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kiemai
Repercussus RAZOR Alliance
0
|
Posted - 2014.07.28 04:59:00 -
[1] - Quote
I had an idea for a skill to give a percentage chance to recover implants removed when unplugged. Starting at 0% at level zero and increasing 7.5% per level of skill trained. |

Swiftstrike1
Swiftstrike Incorporated
732
|
Posted - 2014.07.28 05:41:00 -
[2] - Quote
What happens if I unplug my implants while I'm sitting in a pod, in space? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

elitatwo
Congregatio
267
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Posted - 2014.07.28 06:29:00 -
[3] - Quote
kiemai wrote:I had an idea for a skill to give a percentage chance to recover implants removed when unplugged. Starting at 0% at level zero and increasing 7.5% per level of skill trained was thinking it would be a rank 5 training time.
Thoughts?
And guess what, others before you had the same idea.
/thread signature |

Anthar Thebess
608
|
Posted - 2014.07.28 08:02:00 -
[4] - Quote
No. Implants are isk sink.
Support Needed : Jump Fuel Consumption |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
18
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Posted - 2014.07.28 10:34:00 -
[5] - Quote
kiemai wrote:I had an idea for a skill to give a percentage chance to recover implants removed when unplugged. Starting at 0% at level zero and increasing 7.5% per level of skill trained was thinking it would be a rank 5 training time.
Thoughts?
Do you even know what an implant is?
|

De'Veldrin
Black Serpent Technologies The Unthinkables
2663
|
Posted - 2014.07.28 13:20:00 -
[6] - Quote
I think part of the problem is that people have this idea that implants are like SD Cards - you just plug them into a slot in the back of your skull,a nd viola, human 2.0. In that respect, it makes sense that you should be able to unplug them.
However, that's really not what they are. Implants are (IIRC) surgically implanted (thus the name) and hardwired to your brain. Removing them would be like cutting out a part of your brain - sure, you can do it, but no one with any sense is really going to do that, the risks are too great.
I would say if you really want this, in addition to a percentage chance of getting the implant, you have a percentage chance to permanently damage that attribute by one point - and the two chances are unrelated. Meaning you could get no implant, and still lose the point.
This reflects the inherent risks involved in brain surgery. MAMBA is recruiting. -áWhen other folks are whining about a lack of content, we go out and create it. The case of Shrodinger's Hotdropper |

kiemai
Repercussus RAZOR Alliance
0
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Posted - 2014.07.28 13:55:00 -
[7] - Quote
De'Veldrin wrote:I think part of the problem is that people have this idea that implants are like SD Cards - you just plug them into a slot in the back of your skull,a nd viola, human 2.0. In that respect, it makes sense that you should be able to unplug them.
However, that's really not what they are. Implants are (IIRC) surgically implanted (thus the name) and hardwired to your brain. Removing them would be like cutting out a part of your brain - sure, you can do it, but no one with any sense is really going to do that, the risks are too great.
I would say if you really want this, in addition to a percentage chance of getting the implant, you have a percentage chance to permanently damage that attribute by one point - and the two chances are unrelated. Meaning you could get no implant, and still lose the point.
This reflects the inherent risks involved in brain surgery.
That sounds like a very good idea, as for Swiftstrike's post it would have to be in stations due to the facilities needed for the operation to remove the implant. |

Joraa Starkmanir
Republic Military School Minmatar Republic
22
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Posted - 2014.07.28 14:30:00 -
[8] - Quote
De'Veldrin wrote: However, that's really not what they are. Implants are (IIRC) surgically implanted (thus the name) and hardwired to your brain. Removing them would be like cutting out a part of your brain - sure, you can do it, but no one with any sense is really going to do that, the risks are too great.
Exept you can already unplugg implants with no brain dmg (in space if you like), so there is no problem with pilots ability to do brain surgery on the fly :P
As a counter, i suggest a chance to get implant parts (those thats used in craftable implants). This would mean that most (bought from LP) are still an isk sink, and it would open up for more player made implants in the future due to more supply of materials |

Antillie Sa'Kan
Forging Industries Silent Infinity
565
|
Posted - 2014.07.28 14:39:00 -
[9] - Quote
RNG based game mechanics are bad mkay?
-1 |

De'Veldrin
Black Serpent Technologies The Unthinkables
2664
|
Posted - 2014.07.28 15:32:00 -
[10] - Quote
Joraa Starkmanir wrote:De'Veldrin wrote: However, that's really not what they are. Implants are (IIRC) surgically implanted (thus the name) and hardwired to your brain. Removing them would be like cutting out a part of your brain - sure, you can do it, but no one with any sense is really going to do that, the risks are too great.
Exept you can already unplugg implants with no brain dmg (in space if you like), so there is no problem with pilots ability to do brain surgery on the fly :P As a counter, i suggest a chance to get implant parts (those thats used in craftable implants). This would mean that most (bought from LP) are still an isk sink, and it would open up for more player made implants in the future due to more supply of materials
I could probably get behind this idea, but I still think it should have some significant drawbacks MAMBA is recruiting. -áWhen other folks are whining about a lack of content, we go out and create it. The case of Shrodinger's Hotdropper |

Smugest Sniper
Salient Logistics Inc. Northern Associates.
29
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Posted - 2014.07.28 16:20:00 -
[11] - Quote
Rather than unplugging them for yourself, Let use reprocess corpses for a shot at their implants. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
49
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Posted - 2014.07.28 16:34:00 -
[12] - Quote
I want to salvage implants from corpses. There's isk in them there corpses. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1641
|
Posted - 2014.07.28 17:44:00 -
[13] - Quote
+1 for corpse salvaging!
Would also solve OP's problem: self-destruct pod, try to salvage your own corpse. Bonus creepy points, too! EVE Online: Death-o-meter |
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