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Thread Statistics | Show CCP posts - 4 post(s) |

Miss Overlord
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Posted - 2006.07.04 01:57:00 -
[31]
good to see it was picked up - CCP will come up with an easy fix as they always do
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James Duar
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Posted - 2006.07.04 02:29:00 -
[32]
Seems to me the best answer here would be to add a preliminary implementation of 'wrecks'.
Get the artists to cook up a version of each freighter model as a destroyed wreck, and spawn that as a container with the exact same size as the freighter's cargo bay. Thus making a dead freighter a focal point in space for everyone who wants to do some lootin'.
Obviously the dead freighter should implode after an hour or so (it's giant vacuous container in space, that's already heavily damaged).
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

nutbar
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Posted - 2006.07.04 02:45:00 -
[33]
If the number of cans being deployed when it goes boom is an issue, try making "multi-tabbed" cans. You know how if you open multiple cans you get tabs - well in similar fashion, a single can could have multiple tabs. This would allow you to reduce the # of cans required (having just one super-can would be kind of weird), and also not impose a problem of # of items a single container can hold, since the container would in effect be like multiple containers (think: big can, holds smaller cans, holds items).
Just my 2 cents - if someone already thought of it, no biggie - I just thought of it as I read the news about the test failing.
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Reiisha
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Posted - 2006.07.04 04:09:00 -
[34]
Originally by: HippoKing Would it be hard (speaking as someone without a fricking clue) to make them drop their own super-can, which was 1,000,000m3 in size? Would that fix the problem? (assuming that the problem is caused by sheer numbers of cans dropped)
Also, please no-one say this idea will be exploited by people self-destructing freighters in belts to get 1,000,000 m3 cans. Just don't even go there. Its too moronic to think about.
This is a good idea, to be honest.
Just make freighters drop their own unique can, a new graphic which looks more like a freighter's cargo bay than a normal can. Make it like other loot cans, so that you can't put stuff in it, just take it out, and it fades away within an hour or 2, like other loot cans.
What's there to think about?
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POTUS
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Posted - 2006.07.04 08:03:00 -
[35]
So, let me get this straight. Freighters not dropping cans when they blew up was a "bug" that never should have happend. Now, is this whole shuttles being in the freighter a "bug" that was forgot about when they remembered the first "bug"? Cheaters never win. If you are going to help PVP'ers, at least figure out how you are going to let them exploit you and not drop servers before you anounce it. |

Spikum
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Posted - 2006.07.04 10:06:00 -
[36]
Edited by: Spikum on 04/07/2006 10:07:27 when a freighter explodes eve will generate the cargocan content which will end up in uber lagg i guess. Depending how many items where in the Freighter.
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Plutoinum
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Posted - 2006.07.04 10:25:00 -
[37]
Edited by: Plutoinum on 04/07/2006 10:25:56 Solution: Just randomly assemble one or two ships of each type and leave the rest packaged in the can or just destroy the rest ?
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DB Preacher
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Posted - 2006.07.04 10:46:00 -
[38]
Originally by: kieron
Originally by: Sarmaul if I were rich I would self destruct a freighter packed with shuttles for a laugh
And it is just this sort of attitude that delayed the deployment of this change. Sure, real funny to potentially drop a server node, impact the play of a couple hundred players, and increase the GMs' already large workload. 
That's rubbish kieron.
It's not Sarmual's attitude that delayed the deployment. It's the fact that it simply doesn't work.
People will always push stuff to breaking point and try everything because that's the beauty of games.
You can't put in a half-assed work-around and expect people to play by the rules because one day someone is going to want to transport 100000 shuttles and then it'll break the node when he dies anyway.
Either way, don't fob it off on players testing it to the max.
dbp
Current RKK Ranking: (PSCAL6) Proficient Short Tanto
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Tachy
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Posted - 2006.07.04 11:23:00 -
[39]
Originally by: kieron
Originally by: Sarmaul if I were rich I would self destruct a freighter packed with shuttles for a laugh
And it is just this sort of attitude that delayed the deployment of this change. Sure, real funny to potentially drop a server node, impact the play of a couple hundred players, and increase the GMs' already large workload. 
Fingerpointing and accusations by a community manager are better than thinking stuff through by the devs before implementing it? Did Sarmaul break your fix?
The first attempt to fix the problem didn't work and it didn't made it to Tranquility. That's an improvement. That's the way fixes should be done. Think, implement on internal test servers, have multiple people test, test, test, rethink, change test implementation, have multiple people test, test, test, implement on Chaos, have multiple people test, test, test. If everything works as wanted and noone reports problems, then implement in Tranquility. --*=*=*--
Even with nougat, you can have a perfect moment. |

Monica Foulkes
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Posted - 2006.07.04 13:15:00 -
[40]
Edited by: Monica Foulkes on 04/07/2006 13:16:52 Why not just change the default loot cans to hold 1.000.000m3 (or just unlimited) in the first place? After all you can't put anything into a loot can so useless for storage. Keep the jettison cans at the current size. The other part would be to have any ships remain in the can instead of getting assembled in space by default, if you need to assemble a ship just drag it to space and board it as normal.
The 8h skill buffer | Insta BM Fix |

Caldorous
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Posted - 2006.07.04 17:08:00 -
[41]
Originally by: Monica Foulkes Edited by: Monica Foulkes on 04/07/2006 13:16:52 Why not just change the default loot cans to hold 1.000.000m3 (or just unlimited) in the first place? After all you can't put anything into a loot can so useless for storage. Keep the jettison cans at the current size. The other part would be to have any ships remain in the can instead of getting assembled in space by default, if you need to assemble a ship just drag it to space and board it as normal.
jet can mining 4tw!  -----------------------------
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Kresh Vladir
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Posted - 2006.07.04 17:57:00 -
[42]
Originally by: Sarmaul if I were rich I would self destruct a freighter packed with shuttles for a laugh
those 4s ppl got frieghers and dropped all their shuttles and killed jita
they got banned for like a week
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Tachy
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Posted - 2006.07.04 18:21:00 -
[43]
Originally by: Caldorous
Originally by: Monica Foulkes Edited by: Monica Foulkes on 04/07/2006 13:16:52 Why not just change the default loot cans to hold 1.000.000m3 (or just unlimited) in the first place? After all you can't put anything into a loot can so useless for storage. Keep the jettison cans at the current size. The other part would be to have any ships remain in the can instead of getting assembled in space by default, if you need to assemble a ship just drag it to space and board it as normal.
jet can mining 4tw! 
You can't put stuff into a loot can for a year or longer? And mining into a 1mil m¦ can that costs you a freighter and that pops after 2h 14min doesn't sound economic. --*=*=*--
Even with nougat, you can have a perfect moment. |

Monica Foulkes
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Posted - 2006.07.04 23:34:00 -
[44]
Originally by: Caldorous
Originally by: Monica Foulkes Edited by: Monica Foulkes on 04/07/2006 13:16:52 Why not just change the default loot cans to hold 1.000.000m3 (or just unlimited) in the first place? After all you can't put anything into a loot can so useless for storage. Keep the jettison cans at the current size. The other part would be to have any ships remain in the can instead of getting assembled in space by default, if you need to assemble a ship just drag it to space and board it as normal.
jet can mining 4tw! 
Reading comprehension 4tw! 
The 8h skill buffer | Insta BM Fix |

Tas Devil
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Posted - 2006.07.04 23:41:00 -
[45]
Originally by: Tachy
Originally by: kieron
Originally by: Sarmaul if I were rich I would self destruct a freighter packed with shuttles for a laugh
And it is just this sort of attitude that delayed the deployment of this change. Sure, real funny to potentially drop a server node, impact the play of a couple hundred players, and increase the GMs' already large workload. 
Fingerpointing and accusations by a community manager are better than thinking stuff through by the devs before implementing it? Did Sarmaul break your fix?
The first attempt to fix the problem didn't work and it didn't made it to Tranquility. That's an improvement. That's the way fixes should be done. Think, implement on internal test servers, have multiple people test, test, test, rethink, change test implementation, have multiple people test, test, test, implement on Chaos, have multiple people test, test, test. If everything works as wanted and noone reports problems, then, communicate it to the community as a confirmed fix and then implement in Tranquility.
Quoted for truth.... and may I just add... the point in bold above... 
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Tiny Carlos
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Posted - 2006.07.05 10:25:00 -
[46]
Originally by: kieron
Originally by: Sarmaul if I were rich I would self destruct a freighter packed with shuttles for a laugh
And it is just this sort of attitude that delayed the deployment of this change. Sure, real funny to potentially drop a server node, impact the play of a couple hundred players, and increase the GMs' already large workload. 
Hangover?
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Wrangler

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Posted - 2006.07.05 15:48:00 -
[47]
Thread cleaned up. If you can't post constructively, don't post at all.
And yes, discussing this post is discussing moderation which is not allowed.
Move along now.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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K Shara
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Posted - 2006.07.05 16:23:00 -
[48]
have all shuttles explode when ejected :)
<><><><><><><><><>
Contraband
<><><><><><><><><> |

Tiuwaz
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Posted - 2006.07.05 16:31:00 -
[49]
Originally by: K Shara have all shuttles explode when ejected :)
and let them do splash damage  
Originally by: Oveur This is not the conspiracy you are looking for.
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Aurora Ming
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Posted - 2006.07.05 17:35:00 -
[50]
Could somone say what those changes were going to be?
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kieron

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Posted - 2006.07.05 17:39:00 -
[51]
Originally by: Aurora Ming Could somone say what those changes were going to be?
Freighters were going to be able to drop loot cans when destroyed. Due to a number of factors, this change was delayed.
kieron Community Manager, EVE Online |
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Wrayth Osu
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Posted - 2006.07.05 19:14:00 -
[52]
Kieron / CCP,
My sincere compliments on the news articles you came up with to tie the Freighter changes and the testing there of into the game.
The articles we a really cool touch and a great way to let us know what's going on.
I really enjoyed and appreciated them.
Wrayth Osu _____________________________ Nukem from orbit... It's the only way to be sure. |

Itura Kuranawa
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Posted - 2006.07.27 11:59:00 -
[53]
Edited by: Itura Kuranawa on 27/07/2006 12:01:15
Originally by: Spikum Edited by: Spikum on 04/07/2006 10:07:27 when a freighter explodes eve will generate the cargocan content which will end up in uber lagg i guess. Depending how many items where in the Freighter.
I like the 1,000,000 m3 can mentioned earlier.. set as a loot can so nothing else can be placed into it. But give the option to anchor it, which might set up some interesting fights over possession of said can while it was being emptied by all comers.
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Chedburn
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.13 17:08:00 -
[54]
Can't some/most of the items in the freighter be destroyed? Like, all the items under 5m3 get destroyed except for blueprints etc. That way only a hundred or so items are left (or whatever) equaling to less lag.
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