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Thread Statistics | Show CCP posts - 5 post(s) |

mazzilliu
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Posted - 2006.07.04 07:46:00 -
[61]
i think bricks are overpowered and need to be nerfed. their fitting cost is too low and if it requires an entire house of bricks to defend against one brick its just too overpowered for what it does.
nice dev blog though, good read  ---------
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Bermag
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Posted - 2006.07.04 07:48:00 -
[62]
A couple of questions:
1) How does that loan thing work? I guess this way you can borrow items from another player. But how does that work? How can you get your stuff back after the loan time is over?
2) Which type of contracts are there in first release and which do you plan to add later?
3) Do you think contracts will replace the market (for simple sales, not auctions or maybe all sales are in the form of auctions) or is there a place for both?
One reason to use market over escrow today is that market is easier to use since it is split into categories. But with a (good) search function in contracts there would be no need for using the market.
For what do you think will the market be used and when will contracts be used (for simple sales)? Guess that falls in the "what to do with bricks category" though (that "not issued by" is one way to avoid those who want to hit you on the head lol).
Is there anything in contracts that would make you want to use the market instead (other than a user interface which might be worse for simple sales)?
Looks good!
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Infinity Ziona
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Posted - 2006.07.04 08:07:00 -
[63]
Originally by: James Duar
Originally by: Infinity Ziona Generic whine.
You know what Infinity if the game is so unbearable for you just go ahead and go elsewhere. The sum total of everything you post paints you as a lazy pirate at best.
I can still manage to play around the crapola that its turning into. And Lazy? I'm not the one staunchly defending jump clones, insta jumps, 1.0 ganking and log off traps.
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Mnengli Noiliffe
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Posted - 2006.07.04 08:29:00 -
[64]
Originally by: Bob Niac Oveur . . care to coment on the risk vs. reward factor of Project Rebirth? there are a LOT of people NOT loosing implants due to this idea.
When you jump out of your implant filled clone and go to low-sec, you stop taking risk to lose the implants, correct. However, no reward from implants you left in empire is gained either, as you don't get any bonuses from those implants for at least 24 hours.
Implant sets do not give you any advantage when stored in another clone, and attribute implants that you don't use do not generate additional SP while stored in empire. Therefore, there is no "risk vs reward" principle circumvention here. Stop whining.
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Lucre
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Posted - 2006.07.04 09:06:00 -
[65]
Originally by: mazzilliu i think bricks are overpowered and need to be nerfed. their fitting cost is too low and if it requires an entire house of bricks to defend against one brick its just too overpowered for what it does.
QFT. Plus CCP really need to release more brick bpo's as the price of T2 bricks is becoming ridiculous...

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Joerd Toastius
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Posted - 2006.07.04 09:51:00 -
[66]
Originally by: Hamshoe But it is worth noting that Hera****us was omgwtfbbqpwned by Socrates some time ago.
Pre-Beta, even.
Socrates got omgwtfhemlockpwned in turn though, so it's all fair :P
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Crumplecorn
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Posted - 2006.07.04 10:01:00 -
[67]
Will castle construction be limited to moons? ---------- Throwing ships away doing stupid things since April '06 |

Gabriel Karade
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Posted - 2006.07.04 10:06:00 -
[68]
Originally by: Infinity Ziona
At the moment theres a bunch of babies ganking haulers that cant fight back in empire and a bunch of sheep out in 0.0 only able to fight in the hundreds or with 'legal' lag on traps and with their implants safely stored in Empire.
0.0 is far from just that, I pity you if that's the only experiance of 0.0 you've had. For me it's been mostly solo/small group PvP which IMO is where the real fun in this game is. ----------
- Office Linebacker -
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Jenny Spitfire
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Posted - 2006.07.04 11:08:00 -
[69]
Originally by: Infinity Ziona How is that harsh?? Please. Tell me.
Or do you mean 'Harsh' as in 'Harsh to actually find someone who plays the game you developed the way you developed it'?.
EvE is harsh for the misinformed. Brutal for the unprepared. Cruel? Not really.
/me dreams of a cruel EvE. ---------------- RecruitMe@NOINT!
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James Duar
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Posted - 2006.07.04 11:32:00 -
[70]
Originally by: Jenny Spitfire
Originally by: Infinity Ziona How is that harsh?? Please. Tell me.
Or do you mean 'Harsh' as in 'Harsh to actually find someone who plays the game you developed the way you developed it'?.
EvE is harsh for the misinformed. Brutal for the unprepared. Cruel? Not really.
/me dreams of a cruel EvE.
What would cruel EVE be? No seriously, I'm trying to imagine - all I've got is RP stuff like orbitally bombing alliances civilian populations, or dropping viral agents on them etc.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Polydectes
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Posted - 2006.07.04 11:51:00 -
[71]
Edited by: Polydectes on 04/07/2006 11:51:32 I dont like that he said the hero's of eve are the people that dont shoot you, the people that dont shoot you are just nice, or done think they can kill you. I have to disagree obviously.
I think the heros are the people that make the game fun, the ones that punish you for make a bad desicion, ie, undocking, or flying a hauler alone. Heros in eve are also people that can lead fleets, and motivate others to work together towards a goal. But without people to show you when you goof up, then eve wouldnt have those wonderful consiquences. Every game needs bad guys.
EDIT: Good work on the contract system, looks like its gonna be pretty cool -------------------------------------------------
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Jenny Spitfire
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Posted - 2006.07.04 11:55:00 -
[72]
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet. ---------------- RecruitMe@NOINT!
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ParMizaN
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Posted - 2006.07.04 12:26:00 -
[73]
^ wrong account 
sig edited for lack of pink really PINK -eris |

ParZimaN
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Posted - 2006.07.04 12:26:00 -
[74]
Excellent :D
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Andargor theWise
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Posted - 2006.07.04 12:29:00 -
[75]
Minor feature request: could a warning pop up when you enter a 0 ISK contract?
Many people, including myself, have lost valuable items to macro 0 ISK collectors. 
Note: I wouldn't mind losing the stuff by mistake to someone actually sitting there and waiting for this kind of stuff... But to a script? Gah! 
-
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James Duar
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Posted - 2006.07.04 12:31:00 -
[76]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
I don't understand 6. 7 is dumb (you don't not die that often Jenny).
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Max Teranous
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Posted - 2006.07.04 12:33:00 -
[77]
Originally by: Andargor theWise Minor feature request: could a warning pop up when you enter a 0 ISK contract?
Many people, including myself, have lost valuable items to macro 0 ISK collectors. 
Note: I wouldn't mind losing the stuff by mistake to someone actually sitting there and waiting for this kind of stuff... But to a script? Gah! 
There is a warning for every escrow you put up, along the lines of "1 unit of bookmark" for 0 isk. Maybe the amount of isk should be highlighted a little more, but it is there.
Max 
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Cergorach
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Posted - 2006.07.04 12:46:00 -
[78]
If the big 'cat' is away, i wonder which 'mice' will be dancing on the table... ;-)
The contracts look extremely usefull, but won't they bleed more into the trade side? I'm now limited to place x amount of sell/buy orders, but as far as i know, there's no limit to the amount of contracts you can issue...
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Andargor theWise
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Posted - 2006.07.04 13:03:00 -
[79]
Originally by: Max Teranous
There is a warning for every escrow you put up, along the lines of "1 unit of bookmark" for 0 isk. Maybe the amount of isk should be highlighted a little more, but it is there.
Well, it's actually forgetting to include your friend's name to restrict the escrow/contract. Yes, it does say "...and is not restricted to anyone", but when you're fighting someone and your mate needs that ammo bad, you make mistakes. 
-
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Ashraaf
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Posted - 2006.07.04 14:28:00 -
[80]
About localisation and translation I read (on an interview) that german will be in testing in china
what about French, Spanish, Italian... does they go with the Dragon patch, does they came after?
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Suze'Rain
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Posted - 2006.07.04 14:57:00 -
[81]
Edited by: Suze''Rain on 04/07/2006 14:58:28 Dragon code branch to Tranquility
now, I know someone will go "waaa! China gets the new coding first! CCP are abandoning us all!!!1elevenoneoneone" or something
but i've just got to be tasteless and take another spin on that point and say...
oh. go on. admit it Oveur. you've just managed to blag yourself a test server with half a million testers on it just now....
nicely done 
and roll on blog #700, I say :)
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Trek
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Posted - 2006.07.04 15:54:00 -
[82]
I am sure looking forward to the contracts to come in. The whole escrow-system definetley needs a revamp, or better yet a complete replacement! Oh wait, that is exactly what contracts are! 
--- My other ship is a Reaper
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Lurtz
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Posted - 2006.07.04 16:49:00 -
[83]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
Only 6 and 7 are cruel. No real problems with any others, though with #1 would like news items popping up so we know what is shifted (and not just empire space. If it can go up also, would be funny to suddenly see sentries in EC or such for a few days as empire factions flex muscles and temporarilly anex some adjacent area)
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Sol Flare
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Posted - 2006.07.04 16:57:00 -
[84]
Finally... I'm looking forward to the contract add, as that is what I deal with all day. Well, besides the few chars that deserve my attention to be blown up =).
So next question... When is the improvements to the accounting going to happen? I need to be able to track my money better. Maybe I could actually figure out how to save some of it .
About the cruel EvE post by Jenny... The variable security space would be a cool idea. If you had enough negative standing people in a system, it should/could lower the security status of the system by 1 or by a multiple depending on number of people. It would make travel through .1 - .3 a bit more exciting.
Plague idea which would lock down a constellation or areas of space would in fact force markets to grow and prosper elsewhere while also changing trading routes. Not sure about the 10% ding to the wallet... But this too I think would be another cool dynamic part of the game. Opens a new area for ships and skills I think for those still willing to fly into the affected area to trade. This would also change prices on the market in and out of the affected area.
Better login/logout I think could be tied with the logging out in non-soverign space. As that is where this tactic is used most. Possibly something that comes up on overview when they log back in that allows you to warp to that point... 
Some good ideas Jenny... and you thought you were making it worse  For what it's worth... I am very impressed with the drive behind this game and the things already achieved. Looking forward to getting my hands on the contract adds as well as the others! Keep up the good work!!
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ophi3000
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Posted - 2006.07.04 17:07:00 -
[85]
Oveur are the titles of them auctions generated by the items in the auction or are they player created?
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Andargor theWise
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Posted - 2006.07.04 17:23:00 -
[86]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
Real orbits so that after a while, instajumps don't work until the next cycle? 
-
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Vojan Vojansson
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Posted - 2006.07.04 18:37:00 -
[87]
Is there ever going to be a Linux version of EVE?
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Jenny Spitfire
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Posted - 2006.07.04 19:01:00 -
[88]
Back due to popularity. Cruel idea!
8. PC stations if taken over, new owners can loot all station stuffs of previous occupants after 1 week of ownership. ---------------- RecruitMe@NOINT!
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Jim McGregor
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Posted - 2006.07.04 20:06:00 -
[89]
Edited by: Jim McGregor on 04/07/2006 20:11:50
You want pain? Bring in Gate Traffic Queues. When you warp to a gate, you end up in line if there are ships ahead of you, and you cant go around them until they move.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Herko Kerghans
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Posted - 2006.07.04 20:44:00 -
[90]
Edited by: Herko Kerghans on 04/07/2006 20:49:05
Originally by: "Oveur" Think about the pirate that ransomed you and did let you go.
(...)
Those are the real heroes of EVE.
 
"No, this is not a ransom, my I-shoulda-been-watchin'-local friend... this is my Hero Of Eve fee!"
"Hey, whadda ya want? We Heroes Of Eve need Isk, too!"
"I am sorry, my friend, I just had to blow up your recently acquired first Battlecruiser after you refused to pay the fee... Oveur sez EVE is harsh'n'brutal, and I am a Hero Of Eve, not a saint."
"Thanks for the Isk, my friend. Free you go, and a free tip for you: always check local for Heroes!"
Barriers - an EVE novel - Chapter #4 released |
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