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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3573
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Posted - 2014.07.24 12:22:00 -
[31] - Quote
the number is based off the square root of the fraction of the number of manufacturing minutes which have happened in your system over the last 28 days, with a floor. (square root of numbers between 0 and 1 are larger than the number)
Then it's modified by things like how many stations are in system. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Vartan Sarkisian
Reasonable People Of Sound Mind
158
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Posted - 2014.07.24 12:35:00 -
[32] - Quote
ThanksGǪ Can you see the following as a likely scenario. People check out the index for their GǣthingGǥ invention, TE, ME etc and find the lowest one then all flock to that system only to repeat the process shortly afterwards as the index hits the roof?
At the moment I am not sure what those percentages relate to in terms of a price, for example Mazitah has an invention index of 0.11% teshi has 2.07% (obviously I can check this once home from work) but Ive no idea what the minimal acceptable percentage is for that kind of job, I donGÇÖt want to be running around all corners of the universe searching for the lowest percentage.
As an aside how to POS owners benefit from this? I mean if they are in a system and the index flies through the roof, to drop a POS move it, set it up is a royal pain in the arse.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
194
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Posted - 2014.07.24 16:59:00 -
[33] - Quote
Once Crius went live, I anchored a small POS in a system with under 10 moons, and a station with no research or manufacturing facilities. There are three other POSes active in this system, and it was a <0.8 system, so those other POSes have likely been there a while. I've noticed a few things:
1. I've installed a handful of ME jobs at the POS that were on the same kind of BP (same cost, same research time), and each time I did, the install cost changed (they consistently went down). So, unless I missed something with the base BP prices being different, the install costs are updated pretty frequently, even if the map overlay or API isn't.
2. The cost index for this system is considerably higher than I'd expect for a system with only 3 POSes-worth of history to be. They're still under 2%, but given how small a piece of the total industry pie this system is likely responsible for I was expecting them to be below 1%. For example, Amarr as 4% install costs for manufacturing jobs, yet in this system with only three corps doing limited manufacturing, the install costs are ~1.4%.
3. A nearby >0.8 system with abundant moons and no NPC stations has install costs at or near 0.09%. This is totally expected as this system has zero history. It will be interesting to watch this system compared to mine to see if the relative install costs change.
4. I think the people who pulled up their POSes and are planning on re-anchoring them once things "settle down" are in for a surprise as they realize that seemingly small changes in a system's industry history can lead to noticeable changes in install costs. I think the best bet for people is just to pick a system that isn't currently horrible, set up there, and ride it out. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
194
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Posted - 2014.07.24 17:00:00 -
[34] - Quote
Steve Ronuken wrote:Then it's modified by things like how many stations are in system. Does having more NPC stations in-system increase or decrease install costs? I totally missed this up until now. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3575
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Posted - 2014.07.24 17:13:00 -
[35] - Quote
Bronson Hughes wrote:Steve Ronuken wrote:Then it's modified by things like how many stations are in system. Does having more NPC stations in-system increase or decrease install costs? I totally missed this up until now.
More facilities reduces cost. But that's all accounted for in the index Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
194
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Posted - 2014.07.24 17:24:00 -
[36] - Quote
Steve Ronuken wrote:Bronson Hughes wrote:Steve Ronuken wrote:Then it's modified by things like how many stations are in system. Does having more NPC stations in-system increase or decrease install costs? I totally missed this up until now. More facilities reduces cost. But that's all accounted for in the index So it's the number of facilities in system, not the number of NPC stations, correct? (EDIT: Said another way, an NPC station with no industrial facilities should have no impact on the index, correct?)
Does "facilities" include player-owned facilities or no?
(Not trying to be a pain here, just making sure I didn't miss something.) Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
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