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mallina
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Posted - 2006.07.07 16:50:00 -
[31]
play around on test till you find one that works. i myself use 2 diff setups, one for gankage, one for tankage
gankage: 7x megapulse, 1x medium nos 1x 90% web, 1x cap recharger, 1x ECCM 3x HS2, 1x dcu, 4x 1600m plates 5x beserkers
tankage: 7x dual heavy pulse, 1x heavy nos 1x 90% web, 1x cap recharger, 1x heavy cap injector 2x LAR2, 1x dcu, 2x 'refuge' adapative nano, 1x 1600mm plate, 2x HS2 5x beserkers
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Escobar Noreaga
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Posted - 2006.07.07 17:14:00 -
[32]
7 MP 1 Offline Remote rep
Target painter 2 Sensor booster 2 Racial Jammer
LAR t2 ENAM Explo hardner 3 heat sink 2 cpr
I think that is right. I'm at work and can't check my setup. But for the most part that is it. ------------------------------------------------- Pimpin Hoes and Slammin Cadillac Doors......
I'm stealth like a robot hidden in the fat ******* of Cartman..... |

Stamm
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Posted - 2006.07.07 17:23:00 -
[33]
I've seen 4 heat sinks mentioned at least twice in the thread.
The fourth heatsink does almost nothing, don't use it.
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Gasi Kobayashi
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Posted - 2006.07.07 18:30:00 -
[34]
ok this fitting is what i have now, please tell me whats good and whats bad ... HI: 7x Dual Heavy Modulated Pulse Energy Beam MED: 1x Heavy Electrochemical Capacitor Booster 1x Faint Warp Scrambler 1x Lif Fueled Booster Rockets LOW: 2x Heat Sink II 1x 1600mm Reinfoced Rolled Tungsten Plates 1x Thermic Hardener 1x Kinetic Hardener 1x Exposive Hardener 1x Pseudoelectron Containment Field 1x Large Armor Repairer II
ok i still have 5000 PW left with this ... but i have some serius CPU problems, thats why i cant fit Nos(and i have weapons upgrades and electronics lvl 5). I have 5 heavy web drones in my drone bay so i can switch Webber for Cap booster. I tried to fit another heat sink and i got only +10 damage per shot so i switched it for Damage control(which can prolly save my life). With 3 hardeners and damage control i have all resistance more than 60% ... ok now its my turn to listen your replys  oh oh btw ... do you know any more skills or implant for CPU improvment
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DarkElf
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Posted - 2006.07.07 18:33:00 -
[35]
Originally by: Escobar Noreaga 7 MP 1 Offline Remote rep
Target painter 2 Sensor booster 2 Racial Jammer
LAR t2 ENAM Explo hardner 3 heat sink 2 cpr
I think that is right. I'm at work and can't check my setup. But for the most part that is it.
Don't mean to be rude but have u ever flown a geddon? What exactly would this setup do. for a bs with only 3 mids yuo fit a target painter? i've already made my views about a cap injector and please trust me on that one (especially if ur using t2 MP). no speed mod is a terrible idea.
Please ppl stop giving this guy such terrible advice and any experienced amarr pilots please back me up.
DE
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Marcus Alkhaar
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Posted - 2006.07.07 19:19:00 -
[36]
Edited by: Marcus Alkhaar on 07/07/2006 19:21:22
Originally by: DarkElf Edited by: DarkElf on 07/07/2006 18:45:43 Edited by: DarkElf on 07/07/2006 18:44:47
Originally by: Escobar Noreaga 7 MP 1 Offline Remote rep
Target painter 2 Sensor booster 2 Racial Jammer
LAR t2 ENAM Explo hardner 3 heat sink 2 cpr
I think that is right. I'm at work and can't check my setup. But for the most part that is it.
Don't mean to be rude but have u ever flown a geddon? What exactly would this setup do. for a bs with only 3 mids yuo fit a target painter? i've already made my views about a cap injector and please trust me on that one (especially if ur using t2 MP). no speed mod is a terrible idea.
Please ppl stop giving this guy such terrible advice and any experienced amarr pilots please back me up.
EDIT- btw mate (to the above setup from op) that setup looks pretty good for all round pvp use. good job.
DE
WTS: clue to DarkElf
and to Escorbar Norega
maybe fit a scram over racial jammer? (depends ofc)
and for the lows, put on 3x 1600mm plates, 3 heat sinks, damage control, eanm II
if you're in a gang its more likely that you're going to gank someone, and IF you should find somebody who can give your gang a fight.... you wont die because of cap need (5-10 minutes per battle?)
btw. Liked the idea with the Target Painter II, this gives you a pretty "nice" advantage. say you got 3 geddons in your gang with each 1 target painter... every shot count, maybe the raven pilots in your gang can start using Rage torps. Rage torps got a bigger alpha strike than 1400mm II on a tempest?
EDIT: this is ofc gang setups.... I kinda mentioned that, but some people just dont want to read it... sometimes
---------------------------------------------- Marcus Alkhaar > so you're saying that I got the Pottsey-stamp?  Pottsey > first class stamp Collector edition. Marcus Alkhaar > <--- Dances |

Escobar Noreaga
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Posted - 2006.07.07 20:44:00 -
[37]
I don't need a scram cause there are tacklers in intys for that purpose. The jammer is pretty self explanitory. Target painter 2? Why does this amaze people that i use this mod? Helps me get more damage. Might as well utilize my maxed out gunnery sp.
I do fit an AB from time to time depending on the situation. If there are multiple tacklers, i'm not going to need to move very fast due to webbing. See i'm not trying to do everything myself and that's not necessary.
Now i do like the idea of the 3 plates , but that will force u to have an AB cause u'll be Covetor slow w/ that kinda mass , won't u? ------------------------------------------------- Pimpin Hoes and Slammin Cadillac Doors......
I'm stealth like a robot hidden in the fat ******* of Cartman..... |

webkert
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Posted - 2006.07.09 01:29:00 -
[38]
Originally by: DarkElf OMG that was painful reading that. ok firstly a cap injector is a must. anyone who flies amarr ships without one is a tool.
secondly unless ur in a large group your gonna need a 20km scram. And as said previously u need s speed mod or ur target is just gonna stay out of range. So that's ur mids taken up unless u have a good tackler and u can replace ur scram for a sensor booster or somthing.
I'm at work atm so unfortunately can't remember my setup exactly but thought i'd just give that bit of advice and tell u to ignore ppl saying fit 3 sensor boosters in the mids 
DE
whats the point in a propulsion mod? scorch does 600dps+ at 45km with MP II's and 3 heat sinks.
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Gasi Kobayashi
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Posted - 2006.07.09 12:35:00 -
[39]
Edited by: Gasi Kobayashi on 09/07/2006 12:36:21 hmmmm guys what do you think its a good rof for geddon? EDIT: mine is 3.33 s atm ... with 2 HS t2 and Dual heavy modulateds
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Stamm
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Posted - 2006.07.09 12:44:00 -
[40]
Originally by: Gasi Kobayashi Edited by: Gasi Kobayashi on 09/07/2006 12:36:21 hmmmm guys what do you think its a good rof for geddon? EDIT: mine is 3.33 s atm ... with 2 HS t2 and Dual heavy modulateds
There's not much that affects it really, other than your rapid firing skill, the number of heatsinks and if you're going for DHP or MP.
2 heatsinks is probably the most efficient, the third is still very effective, but the first two I'd say are pretty much essential.
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Elve Sorrow
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Posted - 2006.07.09 12:53:00 -
[41]
lol @ people fitting Cap Injectors.
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