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Frostys Virpio
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Posted - 2014.07.29 18:24:00 -
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TrouserDeagle wrote:eh. drones should be more consistently ewar resistant/immune than they are now. that and range flexibility is what they do... at the expense of, I don't know, something. being destroyable and being delayed damage, I guess.
The sentry drone delay for damage is long as hell. I can probably check my overview to chose a warp out destination during that delay. If I am really fast I might even pull off clicking "warp to". |

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Posted - 2014.07.29 19:09:00 -
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Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range.
Just to be sure I understand the mechanic, your sentry will still fire to "drone control range" even if if your enemy is further away from the sentry as long as you direct him to attack while your ship is within targeting range of the enemy right? Like you can put yourself between your sentry and your enemy to reduce the targeting gap but the sentry will fire to your max drone range from their own point in space? |

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Posted - 2014.07.29 19:40:00 -
[3] - Quote
Riot Girl wrote:Nolak Ataru wrote:"Lets nerf a ship that uses a broken weapon system for PVP instead of fixing the broken weapon system" - CCP They did fix the broken weapon system and now they're even more OP.
They didn't "fix" it, they made it broken in a different way. |

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Posted - 2014.07.29 20:06:00 -
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Xequecal wrote:Mike Voidstar wrote:Xequecal wrote:Nerfing the range on the Ishtar is actually fairly significant.
One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This is compounded by the fact that the Megathron is vastly superior to all the other gun-based battleships in basically every way, and it's also on kin/therm damage. This makes it very difficult to exploit the Ishtar's major weakness - EM damage.
What are you going to use against a sniping Ishtar fleet? The best option is the Apoc, but Amarr is the least-played race and an Apoc with beams basically requires AWU V to even undock. Large artillery? Proton L has a 96km optimal, it can't really reach a 130km sniping Ishtar and it has problems tracking it even at that range. Medium beams and projectiles don't have the range to hit a sniping Ishtar even on optimal range-bonused ships.
The same problem occurs against brawling Ishtars, close in, lasers have trouble tracking because they have the worst tracking. Autocannons have been nerfed into a godawful weapons system in general and the best missile boats are locked into kinetic (the worst damage type to use against an Ishtar) due to their bonuses. So, how are you going to apply EM? Ishtars are free to fly around with a giant EM hole, confident that it's very difficult for anyone to take advantage. To deal with sentries? Rohk comes to mind, as does any maurader-- large rails will do the job easily, as will beams and cruise...artillery will be in falloff and fire a bit slow for the purpose. Get outside that drone control range--- which is only 100 or less for 99.9999% of all drone boats and you are shooting a stationary cruiser. I don't care how bad you think laser tracking is, they can hit a stationary cruiser which is what a sentry looks like for targeting, and if you can't, it's not like target painters don't exist or are hard to use. Expensive? perhaps, but it can be done cheaper by the attack battlecruisers. They can counter by picking up their sentries and chasing you, but then they are doing exactly 0 DPS. Stop letting them fight how they want, and this problem will go away. Ishtar has 134km drone control with two DCUs, no reason not to fit that in a sniping Ishtar fleet. The Rokh deals kin/therm damage. This is the worst possible thing you could use. The typical fleet-fit Ishtar with links has around 95% kinetic resist. The Ishtar isn't stationary. Brawling Ishtars are using heavy drones, they don't need to stand still. Sniping Ishtars can orbit their own drones.
I think he meant to shoot the sentry instead of the Ishtar. It's stupid because his BS can't target as fast as you drop sentry and you are still dpsing him but meh...
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Frostys Virpio
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Posted - 2014.07.29 20:24:00 -
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Judas Lonestar wrote:Musashibou Benkei wrote:Tempest is fine as it is now with its versatility in choice of either shield or armor fitting. If you're going to take a slot and put it into the lows, take it from high instead of mid.
As many people have stated, the problem with ishtars is their ability to use sentries and be insanely mobile as well. Outside of using bombs in null, low sec fights have no "good" way of taking away their dps unless you want to sacrifice a smarty battleship to the pvp Gods each time.
On a side note, you guys at CCP need to not just "tweak the current" but also keep adding new things. The last thing you actually added to the game was a single t2 mining frigate and nothing else (I'm not counting the mordus ships because I don't consider them "line ships"). It's just a circling of encouraging/forcing people to train skills they didn't have to train before or further eyecandy.
Where is the t2 smartbombing ship? Where is the mobile cyno jamming ship? Where is the sub-cap mini-triage ship? I'm not saying these ideas are good or anything but goddamn; these latest patches are seriously lacking in actual new content. Oh, if we get to request new things can I request an "Anti Ewar" hull that gets weird modules and bonuses specifically created to counter neuts, jams and disruptors? Kind of like the Wild Weasel of Eve, only made by some Pirate faction rather than McDonnell Douglas (To name one).
You mean like cap transfer to counter neuts, remote ECCM to counter jams and RESEBO to counter damp? |

Frostys Virpio
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Posted - 2014.07.29 20:33:00 -
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Mike Voidstar wrote:Altirius Saldiaro wrote:"maybe I didnt explain myself, sorry - not native english. when a drone ship drop connection to its drones, those will stop and become immobile targets - easily blapped by anybody, the only defence a small or even medium drone has is when its orbiting its target. so if ewar do the same it basically means singleshotting all the droneship weapons."
So be it. I'm ok with that. I should have to fit my ship to prevent losing connection with my drones.
When I am flying my Apoc in missions, and I get tracking disrupted, damped or ecm'd, it affects my ship's effectiveness. I dont complain about it. I fit my ship to compensate the best I can. However, if I use a Domi, Ishtar or Armageddon, ewar does not affect the effectiveness of my drones/sentries. They keep shooting and tearing through targets, even though I cant target the rats or my guns cant track. So why is it ok for ewar to affect my ship but it doesn't affect my drones? To me, making ewar hitting my ship affect my drones is common sense, but then why call it common sense when its not so common? This is part of the balance to drones. They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that. There is an effect on their performance when their ship is under ECM--- they rely on their own targeting AI to continue fighting, which is not great. If you force a drone redeployment either by destroying the drone or the pilot recalling it, the new drones will not engage even on aggressive mode until something new hits the ship. Drones are different from other weapons. They do have huge downsides, many of which are unique to them. They have unique advantages too.
Their advantage outweigh their downside when it come to sentry. That's where the problem is. |

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Posted - 2014.07.29 20:57:00 -
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Mike Voidstar wrote:Advantage should always outweigh disadvantage, or there is no point in using such a thing.
In the case of sentries... just get away from them. Honestly, there are tons of things in this game capable of hitting from far beyond the drone control range of an ungimped drone ship. That disadvantage of being easily destroyed will show itself real quick if you just stop charging into them and shoot them from a distance.
They should be a trade off, not outweigh. The fact it outweight it's drawback means there is no choice because one is just flat out better. |

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Posted - 2014.07.29 21:14:00 -
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Mike Voidstar wrote:The only reason sentries are so potent now is that few bother to take into account that there are other ways of killing things besides to charge in and use the highest damaging weapons at point blank range.
Part of this is due to the need to point targets, as if Arazu and Lachesis, faction points, and skirmish warfare didn't exist.
Part is just the resistance to change, and some is that damage trumps all.
Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Failure on the meta to adapt does not mean the weapon is broken, it means that some factor within how people want to fight is outweighing the danger posed by the weapon.
Your long point with bonus put you solidly into the optimal range of many sentry. What do you think will ahppen to your range bonused point ship when it gets into range to point the Ishtar? I'm pretty sure the Ishtar will hear 5 small boom in rapid succession and see your HP go down by a good amount. What can you do if for example the ishtar kite you around 60km from his already deployed senty? Follow him or kill his sentry? In both case, you are toast. If you kill his sentry, he deploy more which are now at a good range from you to shoot effectively or you follow him dancing around in his current set of sentry field of fire. |

Frostys Virpio
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Posted - 2014.07.29 21:15:00 -
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Mike Voidstar wrote:Sara Tosa wrote:Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken. I will then counter propose that in addition to the change you suggest that drones under ECM effects also become immune to damage and regen all health bars to full inside of 30 seconds.
Why? Is there any ship getting damage immunity + free reps when they get ECM'd? |

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Posted - 2014.07.29 21:27:00 -
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Vadeim Rizen wrote:you guys do realize if the ishtar was nerfed any more, people would quit using it all together, right? i like the proposed change. yes it has good range, and yes it has very good dps... but the dps is stationary! Meaning, you can orbit the drones and have them do little to no dps, you can burn away from them where they do 0 dps, you can kill the drones which neutralizes the dps... every other hac has mobile dps. the ship is balanced. lazy pvp'ers hate the ishtar.
It's not like you can abandon the drones being orbited and drop a new set 40+ km away so the guy orbiting your old sentry set is not trackable by the new set. |

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Posted - 2014.07.29 21:28:00 -
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Mike Voidstar wrote:Kaarous Aldurald wrote:This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken. They are a battleship size weapons platform. Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus. Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.  There is a reason the "counters" you are talking about do not see widespread use. It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet. Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. The drones are not that strong, nor difficult to hit. Dedicate a ship or two to popping sentries at range, and there is little the Ishtar can do about it except leave. You don't need bombs to kill drones, that's just silly.
He can wreck the rest of your fleet but you totally have a "win" because your long range pair killed a bunch of drones... |

Frostys Virpio
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Posted - 2014.07.29 21:30:00 -
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Bocephus Morgen wrote:I like the idea behind the incremental changes. It's a real shame you guys didn't do that with the jump fuel changes!
The fuel change could still be incremental. No one said they would not bump it more. :D |

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Posted - 2014.07.29 21:44:00 -
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Mike Voidstar wrote:Frostys Virpio wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken. They are a battleship size weapons platform. Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus. Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.  There is a reason the "counters" you are talking about do not see widespread use. It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet. Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. The drones are not that strong, nor difficult to hit. Dedicate a ship or two to popping sentries at range, and there is little the Ishtar can do about it except leave. You don't need bombs to kill drones, that's just silly. He can wreck the rest of your fleet but you totally have a "win" because your long range pair killed a bunch of drones... Or you could use tactics and keep his DPS down by popping his drones while your fleetmates dealt with him and his support. Or I suppose just charging into a meatgrinder specifically designed to repel the sort of assault you are attempting warrents a change to the game, and not the player.
Your long range people can only kill sentry so fast unless you dedicate more ships to it. The rest of the fleet will need to be much closer range which mean they get picked off by the sentries. If everybody is long range blapping sentries from afar, the Ishtar will just leave the field... |

Frostys Virpio
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Posted - 2014.07.29 22:51:00 -
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Arya Regnar wrote:mynnna wrote: As Querns noted, catching you before you edited, it runs a single damage mod. The Zealot I compared to has two, the Tengu three. The point is to compare standard fleet fits to the range of Ishtar DPS numbers and illustrate that the Ishtar's range is "about 15% lower" to "nearly 50% higher" than other fleet cruisers, with some common fleet BS included just because.
>Comparing single damage mod to 3 damage mods >Comparing damage as if tracking plays no role >Comparing inability to change location 3 times and still having dps to not having that >Comparing 55k ehp with 150k +ehp Baltec is completely different to ishtars and while ishtars are very strong in numbers ranging from 10-25 they dont scale well beyond that. Meanwhile slowcats truly have no counter and nobody complains because guess who fields them the most. You guessed right. Your coalition.
Did you just say the CFC is not unhappy about the state of slowcat? |

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Posted - 2014.07.29 22:59:00 -
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Mike Voidstar wrote:Goochan derp wrote:using the argument that sentries can be killed as a downside is kind of lame when your talking about a ship that can hold 3 sets of them. if your going to put forth the effort to kill that many drones you have probably already lost the fight. each garde2 has over 6000 raw hp with max skills so that's 30,000 hp per set. assuming an ehp value of 45,000 for the ishtar that adds up to 135,000 hp you have to kill, assuming you kill every drone and the ship... all while doing a meager 1800 m/s. sure your drones die eventually but they are essentially tripling your ehp to do so.
the fact that sentries cant move can also be seen as an advantage, if your kiting away from your enemy your essentially laying a big fat land mine in your wake whenever you deploy them. what downside is there to this? should my fleet stop and kill the drones before continuing?
the problem with the ishtar is that its simply the total package. it has everything you can possibly want in a ship.
the way to bring it in line with other ships is to start taking away its features one at a time, the problem is, where to start?
i think even if the optimal+tracking bonus was removed completely it would still be op, sentries have great range even before that bonus, and not every ship that uses large weapon systems needs a tracking bonus to be effective either.
ive spent way too much time writing this post and i don't know what else to do about this ship. ccp dosen't have it easy when it comes to ship balance, that's for sure. It's a downside. You cannot remain 100% effective while your drones are being killed. We can talk when everyone has guns that can be shot off one by one. While 6000 EHP is 6000EHP, there is no way to change their resist profile, and being stationary damage applies to them really well, so if you are bringing something to kill them, it's pretty easy to know exactly what to use. The ship carries multiple waves, but ECM or Damps on the drone ship can curb much of the effectiveness of that. There is no 100% counter, but there are valid tactics that will make killing them much easier than just charging up and attempting to blasterize them.
Every single time you send 6k+ EHP worth of damage on a sentry, the enemy send their counter volley on your ship and deploy an new sentry. That's where killing the drones fail.
ECM and damp have worse effect on non drone ship so that's not a drawback at all, it's an advantage because at least part of your DPS is still applied even if in a non optimized way while missile/turret ships have to wait until their targeting system recover. |

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Posted - 2014.07.30 02:42:00 -
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elitatwo wrote:Arthur Aihaken wrote:Kagura Nikon wrote:no no .. solid as in a rock at the bottom of a lake. No one sees them .. unless you happen to trip on one. Pretty much. At a bare minimum battleships need to see a 1.5-2x increase in hit points and scanning resolution so that they're not completely useless without an accompanying fleet. And be able to vaporize smaller ships, yes interceptors and escape capsules and small drones orbitting you at 0m with 10 billion m/s. They are battleships, make them behave like them. If someone from the US-Navy would read this and imagines a small jetski attacking a battleship, he would just order someone with a minigun to sink him - ZEE END. In EVE one Crow ganks an Apoc and makes fun of him in local.. Ditch sentries from the Ishtar, HACs balanced. An open letter to the sov folks, the baseprise of a HAC is 42m isk, not 400 million. /Letter
You heard it here first folks, scan resolution make you blap small ship. Fit your dreads with SEBO for pure pwnage of anything on field. |

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Posted - 2014.07.30 02:46:00 -
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Trader Vinney wrote:The Ishtar itself is not the whole issue it is also sentries. As a BS sized weapon system and a rate of fire at 4 seconds that is part of the reason it is overpowered. Other long range BS class weapons have a rate of fire from 9.5 to 40 seconds. This is constant applied DPS between targets. You also have the lack of reload time obviously for drones. Stepping the rate or fire up to someplace between Tachs and Howitzers may be something to put on paper.
That would only grant them higher alpha... |

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Posted - 2014.07.30 04:38:00 -
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Trader Vinney wrote:Frostys Virpio wrote:Trader Vinney wrote:The Ishtar itself is not the whole issue it is also sentries. As a BS sized weapon system and a rate of fire at 4 seconds that is part of the reason it is overpowered. Other long range BS class weapons have a rate of fire from 9.5 to 40 seconds. This is constant applied DPS between targets. You also have the lack of reload time obviously for drones. Stepping the rate or fire up to someplace between Tachs and Howitzers may be something to put on paper. That would only grant them higher alpha... That would only grant them higher alpha if say the damage modifier is changed. Slower rate of fire does not automatically equate to higher alpha.
You didn't say their DPS would go down so I have to assume it would stay the same. |

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Posted - 2014.07.30 04:53:00 -
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Trader Vinney wrote:To the point of the Abaddon need for change possibility this may not be the ship itself but actually the weapon systems and as some have pointed out the tough fitting requirements for this ship. For instance has anyone noticed the lack of use when it comes to the Tachyon Beam Laser II? There is a reason for this and out of the 6 ships in the game that have bonuses to this weapon system only two of them can actually fit them without going over powergrid with just the guns.
APOC and Abaddon 8 T2 Tachs fit 101.81% PG Armageddon Navy 7 T2 Tachs fit 106.91% PG Nestor 5 T2 Tachs fit 118.78% PG Navy Apoc 8 T2 Tachs fit 97.19% PG Nightmare 4 T2 Tachs fit 73.73% PG
I am not saying that the Tach is the best option for these ships well because Scorch owns but just another thought since Battleships are in discussion.
You forgot the Oracle which is bonused toward large energy turret and can fit them unless you have terrible skill. |

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Posted - 2014.07.31 14:18:00 -
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Kaarous Aldurald wrote:Kagura Nikon wrote:Kaarous Aldurald wrote:
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing.
I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand... Honestly, if they're going to do that, I would rather they put in some time to make a bunch of them procedurally generated with a bunch of random characteristics. That way it's at least not the same, math hammered out crap. But just adding new ones? That doesn't solve the problem, it just delays it.
If it was impossible to blitz them or totally doable in a wet paper bag tank WTFPWNMOBILE because there are too many random factor, it would also somehow reduce the income one person can get from it but that's really for another thread.
I'me tired of being able to not sarcastically tell people "when in doubt, Ishtars" when they ask what ship to train toward to be efficient... |

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Posted - 2014.07.31 14:20:00 -
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unslaught wrote: the ishtar is NOT op, the other hacs are to just to weak. it's a HEAVY assault cruiser, it's supposed to be a baby bs. all these nerfs are beginning to become annoying. just make the others so they match up to the ishtar.
give the ishtar a heavy drone based setup:
1) lose the 5km per lvl drone control range 2) lose the optimal range for sentries, just tracking will do imo (and still 7.5%) 3) give the ishtar some resist or armor rep bonus, making it a brawler - again push people towards heavy drone use. 4) don't change the slot layout, it's very good for a heavy drone brawler. mids for either drone mods, tackle, cap and propulsion 5) lose the turret slots - again make it heavy drone based. 6) only give it like 2 high slots (neuts), again to discourage people from using sentries because of no slots for drone range aug.
so something like this
gallente cruiser bonus: 7.5% tracking speed to all drones, 5% to armor rep amount hac skill: 7.5% heavy drone speed, 10% to drone damage and hitpoints
something like this...
The abby BS are battlecruiser, not hacs. Pushing the other hacs up insetad of nefing the Ishtar is blatan power creep. |

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Posted - 2014.07.31 17:07:00 -
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The weapon system of a battle ship (Domi) is copy pasted on a high resist cruiser hull for added mobility, given additionnal bunuses (drone control range) to make the long range version more easy to use without fitting as many module modules. All of this for the cost of some EHP.
Hell all hacs using BS grade weapon would still leave them with much bigger tracking or explosion velocity/radius problems... |

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Posted - 2014.07.31 20:51:00 -
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Zappity wrote:CCP Rise wrote:We are still leaning towards more gradual changes for this particular pass. Why? Can you please be clearer about this? The overwhelming feedback in this thread was very clear: people are sick of 'Ishtars online' and want a change. Why not reduce the bandwidth?
Gotta leave everyone a change to finish hopping on the bandwagon while it's still a good one to hop on. Think of all the people training Gallente cruiser V right now. |

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Posted - 2014.08.01 12:52:00 -
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Rek Seven wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? 1400MM are a battleship weapon. Sentry drones and heavy drones are not.
They have the range and damage of battleship weapons. The only thing they get from medium is the tracking properties so give me BS weapons on HACS with medium tracking and it will be even... |

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Posted - 2014.08.01 15:18:00 -
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Barton Breau wrote:Kagura Nikon wrote: Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!!
60km, is this a trick question ?
Well it's still about 60km more than any BS if left without any high... |

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Posted - 2014.08.08 13:05:00 -
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Anthar Thebess wrote:Those ships are not balanced on the value, but at the supply, and way you can supply them.
Why you don't see fleets of pirate faction battleships, but only Higsec factions and FW ones? Because you can easily put 1 fleet up, but when you loose it , it going to hard as hell to replace it, especially on the second whelp.
What if it was because some ships are better used in skirmish than in massed fleets because their design trait make them better at that? What if they were not handed in large fleet number because of the operating requirment to make the ship shine was too complexe for a massed fleet formed of warm body but the ship was still of as **** when it's defining trait are used correctly?
Is something automatically not broken just because nobody handed it in great number?
Should a unique ship be borderline invincible because it's supply is limited? |

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Posted - 2014.08.08 13:07:00 -
[27] - Quote
Kagura Nikon wrote:Harvey James wrote:its been about a week since he posted here .. like whats going on man.. probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things.
Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1181
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Posted - 2014.08.12 16:48:00 -
[28] - Quote
Zeb Riu wrote:Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread ) Base speeds of other HACs: ArrowGal Deimos - 230 ArrowCaldari Eagle - 190 Cerberus - 220 ArrowMinmatar Munin - 230 Vagabond- 295 ArrowAmarr Zealot - 210 Sacrilege - 200 Drum roll...... With the Ishtar being reduced 185. With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced.
Since when is a full set of sentry considered the worst offensive damage projection? If you buff it to compensate for the nerf, you are not really nerfing it and it does need a nerf. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1186
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Posted - 2014.08.13 12:56:00 -
[29] - Quote
Kaarous Aldurald wrote:Hakaari Inkuran wrote: Game theory as taught by who, acti-blizzard? Get out, you know nothing.
Having taken my fair share of game theory, I have to agree with you. I have never heard of power creep being a good thing for anyone who isn't trying to make their players run the loot treadmill. Which, as it turns out, people hate.
The real issue with powercreep in EVE is the lack of exit solution. If your powercreep treadmill is followed correctly with a scaling content treadmill, you are really only giving new models of loot to your player. This just can't be done in EVE. |
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