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kieron

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Posted - 2006.07.03 18:25:00 -
[1]
It is interesting that Oveur's turn for writing his Band of Bloggers blog ended up being the 350th Blog written to date. Coincidence? Fortune? Fate? Who knows?
Rising to the ocassion of this milestone, Oveur shares his thoughts on how EVE has grown over the last three years, where EVE is going, and some changes along the way. There is a nifty analogy of the design process, information on the Contract system, code changes for Kali; including possible integration of the Chinese 'Dragon' code branch into RMR/Blood, and much more.
Plenty of food for thought. Enjoy!
kieron Community Manager, EVE Online |
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wystler

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Posted - 2006.07.03 18:28:00 -
[2]
Posting "first", "second" or "third" (and so on) is counted as spam.
I've therefore cleaned this thread.
Let's have some constructive replies now, thanks 
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Virtuozzo
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Posted - 2006.07.03 18:28:00 -
[3]
hm
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Blind Man
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Posted - 2006.07.03 18:32:00 -
[4]
bah :P
great read, the contracts look sweet (hopefully we can still easily put up items for another person?)
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HippoKing
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Posted - 2006.07.03 18:32:00 -
[5]
Very philosophical 
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Mathias Zealot
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Posted - 2006.07.03 18:36:00 -
[6]
I can't wait to see contracts functioning and in game. Well, that and everything else coming in Kali1. Good read, and here's to 350 more!
/me makes a brick launcher.  --- "I hear it's amazing when the famous purple stuffed worm in flap jaw space does a raw blink in Hari-Kari rock! I need scissors! 61!" |

HippoKing
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Posted - 2006.07.03 18:36:00 -
[7]
Love the last paragraph 
Also, I'm going to have to quote the "Did you perhaps put all your eggs in the same basket?" so much in future 
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elFarto
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Posted - 2006.07.03 18:39:00 -
[8]
Edited by: elFarto on 03/07/2006 18:40:23 That contracts system looks nicey, and WTB 1x Hyperion. 
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: If anyone gets nosy, you know, justą shoot 'em. Zoe: Shoot 'em? Mal: Politely. |

Matthew
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Posted - 2006.07.03 18:41:00 -
[9]
Originally by: Blind Man bah :P
great read, the contracts look sweet (hopefully we can still easily put up items for another person?)
I believe the top contract in the screenshot indicates that this is perfectly possible (note the Availability:Incorporated, compared to the Availability: The Esoteria region on the others) ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Scythus Aratan
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Posted - 2006.07.03 18:42:00 -
[10]
So the new Gallente BS is called the hyperion?
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elFarto
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Posted - 2006.07.03 18:43:00 -
[11]
Edited by: elFarto on 03/07/2006 18:43:27
Originally by: Scythus Aratan So the new Gallente BS is called the hyperion?
From what I know, the Concord BS is called Hyperion.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: If anyone gets nosy, you know, justą shoot 'em. Zoe: Shoot 'em? Mal: Politely. |

Jim McGregor
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Posted - 2006.07.03 18:43:00 -
[12]
Edited by: Jim McGregor on 03/07/2006 18:44:26
Im one of the heroes in this game (ransoming pirate). And nobody can question it, because Oveur said so! 
Nice to see a dev blog about the needs for ship destructions and killing. It DOES fuel the economy and makes things worth a damn to produce in the first place. I hope this ends discussions about making empire totally safe. Eve needs to be brutal. Also the nice guys are much easier to notice amongst a crowd of thiefs. 
That contracts thing looks awesome. Replacing escrow is really needed. Cheating people is one thing, but using escrow doing it is pretty lame. Of course other people might not agree, and thats fine.
The brick analogy is very true. People do unexpected things, which is why the game is so cool in the first place. Its definently not the same fight vs everyone, for example. People do crazy things and have crazy setups. I love it.
And Oveur, if you are going to have a famous quote in every blog, im going to have to begin collecting them. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Joerd Toastius
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Posted - 2006.07.03 18:46:00 -
[13]
Edited by: Joerd Toastius on 03/07/2006 18:48:47 Edited by: Joerd Toastius on 03/07/2006 18:48:00 Auctions: Yus Optimisations: YUS Hyperion: WOOO!
{edit} Request for clarification: apart from "incorporated", all the other entries in the screenshot seem to be single-region. Are we losing the ability to view item listings for the entire cluster?
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Sarmaul
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Posted - 2006.07.03 18:46:00 -
[14]
<3 contracts
TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |

Jenny Spitfire
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Posted - 2006.07.03 18:47:00 -
[15]
Brutality eh?  ---------------- RecruitMe@NOINT!
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Sarmea Moon
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Posted - 2006.07.03 18:48:00 -
[16]
That contract system loots swwweeeeeettt!! Join channel: "Eve University" or read here |

Mr Happ
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Posted - 2006.07.03 18:50:00 -
[17]
Originally by: wystler Posting "first", "second" or "third" (and so on) is counted as spam.
I've therefore cleaned this thread.
Let's have some constructive replies now, thanks 
Thats not really fair when mods and GM's do it now is it?
LDT Recruitment |

Jim McGregor
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Posted - 2006.07.03 18:52:00 -
[18]
Edited by: Jim McGregor on 03/07/2006 18:54:10
Originally by: Mr Happ
Originally by: wystler Posting "first", "second" or "third" (and so on) is counted as spam.
I've therefore cleaned this thread.
Let's have some constructive replies now, thanks 
Thats not really fair when mods and GM's do it now is it?
Meh... the mods and GM's deserve to be able to do what they want. Devs because they produce this amazing game and GM's because they have the patience to read petitions being filled out by people wanting their 1 cents back due to downtime. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Kylania
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Posted - 2006.07.03 18:55:00 -
[19]
Oh wow, Contracts looks like it's gonna be a great replacement!! -- Lil Miner Newbie Skills Roadmap | Visual Building Guide (Both work in game too!) |

DigitalCommunist
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Posted - 2006.07.03 19:07:00 -
[20]
Nothing controvertial, dang :(
Do instajumps next!!
Purchasing Complex Fullerene Shards, contact me ingame. |

Kitty O'Shay
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Posted - 2006.07.03 19:13:00 -
[21]
Wow, contracts! 
The from what it's showing, I can only think of one thing that would be missing. But it'd be harder than hell to implement.
Unfined mineral trades.
Suppose I want a certain amount of minerals. Via the contract system, as it looks, I would set up contract for the minerals, and when someone delivers them, the contract is completed. Trade contracts like this would rock, but it could go a step farther.
Now, what would be the cat's ass, would be in the contract system could evaluate the mineral content of items and decide if it would refine to the amount of minerals that I'm requesting, using my skills. Then the trade could be completed.
This would make, "junk collector" a viable profession, and would make the process of clearing out a hanger much simpler. --
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wystler

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Posted - 2006.07.03 19:17:00 -
[22]
Originally by: Mr Happ Thats not really fair when mods and GM's do it now is it?
It is our policy not to discuss moderation on the forums. I would recommend you or anyone else reading this contact us when you see an instance of "first spam" and we'll check it out.
In the meantime, back on topic 
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Hllaxiu
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Posted - 2006.07.03 19:19:00 -
[23]
I want 10mil sabres like in that screenshot! --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Ather Ialeas
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Posted - 2006.07.03 19:31:00 -
[24]
*scratches the Hyperion* ________________________________________________ My signature exploded :/ |

Wanoah
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Posted - 2006.07.03 19:31:00 -
[25]
The contracts screen made me feel a bit warm and gooey inside. It's been a long time in coming...
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Donis Ardis
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Posted - 2006.07.03 19:31:00 -
[26]
So, I take it that Contracts will be the end of "Escrow scamming"? Or maybe the birth of a new type of scam.. 
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Oveur

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Posted - 2006.07.03 19:31:00 -
[27]
Originally by: DigitalCommunist Nothing controvertial, dang :(
Do instajumps next!!
I need my vacation to polish my flame-resistant suit for that 
Senior Producer EVE Online
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Cabadrin
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Posted - 2006.07.03 19:33:00 -
[28]
Sounds excellent! When can we expect a release of the contracts system? Kali 1 or Kali 2? _______________________________________________
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Oveur

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Posted - 2006.07.03 19:35:00 -
[29]
Originally by: Cabadrin Sounds excellent! When can we expect a release of the contracts system? Kali 1 or Kali 2?
Le 1.
Senior Producer EVE Online
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Hellspawn01
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Posted - 2006.07.03 19:37:00 -
[30]
Quote: Still, things are moving forward, we are changing things, for the better, we think. That's the problem, we can never be certain before something hits Tranquility
You tell us what you think is a good change You give us a thread to discuss the change before it hits TQ We discuss You lock the thread after 15 pages You do what you have planned
Ship lovers click here |

Bob Niac
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Posted - 2006.07.03 19:52:00 -
[31]
Oveur . . care to coment on the risk vs. reward factor of Project Rebirth? there are a LOT of people NOT loosing implants due to this idea.
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Ulle
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Posted - 2006.07.03 19:55:00 -
[32]
38.000 user peak in China without the entire server farm melting down ... at least we know our little TQ server won't bend too much should more people play !
The contracts look sweet. I remember there were talks about special contracts that worked with more than two endpoints, as in bring package A from station X and package B from station Y to station Z. This would greatly help in managing small quantities spread over many systems, is this still on devs radar ?
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PKlavins
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Posted - 2006.07.03 20:09:00 -
[33]
Edited by: PKlavins on 03/07/2006 20:09:36
Quote: and anyone that claims they can foresee all changes and their effects is plain ignorant
^ whiners, plz take note 
excellent blog oveur   
and...omg...its already 350 blogs since EVE started...? its getting old yet still growing...
I make sigs/banners 5mill each, convo/evemail for details
PATENTED mod-hack-proof sig! |

Niccolado Starwalker
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Posted - 2006.07.03 20:34:00 -
[34]
Originally by: HippoKing Love the last paragraph 
Also, I'm going to have to quote the "Did you perhaps put all your eggs in the same basket?" so much in future 
By making an omelet, you usually need more then one egg 
Good post Oveur!
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MysticNZ
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Posted - 2006.07.03 20:36:00 -
[35]
Excellent blog. -=====-
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HippoKing
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Posted - 2006.07.03 20:38:00 -
[36]
Originally by: Niccolado Starwalker
Originally by: HippoKing Love the last paragraph 
Also, I'm going to have to quote the "Did you perhaps put all your eggs in the same basket?" so much in future 
By making an omelet, you usually need more then one egg 
but unless you want a street-omelette, multiple baskets or reinforced baskets are recommended 
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gfldex
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Posted - 2006.07.03 21:37:00 -
[37]
Originally by: Jenny Spitfire Brutality eh? 
As you like it! :D
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Montero
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Posted - 2006.07.03 21:50:00 -
[38]
looks sweet, can't wait to see the new contracts in place.
and bashing whiners ftw  
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lofty29
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Posted - 2006.07.03 22:01:00 -
[39]
Whiner bashing is fun  ---------------------------
I wanna be dev-jacked  |

DirtyHarry
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Posted - 2006.07.03 22:12:00 -
[40]
"Think about the pirate that ransomed you and did let you go, blah blah blah
Those are the true heroes of EvE"
So Im a hero? there was me thinking the Devs thought I was just a whiney ****.
/cheer --------------- Havocide - Old School For Old Fools F-E Forum // RKK Forum |

turnschuh
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Posted - 2006.07.03 22:21:00 -
[41]
@Oveur, any word on new Sov features like Pos jumpgates, anti Capital ship modules, Sentry guns, billboards, etc?
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Copine Callmeknau
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Posted - 2006.07.03 22:31:00 -
[42]
Yay, I'm a hero!
-------
See the idiot walk, see the idiot talk
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LLucan Dleaur
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Posted - 2006.07.03 23:20:00 -
[43]
I love it. And for all the carebear (myself included) whiners (not me hopefully), as Papa Oveur reminds us, this game is designed to be brutal and raw. Yes, the designwork is balanced toward PVP, but that is exactly how it should be. There is no hand-holding. We survive using our brains, or die from the lack thereof. God, I love this game.
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Miyau
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Posted - 2006.07.03 23:29:00 -
[44]
The brutality section is great. I love this game.
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ralphie crom
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Posted - 2006.07.03 23:32:00 -
[45]
evolution
good
im still hooked on eve
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Krayl
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Posted - 2006.07.03 23:43:00 -
[46]
Is there going to be some sort of limit on how many items you can put up for general view? Or just at all?
Am I the only one who thinks the 'not issued by' box seems rather small... ^_^;; Presumably you can put in a list of character names separated by semicolons or something, but still, such a list can only grow (and may not be saved by the client anyway).
I note there isn't a search by availibility option in there either (unless that's the 'view' drop-down list).
Still, that looks great, and I look forwards to using it.
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Mtthias Clemi
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Posted - 2006.07.04 00:15:00 -
[47]
That was an amazing blog! cant wait for contracts, another way for CYVOK to whip us into shape!! TALLY HO!! Bricks... BRICKS.... i love it 
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Hamshoe
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Posted - 2006.07.04 02:20:00 -
[48]
Good read, should put to rest some of the "what CCP thinks" fertilizer that floats around here. Until that, in accordance with the title, changes as well.
But it is worth noting that Hera****us was omgwtfbbqpwned by Socrates some time ago.
Pre-Beta, even.
Kicked in the head by a horse, what's your excuse? |

Xailia
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Posted - 2006.07.04 03:07:00 -
[49]
Only one question from me:
Loans?
How will those work?
... fine, two questions. 
"The sky above the port was the color of a television, tuned to a dead channel." |

Ricdic
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Posted - 2006.07.04 03:12:00 -
[50]
This is all looking very interesting, and is about time the escrow/courier setup recieved it's overhaul. Long Overdue, but glad it is almost here.
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Sir Juri
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Posted - 2006.07.04 03:22:00 -
[51]
Great blog. I especially like the end and the kali contracts not to mention the dragon code or the fact that eve-china run 38k ppl at the same time... Man I like the whole blog 
damn need to make a new sig... |

Tyrrax Thorrk
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Posted - 2006.07.04 03:36:00 -
[52]
*thankful it's Oveur running things*
<3
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Infinity Ziona
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Posted - 2006.07.04 04:23:00 -
[53]
Harsh brutal universe my arse. If its so harsh then take away concord, NPC corps, Jump Clones and GTC for ISK and we'll see how harsh it really is.
At the moment theres a bunch of babies ganking haulers that cant fight back in empire and a bunch of sheep out in 0.0 only able to fight in the hundreds or with 'legal' lag on traps and with their implants safely stored in Empire.
For the rest of us that actually want to REALLY FIGHT theres a 48 hour war delay, a systematic series of psuedo exploits like Instas and Corp Jumping making people virtually invulnerable and a bunch of morons selling GTC RL Money for ISK because they cant be arsed to actually play.
How is that harsh?? Please. Tell me.
Or do you mean 'Harsh' as in 'Harsh to actually find someone who plays the game you developed the way you developed it'?.
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arbitrary
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Posted - 2006.07.04 04:57:00 -
[54]
Originally by: Bob Niac Oveur . . care to coment on the risk vs. reward factor of Project Rebirth? there are a LOT of people NOT loosing implants due to this idea.
I'm for one filling my heads with implants, knowing that I wont loose them, same with my friends.
so yeah a comment, or change in this would be good.
___ Arbi all I want is for you to smile. |

Nox Solaris
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Posted - 2006.07.04 05:59:00 -
[55]
It's a sorry, sad state when the first thing that a person does when a Brick (commonly used as construction materials) is turn around and hit the first person they encounter over the head with it.
Which goes to show... humans destroy before they create, and only create to defend against guy #1.
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Spy4Hire
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Posted - 2006.07.04 06:04:00 -
[56]
Originally by: Oveur Think about the pirate that ransomed you and did let you go. Think about the people that fly past you and did not shoot you. Think about the people that did fight you fairly. Think about the people that were honorable and helped you out in times of need.
Those are the real heroes of EVE.
They don't exist.
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Sakura Nihil
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Posted - 2006.07.04 06:17:00 -
[57]
The honorable pirate quote is going into my bio .
nice contract system btw
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Kuolematon
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Posted - 2006.07.04 06:44:00 -
[58]
Originally by: Infinity Ziona Harsh brutal universe my arse .. Or do you mean 'Harsh' as in 'Harsh to actually find someone who plays the game you developed the way you developed it'?.
QFT! This is very nice post and really reflects what I think EVE should be. Granded I'm more like carebear but still your post is very nice and valid.
Yeah how about loans? I currently have over 3bil isk out there in loans and well having 'em back is kinda tricky (Helps if you know persons phonenumber ) but with ne contract system it would be sweet that game takes those isks from player after certain time is due and if there is not enought cash, it goes to negative (I don't have to send Igor then).
And finally, giev us FanFest2006! 
Unnerf Amarr! "Just because you can utterly ruin another player's game doesn't mean that you must."
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James Duar
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Posted - 2006.07.04 06:58:00 -
[59]
Originally by: Infinity Ziona Generic whine.
You know what Infinity if the game is so unbearable for you just go ahead and go elsewhere. The sum total of everything you post paints you as a lazy pirate at best.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

DigitalCommunist
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Posted - 2006.07.04 07:41:00 -
[60]
+500 leet points for reply!
<3
Purchasing Complex Fullerene Shards, contact me ingame. |

mazzilliu
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Posted - 2006.07.04 07:46:00 -
[61]
i think bricks are overpowered and need to be nerfed. their fitting cost is too low and if it requires an entire house of bricks to defend against one brick its just too overpowered for what it does.
nice dev blog though, good read  ---------
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Bermag
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Posted - 2006.07.04 07:48:00 -
[62]
A couple of questions:
1) How does that loan thing work? I guess this way you can borrow items from another player. But how does that work? How can you get your stuff back after the loan time is over?
2) Which type of contracts are there in first release and which do you plan to add later?
3) Do you think contracts will replace the market (for simple sales, not auctions or maybe all sales are in the form of auctions) or is there a place for both?
One reason to use market over escrow today is that market is easier to use since it is split into categories. But with a (good) search function in contracts there would be no need for using the market.
For what do you think will the market be used and when will contracts be used (for simple sales)? Guess that falls in the "what to do with bricks category" though (that "not issued by" is one way to avoid those who want to hit you on the head lol).
Is there anything in contracts that would make you want to use the market instead (other than a user interface which might be worse for simple sales)?
Looks good!
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Infinity Ziona
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Posted - 2006.07.04 08:07:00 -
[63]
Originally by: James Duar
Originally by: Infinity Ziona Generic whine.
You know what Infinity if the game is so unbearable for you just go ahead and go elsewhere. The sum total of everything you post paints you as a lazy pirate at best.
I can still manage to play around the crapola that its turning into. And Lazy? I'm not the one staunchly defending jump clones, insta jumps, 1.0 ganking and log off traps.
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Mnengli Noiliffe
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Posted - 2006.07.04 08:29:00 -
[64]
Originally by: Bob Niac Oveur . . care to coment on the risk vs. reward factor of Project Rebirth? there are a LOT of people NOT loosing implants due to this idea.
When you jump out of your implant filled clone and go to low-sec, you stop taking risk to lose the implants, correct. However, no reward from implants you left in empire is gained either, as you don't get any bonuses from those implants for at least 24 hours.
Implant sets do not give you any advantage when stored in another clone, and attribute implants that you don't use do not generate additional SP while stored in empire. Therefore, there is no "risk vs reward" principle circumvention here. Stop whining.
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Lucre
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Posted - 2006.07.04 09:06:00 -
[65]
Originally by: mazzilliu i think bricks are overpowered and need to be nerfed. their fitting cost is too low and if it requires an entire house of bricks to defend against one brick its just too overpowered for what it does.
QFT. Plus CCP really need to release more brick bpo's as the price of T2 bricks is becoming ridiculous...

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Joerd Toastius
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Posted - 2006.07.04 09:51:00 -
[66]
Originally by: Hamshoe But it is worth noting that Hera****us was omgwtfbbqpwned by Socrates some time ago.
Pre-Beta, even.
Socrates got omgwtfhemlockpwned in turn though, so it's all fair :P
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Crumplecorn
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Posted - 2006.07.04 10:01:00 -
[67]
Will castle construction be limited to moons? ---------- Throwing ships away doing stupid things since April '06 |

Gabriel Karade
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Posted - 2006.07.04 10:06:00 -
[68]
Originally by: Infinity Ziona
At the moment theres a bunch of babies ganking haulers that cant fight back in empire and a bunch of sheep out in 0.0 only able to fight in the hundreds or with 'legal' lag on traps and with their implants safely stored in Empire.
0.0 is far from just that, I pity you if that's the only experiance of 0.0 you've had. For me it's been mostly solo/small group PvP which IMO is where the real fun in this game is. ----------
- Office Linebacker -
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Jenny Spitfire
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Posted - 2006.07.04 11:08:00 -
[69]
Originally by: Infinity Ziona How is that harsh?? Please. Tell me.
Or do you mean 'Harsh' as in 'Harsh to actually find someone who plays the game you developed the way you developed it'?.
EvE is harsh for the misinformed. Brutal for the unprepared. Cruel? Not really.
/me dreams of a cruel EvE. ---------------- RecruitMe@NOINT!
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James Duar
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Posted - 2006.07.04 11:32:00 -
[70]
Originally by: Jenny Spitfire
Originally by: Infinity Ziona How is that harsh?? Please. Tell me.
Or do you mean 'Harsh' as in 'Harsh to actually find someone who plays the game you developed the way you developed it'?.
EvE is harsh for the misinformed. Brutal for the unprepared. Cruel? Not really.
/me dreams of a cruel EvE.
What would cruel EVE be? No seriously, I'm trying to imagine - all I've got is RP stuff like orbitally bombing alliances civilian populations, or dropping viral agents on them etc.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Polydectes
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Posted - 2006.07.04 11:51:00 -
[71]
Edited by: Polydectes on 04/07/2006 11:51:32 I dont like that he said the hero's of eve are the people that dont shoot you, the people that dont shoot you are just nice, or done think they can kill you. I have to disagree obviously.
I think the heros are the people that make the game fun, the ones that punish you for make a bad desicion, ie, undocking, or flying a hauler alone. Heros in eve are also people that can lead fleets, and motivate others to work together towards a goal. But without people to show you when you goof up, then eve wouldnt have those wonderful consiquences. Every game needs bad guys.
EDIT: Good work on the contract system, looks like its gonna be pretty cool -------------------------------------------------
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Jenny Spitfire
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Posted - 2006.07.04 11:55:00 -
[72]
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet. ---------------- RecruitMe@NOINT!
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ParMizaN
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Posted - 2006.07.04 12:26:00 -
[73]
^ wrong account 
sig edited for lack of pink really PINK -eris |

ParZimaN
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Posted - 2006.07.04 12:26:00 -
[74]
Excellent :D
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Andargor theWise
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Posted - 2006.07.04 12:29:00 -
[75]
Minor feature request: could a warning pop up when you enter a 0 ISK contract?
Many people, including myself, have lost valuable items to macro 0 ISK collectors. 
Note: I wouldn't mind losing the stuff by mistake to someone actually sitting there and waiting for this kind of stuff... But to a script? Gah! 
-
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James Duar
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Posted - 2006.07.04 12:31:00 -
[76]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
I don't understand 6. 7 is dumb (you don't not die that often Jenny).
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Max Teranous
|
Posted - 2006.07.04 12:33:00 -
[77]
Originally by: Andargor theWise Minor feature request: could a warning pop up when you enter a 0 ISK contract?
Many people, including myself, have lost valuable items to macro 0 ISK collectors. 
Note: I wouldn't mind losing the stuff by mistake to someone actually sitting there and waiting for this kind of stuff... But to a script? Gah! 
There is a warning for every escrow you put up, along the lines of "1 unit of bookmark" for 0 isk. Maybe the amount of isk should be highlighted a little more, but it is there.
Max 
|

Cergorach
|
Posted - 2006.07.04 12:46:00 -
[78]
If the big 'cat' is away, i wonder which 'mice' will be dancing on the table... ;-)
The contracts look extremely usefull, but won't they bleed more into the trade side? I'm now limited to place x amount of sell/buy orders, but as far as i know, there's no limit to the amount of contracts you can issue...
|

Andargor theWise
|
Posted - 2006.07.04 13:03:00 -
[79]
Originally by: Max Teranous
There is a warning for every escrow you put up, along the lines of "1 unit of bookmark" for 0 isk. Maybe the amount of isk should be highlighted a little more, but it is there.
Well, it's actually forgetting to include your friend's name to restrict the escrow/contract. Yes, it does say "...and is not restricted to anyone", but when you're fighting someone and your mate needs that ammo bad, you make mistakes. 
-
|

Ashraaf
|
Posted - 2006.07.04 14:28:00 -
[80]
About localisation and translation I read (on an interview) that german will be in testing in china
what about French, Spanish, Italian... does they go with the Dragon patch, does they came after?
|

Suze'Rain
|
Posted - 2006.07.04 14:57:00 -
[81]
Edited by: Suze''Rain on 04/07/2006 14:58:28 Dragon code branch to Tranquility
now, I know someone will go "waaa! China gets the new coding first! CCP are abandoning us all!!!1elevenoneoneone" or something
but i've just got to be tasteless and take another spin on that point and say...
oh. go on. admit it Oveur. you've just managed to blag yourself a test server with half a million testers on it just now....
nicely done 
and roll on blog #700, I say :)
|

Trek
|
Posted - 2006.07.04 15:54:00 -
[82]
I am sure looking forward to the contracts to come in. The whole escrow-system definetley needs a revamp, or better yet a complete replacement! Oh wait, that is exactly what contracts are! 
--- My other ship is a Reaper
|

Lurtz
|
Posted - 2006.07.04 16:49:00 -
[83]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
Only 6 and 7 are cruel. No real problems with any others, though with #1 would like news items popping up so we know what is shifted (and not just empire space. If it can go up also, would be funny to suddenly see sentries in EC or such for a few days as empire factions flex muscles and temporarilly anex some adjacent area)
|

Sol Flare
|
Posted - 2006.07.04 16:57:00 -
[84]
Finally... I'm looking forward to the contract add, as that is what I deal with all day. Well, besides the few chars that deserve my attention to be blown up =).
So next question... When is the improvements to the accounting going to happen? I need to be able to track my money better. Maybe I could actually figure out how to save some of it .
About the cruel EvE post by Jenny... The variable security space would be a cool idea. If you had enough negative standing people in a system, it should/could lower the security status of the system by 1 or by a multiple depending on number of people. It would make travel through .1 - .3 a bit more exciting.
Plague idea which would lock down a constellation or areas of space would in fact force markets to grow and prosper elsewhere while also changing trading routes. Not sure about the 10% ding to the wallet... But this too I think would be another cool dynamic part of the game. Opens a new area for ships and skills I think for those still willing to fly into the affected area to trade. This would also change prices on the market in and out of the affected area.
Better login/logout I think could be tied with the logging out in non-soverign space. As that is where this tactic is used most. Possibly something that comes up on overview when they log back in that allows you to warp to that point... 
Some good ideas Jenny... and you thought you were making it worse  For what it's worth... I am very impressed with the drive behind this game and the things already achieved. Looking forward to getting my hands on the contract adds as well as the others! Keep up the good work!!
|

ophi3000
|
Posted - 2006.07.04 17:07:00 -
[85]
Oveur are the titles of them auctions generated by the items in the auction or are they player created?
|

Andargor theWise
|
Posted - 2006.07.04 17:23:00 -
[86]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
1. Variable security status in empire space +/- 0.1 to 0.3.
2. Random RP event to sink ISKs e.g. Plague in Jita. The State charging everybody 10% wallet tax to contain plague.
3. Better logon/logout in space system to combat elusive strategies.
4. Disable insurance payout when killed by Concord.
5. Logging out in sovereigned space not owned by you will not make you disappear. You will need to dock or get out of space.
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
Real orbits so that after a while, instajumps don't work until the next cycle? 
-
|

Vojan Vojansson
|
Posted - 2006.07.04 18:37:00 -
[87]
Is there ever going to be a Linux version of EVE?
|

Jenny Spitfire
|
Posted - 2006.07.04 19:01:00 -
[88]
Back due to popularity. Cruel idea!
8. PC stations if taken over, new owners can loot all station stuffs of previous occupants after 1 week of ownership. ---------------- RecruitMe@NOINT!
|

Jim McGregor
|
Posted - 2006.07.04 20:06:00 -
[89]
Edited by: Jim McGregor on 04/07/2006 20:11:50
You want pain? Bring in Gate Traffic Queues. When you warp to a gate, you end up in line if there are ships ahead of you, and you cant go around them until they move.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Herko Kerghans
|
Posted - 2006.07.04 20:44:00 -
[90]
Edited by: Herko Kerghans on 04/07/2006 20:49:05
Originally by: "Oveur" Think about the pirate that ransomed you and did let you go.
(...)
Those are the real heroes of EVE.
 
"No, this is not a ransom, my I-shoulda-been-watchin'-local friend... this is my Hero Of Eve fee!"
"Hey, whadda ya want? We Heroes Of Eve need Isk, too!"
"I am sorry, my friend, I just had to blow up your recently acquired first Battlecruiser after you refused to pay the fee... Oveur sez EVE is harsh'n'brutal, and I am a Hero Of Eve, not a saint."
"Thanks for the Isk, my friend. Free you go, and a free tip for you: always check local for Heroes!"
Barriers - an EVE novel - Chapter #4 released |

mazzilliu
|
Posted - 2006.07.04 22:12:00 -
[91]
heroes ftw
more cruel ideas: -no insurance period -pirating sentry guns (Yarr!) -pirating concord -spawn new players in bosena(0.4) instead of places like Amarr Prime(1.0) -increase system requirements to play eve further -remove the 'remove all effects' and 'remove turret effects' option for fleet battlers -remove windowed mode -increase required NPC standings to get jumpclones to 10.0 -remove the ability to iherit corp standings -nerf bricks already ffs
i can go on and on :> ---------
|

Andargor theWise
|
Posted - 2006.07.05 03:41:00 -
[92]
Originally by: Jim McGregor
You want pain? Bring in Gate Traffic Queues. When you warp to a gate, you end up in line if there are ships ahead of you, and you cant go around them until they move.
Combine this with toll booths, and you've got perfect pain. 
"500 ISK toll to next system, please" 
-
|

Hawk Firestorm
|
Posted - 2006.07.05 04:40:00 -
[93]
This is all well and good, however as you and I both know the game hasn't changed in many ways from the old days and this is a bad thing too as the basic design of the game regarding gameplay was pretty simplistic at best due to inadequate developement time during beta etc.
And while that may have ben 'functional' for a player base of around 2k or so now with populations in excess of 20k it's not prime example of what I'm talkin about is combat especially.
You can't just throw hardware at a problem and hope it's going to turn out okie, when a very big portion of the problem is the design of the game itself and how it puts people down one path due to the design of the gameplay.
There are many goo examples of this especially combat that have needed major redevelopement for many years which you guys have persistantly avoided.
Combat gameplay in its current form has a very limited life, I don't care what system you think people have in their homes but there's none that can handle 400+ peeps in one system goin at it.
And it's that way because your design puts players down that path and it needs a radical and urgent change, it's killing this game and utterly crippling the most important part of eve, and it requires a major time investment into producing a long term solution not yet another fudge. (diminsing returns I would clasify as a fudge, as a example).
Contents great but it's meaningless without a solid gameplay design, and eve's VERY weak in some critical areas, and it's one major part I think CCP has utterly fallen short of the mark on.
Yes it's a live enviroment but you can't let yourselves or the long term future of your product end up being blinkered by this, get a dialog goin with you players and start seriously working on the fundamentals and soon.
Personally after kali I'd be happy if no other content came into the game for 2 years, and you guys did nothin else but radically overhaul the gameplay, get shut of the blob warfare and put in tactics, put in a proper fitting system with no negatives to get round it's shortcommings, so ships have proper roles and are balanced firmly.
And I know I'm not alone in this.
You guys are selling yourselves short for short term gains and loosing track of the long term picture.
Eve's a big wide game, it's by far it's biggest appeal, however it's Jack of all and not even proficiant in many areas design wise, it needs some major attention in many areas to correct this, and strengthen and deepen the gameplay in many areas.
It would be nice to hear some mutterings regarding fundemental design rather than just content and fixes.
|

Darmed Khan
|
Posted - 2006.07.05 17:24:00 -
[94]
Originally by: Ulle 38.000 user peak in China without the entire server farm melting down ... at least we know our little TQ server won't bend too much should more people play !
They probably tweaked the agent distribution on China so that there aren't any major hubs like Jita/Rens. ----------------------------
|

Joerd Toastius
|
Posted - 2006.07.05 17:34:00 -
[95]
Originally by: Darmed Khan
Originally by: Ulle 38.000 user peak in China without the entire server farm melting down ... at least we know our little TQ server won't bend too much should more people play !
They probably tweaked the agent distribution on China so that there aren't any major hubs like Jita/Rens.
Unless they've made significant changes to the content everybody starts in one of the twelve newbie systems, no? I'd imagine they've had some decent "heavy system load" situations already if the numbers we're seeing are accurate...
|

Mortania
|
Posted - 2006.07.05 19:09:00 -
[96]
The new contracts look great!
I'm concerned that CCP is still behind the times on this, though.
Where are Lotteries, IPOs, Shops, Feedback system, etc.? Look at the sell forums and the many inventive ways that people are peddling their wares, and EVE-Bay has extended that even further. I hope that CCP takes some time to capture how people are selling their goods, or out of game methods are going to continue to be main way that people sell things for this game, and that would continue to be a shame.
|

j0sephine
|
Posted - 2006.07.06 02:35:00 -
[97]
"From what I know, the Concord BS is called Hyperion."
Concord battleship is called Marshal iirc... there's "hyperion" as a rank for Concord officials, but as name for ship it remains free for Gallente to claim ^^;
|

Lady Alys
|
Posted - 2006.07.06 03:38:00 -
[98]
Edited by: Lady Alys on 06/07/2006 03:39:02 Contracts look wonderful, just one request:
Please, Please, Please, Please, Please, allow players to see all the contracts in some way or other.
The current system favors a sampling of what is up and you rarely get to see the escrow that may save you 50% off the price because it was placed 3 days before the more expensive one.
Even if a player has to look through several "Pages" of info like the wallet it would be an improvement
|

Mortania
|
Posted - 2006.07.06 03:42:00 -
[99]
Originally by: Lady Alys Edited by: Lady Alys on 06/07/2006 03:39:02 Contracts look wonderful, just one request:
Please, Please, Please, Please, Please, allow players to see all the contracts in some way or other.
The current system favors a sampling of what is up and you rarely get to see the escrow that may save you 50% off the price because it was placed 3 days before the more expensive one.
Even if a player has to look through several "Pages" of info like the wallet it would be an improvement
Make it searchable.
|

Infinity Ziona
|
Posted - 2006.07.06 04:50:00 -
[100]
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 05/07/2006 04:48:17 This is all well and good, however as you and I both know the game hasn't changed in many ways from the old days and this is a bad thing too as the basic design of the game regarding gameplay was pretty simplistic at best due to inadequate developement time during beta etc.
And while that may have ben 'functional' for a player base of around 2k or so now with populations in excess of 20k it's not prime example of what I'm talkin about is combat especially.
You can't just throw hardware at a problem and hope it's going to turn out okie, when a very big portion of the problem is the design of the game itself and how it puts people down one path due to the design of the gameplay.
There are many goo examples of this especially combat that have needed major redevelopement for many years which you guys have persistantly avoided.
Combat gameplay in its current form has a very limited life, I don't care what system you think people have in their homes but there's none that can handle 400+ peeps in one system goin at it.
And it's that way because your design puts players down that path and it needs a radical and urgent change, it's killing this game and utterly crippling the most important part of eve, and it requires a major time investment into producing a long term solution not yet another fudge. (diminsing returns I would clasify as a fudge, as a example).
Contents great but it's meaningless without a solid gameplay design, and eve's VERY weak in some critical areas, and it's one major part I think CCP has utterly fallen short of the mark on.
Yes it's a live enviroment but you can't let yourselves or the long term future of your product end up being blinkered by this, get a dialog goin with you players and start seriously working on the fundamentals and soon.
Personally after kali I'd be happy if no other content came into the game for 2 years, and you guys did nothin else but radically overhaul the gameplay, get shut of the blob warfare and put in tactics, put in a proper fitting system with no negatives to get round it's shortcommings, so ships have proper roles and are balanced firmly.
And I know I'm not alone in this.
You guys are selling yourselves short for short term gains and loosing track of the long term picture.
Eve's a big wide game, it's by far it's biggest appeal, however it's Jack of all and not even proficiant in many areas design wise, it needs some major attention in many areas to correct this, and strengthen and deepen the gameplay in many areas.
It would be nice to hear some mutterings regarding fundemental design rather than just content and fixes.
Ive said it once and I'll say it again, as far as design wise bout the only thing I've seen in all these years was the rewrite of the client.
Teach em design Trav! go for it. ;)
If the devs take note of anything in this thread then it should be the above. Content !> Quality. Please we would like some quality now. Fix drones. Fix tactics. Fix Lag. Fix instas. Fix the Cap bug (2 years on already) Add some depth. Add some real backstory thats actually tied into the game.
PvP is fun yeah but its even more so when its fixed firmly into a rich environment. After 3 years + surely you devs and players are getting sick of blowing each other up in blobs for almost no reason whatsoever and making almost zero impact even when you succeed in doing so?
|

Elune Ferret
|
Posted - 2006.07.06 07:29:00 -
[101]
I must agree to the above, especially the background story part, the option for people to make a real impact inside the game on the is very limited. I've actually tried to help here by starting a blog kinda thing for Elune, the Idea was great untill I found it's spam here in the forum. And that's just one part of how the doesn't make you make a real diffrence. how many missions where you transport 130 m3 elite marines to the same station, before they actually take it and make theirs? I'd love to see mission success or failure have a just sligt impact on the game, afterall we pod pilots are as I find it, the most effective thing to happen to the universe, but nothing they do have any effect on the future. Less of course you gather an alliance to duplicate concord but for a low sec area. Am I all wrong here? _______________________________________________ Still waiting for ingame voice, with sound modifications for RP effort. _______________________________________________ |

Tachy
|
Posted - 2006.07.06 07:35:00 -
[102]
Could the 'not issued' field get a field for filtering out our 'blocked pilots'?
A field for the system security could be helpful for younger (and scared) pilots too. --*=*=*--
Even with nougat, you can have a perfect moment. |

Gothikia
|
Posted - 2006.07.06 12:17:00 -
[103]
Very nice blog oveur. 
Btw those new buttons look familiar. Kinda remind me of the gemini/castor buttons. But whats the white line round them all about =/ looks ugly...
|

Spaja Saist
|
Posted - 2006.07.06 15:38:00 -
[104]
Originally by: Jim McGregor Edited by: Jim McGregor on 03/07/2006 18:44:26
Im one of the heroes in this game (ransoming pirate). And nobody can question it, because Oveur said so! 
Nice to see a dev blog about the needs for ship destructions and killing. It DOES fuel the economy and makes things worth a damn to produce in the first place. I hope this ends discussions about making empire totally safe. Eve needs to be brutal. Also the nice guys are much easier to notice amongst a crowd of thiefs. 
That contracts thing looks awesome. Replacing escrow is really needed. Cheating people is one thing, but using escrow doing it is pretty lame. Of course other people might not agree, and thats fine.
The brick analogy is very true. People do unexpected things, which is why the game is so cool in the first place. Its definently not the same fight vs everyone, for example. People do crazy things and have crazy setups. I love it.
And Oveur, if you are going to have a famous quote in every blog, im going to have to begin collecting them. 
There's a difference between a brutal game and a griefers paradise. It's obvious that the devs don't give a **** that the game has turned that way. I have no problem with pirates, empire wars and all. It's the hi sec suicide griefers that are ruining this game. The devs seem to forget that without noobies the game will not continue to grow. The suicide ganking does nothing for the game. And I'm sure it has lost ccp subscribers.
Personally I find Oveur's attitude about it pathetic. I can see which side of the fence he's on. Obviously he enjoys that pathetic form of game play.
Please tell me o' mighty Ovuer how protecting noobs more is bad for the game.
Overall I give this blog a -10 for lack of understanding and caring of your newest players.
|

Plutoinum
|
Posted - 2006.07.06 15:40:00 -
[105]
Originally by: Jenny Spitfire Back due to popularity. Cruel idea!
8. PC stations if taken over, new owners can loot all station stuffs of previous occupants after 1 week of ownership.
You forgot to mention NPC stations to be really cruel. Me dreams of conquering Rens - Brutor Tribe Bureau or the stations in Jita. Oh, all the tasty loot. 
|

Cell Satimo
|
Posted - 2006.07.06 22:56:00 -
[106]
Edited by: Cell Satimo on 06/07/2006 22:56:50 Great Blog. And Contracts look awesome.
Will contracts be able to support any of the following item/information types?: 1) Killmail on Player/Corp Member/Alliance Member 2) Corpse of Player/Corp Member/Alliance Member 3) Kill rights on a Player 4) Shares
And functionally, cross-location trades in these examples? 1) You give me 100m Trit in PR-8CA, I'll give you 100m trit in Amarr 2) You give me a Vulture in Period Basis, I'll give you a Vulture + 10m in Domain
|

Mortania
|
Posted - 2006.07.07 02:10:00 -
[107]
Sniper Rule? Reserves? Min bid Increment? Variable min bid increment? (25M between 100M and 500M, 100M for 1B and above...) Ratings? Dual (ISK or Trade) contracts? Ending contract early? EveMail for info? Service Contracts (hauling, jumpclone, etc)? Reoccuring Contracts?
|

rodgerd
|
Posted - 2006.07.07 02:26:00 -
[108]
Originally by: Jenny Spitfire
Originally by: James Duar What would cruel EVE be?
6. No cloning after 90M SP else no end.
7. Perma-death? /me runs.
A small list. Need more refining though. Cant think much at the moment because my mind isnt chaotic enough yet.
How about "Per the Prime Fiction, the cloning process is not perfect and there's always a risk of SP and/or attribute loss after every re-activation."
|

Hawk Firestorm
|
Posted - 2006.07.07 06:48:00 -
[109]
I'm sure china isn't melting down, and the reason is quite simple the database hasn't being growning expotentially for bout 4 years. lol
They should be very careful to factor this into their plans for china and ensure that it's factored in.
|

Zarch AlDain
|
Posted - 2006.07.07 14:11:00 -
[110]
Originally by: Spaja Saist
Originally by: Jim McGregor Edited by: Jim McGregor on 03/07/2006 18:44:26
Im one of the heroes in this game (ransoming pirate). And nobody can question it, because Oveur said so! 
Nice to see a dev blog about the needs for ship destructions and killing. It DOES fuel the economy and makes things worth a damn to produce in the first place. I hope this ends discussions about making empire totally safe. Eve needs to be brutal. Also the nice guys are much easier to notice amongst a crowd of thiefs. 
That contracts thing looks awesome. Replacing escrow is really needed. Cheating people is one thing, but using escrow doing it is pretty lame. Of course other people might not agree, and thats fine.
The brick analogy is very true. People do unexpected things, which is why the game is so cool in the first place. Its definently not the same fight vs everyone, for example. People do crazy things and have crazy setups. I love it.
And Oveur, if you are going to have a famous quote in every blog, im going to have to begin collecting them. 
There's a difference between a brutal game and a griefers paradise. It's obvious that the devs don't give a **** that the game has turned that way. I have no problem with pirates, empire wars and all. It's the hi sec suicide griefers that are ruining this game. The devs seem to forget that without noobies the game will not continue to grow. The suicide ganking does nothing for the game. And I'm sure it has lost ccp subscribers.
Personally I find Oveur's attitude about it pathetic. I can see which side of the fence he's on. Obviously he enjoys that pathetic form of game play.
Please tell me o' mighty Ovuer how protecting noobs more is bad for the game.
Overall I give this blog a -10 for lack of understanding and caring of your newest players.
How are new players effected by suicide gankings?
To make it worthwhile you need to be carying many millions worth of items in your hauler...
If you are carying that much then there is no way you are a newbie!
(Having said that I agree with no insurance payouts if you are killed by concorde).
Zarch AlDain The Blackwater Brigade Huzzah Federation
|

Spaja Saist
|
Posted - 2006.07.07 19:34:00 -
[111]
Originally by: Zarch AlDain
Originally by: Spaja Saist
Originally by: Jim McGregor Edited by: Jim McGregor on 03/07/2006 18:44:26
Im one of the heroes in this game (ransoming pirate). And nobody can question it, because Oveur said so! 
Nice to see a dev blog about the needs for ship destructions and killing. It DOES fuel the economy and makes things worth a damn to produce in the first place. I hope this ends discussions about making empire totally safe. Eve needs to be brutal. Also the nice guys are much easier to notice amongst a crowd of thiefs. 
That contracts thing looks awesome. Replacing escrow is really needed. Cheating people is one thing, but using escrow doing it is pretty lame. Of course other people might not agree, and thats fine.
The brick analogy is very true. People do unexpected things, which is why the game is so cool in the first place. Its definently not the same fight vs everyone, for example. People do crazy things and have crazy setups. I love it.
And Oveur, if you are going to have a famous quote in every blog, im going to have to begin collecting them. 
There's a difference between a brutal game and a griefers paradise. It's obvious that the devs don't give a **** that the game has turned that way. I have no problem with pirates, empire wars and all. It's the hi sec suicide griefers that are ruining this game. The devs seem to forget that without noobies the game will not continue to grow. The suicide ganking does nothing for the game. And I'm sure it has lost ccp subscribers.
Personally I find Oveur's attitude about it pathetic. I can see which side of the fence he's on. Obviously he enjoys that pathetic form of game play.
Please tell me o' mighty Ovuer how protecting noobs more is bad for the game.
Overall I give this blog a -10 for lack of understanding and caring of your newest players.
How are new players effected by suicide gankings?
To make it worthwhile you need to be carying many millions worth of items in your hauler...
If you are carying that much then there is no way you are a newbie!
(Having said that I agree with no insurance payouts if you are killed by concorde).
Does Apocs filled with large smartbombs ring a bell? It's been done on many occasions. But who cares right? The devs love people acting like griefing children in this game.
|

Tommy TenKreds
|
Posted - 2006.07.09 12:35:00 -
[112]
Nice blog Oveur. I agree with your philosophy, by and large.
Eve is, and must remain, a cruel mistress!
Hence, it will be a sad day for the game if there is no facility to create contract scams!
|

Nox Solaris
|
Posted - 2006.07.09 12:36:00 -
[113]
Well, here's an idea to combat the suicide gankers in empire...
... CONCORD automatically remote-repairs ships that come under attack as 'non hostile' to the attacking ship (i.e. Not at war).
|

Kalixa Hihro
|
Posted - 2006.07.10 02:33:00 -
[114]
I was just complaining about escrow not being searchable, to a corpmate.
Neeeevermind
That new interface will surely make things a lot better. Nice design. /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |

Infinity Ziona
|
Posted - 2006.07.10 07:09:00 -
[115]
Yeah because Blobs, Ganking and Suicide killing is so fantastic. Lets leave it the way it is.
|

trap
|
Posted - 2006.07.10 09:41:00 -
[116]
i aggree with the other posters, pod pilots should have more impact on the game universe, i understand single ppl could not be allowed to radically change things but what about alliances and corporations being allowed to work with the factions if they were deemed worthy. This already happens in a limited capacity, usually with BOB reaping the benefits.
This a grand and far reaching idea but what ive always wanted to do since starting to play is to be actually a part of the game. Join Concord and be given missions to hunt pod pirates. Be given local wanted lists of outlaws and go on the hunt for them. Or join the evil npc's and infiltrate the empires, cause havoc that other pod pilots can see and are effected by. e.g. disabling a station or jump gate. Causing unrest between empires that starts a skirmish.
i appreciate this would be a large undertaking but i think the devs would be suprised by how many subscribers would adore these types of content.
p.s KILL BLOB WAREFARE make a stacking penalty for more than x ammount of friendly ships in one place, this would make for a much more tactically indepth game where actual skill would be the decisve factor in engagements not sheer numbers.
Podding noobs is my pass-time activity |

fuze
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Posted - 2006.07.10 12:09:00 -
[117]
Just hope Oveur knows how to delegate and doesn't suffer from a burnout for having too much work.
Have CCP hire masseuses!
Change is being certain it will never be as it was before.  (Just make sure you guys/gals use those 38k guinea pigs )
We ain't got balls, but plenty of nuts. |

Tarron Sarek
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Posted - 2006.07.14 06:07:00 -
[118]
Edited by: Tarron Sarek on 14/07/2006 06:21:40
Nice blog. Contracts look great so far. I hope the design also allows for transferable kill rights?
But regarding the brutal and cruel stuff.. I really think that's a bit too undifferentiated. Oh yeah, cruel is great isn't it? But if CCP doesn't pay attention, EVE might lose a lot of players, stop to grow, or even die due to it. The pool of potential new players isn't inexhaustible. At some point, all those people are either already playing, or they are generally not interested in this game, or they have already tried and left. I aggree, it's absolutely important to have ships destroyed and mistakes punished to keep the economy healthy and the system going. But just not at the very beginning of a player's career and without him or her knowing better. Sure, you learn by mistakes, and some people might improve their gameplay, read some guides, inform themselves after some bad experience. But don't forget it's a game. Many players might as well just quit, because their time is precious and they don't want to risk wasting it. The point is: many of those players who leave and make you say "this game is not for you" (yet another time) might have stayed if the bad things would've happened less unsuspected or just a bit later. Most mmog's have newbie zones, and that's a good thing. Gameplay gets cruel soon enough. Losing new players due to the lack of information, 'warnings' or proper manual, when this brutality strikes unsuspected, isn't a good thing, at any rate.
Let players grow into the world. Let the world be cruel, harsh, unforgiving, anything you like. But give everybody a chance and provide them with a good start. This is a game after all, it's supposed to be fun. And EVE needs all kinds of players to be fun. Not only cutthroats, not only bullies, not only social darwinists. EVE also has and needs producers, scientists and explorers. Don't forget that. And I don't mind if those people are a bit less on the PvP side of things.
I recommend reading this to get an idea of what I mean: people who suit muds I know it's not primarily about mmorpg's, but many, if not all, of those points apply to them.
Last but not least I have to say I really dislike that kind of 'I like bad things, as long as they happen to others' attitude. People who seem to love harsh and cruel gameplay only as long as they regard themselves as being on top of the food-chain and not on the receiving side. Sorry, but that's just pretending to be hardboiled. And it's lame. I'd like to see some more real pride and boldness.
Fairness isn't the opposite to harsh. It can be nearly the same. You shouldn't resort to injustice to create a brutal environment which is supposed to be harsh especially to those who don't know how to exploit the system.
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