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m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 00:15:00 -
[1] - Quote
Does anyone have set-ups that will change thanks to the new changes CCP will introduce in the coming expansion?
Here's an example of a set-up I'm not able to do now, but will after the expansion. I've only been able to do this with a plate. I find with a single tracking enhancer. I'm able to hit frigates very well with neutrons on the Vigilant (up to 26,000meters). But, I'm not a fan of close range ships that have no ability to repair themselves or regain hit-points.
This changes that and will be able to better compete in the current environment:
[Vigilant, New Setup 1 copy 1] Imperial Navy Energized Adaptive Nano Membrane 800mm Reinforced Steel Plates I Imperial Navy Medium Armor Repairer Tracking Enhancer II Damage Control II Magnetic Field Stabilizer II
Medium Capacitor Booster I, Cap Booster 25 10MN MicroWarpdrive I Warp Disruptor II Federation Navy Stasis Webifier
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x5 Hornet EC-300 x5 |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2011.11.21 00:44:00 -
[2] - Quote
I'd be scared to take that into PvP. What's the new speed on that thing? As for the cheap end of things:
Future Catalyst:
High: Light Nuetron Blaster II x 8 Med: MWD I Faint Epsilon Warp Scrambler Low: MAPC II  Magnetic Field Stabilizer II Overdrive II Rigs: Hybrid Burst Hybrid Collision
and a warrior II for ***** and giggles. |

Smiling Menace
Star Nebulae Holdings Inc.
34
|
Posted - 2011.11.21 00:45:00 -
[3] - Quote
Why the 10MN MWD?
You would be better off with the YT-8 or better yet, faction/Dead Space. Other than that, nice fit.
With the changes coming up, you will be able to throw a full set of Neutron II's on a shield Brutix. Should be fun.  |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 00:45:00 -
[4] - Quote
Can't say I'm a fan of that Vigilant fit. I'd be inclined to do something like dual deadspace rep it and T2 rig it. IIRC that fits with Ions on TQ right now - I wonder if it'd fit with Neutrons now? I'll check when I get home I guess. :)
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.21 00:46:00 -
[5] - Quote
Smiling Menace wrote:Why the 10MN MWD? You would be better off with the YT-8 or better yet, faction/Dead Space. Other than that, nice fit. With the changes coming up, you will be able to throw a full set of Neutron II's on a shield Brutix. Should be fun. 
I guess you can turn that RCU II into a PDU II now, but... you already can right?
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Smiling Menace
Star Nebulae Holdings Inc.
34
|
Posted - 2011.11.21 00:48:00 -
[6] - Quote
Zarnak Wulf wrote:I'd be scared to take that into PvP. What's the new speed on that thing? As for the cheap end of things: Future Catalyst: High: Light Nuetron Blaster II x 8 Med: MWD I Faint Epsilon Warp Scrambler Low: MAPC II  Magnetic Field Stabilizer II Overdrive II Rigs: Hybrid Burst Hybrid Collision and a warrior II for ***** and giggles.
Never been a fan of blasters on the Cat, even with the new changes.
Always liked 150mm Rail II's and having a nice 60+km range that any frigate entering would be going home in a pod. Will be even more deadly after the expansion. YAY! 
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2011.11.21 00:53:00 -
[7] - Quote
Smiling Menace wrote:Never been a fan of blasters on the Cat, even with the new changes. Always liked 150mm Rail II's and having a nice 60+km range that any frigate entering would be going home in a pod. Will be even more deadly after the expansion. YAY! 
I have a rail fit too. But the DPS on the blaster Cat is addictive and tempting! |

Roosterton
Eternal Frontier
149
|
Posted - 2011.11.21 01:02:00 -
[8] - Quote
[Vigilant, 46,779EHP + 782 DPS] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Warp Scrambler II Y-T8 Overcharged Hydrocarbon I Microwarpdrive ECCM - Magnetometric II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
[Dominix, 108,359 EHP + 1221 DPS] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Medium Capacitor Booster II, Cap Booster 800 Warp Scrambler II Stasis Webifier II ECCM - Magnetometric II Quad LiF Fueled I Booster Rockets
Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-Explosive Pump I
Ogre II x5
[Ferox, 73,228 EHP + 561 DPS] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Large Shield Extender II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Small Nosferatu II
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
[Hyperion, Triple Rep >:D] Imperial Navy Large Armor Repairer Imperial Navy Large Armor Repairer Imperial Navy Large Armor Repairer Energized Adaptive Nano Membrane II Armor Explosive Hardener II Damage Control II
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800 True Sansha Heavy Capacitor Booster, Navy Cap Booster 800 Quad LiF Fueled I Booster Rockets Warp Scrambler II ECCM - Magnetometric II
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Nanobot Accelerator I Large Nanobot Accelerator I Large Nanobot Accelerator I
Hammerhead II x5
Just a few things I've been EFT-warrioring.... |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 01:14:00 -
[9] - Quote
Yeah the t1 module thing! I just tend to do that from time to time on EFT. One of the big things that the Cynabal has over the Vigilant is the ability to engage @ range. I'm already able to do that with the Vigilant and a plate. When engaging multiple frigates or shooting things to see whatever trap fleets have in store for you. Not to mention when you need to GTFO and the freaking warrior heroes cant kill one freaking frigate. The TE helps alot. AND I'm also able to wtf pwn kitting f@gs with it. To bad a Hurricane will still be able to murder me unless ECM drones get some love in. Will be taking that fight every time though.
I'm so Syked over these changes and the new ships \0/
Also I have used a dual rep Vigilant before. It's Legit.
The CATALYST WILL B EBIL! CANT WAIT TO DIE IN A BLAZE O GLORY AND BLAZT THINGS DOWN WITH ME!
Also, that TRIPLE repair Hyperion was one of the first things people I know put together. I'm not sure if I'll try that right away. Props for anyone who does though.
|

Hungry Eyes
Ministry of War Amarr Empire
192
|
Posted - 2011.11.21 04:33:00 -
[10] - Quote
blaster boats will remain about the same. i wouldnt fly that Vigilant in pvp.
what has my interest in the rail Proteus. about 500dps at 50km, 670dps with drones. there are a couple of other good rail platforms, but Deimos aint one of em. |

DarkAegix
Blue Republic RvB - BLUE Republic
364
|
Posted - 2011.11.21 06:32:00 -
[11] - Quote
[Proteus, 114k ehp 880dps no bling solo]
Proteus Offensive - Hybrid Propulsion Armature Proteus Propulsion - Localized Injectors Proteus Defensive - Augmented Plating Proteus Engineering - Power Core Multiplier Proteus Electronics - Friction Extension Processor
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5 Warrior II x5
880dps w/ CN Antimatter 114k ehp 1239m/s
1084dps w/ Void & OH
If only the drone subsystem were decent... I love the Myrmidon's flexibility! |

Salvia Olima
FREE GATES HUN Reloaded
6
|
Posted - 2011.11.21 07:42:00 -
[12] - Quote
Smiling Menace wrote:Why the 10MN MWD? Takes overheating a bit better than Y-T8 and much cheaper than faction/deadspace. Other than that, the Vigilant is still too expensive for a clumsy closerange ship, even with the web bonus can't justify the price. For serious blasterbrawling combined with an in-yaarr-face attitude just use a Deimos with full gank fit - if you wish to survive in it then have Guardians in gang too. Cheapish bully time.
|

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
7
|
Posted - 2011.11.21 10:26:00 -
[13] - Quote
That's a really terrible vigilant fit.... only thing that will change on a good vigilant fit is that you can drop the acr for a 3rd trimark.
proteus doesnt change on a standard fit, you can fit bigger guns on some large EHP fits and drone fits. all the dual rep gallente ships can fit bigger guns. |

Wacktopia
Sicarius. Legion of The Damned.
34
|
Posted - 2011.11.21 10:51:00 -
[14] - Quote
Roosterton wrote:[Ferox, 73,228 EHP + 561 DPS] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Large Shield Extender II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Small Nosferatu II
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
I like the look of that fit. The lack of a web is a shame but I guess in a fleet it might be worth a go. I'm sick to death of the Drake. |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 15:51:00 -
[15] - Quote
Honestly! This thread is for those who are not only happy about the changes to Hybrids and other changes. Also, looking @ set-ups that we're not able to do now, but will after the expansion.
This is not a hybrid h8ing thread or a Winmatar whining thread. There are other threads to do that in. Mind you, I'm all about havoc, sh!t posting and generally being a ****/maverick.
As for the cost of this ship and the general discomfort with close range engagements. The set-up I posted is similar to the dual 'tracking enhancer' Vigilant. While it's not able to apply as much damage @ range as it would with dual tracking enhancers, but it is able to kite well.
ALSO! My standards of what a nano-ship velocity starts off @ is 1,200 meters per second. Pretty much the max velocity of my armour-Rupture that I love to fly with 1 TE or in the past 3 extension rigs.
Not to mention, about the same velocity as a nano-Harbinger, Drake (1,150m/sec) and nan-Mrymidon.
Now I can only use IoNS which means alot less range. After the patch ill be able to use neutrons which means alot more range. That is a boost in my opinion...
A armour version of the setup below basically. Take you unhappy @s$es to another thread plez. Thnkz!
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Warp Disruptor II Federation Navy Stasis Webifier
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Hornet EC-300 x5 |

Hungry Eyes
Ministry of War Amarr Empire
192
|
Posted - 2011.11.21 16:05:00 -
[16] - Quote
DarkAegix wrote:[Proteus, 114k ehp 880dps no bling solo]
or you could do a t2 fit blaster Proteus, 150k EHP, 960dps. |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 16:15:00 -
[17] - Quote
240 damage per second. Best thing about this is. Rail-guns use less capacitor than it does now. So, no more capacitor issues or at-least less.
The cormorant might become the second best destroyer in-game for sure. It and the Coercer, to be honest.
[Cormorant, New Setup 1] Magnetic Field Stabilizer II
Medium F-S9 Regolith Shield Induction Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II Stasis Webifier II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Gremlin Rocket
Small Hybrid Burst Aerator I Small Anti-EM Screen Reinforcer I Small Core Defence Field Extender I |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.21 16:18:00 -
[18] - Quote
800 damage per second, 1,440 meters per second, 42,000 effective hit-points. The changes to blaster hull velocity really seems to help. I noticed the Thorax is also alot faster with plates too.
[Vigilant, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane
ECCM - Magnetometric II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5 Hornet EC-300 x5 |

SpaceSquirrels
12
|
Posted - 2011.11.21 17:59:00 -
[19] - Quote
does this mean I should invest time in serpantis missions now? |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2011.11.21 20:25:00 -
[20] - Quote
m0cking bird wrote: Fit that upsets those with OCD.
You got to play to the Caldari's strengths with this one.
150mm Fleet Escort/ Low-Sec High: 150mm II x 7 Med: AB II Tracking Computer II x 2 Sensor Booster II Low: MSF II Rigs: Hybrid Collision Ancillary Current Router x 2
219 DPS with regular Antimatter, non-overheated. 23km optimal w/ the Tracking Computers unscripted - lots of options with scripts.
125mm High: 125mm II x 7 Standard Launcher II. Med: MWD I Tracking Computer II x 2 Sensor Booster Low: MFS II Rigs: Ancillary Current Router I x 2 Hybrid Collision
220 DPS with regular Antimatter and Bloodclaw. 15km Optimal unscripted.
75mm High: 75mm II x 7 Standard Launcher II Med: MWD I TC II x 2 Sensor Booster II Low: MFS II Rigs: Hybrid Burst Hybrid Collision
226 DPS. 10km Optimal.
|

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.21 21:32:00 -
[21] - Quote
The new Micro Auxiliary Power Core II, which is T2. Helps with fittings alot, but is not needed after the changes to hybrids. This Taranis set-up is not my setup and I do not fly Taranis without armour repairs, but this is alot easier to setup. More tracking less cap use. You can p much use null and never have to switch unless v larger targets like cruisers.
[Taranis, Shock Waves] Damage Control II Magnetic Field Stabilizer II Micro Auxiliary Power Core II
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x2
Great news for me! The Fed navy comet is now able to fit a nos alot easier now, which will make it even better than flying a Daredevil. This is close to how I would set this up, in the past but I kinda changed my thinking on the comet awhile back. Still! Alot more roam and this will def be a cynabal or vaga killer provided you can start engaging said ships below 20k before they even start locking.
[Federation Navy Comet, Fed Nav Co] Micro Auxiliary Power Core II Magnetic Field Stabilizer II Small Armor Repairer II Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Hybrid Burst Aerator I Small Hybrid Metastasis Adjuster I Small Algid Hybrid Administrations Unit I
Hobgoblin II x3 |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.21 21:34:00 -
[22] - Quote
420 damage per second. Thing that's all that needs to be said...
Damage Control II Tracking Enhancer II Magnetic Field Stabilizer II
1MN MicroWarpdrive I Warp Scrambler II
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
Hobgoblin II x1 |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.21 21:56:00 -
[23] - Quote
You know! After going threw a couple of set-ups. I'm finding battleship and battle-cruiser have not benefited from the new changes as much as the lower classes of ships have.
I'm not going to fly a Megathron or Hyperion solo over a Dominix. So, that has not changed. Kronos uses is a little easier on grid and CPU. The Sin was able to use blasters before and be pretty ganky (not changed).
Rokh is alot easier to set-up and does more damage, with alot more tracking. This makes it a very good alternative to the Maelstrom.
I'm not going to use a Astarte over a Eos close range, but a shield Astarte is more mobile and uses less capacitor, power grid and CPU now. Vulture is a little better.
Brutix uses less less capacitor, power grid and CPU. Does more damage and still the second best active tanking battle-cruiser (Myrmidon being the best). Ferox is doing 600 damage per second. Active tanked Ferox uses less capacitor.
Close range drone Proteus does more damage and has better tracking. Blaster Tengu is doing it's thing alot better.
Eagle is outclassed by the Deimos in just about every area of pvp. Most ships that benefit the most are pretty much cruiser and under.
Dramiel may see rough days ahead... Cant wait to see what will happen with new tier 3 battle-cruiser on tranq.
|

Alticus C Bear
University of Caille Gallente Federation
13
|
Posted - 2011.11.21 23:38:00 -
[24] - Quote
What do people think of nano shield Deimos
27k EHP, 545DPS and 1905m/s
[Deimos, Nano] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M [empty high slot]
Medium Anti-EM Screen Reinforcer II Medium Core Defence Field Extender I
Valkyrie II x5
|

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.22 00:17:00 -
[25] - Quote
m0cking bird wrote:You know! After going threw a couple of set-ups. I'm finding battleship and battle-cruiser have not benefited from the new changes as much as the lower classes of ships have.
Yeah, that's what I noticed as well. IMO the entire blaster boost is still going to come down to the ship hull changes. We'll see if its enough /shrug
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

Uppsy Daisy
Deteis Industries
19
|
Posted - 2011.11.22 00:24:00 -
[26] - Quote
Like I said ages ago:
https://forums.eveonline.com/default.aspx?g=posts&t=26622 |

Liang Nuren
Perkone Caldari State
94
|
Posted - 2011.11.22 00:39:00 -
[27] - Quote
From a quick perusal of the thread, you seem to think it's a grand idea to nerf small blasters because they're going to be OP with the changes.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 01:21:00 -
[28] - Quote
I responded to some ******** comments on this subject in another thread. I'll paste this here and in your thread.
m0cking bird wrote:The changes to small blasters is not great. If you knew anything about what you're talking about you know this has changed nothing. What has changed in a significant way is rail set-ups. If you were using the Taranis and Comet (like I have) to destroy Dramiel. This has become easier. Caldari frigates that use blasters have had a significant increase though. Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change. Also alot less capacitor usage is a logical and big plus, but more so for Caldari blaster ships.
Also, unlike what happened to small auto-cannons (increased damage output and applied damage + falloff). Blasters did not get a increase to applied damage. No increase in optimal and falloff.
Suggesting this makes them unbalanced. Shows that alot of you have no idea what you're on about. Small blasters would have been better helped with a increase in applied damage. Also, small rail-guns are superior to blasters in frigate versus frigate combat. Blasters are superior in dealing with larger ships, for the most part.
Anyway, thank CCP for some slight love to small blasters and stfu.... Small blasters are not as great as most of the r3t@rds claim them to be...
Thank you CCP
-proxyyyy
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2011.11.22 01:39:00 -
[29] - Quote
There are going to be alot of pilots wondering what happened to that flight of drones they sicced on their Gallente tackler. The catalyst in particular is a drone chainsaw. I had three flights of mediums set upon me in Sissi while in that ship. They were only half way through my armor when I killed the last one. |

Hungry Eyes
Ministry of War Amarr Empire
192
|
Posted - 2011.11.22 03:08:00 -
[30] - Quote
Alticus C Bear wrote:What do people think of nano shield Deimos
a lot of ships will be able to 2-shot this 
40k EHP is sort of the bare minimum for anything small gang related |
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