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Top Totty
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Posted - 2003.10.01 08:36:00 -
[1]
Whats the deal on this, do CCP accept petitions for it??.
Pirates seem to do it alot, just dont want to start doing it myself and get banned or something .
Anyone had any experience of CCP feelings on it?
Hello:) |

Rancid Aluminium
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Posted - 2003.10.01 08:51:00 -
[2]
CCP accept petition for a PVP tactic in a PVP game ??
LOL , Im afraid not Miss Totty. Its a perfectly valid tactic as camping gates and drop in points are the only way to fight anyone in this game as it is.
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Reah
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Posted - 2003.10.01 08:59:00 -
[3]
yeah, i gues its legal, but i have heard of ppl being asked to leave spawn points by a GM after they attacked ppl there.. so tbh im not sure what it is, i gues we could do with an official statment on that one
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Chai N'Dorr
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Posted - 2003.10.01 09:03:00 -
[4]
It'll be a moot point soon anyway as TomB suddenly 'realized' that ships were supposed to jump in at the other side of the gate and not somewhere in system or near a station...
At least that's what I got from the last chat log.
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Captin Zed
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Posted - 2003.10.01 10:29:00 -
[5]
Quote: CCP accept petition for a PVP tactic in a PVP game ??
LOL , Im afraid not Miss Totty. Its a perfectly valid tactic as camping gates and drop in points are the only way to fight anyone in this game as it is.
/Sarcasm enable Yeah, I am sure the people who get podded before they finish loading the scene all agree with you. After all, it's only a few days work for a casual player and it's FUN killing with no risk! /Sarcasm disable

Improvise, Adapt, Overcome. |

Sparc Ambertin
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Posted - 2003.10.01 10:49:00 -
[6]
Quote: Yeah, I am sure the people who get podded before they finish loading the scene all agree with you. After all, it's only a few days work for a casual player and it's FUN killing with no risk
Naah, no fun sitting at a jump in point trying to scramble a ship on autopilot. I rather spent my time looking for the action...
-- "Don't laugh at the frigate, for he will laugh at you when his friends show up."
- Mercenary Frigates. |

s0cks
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Posted - 2003.10.01 10:52:00 -
[7]
Sparc, agreed
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Kashtarr
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Posted - 2003.10.01 10:57:00 -
[8]
We at a day were camping such a spot, after 12 kills or so a polaris member comes.
She sits there, watching how people get away, others get killed, not really stating what she was doing there.
Suddenly 2 GM's pop in, same story, them watching, us killing and asking what they were there for.
"To see who is exploiting here" came from one of the GM's  Exploiting ?? .. hardly, most get away anyway, only a few people that hang around long enough get killed.
All in all it was stated that we should leave the jump in point as it would be considered an exploit not too far in the future (TomB not fixing the jumpin points afterall ?)
How can it be exploiting as I am merely playing the same game as you all are, or does the text on the box get nerfed too, soon. 
--
Frigate Powerrrrr..... |

darth solo
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Posted - 2003.10.01 11:28:00 -
[9]
We have done it a few times also, and dont know how CCP react to it.
I could have sworn that a seen somewhere that they didnt like it, and would be sorting something out soon .
OHHH, we lost a ship to it last night in hakonen. The lag is shocking, and you cant really do very much .
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Lianhaun
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Posted - 2003.10.01 11:42:00 -
[10]
yeah i think the jump in points are going to be changed to where a gate is. So when you get out, you land next to a gate (with sentries.
Not teh funneh 
This is not a hijack
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Discorporation
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Posted - 2003.10.01 12:08:00 -
[11]
Ohh, but think of the fun Gatecampers will have!
They get the bookmark nerf and the ability to effectively camp both 'spacelanes' (both in and out of the system).

[Heterocephalus glaber]
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j0sephine
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Posted - 2003.10.01 13:15:00 -
[12]
"Ohh, but think of the fun Gatecampers will have!
They get the bookmark nerf and the ability to effectively camp both 'spacelanes' (both in and out of the system).
"
... But on the other hand, from what i understand a modification which is about to come soon will effectively remove the effect of 'warp-in lag' i.e no more shooting at the sitting ducks...
Wonder if this means end of the immunity timers as well. :s
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Shadowthrone
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Posted - 2003.10.01 14:24:00 -
[13]
Sorry to hear we lost a ship, Darth. Who did we lose? ( feels bad for leaving earlier )
Celes Kill Board
"Show them no mercy, for you will receive none"
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darth solo
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Posted - 2003.10.01 14:43:00 -
[14]
Quote: Sorry to hear we lost a ship, Darth. Who did we lose? ( feels bad for leaving earlier )
No probs shadow my friend, we could have used you there, but we all need to sleep sometime.
We got alot of fun just after you left, they camped the jump in point to hak with 2 scorps, the first one of us through got podded, then we all jumped in at the same time. i cant remember his name started with a ".c".
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djrouz
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Posted - 2003.10.01 15:12:00 -
[15]
i have never camped a jump in point, can't be too fun. unless i'm after somebody in particular i don't see myself doing it.
eve online is a game, have fun |

zincol
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Posted - 2003.10.01 16:43:00 -
[16]
Edited by: zincol on 01/10/2003 16:43:38 Camping jump in points is NOT an exploit.
w00t
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Bobby Wilson
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Posted - 2003.10.01 16:47:00 -
[17]
Quote: ... But on the other hand, from what i understand a modification which is about to come soon will effectively remove the effect of 'warp-in lag' i.e no more shooting at the sitting ducks...
Wonder if this means end of the immunity timers as well. :s
I've got a thread going in this forum re. eliminating server-side lag from the PvP equation and so far we've got no comment from a GM and a PC note that Fuhry is saying it's harder to do than it sounds.
ALL I want is to have just as much time to react to campers as they have to react to me. I shouldn't even be lockable until I can see the environment, and timers are no solution as some ppl (not the campers but the warpers in) at some times can exploit the timers to get away or launch FoFs and run, while others use up much more than 5 or 10 seconds (which is it?) just trying to load up the mess o'drones and whatever that the server itself is having trouble resolving, and load up to find themselves jammed, webbed, scrambled and shieldless, without enough time to activate their stabilizers and MWD (assuming they have some with them)and get away.
I have no problem with camping in EVE, since it seems to be necessary to secure solar systems, but lag shouldn't be an issue in the decisive first moments of a confrontation. Without lag people who are at the keys and reasonable intelligent can run if they like, or go into the fight with only skills, tactics, numbers and load-out being the only factors.
BW
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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j0sephine
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Posted - 2003.10.01 17:25:00 -
[18]
"I've got a thread going in this forum re. eliminating server-side lag from the PvP equation and so far we've got no comment from a GM and a PC note that Fuhry is saying it's harder to do than it sounds."
From the last CSM chat:
"Fuhry> The lag that occures when jumping into a system, undocking or coming out of a warp is just the client loading the current scene..
Fuhry> What is need though is to get some grace period there. Not see yourself as a pod or worse, as soon as the client gets responsive again.
Fuhry> Now there's the thing. The client actually preloads the scene..
Fuhry> but the server announces the arrival of the new ship to everyone else before that client has loaded the scene.
Fuhry> about the general scene load lag, that has and will be improved
Fuhry> and to keep everything fair, the server won't annonce a ships arrival until the client has fully loaded the scene
Fuhry> the one warping in won't see others until the scene is fully loaded
Fuhry> and vice versa"
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Jarjar
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Posted - 2003.10.01 17:33:00 -
[19]
Quote: Edited by: zincol on 01/10/2003 16:43:38 Camping jump in points is NOT an exploit.
w00t
Why don't you let the GMs decide?
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Hummeldorf
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Posted - 2003.10.06 23:47:00 -
[20]
Nah this isn't good. I went in a JG, had a bad feeling about it, 3 battleships at the other end with 8 drones each and using locktime boosters I think. When the loading screen was done I was alredy screwed and 2s later ship explodes. Good thing 50% insurance is enough to get u most of the money back.
There's not much you can do about it. I think its better to only allow JG camping becouse then you can check who is in the system and make bookmarks ahead of time (wheter insta jump ones I heard CCP are removing, or just make them a safe distance from the gate so you can check. Camping always was lame in EVERY game, this one needs to encourage more active hunting behaviour. I know ONE corp that does this ;-)
Make a new item that warp scrambles all ships in large areas for like 2 minutes (needs to be inconvenient), so when its on NOBODY (without stabilisers) gets away. So if someone jumps to a belt with one of these in he's trapped and needs an escape plan other then warp away really really quick. Then remove all the insta-gibbing opportunities as they dont really add much to the game. There, we can have intelligent PvP situations.
As a pirate, I want to hunt people down and beat them with superior tactics. As a victim I want to be given a chance.
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slothe
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Posted - 2003.10.06 23:55:00 -
[21]
CCP
I have now lost 16 or maybe 17 ships, (i lost count ) including including 4 / 5 cruisers. I PAID for this game and i DEMAND good stuff. I DEMAND you compensate me with a battleship from each race, at least.
I also INSIST that those cursed PvP pirates ( I spit in your general direction, and force your momma to smell my armpits GOPDDAMN you all for ruining my evetime with your antics) can no longer target me or I wont pay my subscription fee no more- HA I wont - NO REALLY i wont.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Morkt Drakt
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Posted - 2003.10.07 00:43:00 -
[22]
Quote: "Ohh, but think of the fun Gatecampers will have!
They get the bookmark nerf and the ability to effectively camp both 'spacelanes' (both in and out of the system).
"
... But on the other hand, from what i understand a modification which is about to come soon will effectively remove the effect of 'warp-in lag' i.e no more shooting at the sitting ducks...
Wonder if this means end of the immunity timers as well. :s
Yes - i was thinking and hoping the same j0.. and with TomBs comments about a variable warp-in control system.. things could be looking up long term.
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Tank CEO
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Posted - 2003.10.07 00:50:00 -
[23]
Camping Jump in points is not considered a exploit and is not considered not a exploit. It is pretty much a neutral situation =) Until CCP makes a decision, camping jump in points is legal. ---
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Barnett
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Posted - 2003.10.07 01:07:00 -
[24]
Seems to depend who's camping.
Rumor is that they had a word with you recently when u were camping a 0.4 jump in (I won't say which for obvious reasons).
Yet they seem to do nothing about many others who decide to do this?
This is abit like when a GM Was having a convo on local chat (an open frequency) the convo got pasted on here and the GM deleted it saying it was a private matter.
Well not really but it just shows YET ANOTHER case of GM's not knowing what they are doing.
------------------------------------
For participating in the podding of GM Aeryn your security rating has been adjusted by -0.0020. |

Luc Boye
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Posted - 2003.10.07 01:10:00 -
[25]
Rofl our corpmate with unfortunately low sec status got his ship blasted to atoms by CONCORD (or was it navy) waiting at the ... jump in point! Oh did I mention that concord lags more then 50 drones?
Poor guy, but still funny tho  --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Scragg
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Posted - 2003.10.07 13:50:00 -
[26]
There is more than just the issue of camping a jump-in point to consider.
If your a pirate or your in a war you need to go where the targets are. That means Gates, Jump-in points, and roid belts.
The issue is not WHERE they are camping or hunting but it's HOW they are camping. Some people have found by deploybg a large number of drones from a good number of ships causes the player jumping in at a jump in point to lag for several seconds. Sometimes the lag is just long enough to get a warp scramble on the target.
In my opinion, camping the jump-in is not an exploit. Causing someone to lag with drones, large numbers of ships, and cargo cans, taking advantage of lag to give you an unfair advantage is an exploit and the GMs should respond in an appropriate manner.
Scragg, Tyrell Corporation Vice-Director Military Operations |

Luc Boye
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Posted - 2003.10.07 14:13:00 -
[27]
Well basically yes, but don't mix up drones and cargo cans. Drones are valid tactics in many aspect, more damage, ew defence and it makes it harder to target someone with 8 dranes buzzing around. Cargo cans at jump in points have no excuse really, they can be only there for 1 reason.
On the other hand, whoever camped a gate for more then an hour in 0.0 space knows that the gate gets littered with cargo cans from ncp. Sometime people shoot cans, sometimes you don't have time to. For all I know the npcs at the gate could as well be removed. We had indy (bestower) hauling to the gate 35km away, at 150 m/s. Sure they managed to dent the armor, but that was it.
Npcs at the gate are the cause of much exploit accusations and people in cruisers and battleships hardly need anything from those cans.
Remove npcs at the gates alltogether I say. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Bobby Wilson
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Posted - 2003.10.07 14:17:00 -
[28]
Quote: There is more than just the issue of camping a jump-in point to consider.
If your a pirate or your in a war you need to go where the targets are. That means Gates, Jump-in points, and roid belts.
The issue is not WHERE they are camping or hunting but it's HOW they are camping. Some people have found by deploybg a large number of drones from a good number of ships causes the player jumping in at a jump in point to lag for several seconds. Sometimes the lag is just long enough to get a warp scramble on the target.
In my opinion, camping the jump-in is not an exploit. Causing someone to lag with drones, large numbers of ships, and cargo cans, taking advantage of lag to give you an unfair advantage is an exploit and the GMs should respond in an appropriate manner.
Bah! The problem is lag and as is noted earlier in the thread CCP can and should fix it so you're not announced in system until you have actually loaded the environment. There would be no lag exploits possible if CCP fixed this, and since it has been a problem since the old mOo jet can/corpsicle blockades, you'd think they would have fixed it by now.
I'm Gallente. In Combat, I'm going to have 8 heavy drones going if I have time to deploy them. So is any other Gallente BS with 1/2 a brain, and there are a few of us in my corp. If we're doing security for our corp or alliance, we could conceivably have 40 drones in the air at a security checkpoint. Not Harvesters or some other crap drone that is obvious lag-camping, but medium or heavy drones.
It is too bad about the lag, I do regret that, but depending on skills and load-out a flight of Heavy Drones produces 1/4 to 1/2 of the per-second offensive power of a Gallente BS, especially since L Hybrids are very large doorstops, and very useless combat equipment. If Gallente were told by GMs not to use their drones in combat, what would be the point in being Gallente at all?
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Bobby Wilson
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Posted - 2003.10.07 14:21:00 -
[29]
Quote:
Remove npcs at the gates alltogether I say.
Either that or make the gate rats representative of the local rats. It seems odd to me that it's a 1-3K rats at the gate, when in the same 0.0 system a quick trip to a belt would give you a close encounter of the 10-50K kind. Imagine meeting up with an Angel Liquidator in at a gate in Curse ;P Bet you wouldn't be flying that Mammoth without an escort anymore...
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Presidio
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Posted - 2003.10.07 14:53:00 -
[30]
My problem is that as soon as my targets see me in local they run. So I am forced to camp the spawn points, that's the only way I can score kills atm.  -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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