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m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 05:11:00 -
[31] - Quote
200 damage per second, 2,800 effective hit-points. Setup is easier to put together, but still no Taranis. Even with superior damage projection and application.
F85 Peripheral Damage System I Micro Auxiliary Power Core II Magnetic Field Stabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty high slot]
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I |

Gingerlord
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.22 07:58:00 -
[32] - Quote
m0cking... You keep linking fits with no ship type! Sort it out. |

Uppsy Daisy
Deteis Industries
19
|
Posted - 2011.11.22 09:42:00 -
[33] - Quote
Quote:Blasters did not get a increase to applied damage.
Tracking up by 20% and Damage by 5% is not an increase to applied damage? |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 13:26:00 -
[34] - Quote
Uppsy Daisy wrote:Quote:Blasters did not get a increase to applied damage. Tracking up by 20% and Damage by 5% is not an increase to applied damage?
To even ask that question is soo...
|

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 13:28:00 -
[35] - Quote
Alticus C Bear wrote:What do people think of nano shield Deimos
27k EHP, 545DPS and 1905m/s
[Deimos, Nano] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M [empty high slot]
Medium Anti-EM Screen Reinforcer II Medium Core Defence Field Extender I
Valkyrie II x5
Looks good to me. I wouldn't use the nanofib and keep the TE though. The ship is already very fast. |

laffbot
Men in Black.
4
|
Posted - 2011.11.22 13:41:00 -
[36] - Quote
[Megathron, pvp] Damage Control II Energized Adaptive Nano Membrane II Corpii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-Explosive Pump I
Ogre II x4 Hornet EC-300 x1 Hornet EC-300 x4
|

Gypsio III
Dirty Filthy Perverts
124
|
Posted - 2011.11.22 15:21:00 -
[37] - Quote
m0cking bird wrote:I responded to some ******** comments on this subject in another thread. I'll paste this here and in your thread. m0cking bird wrote:The changes to small blasters is not great. If you knew anything about what you're talking about you know this has changed nothing. What has changed in a significant way is rail set-ups. If you were using the Taranis and Comet (like I have) to destroy Dramiel. This has become easier. Caldari frigates that use blasters have had a significant increase though. Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change. Also alot less capacitor usage is a logical and big plus, but more so for Caldari blaster ships.
Also, unlike what happened to small auto-cannons (increased damage output and applied damage + falloff). Blasters did not get a increase to applied damage. No increase in optimal and falloff.
Suggesting this makes them unbalanced. Shows that alot of you have no idea what you're on about. Small blasters would have been better helped with a increase in applied damage. Also, small rail-guns are superior to blasters in frigate versus frigate combat. Blasters are superior in dealing with larger ships, for the most part.
Anyway, thank CCP for some slight love to small blasters and stfu.... Small blasters are not as great as most of the r3t@rds claim them to be...
Thank you CCP
-proxyyyy
Can't help thinking that you've completely missed the point here, maybe deliberately. Yes, it will help small rails more than small blasters But why do either need boosting? That's what you need to demonstrate, not a description of what will happen. |

Grimpak
Midnight Elites Echelon Rising
151
|
Posted - 2011.11.22 15:23:00 -
[38] - Quote
Uppsy Daisy wrote:Quote:Blasters did not get a increase to applied damage. Tracking up by 20% and Damage by 5% is not an increase to applied damage?
depends. paper-stats wise it seems like the applied damage has increased. As far as "real-life" conditions goes tho, you still need your target properly pinned down and unmovable to apply your, now 5% damage boosted, blasters. That and survive the approach. Small blasters got the most benefit from this however. M and L are still tied to too slow hulls for the weapon's range.
still say that there's room for (damage-wise) improvement for the (M and L) guns themselves however. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Gypsio III
Dirty Filthy Perverts
124
|
Posted - 2011.11.22 15:25:00 -
[39] - Quote
m0cking bird wrote:Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change.
Blasters did not get a increase to applied damage.
Seriously, wtf are you trying to say here?  |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 15:40:00 -
[40] - Quote
Gypsio III wrote:m0cking bird wrote:Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change.
Blasters did not get a increase to applied damage. Seriously, wtf are you trying to say here? 
Harpy had issues tracking Jaguars using after-burners, with null and a stasis webifier. (something known by pilots who fly or have engaged a Harpy). The 20 percent increase in tracking will help most Caldari frigates that do not have tracking bonuses.
After the expansion. That issue should be diminished.
As for tracking. That's something that does not have to be said. Since blaster tracking was never a problem and cannot be denied now (20% increase and nothing has changed).
Blasters are still not comparable to the other weapon systems currently.
|

Gypsio III
Dirty Filthy Perverts
125
|
Posted - 2011.11.22 15:44:00 -
[41] - Quote
Oh, my apologies, I see you were talking about rails then, while referring specifically to blasters previously. |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 16:13:00 -
[42] - Quote
Also, a blaster is the worse turret, when it comes to damage application. Most pilots interpreted misses as a tracking issue. When in fact it was a result of optimal and falloff mechanics and not tracking mechanics.
Slight movement, with limited optimal and falloff result in misses. Those misses are not a result of being unable to track a target. So in effect. Blaster are not able to apply damage effectively. Tracking is also important, but given a turret IS able to track = Process of elimination.
Also, tracking was never a issue with medium or large turrets. Once a target of the same class was scrambled and webbed (and did not have a afterburner). Those engagements are static (limited movement).
Tracking is most important in frigate engagements. Where ships move @ higher agility, velocity and low signature.
I figured out these issues when I started playing. I made sure I understood common perceptions and made sure they're fact. These issues have been around since I started playing the game. The only thing that hid most of these issues was 90% statsis webifiers.
Although even with 90% statsis webifiers. Most Gallente, Amarr, and Caldari ships had difficulty catching Minmatar ships (nano ships in general). |

Emily Poast
The Whipping Post
19
|
Posted - 2011.11.22 18:54:00 -
[43] - Quote
Sorry, but Im not understanding you.
+20% tracking, 5% damage, and lower fitting requirements IS an increase in applied damage. Now, its an increase in applied damage is our suck-ass engagement envelope, but it is an increase. All hulls are now faster (quicker damage), can fit bigger guns (more damage) which track better (more damage) and do more damage (more damage) and actually allow the use of void (more damage). The tracking bonus alone immediately makes void actually somwhat useful against same size ships (and in a bigger gun, no less).
In short, in the very limited circumstances where our ships were effective, they will now be more effective. It certainly doesnt come close to fixing our issues, (drone ships will still pack ACs) but its a start. No real solutions are going to be had until they fix many of our ships though. |

m0cking bird
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.22 19:32:00 -
[44] - Quote
Emily Poast wrote:Sorry, but Im not understanding you.
+20% tracking, 5% damage, and lower fitting requirements IS an increase in applied damage. Now, its an increase in applied damage is our suck-ass engagement envelope, but it is an increase. All hulls are now faster (quicker damage), can fit bigger guns (more damage) which track better (more damage) and do more damage (more damage) and actually allow the use of void (more damage). The tracking bonus alone immediately makes void actually somwhat useful against same size ships (and in a bigger gun, no less).
In short, in the very limited circumstances where our ships were effective, they will now be more effective. It certainly doesnt come close to fixing our issues, (drone ships will still pack ACs) but its a start. No real solutions are going to be had until they fix many of our ships though.
If a small turret was able to track all frigate targets before. Now, gets a 20% increase to tracking. That in no way increases your applied damage, because provided you can track. A turret will do all its damage within it's optimal.
Even if you had the 5% increase in damage now, without the 20% increase in tracking. There would effectively be no difference, between applied damage now and when you get the 20% increase in tracking. You could even say. That was a wasted change. A increase in tracking could only effect applied damage if you COULD NOT track before.
If you could track a target before. 20% tracking WOULD NOT increase applied damage. Base damage (less so) and optimal or falloff would.
Not difficult to understand...
|

Emily Poast
The Whipping Post
19
|
Posted - 2011.11.22 21:52:00 -
[45] - Quote
I understand that, but there were boosts to more than small turrets, and we dont always track every target now. ;) |

Uppsy Daisy
Deteis Industries
21
|
Posted - 2011.11.26 17:54:00 -
[46] - Quote
m0cking bird wrote:
If a small turret was able to track all frigate targets before. Now, gets a 20% increase to tracking. That in no way increases your applied damage, because provided you can track. A turret will do all its damage within it's optimal.
Even if you had the 5% increase in damage now, without the 20% increase in tracking. There would effectively be no difference, between applied damage now and when you get the 20% increase in tracking. You could even say. That was a wasted change. A increase in tracking could only effect applied damage if you COULD NOT track before.
If you could track a target before. 20% tracking WOULD NOT increase applied damage. Base damage (less so) and optimal or falloff would.
Not difficult to understand...
You are talking complete rubbish!
For a start, small turrets cannot 'always' track small targets. So tracking has an effect there then, provided the target is somewhere with optimal + 2 * falloff
Secondly, medium and large turrets do shoot sometimes at smaller targets! So tracking has an effect there too.
In fact, what the other poster said is bang on:
+20% tracking, 5% damage, and lower fitting requirements IS an increase in applied damage. Now, its an increase in applied damage inside our suck-ass engagement envelope, but it is an increase.
And learn to right proper sentences before you post on a forum.
'You could even say'. ' Now, gets a 20% increase to tracking'
WTF
|

m0cking bird
Republic Military School Minmatar Republic
16
|
Posted - 2011.11.26 19:32:00 -
[47] - Quote
Uppsy Daisy wrote:m0cking bird wrote:
If a small turret was able to track all frigate targets before. Now, gets a 20% increase to tracking. That in no way increases your applied damage, because provided you can track. A turret will do all its damage within it's optimal.
Even if you had the 5% increase in damage now, without the 20% increase in tracking. There would effectively be no difference, between applied damage now and when you get the 20% increase in tracking. You could even say. That was a wasted change. A increase in tracking could only effect applied damage if you COULD NOT track before.
If you could track a target before. 20% tracking WOULD NOT increase applied damage. Base damage (less so) and optimal or falloff would.
Not difficult to understand...
You are talking complete rubbish! For a start, small turrets cannot 'always' track small targets. So tracking has an effect there then, provided the target is somewhere with optimal + 2 * falloff Secondly, medium and large turrets do shoot sometimes at smaller targets! So tracking has an effect there too. In fact, what the other poster said is bang on: +20% tracking, 5% damage, and lower fitting requirements IS an increase in applied damage. Now, its an increase in applied damage inside our suck-ass engagement envelope, but it is an increase. And learn to write proper sentences before you post on a forum. 'You could even say'. ' Now, gets a 20% increase to tracking' WTF
This is not worth a response, but here I go...........Justin Timberlake! heh!
|

Uppsy Daisy
Deteis Industries
21
|
Posted - 2011.11.26 23:30:00 -
[48] - Quote
I rest my case |

Amuse
Noir. Noir. Mercenary Group
0
|
Posted - 2011.11.27 04:13:00 -
[49] - Quote
Uppsy Daisy wrote:I rest my case
You stoped having a case when you went to personal attacks in a thread that has been very civilized for an eve-o forum thread :p |

Julia Connor
Caldari Provisions Caldari State
5
|
Posted - 2011.11.28 22:27:00 -
[50] - Quote
Blasters can't get any better than what Crucible has to offer imo. Any slight increase in range will put them out of place. |

m0cking bird
Republic Military School Minmatar Republic
30
|
Posted - 2011.12.03 13:22:00 -
[51] - Quote
Was finally able to take this out for a spin and it was pretty good (active tanked Brutix). Clearly this set-up is to focused on defence. I've always tried to figure out a balance between defence and damage for this ship, but you live longer focusing on defence. Which often results in more kill-mails.
[Brutix,] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II Damage Control II
Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor Booster II, Cap Booster 800 10MN MicroWarpdrive II Warp Scrambler II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I
Valkyrie II x5
By the way! Has anyone tried a armour Brutix yet? It's now possible to use a 1600mm armour plate, with electrons. Funny thing is! This ships has alot of effective hit-points with a armour plate and rigs.
[Brutix,] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 25 Y-S8 Hydrocarbon I Afterburners Warp Scrambler II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Valkyrie II x5 |

Smabs
Higher Than Everest BricK sQuAD.
6
|
Posted - 2011.12.03 16:00:00 -
[52] - Quote
The buff has made a reasonable difference to a lot of gallente ships.
The fitting especially has changed things a lot. You can actually fit up a neutron brutix or ferox, or put a heavy cap booster and medium neut on a neutron mega, fit ions to a dualrep myrm, get a neut onto a shield tanked diemos, put two damage rigs on a dualprop taranis or two magstabs on a fed navy comet and so on.
I've only tried the comet to any significant degree but I've found that it's actually a good match against dramiels now. I'd imagine a good rail ranis player could take out dramiels as well.
So it makes a difference. I'm not sure how much of a difference it'll make overall but at least now I don't feel sad when I try to put a blaster boat into eft. |
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