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so3ke
Republic University Minmatar Republic
3
|
Posted - 2014.07.25 13:07:00 -
[121] - Quote
deeks87 deacon wrote: So that's everyone who plays eve then?
CCP has taken the end game for small independent industry operations with a huge investment in BPOs and materials and has turned it into something that can only be done by a group of people who can put up enough of a fight to make big powers look for easier targets.
It's OK I will find other things to do. But I am allowed to be sad that I can't do it anymore.
edit: wow 2nd new page snipe in the same thread |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
33
|
Posted - 2014.07.25 13:11:00 -
[122] - Quote
Ive halted production of all T2 ships for the moment till i see where the prices land in a few months, well i may produce a few more falcons for personal use if they get expensive, only thing im still building are BPC's i get from those lovely mordu spawns otherwise.
And nope was never a dedicated industry alt either, so i too welcome these changes ( at the moment ) with open arms Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Kesker
The Sagan Clan Mordus Angels
41
|
Posted - 2014.07.25 16:06:00 -
[123] - Quote
I've been beefing quite a bit about the changes. I'm still not happy with what I have commented on. My subscription has been canceled, and I have a couple weeks to fire sale I guess.
I'm fairly certain that CCP isn't going to step away, and reverse, from some serious mistakes here.
I will say, frankly, I don't mind the UI. There are some tweeks and some changes needed, but it can be lived with. Work arounds, work arounds...
I don't even mind the fact they want to make the industry profession more dynamic, and present us more challenges. There are some great aspects of what they are trying to do. (This does fly in the face of bringing the barrier to entry down.)
What I DO have an issue with is...
The time frame of cost updating on jobs. ~ you simply can't have costs change from one job installation to the next, when they are seconds apart.
The short time frame of hired teams ~ lengthen the hire period at least. ~ If I have to move to another system and station, the potential taxes are crippling to your profitability when margins are so thin. It takes way more than 30 days to grind standings if I do move my operations. No incentive to move here, when you will just have to move again. ~ back to cost problems once again.
POS problems, moving BPO's, refining changes, etc.
These will have their affect on the profession, but the market and game will adjust to most of it. The UNPREDICTABILITY of production costs is what will kill it.
Changegs in markets and build cost is precisely why businesses shift production around the world, but you don't have job costs change within seconds. There has to be some stability.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3583
|
Posted - 2014.07.25 16:27:00 -
[124] - Quote
Kesker wrote:grind standings
Why are you grinding standings?
From a serious industry side, the only thing they effect is market fees.
You'll be refining at a POS, so no standings needed.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
3878
|
Posted - 2014.07.25 17:03:00 -
[125] - Quote
Ginger Barbarella wrote:However, most of us commenting here are NOT "casual" players, we're players who have build businesses over the years into full-time or near-full-time in-game careers. Just up and moving several FREIGHTERS full of materials to another constellation or region really isn't an option every month when Teams move and indexes (massively broken right now) change. That's a key point that you're not seeing: moving and setting up all over again takes time and money, and during that time we're not making new money: we're spending more of it.
Look at the bigger picture here: onesy-twosey isn't what most of us are discussing. Large businesses that are trying to stay afloat *is* what we're discussing. I think the general idea is that larger industrialists are supposed to have a harder time. The way it currently stands, a minmaxing heavy industrialist can outdo anything a newer player can do. I've pretty much monopolised whole categories of production with alts without breaking a sweat, since it's so easy to do everything cheaper and easier on large scale.
The new changes mean you'll be better off if you can move about. Large scale guys, like myself, will have a harder time doing so, so will have to instead poke smaller margins and change between markets, while a smaller manufacturer can push larger margins at a smaller scale.
Will the changes make the role tougher? Sure it will, but tougher is not bad. Tougher is more of a challenge, it's more fun. If you want to just make buckets of isk with zero thinking involved go station trading. There's still trillions to be made in industry if you are willing to adapt and move with the flow. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Ekaterina 'Ghetto' Thurn
Department 10
173
|
Posted - 2014.07.25 17:03:00 -
[126] - Quote
We have been 'enjoying the sun' for several weeks so I haven't been able to assess the situation yet. We had a grand plan that is still in play and the changes may have ****** that plan right up so we may have to reassess the situation.
We are slightly wishing we hadn't renewed our yearly subscriptions in May of this year and that these changes along with other stuff CCP have done may be signalling the death knell for EVE Online. That could be my pessimistic nature taking hold though . It's not a 'can I have your stuff' moment though as we have other ideas for things to do in New Eden that don't directly involve industry. I still love EVE Online and it is the only computer game I play so stuff happening to it makes me very sad.
I'm not sure what else to say atm. |

Tau Cabalander
Retirement Retreat Working Stiffs
3981
|
Posted - 2014.07.25 17:33:00 -
[127] - Quote
*shrug*
Things have changed. So will I.
Example: I no longer will do ME / TE research just because a BPO is idle. Instead, I'm better-off copying it.
I'll have to either accept less for the copies I was selling, or charge a bit more. Example: capital ship copies are about 2m to produce.
If anyone thinks they are leaving EVE, or just taking a break, I'll happily babysit your orphaned BPO while you are gone. You can even have them back when you return. "A BPO is a terrible thing to waste." |

Kesker
The Sagan Clan Mordus Angels
42
|
Posted - 2014.07.25 17:37:00 -
[128] - Quote
Steve Ronuken wrote:Kesker wrote:grind standings Why are you grinding standings? From a serious industry side, the only thing they effect is market fees. You'll be refining at a POS, so no standings needed.
You just don't see it from a small to med industrialist point do you? The cost just keep piling on. Hidden costs and up front.
If your chasing this maniacal system cost index and the teams, to remain competitive, you still have to grind standings with the faction to put up a POS. Otherwise, your stuck to your faction regions, or your hauling it all across New Eden. (Hello GANK!) Not to mention the cost of running a large POS these days. 300-400 million isk for fuel per month. Even if your mining, doing PI, producing all your own fuel, there is real cost to it. Assuming there is a moon where you can anchor in this said advantageous system. OH and you have costs for running a job in the POS your already paying to fuel. This even used to be a modest income for a corp to charge some install and running fees to offset fuel costs. A corp can't charge additional fees on top of what is being imposed now. That would take the advantage away from corp members.
Now were looking at this from the standpoint that the industrialist is reprocessing ore, to maximize profit margins. How is this beneficial to dropping the barrier to entry for new pilots, or experienced, entering the profession?
You can take each individual point of the changes and put it in some kind of good light. Put it all together though... You have a system that is not friendly to the new industrialist, small/med industrialist, let alone those that spent great amounts of time researching BP's and doing capitol construction.
Shine a rosy colored lantern on it if you want, but they screwed this up.
Let's take all the changes, and put the good and the bad next to them eh? I think the picture will be very clear. The only one that benefits from this is CCP with removing isk from the game. That part of the patch seems to work perfectly.
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Qoi
Exert Force
37
|
Posted - 2014.07.25 17:42:00 -
[129] - Quote
Kesker wrote: you still have to grind standings with the faction to put up a POS.
There are no standings required for putting up a POS, i think you didn't read the patch notes. |

Kesker
The Sagan Clan Mordus Angels
42
|
Posted - 2014.07.25 17:45:00 -
[130] - Quote
Qoi wrote:Kesker wrote: you still have to grind standings with the faction to put up a POS.
There are no standings required for putting up a POS, i think you didn't read the patch notes.
Foot in mouth. HOW DID I MISS THAT ONE! |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3583
|
Posted - 2014.07.25 17:59:00 -
[131] - Quote
Kesker wrote:Qoi wrote:Kesker wrote: you still have to grind standings with the faction to put up a POS.
There are no standings required for putting up a POS, i think you didn't read the patch notes. Foot in mouth. HOW DID I MISS THAT ONE! A major pain in the arse removed. That said, it's still a pain in the arse chasing system cost index, and teams.
Chasing the index, I suspect, isn't really going to be required. I'd expect things to settle out fairly evenly.
Teams are another matter. I've been playing with the numbers, and I suspect, in most cases, it won't be needed. All depends what you're building.
As for the POS: We got a bunch of complaints from people who had the standings already. They were quite vocal about it. Just not convincing enough. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Balaster McNugget
Into The Plasma Inc
10
|
Posted - 2014.07.25 18:41:00 -
[132] - Quote
I had a specific niche in the market that was literally ripped out of the game. I was creating high quality BPOs, like 250/250 for shorter ones and 100/100 for anything else. People paid big money for these, so they could jump into the manufacturing business right away instead of starting with a 0/0 BPO. They would sell for 75m+ each. And don't even try to tell me that anything above 10ME or 20PE is a waste, or I will call you an ignoramus. Besides, I wasn't even the ones using them, the 250/250 just made them stand out in the market as high-quality. Someone else put it nicely - a signature. A signature of high quality product that has just been ripped out of the game.
Now my POS is offline, my office is closed, my 10 research labs have been sold, fuel sold, 3Bl of my 4B in BPOs sold. Next i'll probably unanchor and sell the rest of my structures. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
3878
|
Posted - 2014.07.25 18:45:00 -
[133] - Quote
Just to add:
Kesker wrote:Not to mention the cost of running a large POS these days. 300-400 million isk for fuel per month. Nothing to do with this change, and it's not shockingly high. Besides, if a POS costs more than the benefit you are getting from it, don't use it.
Kesker wrote:OH and you have costs for running a job in the POS your already paying to fuel. This even used to be a modest income for a corp to charge some install and running fees to offset fuel costs. Which you need to run in on your calculations, that's all. It's a 25% time saving plus some material saving. If you are using it enough that the difference in costs are > fuel costs, then it's a good investment. If you are blowing cash on a POS and not making it back, you aren't using it enough so remove it. I put billions a day through several POSes, so it well and truly is still worth it from my point of view.
Kesker wrote:A corp can't charge additional fees on top of what is being imposed now. That would take the advantage away from corp members. This was always the same. If you are running a POS and paying fuel costs, then you can charge up to the 25% of time saving they are reducing their costs by without making it worse for a station for them.
Kesker wrote:You can take each individual point of the changes and put it in some kind of good light. Put it all together though... You have a system that is not friendly to the new industrialist, small/med industrialist, let alone those that spent great amounts of time researching BP's and doing capitol construction. How is it unfriendly to the new industrialists? They can actually use queues now when previously they had no chance of doing ME research without a POS. They also have the advantage of moving around to chase the lower fees, thus boosting their margins. I don't disagree that the larger scale industrialist has to do more work for smaller margins, but that's the idea, to break the current status quo where a new pilot stands no chance of competing realistically. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
3878
|
Posted - 2014.07.25 18:51:00 -
[134] - Quote
Balaster McNugget wrote:I had a specific niche in the market that was literally ripped out of the game. I was creating high quality BPOs, like 250/250 for shorter ones and 100/100 for anything else. People paid big money for these, so they could jump into the manufacturing business right away instead of starting with a 0/0 BPO. They would sell for 75m+ each. And don't even try to tell me that anything above 10ME or 20PE is a waste, or I will call you an ignoramus. Besides, I wasn't even the ones using them, the 250/250 just made them stand out in the market as high-quality. Someone else put it nicely - a signature. A signature of high quality product that has just been ripped out of the game. You can still do that... People will still want to pay to skip the time it takes to produce those blueprints. You can also chase the smaller fee locations to build a better margin than your competitors.
And in many cases, ME10 was a waste. Do you understand the math of how long it takes to turn the additional ME into profit, or did you just run blueprints up? For example, would you have run fuel block BPOs up to 100/100?
Balaster McNugget wrote:Now my POS is offline, my office is closed, my 10 research labs have been sold, fuel sold, 4B worth of BPOs sold. Alt accounts cancelled. Training queues set to random stuff until i figure out what to do next. Next i'll probably unanchor and sell the rest of my structures. Bye then.
The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
|

Balaster McNugget
Into The Plasma Inc
10
|
Posted - 2014.07.25 18:51:00 -
[135] - Quote
my 20ME / 10 TE look just like everyone elses now, for the same low-cost as everyone else now
also i didn't say i was going anywhere... just yet.. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
3878
|
Posted - 2014.07.25 19:18:00 -
[136] - Quote
Balaster McNugget wrote:my 10ME / 20TE look just like everyone elses now, for the same low-cost as everyone else now...
also i didn't say i was going anywhere... just yet.. So rework your strategy and approach. You are basically upset because you can't make terrible blueprints look amazing to the uninformed. (careface)
Balaster McNugget wrote:Quote:For example, would you have run fuel block BPOs up to 100/100? and yes i did, but like i said, i just sold them for mad profit, not actually used them. OK, so they capped at ME 40, so it was quite literally a waste of time. They gained 0% for 60 levels of research. You could just have easily sold them at 40 explaining that they were the best they can possible be. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
|

Zinther Del'Ara
Viziam Amarr Empire
22
|
Posted - 2014.07.25 22:19:00 -
[137] - Quote
Lucas Kell wrote:Balaster McNugget wrote:my 10ME / 20TE look just like everyone elses now, for the same low-cost as everyone else now...
also i didn't say i was going anywhere... just yet.. So rework your strategy and approach. You are basically upset because you can't make terrible blueprints look amazing to the uninformed. (careface) Balaster McNugget wrote:Quote:For example, would you have run fuel block BPOs up to 100/100? and yes i did, but like i said, i just sold them for mad profit, not actually used them. OK, so they capped at ME 40, so it was quite literally a waste of time. They gained 0% for 60 levels of research. You could just have easily sold them at 40 explaining that they were the best they can possible be.
I think he's in marketing. Anything above me10 for most items were a gimmick he cashed in on. Never went for those bpc's myself as they were overpriced compared to savings. None of my own bpo's were above 10, except ammo were you could save perhaps a zyd or a few isogen having it at 100. |

Industrious Mistress
The Guardians of the Beam The Crimson Tower
2
|
Posted - 2014.07.26 01:03:00 -
[138] - Quote
[/quote] How is it unfriendly to the new industrialists? They can actually use queues now when previously they had no chance of doing ME research without a POS. They also have the advantage of moving around to chase the lower fees, thus boosting their margins. I don't disagree that the larger scale industrialist has to do more work for smaller margins, but that's the idea, to break the current status quo where a new pilot stands no chance of competing realistically. [/quote]
Wow you must have forgotten what its like to be new. The new player now has 0% chance of getting into the industry field with any expectations on success. They now have to either buy a POS (lets be honest, the cost of running a POS is way outside of the range of new players, most players get into industry so they can make enough isk to run a POS) or they now have to use station slots that are WAY over priced (have you looked at the quotes people have been given? 440mil+ to set up a ME job...new players are never going to pay that) so now the only players that can do industry are the ones already in possession of good BPOs.
Your feeble attempt to place this broken in a positive light Edsel that is called Crius is both disingenuous and misleading. There is NO ADVANTAGE whatsoever in having to move around to "chase lower fees" its a waste of time and effort as well as an extremely poorly thought out mechanic. The UI is possibly the worst in any game that I have ever played, IM sure they will fix it, but whoever green lit this should be fired, they have failed the community, CCP, and themselves, they should be ashamed! The teams idea, Wow! What drunken fool decided to put this into the game? must have been the idiot who designed the UI...
Overall this expansion will do ALOT more damage to the game than anything else. The prices of ships is going to go up costing the PvPers more and more isk. There will be, and already has started to happen, less and less miners out in high sec fueling everyone else's PvP fun (where do you think you get those ships and mods that you use?) which in turn will decrease the amount of PvP in high sec. The increased cost of ships and mods will eventually spread into Pve, FW and Nul sec, (you think things in nul sec are stagnant now wait until the prices of your Ishtar triples)
You cant destroy the foundation of the house and call it adding on a room, CCP you have failed the community and unfortunately it doesn't look like you care, you keep loosing subscriptions, the average concurrent users is WAY down, you keep loosing players and moves like this do not help bring faith back to the community that things are going to get better, both new and old should be concerned |

exxon halliburton
Ministry of War Amarr Empire
4
|
Posted - 2014.07.26 03:03:00 -
[139] - Quote
removing ques = good idea
increasing ME costs 1000 fold = shockingly stupid idea
the increase in production costs effects everybody, the increase in research costs effects NEW PLAYERS more
Dear new CCP guy: please fix this |

Ireland VonVicious
Vicious Trading Company
342
|
Posted - 2014.07.26 03:40:00 -
[140] - Quote
Would have been nice if they still required standings for 0.7 POS setups so the standings people spent years grinding were still worth a little something. Destroying a goal that takes massive time without even a crumb left over seemed a step to far.
They could have gotten away with just treating 0.5 like low sec since it has the yellow instead of green for the sec color and would have pushed the wars they were after harder without ruining the solo guys chances if they grinded up.
The ME changes were good but they took that too far. Needs a small scale back.
I like most of the other changes.
UI was a nice face lift on an old game.
Over all was a 6 out of 10. Needs another round of adjustment. |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
428
|
Posted - 2014.07.26 05:24:00 -
[141] - Quote
why the heck are all of you endorsing refining of ore in highsec
you are screwing yourselves out of up to 20% of the value of your ore by refining it in highsec
just compress and sell on the market, and buy 20% more minerals than you would have gotten by refining yourself at the substandard facilities in highsec |

Laughable Xhosa Girl
GoonWaffe Goonswarm Federation
9
|
Posted - 2014.07.26 05:43:00 -
[142] - Quote
itt because we are manchildren we will cause actual financial harm to ourselves to justify the mistaken belief that CCP has somehow wronged us |

Adobe Raide
Tribal Liberation Force Minmatar Republic
9
|
Posted - 2014.07.26 06:29:00 -
[143] - Quote
I won't be selling ships/modules on my Trade toons until I can figure out what the recent changes mean for my entire 'mining to delivered ship' chain. It appears nullsec is going to get shook up which is good. It appears a lot of time I spent on skills and bp's was nullified without compensation... which I consider bad, very bad. I wasn't sitting on a bevy of legacy T2 BPs or in the well heeled company of a lax veteran org. Solo, I was earning money on things I mined, building from BPOs I'd paid for and paid both money and time to improve. The value I added with all that time and work appears to be gone. Poof.
Shifting over to ratting, missioning, or exploring would be the logical turn for someone like me but those have apparently been nerfed too; (specially since missioning reward used to be based largely on salvage and reprocessing for me and supposedly explorer loot has been nerfed as well... guess I'll have to see).
Right now I'm holding off on using the plex I'd been burning on 6 toons for the past year or so (effectively paying for 6 accounts) because I'm not really sure where this game is going or if I want to go there too. Trade alt profits used to pay for my pvp losses but trade can't do that for me anymore. I'm waiting to see if trade can even cover the manufacturing of my pvp ships - to see if I can break even anymore.
At the very least it would be good if CCP allowed us to nullify our trade skills and get the SP back to invest in other areas.
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Nalha Saldana
Saldana Hardware Corporation
802
|
Posted - 2014.07.26 06:56:00 -
[144] - Quote
Oh I'm back and I make more isk the ever, you have to be creative and do some math. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
3881
|
Posted - 2014.07.26 11:34:00 -
[145] - Quote
Industrious Mistress wrote:Wow you must have forgotten what its like to be new. The new player now has 0% chance of getting into the industry field with any expectations on success. They now have to either buy a POS (lets be honest, the cost of running a POS is way outside of the range of new players, most players get into industry so they can make enough isk to run a POS) or they now have to use station slots that are WAY over priced (have you looked at the quotes people have been given? 440mil+ to set up a ME job...new players are never going to pay that) so now the only players that can do industry are the ones already in possession of good BPOs. Why does a POS help? The POS is also charged at the same rate, so all the POS saves you in 25% time (and the 25% fee saving that goes with that) at the expense of fuel costs. A newbie wouldn't use a POS enough to benefit. Instead, newbies can find system that few people use with a naturally lower fee. When the system gains popularity they can move to another. A large industrialist can't do that. If the fee goes up it's a lot of work to move.
Industrious Mistress wrote:Your feeble attempt to place this broken in a positive light Edsel that is called Crius is both disingenuous and misleading. There is NO ADVANTAGE whatsoever in having to move around to "chase lower fees" its a waste of time and effort as well as an extremely poorly thought out mechanic. The UI is possibly the worst in any game that I have ever played, IM sure they will fix it, but whoever green lit this should be fired, they have failed the community, CCP, and themselves, they should be ashamed! The teams idea, Wow! What drunken fool decided to put this into the game? must have been the idiot who designed the UI... So there is no advantage to getting lower fees? Are you high? And the UI at the very least has stopped the onset of RSI from the clicking of the old one.
Industrious Mistress wrote:Overall this expansion will do ALOT more damage to the game than anything else. The prices of ships is going to go up costing the PvPers more and more isk. There will be, and already has started to happen, less and less miners out in high sec fueling everyone else's PvP fun (where do you think you get those ships and mods that you use?) which in turn will decrease the amount of PvP in high sec. The increased cost of ships and mods will eventually spread into Pve, FW and Nul sec, (you think things in nul sec are stagnant now wait until the prices of your Ishtar triples) Prices are likely to go up, at least in the short term, sure. They certainly won't triple. And while mining volume probably has gone down in high sec (not that I've seen evidence of that yet, miners are still everywhere), it will mainly be miners who used to be run by null players moving down to null to run mining there. It used to be a lot easier to mine in high sec, manufacture modules to compress the minerals then ship them down. Now we can mine some in null, buying the compressed lowends from miners (who in fact now need ZERO refining skills, as compressed ore will be more valuable than minerals), manufacturing what we need in null.
Industrious Mistress wrote:You cant destroy the foundation of the house and call it adding on a room, CCP you have failed the community and unfortunately it doesn't look like you care, you keep loosing subscriptions, the average concurrent users is WAY down, you keep loosing players and moves like this do not help bring faith back to the community that things are going to get better, both new and old players should be concerned about terrible moves like this that are perfect examples the short sided thought process that is killing our game. lol, you have to love these "the end is nigh!" parts of posts. If you can't figure out how to make more isk than before the changes and see this as a positive change, then you clearly were terrible at industry. There's so many more opportunities to increase your profit margins i's unreal. I'm already up billions on my highsec industry chain compared with where I would have been under the old system, because I've take the time to work out how to capitalise on the changes. Sure, if all you ever did was stare at EVE IPH, and make whatever that told you, then you are going to lose out, but that's not a fault of the system, it's your fault for not knowing your trade. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
3882
|
Posted - 2014.07.26 11:56:00 -
[146] - Quote
Adobe Raide wrote:I won't be selling ships/modules on my Trade toons until I can figure out what the recent changes mean for my entire 'mining to delivered ship' chain. It appears nullsec is going to get shook up which is good. It appears a lot of time I spent on skills and bp's was nullified without compensation... which I consider bad, very bad. I wasn't sitting on a bevy of legacy T2 BPs or in the well heeled company of a lax veteran org. Solo, I was earning money on things I mined, building from BPOs I'd paid for and paid both money and time to improve. The value I added with all that time and work appears to be gone. Poof. Any BPOs that were well researched will now be capped. If you did "extra" research on top, then it never gained you any real benefit anyway, so wasn't as value add as you think. There's graphs and math and stuff that shows you how incredibly pointless researching blueprints beyond a certain level was.
Adobe Raide wrote:Shifting over to ratting, missioning, or exploring would be the logical turn for someone like me but those have apparently been nerfed too; (specially since missioning reward used to be based largely on salvage and reprocessing for me and supposedly explorer loot has been nerfed as well... guess I'll have to see). It's been nerfed no more than null ratting was with the creation of the ESS. Missions are broken down into: 1. Bounties 2. Mission Reward ISK 3. Bonus Reward ISK 4. LP 5. Valuable loot (loot that doesn't or can't get reprocessed and is sold whole, meta 3 + 4) 6. Junk loot (reprocessable modules and ammo) 7. Salvage
Now the part that is being reduced is number 6, everything else will be remaining the same, and that part is only reduced in half, not removed. You can do the math yourself, but it works out that it's about 3-4% of the overall mission income is lost (which still doesn't even undo the increase in mission income that came with the MTU). Again, this is just knee-jerk responses from people that don't bother looking at the changes in context.
Adobe Raide wrote:Right now I'm holding off on using the plex I'd been burning on 6 toons for the past year or so (effectively paying for 6 accounts) because I'm not really sure where this game is going or if I want to go there too. Trade alt profits used to pay for my pvp losses but trade can't do that for me anymore. I'm waiting to see if trade can even cover the manufacturing of my pvp ships - to see if I can break even anymore. Trade is the single easiest way to generate isk in EVE. You can literally earn trillions. If you aren't making enough to cover your PvP losses, you should probably stop throwing titans away.
Adobe Raide wrote:Guess half of me is very disappointed and half of me is like "right, so we adapt how?" And my third half is saying "Is it even worth adapting?" You adapt by looking at how you can minimise your cost and maximize your sales, same as before. If you are a small industrialist, find the "off the beaten path" systems where you can get cheaper fees than the large scale industrialists can get, and undercut them. If you are a large industrialist, look at mass producing and swapping item types regularly to chase lulls in supply. It's really not rocket science, and not much different from before. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Barton Breau
University of Caille Gallente Federation
57
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Posted - 2014.07.26 12:05:00 -
[147] - Quote
As mentioned, overall the biggest and probably only problem is the new "idea" or "reality" that you do not really need perfect 10 bpos because there are many bonuses together with so many people getting perfect bpos where all they had to invest is time, and in some cases significantly less time.
But that will pass, some of us dont even remember refining being in the game, eh? :) |

RonPaul Rox
Justified Chaos
35
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Posted - 2014.07.26 15:31:00 -
[148] - Quote
Lucas Kell wrote: lol, you have to love these "the end is nigh!" parts of posts. If you can't figure out how to make more isk than before the changes and see this as a positive change, then you clearly were terrible at industry. There's so many more opportunities to increase your profit margins i's unreal. I'm already up billions on my highsec industry chain compared with where I would have been under the old system, because I've take the time to work out how to capitalise on the changes. Sure, if all you ever did was stare at EVE IPH, and make whatever that told you, then you are going to lose out, but that's not a fault of the system, it's your fault for not knowing your trade.
this guy compresses ore, finds out its profitable, thinks he's the new warren buffet of eve http://imgur.com/EGjYLSL
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Ray Kyonhe
Ray's Relentless Research
101
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Posted - 2014.07.26 19:17:00 -
[149] - Quote
Jakob Anedalle wrote:Obligatory: Can I have your stuff? Just drop those "useless" blueprints in a item contract and I'll give them a good home.
Seriously? Basically this all boils down to "I don't wanna change", right? We can rebalance every ship under a thousand suns, but if CCP dares to change the industry clickfest... There was pretty simple way to preserve - at least roughly - all the material costs from before. But solely for nice round number in blueprint's field and someone's overobsession with unification they decided to perform such atrocity. There is nothing wrong with other changes, aside from they all been delivered in half-baked state. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Balaster McNugget
Into The Plasma Inc
11
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Posted - 2014.07.26 19:28:00 -
[150] - Quote
anyone comparing EVE to a "clickfest" obviously never played Diablo. In that same sense, could we consider any Microsoft product a "clickfest"? That darn BizTalk! |
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