| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Khara Taredi
Hedion University Amarr Empire
0
|
Posted - 2014.07.22 18:23:00 -
[1] - Quote
Now that crius is live and everyone has had a chance to look at the numbers for industry jobs I'm curious what everyone thinks about the effects this will have on the value of isk.
Since almost everything in Eve is created by players CCP effectively put a giant isk sink into the game with the change to job costs. Since I'm still relatively new I don't have a good idea about how much isk is actually generated "out of the blue" by things like bounties but I'm guessing it's more than whatever leaves the game through sinks like the LP store. Now that job costs are up significantly even more isk is gonna leave the game (possibly more than through the LP store).
What do you think this will do the overall economy? My guess is that short term we won't see much of change because of old stock and people still adapting to the changes. But once we run out of that I'm assuming prices will go up to compensate for higher production costs.
What I'm mostly interested in is the time after that. Compared to the old prices for running jobs, which were negligible in terms of an isk sink, the new increase actually removes a lot of isk from the game. Would it be possible that we'll see deflation in the long run and prices for everything coming down?
As a second point I'm also wondering what these changes will do for newer players who want to get into industry. Like I said, I'm still pretty new but I have a decent BPO collection. Before crius I was looking at new markets but after checking the cost and time required to research all the new BPOs I think I'm gonna wait a little to see what happens to the prices.
My point here is that it will take a lot more time and capital to get into industry. New players will be competing against a lot of people with perfect BPOs that were created cheaper and faster. While starting out they'll have to deal with lower profit margins for longer.
Someone also mentioned that T1 production was heavily tied to refinery and with the changes to that T1 manufacturing will become less profitable. If this is true that it will only make it even harder for new players to start off their industry empire. Do you agree or am I missing something here?
Obligatory tl;dr - Job costs are up and are a new (big) isk sink. Will we see deflation in the long run? - Costs and time requirement for ME/TE research increased significantly. Will this make it harder for new players to enter the market?
Looking forward to read what you all think. |

Paul VonBel
20th Legion
12
|
Posted - 2014.07.22 18:52:00 -
[2] - Quote
This....
Quote:But once we run out of that I'm assuming prices will go up to compensate for higher production costs.
And this.....
Quote:the new increase actually removes a lot of isk from the game. Would it be possible that we'll see deflation in the long run and prices for everything coming down?
.... Are both contradictory. It's difficult to say, both could happen, personally I think they'll cancel eachother out and we won't see a massive change either way. Perhaps a small increase per your first point, but I don't see the costs of manufacturing effectively deflating the entire economy.
If the economy does appear to be deflating, I think it would do so naturally - IE - T2 BPO costs and PLEX costs being wild right now, and won't last forever. But I doubt they'd change because Miney McMiner has to pay a few extra ISK to build his retrievers. Are you a market trader? Do you want to chat with other traders? Then join my ingame chat channel: VonBel Trading |

Khara Taredi
Hedion University Amarr Empire
0
|
Posted - 2014.07.22 19:07:00 -
[3] - Quote
It's contradictory if you assume it'll happen at the same time. What I meant was that it'll go something like this. - Short term prices stay the same due to old stock. - Mid term prices will go up cause we run out of that old stock and overall production can't meet the demand because people are waiting to see where the market settles. - Long term people start producing again but because everything has been so expensive average joe doesn't have a lot of isk anymore and demand will be lower. It will take a while for this decrease to move through the market until it reaches base materials like minerals. Once the demand gets lower at the base prices will naturally get lower as well and everything else will in turn follow until we reach a new equilibrium where everything is material price plus a little profit.
Of course this is just wild guessing on my part because it's hard to really estimate the amount of isk that leaves the system. Maybe I'm just overestimating the isk sink but to me it seems like a significant change in a game where almost everything is player built.
|

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 20:05:00 -
[4] - Quote
I think that the overall effects will be a new down trend in the price of PLEX since ISK will become more valuable, or atleast a sideways trend. Refreshing IMO. The rest pretty much stays the same, except probably more pos's and higher capital requirements for manufacturing, hence more mining and the downtrends in those prices that we are getting now. |

Michael Mach
Nova Wolves Apocalypse Now.
16
|
Posted - 2014.07.22 20:32:00 -
[5] - Quote
Taking everything you've said into account and acknowledging your scenario of an economy depreciating, I just can't see how it can happen. Inflation has been the way of the economy well before Crius and the new ISK sinks introduced will do little to reverse it.
It'll be more difficult for newer players to cope with the changes because of the aforementioned ISK sinks that particularly hit people hard in high sec. Factor in that they have also have a disadvantage brawling it out in the team auctions because they just don't have the capital to do so. Same goes with researching blueprints, albeit higher ore yield should help offset the disadvantages of an unresearched blueprint.
You can expect less engagement from these players in industry, and the game as a whole while buying power for players is still a problem and will continue to be. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 20:35:00 -
[6] - Quote
Michael Mach wrote:Taking everything you've said into account and acknowledging your scenario of an economy depreciating, I just can't see how it can happen. Inflation has been the way of the economy well before Crius and the new ISK sinks introduced will do little to reverse it.
It'll be more difficult for newer players to cope with the changes because of the aforementioned ISK sinks that particularly hit people hard in high sec. Factor in that they have also have a disadvantage brawling it out in the team auctions because they just don't have the capital to do so. Same goes with researching blueprints, albeit higher ore yield should help offset the disadvantages of an unresearched blueprint.
You can expect less engagement from these players in industry, and the game as a whole while buying power for players is still a problem and will continue to be. Have you seen mineral price trends lately? Trit has gone down by about 20% BEFORE the tax took place |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 20:38:00 -
[7] - Quote
I remember ccp saying something about they wanting players to have less inventories of stuff, they want to decrease the hoarding of minerals and isk, and look at we have now, isn't it perfect and simple? |

Michael Mach
Nova Wolves Apocalypse Now.
16
|
Posted - 2014.07.22 20:41:00 -
[8] - Quote
Sellion Nali wrote:Michael Mach wrote:Taking everything you've said into account and acknowledging your scenario of an economy depreciating, I just can't see how it can happen. Inflation has been the way of the economy well before Crius and the new ISK sinks introduced will do little to reverse it.
It'll be more difficult for newer players to cope with the changes because of the aforementioned ISK sinks that particularly hit people hard in high sec. Factor in that they have also have a disadvantage brawling it out in the team auctions because they just don't have the capital to do so. Same goes with researching blueprints, albeit higher ore yield should help offset the disadvantages of an unresearched blueprint.
You can expect less engagement from these players in industry, and the game as a whole while buying power for players is still a problem and will continue to be. Have you seen mineral price trends lately? Trit has gone down by about 20% BEFORE the tax took place
All in anticipation of the better yield in Crius - I can imagine why people would want to dump their inventory for the best price possible before Crius.
But take a look at anything else player created - I'd bet that the price is higher on that item than it was a month before. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 20:42:00 -
[9] - Quote
Michael Mach wrote:Sellion Nali wrote:Michael Mach wrote:Taking everything you've said into account and acknowledging your scenario of an economy depreciating, I just can't see how it can happen. Inflation has been the way of the economy well before Crius and the new ISK sinks introduced will do little to reverse it.
It'll be more difficult for newer players to cope with the changes because of the aforementioned ISK sinks that particularly hit people hard in high sec. Factor in that they have also have a disadvantage brawling it out in the team auctions because they just don't have the capital to do so. Same goes with researching blueprints, albeit higher ore yield should help offset the disadvantages of an unresearched blueprint.
You can expect less engagement from these players in industry, and the game as a whole while buying power for players is still a problem and will continue to be. Have you seen mineral price trends lately? Trit has gone down by about 20% BEFORE the tax took place All in anticipation of the better yield in Crius - I can imagine why people would want to dump their inventory for the best price possible before Crius. But take a look at anything else player created - I'd bet that the price is higher on that item than it was a month before. Yes because the profit margins are way down because of the taxes! |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 20:43:00 -
[10] - Quote
Its all about ISK valuation now and its effects on new trends and price levels, I mean how much isk will start going out of the system with these taxes? |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 20:45:00 -
[11] - Quote
Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! |

Michael Mach
Nova Wolves Apocalypse Now.
16
|
Posted - 2014.07.22 20:51:00 -
[12] - Quote
Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling!
Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 21:01:00 -
[13] - Quote
Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down! |

Michael Mach
Nova Wolves Apocalypse Now.
16
|
Posted - 2014.07.22 21:10:00 -
[14] - Quote
Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down!
Unrelated personal insult aside, you're talking about one market; minerals. To say that the trend of minerals will dictate in one-hundred-percent correlation with every other market pertaining to player manufactured goods is laughable. While the two markets are related and have influence on one another, there is a limit to where that influence ends.
So let's break it down step by step.
Minerals are the result of mining, a profession made more widely available to people including newer players because of the low requirements - you don't need researched blueprints, you don't need to pour over spreadsheets, and with the incoming expansion, you don't need to bid on some weird mining boosting team for your system to make sure you're getting the most bang for whatever buck you have.
Mining is easy, thus more players are inclined to mine and turn it over than to use it for further industry projects. And with the release of the Crius expansion and the higher yields that follow, mining is even more encouraged, meaning that minerals will become a buyer's market: stock is high, price is low.
On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy.
Therefore, it's perfectly reasonable to say that the mineral market isn't tied to the hip of the markets player created goods compose. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 21:15:00 -
[15] - Quote
Michael Mach wrote:Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down! Unrelated personal insult aside, you're talking about one market; minerals. To say that the trend of minerals will dictate in one-hundred-percent correlation with every other market pertaining to player manufactured goods is laughable. While the two markets are related and have influence on one another, there is a limit to where that influence ends. So let's break it down step by step. Minerals are the result of mining, a profession made more widely available to people including newer players because of the low requirements - you don't need researched blueprints, you don't need to pour over spreadsheets, and with the incoming expansion, you don't need to bid on some weird mining boosting team for your system to make sure you're getting the most bang for whatever buck you have. Mining is easy, thus more players are inclined to mine and turn it over than to use it for further industry projects. And with the release of the Crius expansion and the higher yields that follow, mining is even more encouraged, meaning that minerals will become a buyer's market: stock is high, price is low. On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy. Therefore, it's perfectly reasonable to say that the mineral market isn't tied completely to the hip of the markets player created goods compose and can go in the opposite direction of the economy in whole. You are right up to this point "On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy."
Because CCP is not taking minerals away as payment, they are charging you a tax in isk! Hence even thou mineral requirements are higher, the tax overpowers this by a lot as seen in reduced mineral prices! Unless the market is wrong, and I highly doubt it, then trends will continue, its already starting with ships, with salvaged materials and their producs, look it up.
|

Qmamoto Kansuke
Killing with pink power
11
|
Posted - 2014.07.22 21:26:00 -
[16] - Quote
Michael Mach wrote:Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down! Unrelated personal insult aside, you're talking about one market; minerals. To say that the trend of minerals will dictate in one-hundred-percent correlation with every other market pertaining to player manufactured goods is laughable. While the two markets are related and have influence on one another, there is a limit to where that influence ends. So let's break it down step by step. Minerals are the result of mining, a profession made more widely available to people including newer players because of the low requirements - you don't need researched blueprints, you don't need to pour over spreadsheets, and with the incoming expansion, you don't need to bid on some weird mining boosting team for your system to make sure you're getting the most bang for whatever buck you have. Mining is easy, thus more players are inclined to mine and turn it over than to use it for further industry projects. And with the release of the Crius expansion and the higher yields that follow, mining is even more encouraged, meaning that minerals will become a buyer's market: stock is high, price is low. On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy. Therefore, it's perfectly reasonable to say that the mineral market isn't tied completely to the hip of the markets player created goods compose and can go in the opposite direction of the economy in whole.
You need to see how fast is building now.Its almost absurd something that used to take 2.5 days now takes 6 hours
If that doesn't crash the whole market hard I don't know what will.Profits will become so slim only the baddest and biggest will survive. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 21:40:00 -
[17] - Quote
Qmamoto Kansuke wrote:Michael Mach wrote:Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down! Unrelated personal insult aside, you're talking about one market; minerals. To say that the trend of minerals will dictate in one-hundred-percent correlation with every other market pertaining to player manufactured goods is laughable. While the two markets are related and have influence on one another, there is a limit to where that influence ends. So let's break it down step by step. Minerals are the result of mining, a profession made more widely available to people including newer players because of the low requirements - you don't need researched blueprints, you don't need to pour over spreadsheets, and with the incoming expansion, you don't need to bid on some weird mining boosting team for your system to make sure you're getting the most bang for whatever buck you have. Mining is easy, thus more players are inclined to mine and turn it over than to use it for further industry projects. And with the release of the Crius expansion and the higher yields that follow, mining is even more encouraged, meaning that minerals will become a buyer's market: stock is high, price is low. On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy. Therefore, it's perfectly reasonable to say that the mineral market isn't tied completely to the hip of the markets player created goods compose and can go in the opposite direction of the economy in whole. You need to see how fast is building now.Its almost absurd something that used to take 2.5 days now takes 6 hours  If that doesn't crash the whole market hard I don't know what will.Profits will become so slim only the baddest and biggest will survive. Oh that too!? No way. Hah now we are in for a ride :D |

Michael Mach
Nova Wolves Apocalypse Now.
16
|
Posted - 2014.07.22 21:41:00 -
[18] - Quote
Qmamoto Kansuke wrote:Michael Mach wrote:Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down! Unrelated personal insult aside, you're talking about one market; minerals. To say that the trend of minerals will dictate in one-hundred-percent correlation with every other market pertaining to player manufactured goods is laughable. While the two markets are related and have influence on one another, there is a limit to where that influence ends. So let's break it down step by step. Minerals are the result of mining, a profession made more widely available to people including newer players because of the low requirements - you don't need researched blueprints, you don't need to pour over spreadsheets, and with the incoming expansion, you don't need to bid on some weird mining boosting team for your system to make sure you're getting the most bang for whatever buck you have. Mining is easy, thus more players are inclined to mine and turn it over than to use it for further industry projects. And with the release of the Crius expansion and the higher yields that follow, mining is even more encouraged, meaning that minerals will become a buyer's market: stock is high, price is low. On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy. Therefore, it's perfectly reasonable to say that the mineral market isn't tied completely to the hip of the markets player created goods compose and can go in the opposite direction of the economy in whole. You need to see how fast is building now.Its almost absurd something that used to take 2.5 days now takes 6 hours  If that doesn't crash the whole market hard I don't know what will.Profits will become so slim only the baddest and biggest will survive.
Less participants in the game mean lower volume, higher cost.
|

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 21:44:00 -
[19] - Quote
WAIT A MINUTE!! Then why do my fighter done bpo's are showing 3 days in manufacturing instead of 2 weeks? If this is true for most products then profits will be very very low! Man this is so weird. |

Michael Mach
Nova Wolves Apocalypse Now.
16
|
Posted - 2014.07.22 21:46:00 -
[20] - Quote
Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Michael Mach wrote:Sellion Nali wrote:Right now I am trying to test the market direction for minerals by market making, guess what? I am buying way more than selling! Probably a good idea considering I've staked my position that prices on player manufactured goods will be going up in continuation with inflation trends. Thanks for proving my point. What the? Are you a noob? I am telling you that I am buying more eg. players are selling their minerals. Inflation levels will go down! Unrelated personal insult aside, you're talking about one market; minerals. To say that the trend of minerals will dictate in one-hundred-percent correlation with every other market pertaining to player manufactured goods is laughable. While the two markets are related and have influence on one another, there is a limit to where that influence ends. So let's break it down step by step. Minerals are the result of mining, a profession made more widely available to people including newer players because of the low requirements - you don't need researched blueprints, you don't need to pour over spreadsheets, and with the incoming expansion, you don't need to bid on some weird mining boosting team for your system to make sure you're getting the most bang for whatever buck you have. Mining is easy, thus more players are inclined to mine and turn it over than to use it for further industry projects. And with the release of the Crius expansion and the higher yields that follow, mining is even more encouraged, meaning that minerals will become a buyer's market: stock is high, price is low. On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy. Therefore, it's perfectly reasonable to say that the mineral market isn't tied completely to the hip of the markets player created goods compose and can go in the opposite direction of the economy in whole. You are right up to this point "On the manufacturing side of things, Crius has made it more difficult financially for players to manufacture goods from these minerals, meaning fewer players are involved and fewer goods will be produced, resulting in a lower stock, further contributing to the overall inflation of the economy."Because CCP is not taking minerals away as payment, they are charging you a tax in isk! Hence even thou mineral requirements are higher, the tax overpowers this by a lot as seen in reduced mineral prices! Unless the market is wrong, and I highly doubt it, then trends will continue, its already starting with ships, with salvaged materials and their producs, look it up. If the higher bpo mineral requirements cost was higher than the tax then prices wouldn't go down, they would remain stable or go up if the tax was much lower, but its not, its a solid 10%! Which will eat isk with every single production and market cicle. The effects are only beggining today and look at the prices already.
And that ISK is made up in markup by manufacturers, further contributing to price hikes.
|

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 21:47:00 -
[21] - Quote
Quote:And that ISK is made up in markup by manufacturers, further contributing to price hikes.
Yeah, relative to raw material prices, which are going down! |

Qmamoto Kansuke
Killing with pink power
11
|
Posted - 2014.07.22 21:47:00 -
[22] - Quote
Maybe but take a moment to think how much time it will take to small scale producers to see they are doomed.My guess long time.It could be a while before we see normal prices.Or you might as well be right i guess only time will show. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 21:49:00 -
[23] - Quote
Qmamoto Kansuke wrote:
Maybe but take a moment to think how much time it will take to small scale producers to see they are doomed.My guess long time.It could be a while before we see normal prices.Or you might as well be right i guess only time will show.
I don't get where are you seeing increases in job times. I am getting lower times, can you explain? |

Qmamoto Kansuke
Killing with pink power
11
|
Posted - 2014.07.22 22:03:00 -
[24] - Quote
Sellion Nali wrote:Qmamoto Kansuke wrote:
Maybe but take a moment to think how much time it will take to small scale producers to see they are doomed.My guess long time.It could be a while before we see normal prices.Or you might as well be right i guess only time will show.
I don't get where are you seeing increases in job times. I am getting lower times, can you explain?
Certainly things are much faster to produce but the existing stockpiles are build pre-cruis where invention used to take 1hour and 15 mins for your average module for example.Right now invention of 10run of that module takes 5!!! hours.So im not really sure where this could go.If the inventor playerbase is lower atm we might as well see increase in build times because lets face it people get on after work they won't stay for 10hours just to get a 2nd batch.But people can also counter this with more invention alts developed in the future like i said its complicated. |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.22 22:33:00 -
[25] - Quote
Qmamoto Kansuke wrote:Sellion Nali wrote:Qmamoto Kansuke wrote:
Maybe but take a moment to think how much time it will take to small scale producers to see they are doomed.My guess long time.It could be a while before we see normal prices.Or you might as well be right i guess only time will show.
I don't get where are you seeing increases in job times. I am getting lower times, can you explain? Certainly things are much faster to produce but the existing stockpiles are build pre-cruis where invention used to take 1hour and 15 mins for your average module for example.Right now invention of 10run of that module takes 5!!! hours.So im not really sure where this could go.If the inventor playerbase is lower atm we might as well see increase in build times because lets face it people get on after work they won't stay for 10hours just to get a 2nd batch.But people can also counter this with more invention alts developed in the future like i said its complicated. Yeah plus you are talking about more of a niche market, I don't think it represents much of the sales or production. Also such increases might counter the probably lower profit margins by forcing people to get into more broad production lines. |

Brock Nelson
687
|
Posted - 2014.07.22 22:44:00 -
[26] - Quote
The increase in invention time has no impact whatsoever, in fact, you'll probably have even more T2 BPCs lying around waiting for manufacturing alts to be able to build it.
Pre-crius, I had 1 POS, only 10 advanced labs. I can only do 30 invention job for every 1.25 hour. Now? I can do 150 invention job for every 1.75 hours. Signature removed, CCP Phantom |

Sellion Nali
Alckschild Trading Inc
2
|
Posted - 2014.07.23 01:17:00 -
[27] - Quote
Brock Nelson wrote:The increase in invention time has no impact whatsoever, in fact, you'll probably have even more T2 BPCs lying around waiting for manufacturing alts to be able to build it.
Pre-crius, I had 1 POS, only 10 advanced labs. I can only do 30 invention job for every 1.25 hour. Now? I can do 150 invention job for every 1.75 hours. Its like ccp wants to flood the market with stuff while taking away isk off the table, which would mean just what I started to say, isk might become more valuable or atleast less inflation. |

joyous the
Slippery Penguin The Crystal Palace
78
|
Posted - 2014.07.23 05:50:00 -
[28] - Quote
Less inflation? CCP made it easier for the poor to access invention. However the chokepoint still relies on mats. Which lies in the control of more important people than the common poor. The wave of "t2 bpo prices will fall" brought the prices in line to lower /yr profit margins, for the past couple months. The panic led for some good grabs by the smart. Fact of the matter is, bpos aren't judged by the rich on the profit they make, but the ease of profit they bring. /yr profit? lol, the poors perception. The drum of the imminent t2 bpo crash is led by the uninformed poor and manipulators. Plex crash? No, nothing in EVE crashes permanently. The people driving the price has more invested, and more liquid than you can imagine. You're wrong, deal with it. Quote this in a year. |

Antihrist Pripravnik
T-AFK and counting
530
|
Posted - 2014.07.23 19:08:00 -
[29] - Quote
I wanted to create a thread about this, but found out about this one.
Taxing industrial activities like Crius did will cause inflation because more ISK will be coming into the game. It may seem like an ISK sink, but it's really causing faucets to grow. Let me explain.
Industrialists make stuff for profit. Any tax added to the manufacturing or related activities will be added to the final price of the product. Those who buy stuff for consumption (anyone not doing industry, which is the majority of population) will have to grind more to buy the stuff, thus generating more ISK than before Crius. ISK income from grinding haven't been increased (and will not be), so the only option for many players is more grinding which means bigger faucets.
A similar thing is happening in my country now: The government is "trying" to battle the inflation with insane taxes and keeping public wages stagnant (or even lowering them). I said "trying" because that's only the official story - the reality is that it's done intentionally in order to build a dictatorship and establish tight population control. And while the people are working harder for the same amount of money, the prices are steadily rising because of the taxes applied to industrial sector. In order to appear that the economy is "growing", they print more money as they raise taxes. It's an effective method of controlling general population until everything goes straight to hell when you'll need 5 billion [insert currency here] to buy an ice cream (I've already been through that situation).
Why has CCP decided to deploy a well known population control methodology is beyond me. The only logical explanation is that they want to divide the player base into those who grind and those who spend, with PLEX in the middle. And let's not forget the final piece of the puzzle - privileged elite who has an income source not available to the general population while paying substantially less for taxes than the rest. It's fuel, electricity, medication,... in RL and moon goo in EVE.
By the way, I'm not complaining about this... I've already survived a hyper-inflation and know what to do when s#%$ hits the fan. It's just strange that they actually want to that to the economy of their own game. o.0 |

Treboro
Guns and Butter Industries Free Republic of Arstozka
0
|
Posted - 2014.07.24 02:33:00 -
[30] - Quote
I have often had all of my manufacturing slots running 1500 run cruise missile jobs at npc stations in high sec, this used to take about three days... the same jobs are now taking nine days. this is going to reduce my mineral needs for the month to about a third of what i was using, of course my production will be reduced too. i don't often look at the cost as this is an activity i can do contantly with no cost restraints and i can recover any cost just by raising my sell price.
this expansion was billed as an industrial revolution. i wonder which industrial revolution was kicked off by a period of higher taxes and slower production??? |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |