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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Greyscale
C C P C C P Alliance
2496

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Posted - 2014.07.23 18:11:00 -
[1] - Quote
Hi everyone,
The Advanced Industry skill has been updated to give 3%/level reduction to all industry jobs (ie anything you can do in the industry window, not just building); this should be rolled out to TQ in the next week or so.
This should give *most* people a decent amount of value, but we'd like to give it some additional oomf. We are therefore planning on adding some more advanced industrial skills with AI at 5 as a prereq, so there's clear benefit to everyone in having it trained (plus it would be nice to have some more skills).
We're expecting this discussion to evolve over the coming weeks as the new system settles down and people figure out what bonuses they'd find most valuable. We'd be looking at shipping these changes in one of the two following scheduled releases, depending on how this discussion goes.
So... discuss! What sorts of advanced industry skills would be good?
-Greyscale |
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CCP Greyscale
C C P C C P Alliance
2505

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Posted - 2014.07.24 10:31:00 -
[2] - Quote
Retar Aveymone wrote:When you are adding new industry skills, you should do something to make Battleship Construction V have a use (along with Industrial Construction V, which I believe is also useless).
Reasonable.
NEONOVUS wrote:So clarifying, material requirement reductions are looked down upon?
Generally speaking, cost reductions can be considered as having a lower probability of being implemented, all other things being equal. Ditto anything which requires significant feature work (eg queueing - that's a feature with a skill attached, not a skill modifying an existing number).
Sentient Blade wrote:Specialist Recovery - 10% per level recovery of input materials when cancelling a job.
Erutpar Ambient wrote:-Self Sufficient: Reduce the impact your jobs have on the system by 5%
These are very cool. More stuff like this, to change variables you don't normally think of, are of great interest to us :) |
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ISD Cyberdyne
ISD Community Communications Liaisons
1545

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Posted - 2014.07.27 04:50:00 -
[3] - Quote
Added glue for visibility and support. Please remember to keep all comments, issues, and discussion constructive and in keeping with the forum rules.
Thank you. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3302

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Posted - 2014.08.01 18:11:00 -
[4] - Quote
Removed a rumor post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Greyscale
C C P C C P Alliance
2558

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Posted - 2014.09.01 15:35:00 -
[5] - Quote
Posting to say I've not forgotten this. |
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