|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Kaarous Aldurald
ROC Deep Space The ROC
8279
|
Posted - 2014.07.29 21:16:00 -
[1] - Quote
This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken.
They are a battleship size weapons platform.
Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus.
Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.
There is a reason the "counters" you are talking about do not see widespread use.
It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet.
Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.29 23:59:00 -
[2] - Quote
Mike Voidstar wrote:
You cannot remain 100% effective while your drones are being killed. We can talk when everyone has guns that can be shot off one by one.
If you really want to go there, we can.
We can talk when cruiser sized ships aren't allowed to use battleship sized weapons. Because that's what the Ishtar is right now, a cruiser that can use a battleship weapon system with absolutely zero tradeoffs.
Yeah, they can be shot at. That's balances regular drones, not sentries, which you can park ridiculously far away from the enemy. Regular drones have to come to you,so you can feasibly clean them off. Sentry drones do not.
You've actually suggested that the enemy be FORCED to dedicate dps ships to shoot sentry drones until the Ishtar runs out, and then runs away because it outranges any point in the game anyway.
That is beyond asinine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.30 00:01:00 -
[3] - Quote
epicurus ataraxia wrote: If ishtars are so wildly overpowered, then why are we seeing them in killmails? As losses?
You've said a lot of stupid things, but this is one of your dumbest.
You see them as killmails because sometimes people bring more Ishtars than the first group. Because sometimes people screw up and make mistakes.
But it does not preclude them from being wildly overpowered just because they sometimes die. Those two things are completely unrelated. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.30 00:23:00 -
[4] - Quote
Daichi Yamato wrote:if u make it 8/4/7 will it mean remaking it a combat ship rather than attack ship?
an 8/4/7 tempest still doesnt tank as much as a mega, still doesnt do as much dps as a mega and doesnt even have the grid to fit 800's, meta neuts, cap booster, prop mod and 2x1600's.
even a tempest with a 7th gun and 8/4/7 layout it doesnt match up to a mega, but with a little grid love and combat role it may make a hefty artie platform. take away some drone bay and make it very gun boat like.
just a thought
100% agree, the problem with the tempest isn't really it's slot loadout, it's fitting woes far outweigh that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.30 00:34:00 -
[5] - Quote
Mike Voidstar wrote: Not if you do it outside of drone control range.
You have got to be kidding me.
Quote: What is needed is a change in tactics, not a change in game rules.
Yeah, like not being able to fly any ship that doesn't outrange an Ishtar with two DCMs. Yeah, it's totally fine if one single ship invalidates dozens of others from even being remotely viable. The rest of those ships are just fine being fodder. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8298
|
Posted - 2014.07.30 04:51:00 -
[6] - Quote
Trader Vinney wrote:To the point of the Abaddon need for change possibility this may not be the ship itself but actually the weapon systems and as some have pointed out the tough fitting requirements for this ship. For instance has anyone noticed the lack of use when it comes to the Tachyon Beam Laser II? There is a reason for this and out of the 6 ships in the game that have bonuses to this weapon system only two of them can actually fit them without going over powergrid with just the guns.
APOC and Abaddon 8 T2 Tachs fit 101.81% PG Armageddon Navy 7 T2 Tachs fit 106.91% PG Nestor 5 T2 Tachs fit 118.78% PG Navy Apoc 8 T2 Tachs fit 97.19% PG Nightmare 4 T2 Tachs fit 73.73% PG
I am not saying that the Tach is the best option for these ships well because Scorch owns but just another thought since Battleships are in discussion.
While you are more or less correct that Large Lasers have some fitting issues (in fact the Laser system needs a full rework imo), the situation we have right now is not really going to be solved with that.
Mostly because the Apocalypse and the Armageddon are performing acceptably well at present. The Abaddon does not, and while the issue lies in the guns, buffing them would also buff the Apoc, which could easily end up being overpowered afterward.
But in general I do agree with you, the fitting on those things is quite absurd. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8317
|
Posted - 2014.07.30 23:06:00 -
[7] - Quote
Celthric Kanerian wrote:Rhoaden wrote:Fixing the amount of cap BS use by just MWD would be a great start. Atm you need a heavy cap booster just to move around Not to mention any other mods. Most cruiser run perfect with out any form of cap injection yet ALL BS need heavy cap booster's ( few small exceptions ) . I fly a Navy Apoc fine without any problems with my capacitor...
That's because, when they first did the T1 battleship balance pass, it was pointed out to CCP Rise that after having taken away the Apoc's laser cap use bonus and nerfed it's capacitor, it's cap would last long enough to fire just its guns for about seventy seconds.
Thus, Large Lasers got a cap use reduction, and the T1 Amarr battleships got a cap increase (instead of the decrease they had originally intended). This translated into the Navy versions as well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8332
|
Posted - 2014.07.31 10:58:00 -
[8] - Quote
Arthur Aihaken wrote: You guys are still operating under the premise that you have a lot of time to address these rebalance issues. You don't - you're on borrowed time. Unless you start taking some risks and introduce some new content, EVE is going to creep past the point of no return with respect to subscriber losses.
*sigh*, I'll bite I suppose.
New content like what, Arthur? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8333
|
Posted - 2014.07.31 11:27:00 -
[9] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Arthur Aihaken wrote: You guys are still operating under the premise that you have a lot of time to address these rebalance issues. You don't - you're on borrowed time. Unless you start taking some risks and introduce some new content, EVE is going to creep past the point of no return with respect to subscriber losses.
*sigh*, I'll bite I suppose. New content like what, Arthur? have to agree. CCP is still adding new content as the mordus ships. Sure they could very well work on creating more PVE content that is challenging.. but that is all ...
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8337
|
Posted - 2014.07.31 13:15:00 -
[10] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing.
I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand...
Honestly, if they're going to do that, I would rather they put in some time to make a bunch of them procedurally generated with a bunch of random characteristics. That way it's at least not the same, math hammered out crap.
But just adding new ones? That doesn't solve the problem, it just delays it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|
Kaarous Aldurald
ROC Deep Space The ROC
8455
|
Posted - 2014.08.05 03:19:00 -
[11] - Quote
Oh, this is distinctly off topic, but...
Buff Recon Cruisers. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8466
|
Posted - 2014.08.06 02:32:00 -
[12] - Quote
Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes.
Translation.
Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place.
Which is honestly mind boggling. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8467
|
Posted - 2014.08.06 03:11:00 -
[13] - Quote
Janice en Marland wrote:Kaarous Aldurald wrote:Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes. Translation. Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place. Which is honestly mind boggling. You know exactly what I mean.
I know you're defending your golden goose, that is fairly clear.
But I have yet to see anyone actually mount a genuine defense of a cruiser being able to fit a battleship sized weapon system that can track frigates.
I have very little issues with the Ishtar itself. But non battleships should not be able to fit sentry drones. Either that, or sentry drones need to be nerfed severely. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8469
|
Posted - 2014.08.06 04:06:00 -
[14] - Quote
Janice en Marland wrote: Sentry drones are not BS weapons. End of story.
An attempt to handwave away the argument without even attempting a rebuttal.
Thanks for telling me that you basically don't have one. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8470
|
Posted - 2014.08.06 05:01:00 -
[15] - Quote
Janice en Marland wrote: It wasn't an argument. You built a strawman and I knocked it down.
You don't even know what strawman means, do you?
The assertion that sentry drones are battleship tier weapons is not disputable. It's not up for debate, it's not a matter of opinion, and it's not my interpretation.
They are battleship weapons.
And they do not belong on a cruiser size ship. That's where the imbalance lies. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8470
|
Posted - 2014.08.06 05:11:00 -
[16] - Quote
Abrazzar wrote:Maybe if you drop the drone bay down from 375 to 200?
It would still retain the advantages of drones but reduce sustainability. And it creates a need to compromised between adaptability from light and medium drones and replacements from losses.
Personally, I think it either needs to have sentries taken from it (and everything else that isn't a battleship) entirely.
That, or chop it's bandwidth down to 100mb. The dronebay I have no issue with, it's not viable to shoot the five it puts out in the first place, so reducing it's ability to replace it with five more doesn't help anything.
I would prefer just making sentry drones require a role bonus, like cov ops cloaks do. That addresses several other problems and not just the Ishtar. Sentries are a one stop shop, to put it mildly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8472
|
Posted - 2014.08.06 06:15:00 -
[17] - Quote
Janice en Marland wrote: You created an argument I never made based on your own talking points.
I directly quoted you, and then called you out on your doubletalk.
You are directly opposing change, and you tried to claim that people who want the Ishtar nerfed are the ones who aren't able to deal with change.
You're an enormous hypocrite. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8477
|
Posted - 2014.08.06 08:27:00 -
[18] - Quote
Janice en Marland wrote: I directly oppose a huge nerf that would make the Ishtar not worth flying. I also believe other HACs need buffed.
And I oppose one single ship dominating the meta.
It needs taken down a peg. I don't care if you think that it not being the ubergoodsuperawesomebestship means that it's "not worth flying".
The game cannot be held up by one ship, no matter who is flying it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8479
|
Posted - 2014.08.06 09:34:00 -
[19] - Quote
Adrie Atticus wrote:afkalt wrote:Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? I assume you mean damage when factored against range and application? And to a lesser extent ship manoeuvrability? Applied DPS, not paper DPS. If paper DPS mattered, we'd all fly machs and vindis and rattlers everywhere in PvP. Agility of the ship is just a massive bonus on top of that, especially because they're virtually immune to bombing.
Some ships can beat it in paper dps, but in applied dps nothing can really match it. A Vindicator within it's engagement range can, but the engagement range is about 1/8th of an Ishtar. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8481
|
Posted - 2014.08.06 09:37:00 -
[20] - Quote
Knoppaz wrote: ..or the Sacrilege. This ship isn't that bad. It has two main problems: 1. It feels sluggish. Even with MWD it feels like using an AB. An agility-push would be nice, CCP. 2. It's missing a low. That utility high is nice, but a low instead would be far more useful (e.g. for a BCU, IS or EANM) Just leave the meds alone.
Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|
Kaarous Aldurald
ROC Deep Space The ROC
8483
|
Posted - 2014.08.06 10:04:00 -
[21] - Quote
Knoppaz wrote:Kaarous Aldurald wrote: Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly.
The speed is ok imho, but the agility is lacking. Also I absolutely understand that people like the utility slot though another low would really be helpful. Besides, why does everyone having problems with HAMs?
They need their travel time reduced. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8488
|
Posted - 2014.08.06 12:24:00 -
[22] - Quote
Well, Janice, thank you for quoting the exact reason why, instead of fixing the larger problem, CCP should just gut the Ishtar instead.
I don't care either way, to be honest. Any of the three solutions works for me, I would just rather not have to revisit this issue with carriers as well as the Ishtar, since sentry drones are the problem with both. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8520
|
Posted - 2014.08.06 22:19:00 -
[23] - Quote
Jenn aSide wrote:The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever!
In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered.
And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8529
|
Posted - 2014.08.07 01:15:00 -
[24] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Jenn aSide wrote:The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever! In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered. And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five. The arti maelstrom at least have zero versatility. That makes it a reasoanble ship. Horrible for everythginthat is not an alpha fleet. The ishtar onother handis good at a trillion roles.
Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8529
|
Posted - 2014.08.07 02:34:00 -
[25] - Quote
Xan Pendragon wrote: Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec?
So desperate is this carebear to protect his golden goose that he suggests we just completely overhaul the game rather than change his favorite ship. Because PvE, or something. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8531
|
Posted - 2014.08.07 03:24:00 -
[26] - Quote
Xan Pendragon wrote:No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :)
If you actually want to do PvE, there are better options that won't likely get nerfed in a month, or get you ganked out of principle, and are easier on the training path.
The Dominix, for example, is a better option. If you have some cash, the Rattlesnake is even better.
But an Ishtar for PvE isn't the solution. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8546
|
Posted - 2014.08.07 10:19:00 -
[27] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote: Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well.
not as well as Archons with sentries altough :P :P :P
Rofl. I think, to be perfectly honest, that is actually a function of the order of magnitude higher tank. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8562
|
Posted - 2014.08.07 22:30:00 -
[28] - Quote
Alghara wrote:And also some love for sacrilege.
We are too slow and don't have weapon range.
I still consider the issue to be travel time and not actual range on HAMs. They need their travel time cut by about a third, if you ask me.
On the Sacrilege, when compared to a Zealot, HAMs compare reasonably well to Scorch, and can hit any resistance type unlike Scorch.
Plus, dat fourth mid. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8647
|
Posted - 2014.08.09 21:00:00 -
[29] - Quote
Kuroi Aurgnet wrote: you can nerf the ishtar, but then what? the next most powerful ship will be the "OMG IT'S SO OP PLS NERF" ship, and then the next, and the next, etc etc.
Quite unlikely. In any case, any ship that proceeds to dominate the meta needs to be hammered down, one ship cannot be allowed to invalidate dozens of other ships.
Quote: How about we start focusing on the problems at hand here-
Some ships are just too WEAK.
Nope. Power creep is the worst possible thing to do to this game.
Besides, if you have 7 ships that are just fine, and 1 ship that is WTFBBQ overpowered, you really think the problem is the other 7? Psh, I have a bridge to sell you if you really believe that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8652
|
Posted - 2014.08.09 22:13:00 -
[30] - Quote
Riot Girl wrote:You guys realise no dev will ever look at this thread again. I don't need to tell you that.
You realize they don't read feedback after page five or so, right? It's to check for typos and obvious errors, then go off and do whatever then maybe post an update with tweaks.
The last one I recall them actually taking feedback from was the freighter thread, and that was less taking feedback than doing exactly what mynnna told them to do. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|
Kaarous Aldurald
ROC Deep Space The ROC
8662
|
Posted - 2014.08.10 02:41:00 -
[31] - Quote
Kuroi Aurgnet wrote: But, people really need to realize perfect balance will never come. Never.
That does not abrogate the need to continue working towards it.
"perfect" balance is pointless besides, perfect balance is chess or checkers.
What I am talking about is viability. Equally viable does not mean equal in all respects, just that you don't have one obvious choice towering over all others. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8662
|
Posted - 2014.08.10 02:59:00 -
[32] - Quote
Kuroi Aurgnet wrote: So, I suppose some of that post was fueled by exasperation at human nature.
One must always take care that cynicism does not blind one to a legitimate complaint. Yes, I also tire of endless whining (I used to play WoW after all), but in this instance I feel the complaints regarding sentry drones are well founded. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8663
|
Posted - 2014.08.10 03:22:00 -
[33] - Quote
Personally, I think sentries are an acceptable weapon system.
For a battleship.
They really become broken when used on cruiser and carrier ship classes, however. That's the issue I have with them. On the part of the carrier, they just flat out should not be permitted.
However on the Ishtar it's basically been designed around having them, even if that did turn out to be overpowered. Reducing it's bandwidth would be the ideal situation here, imo. That would bring it more in line with the other HACs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8663
|
Posted - 2014.08.10 04:22:00 -
[34] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Personally, I think sentries are an acceptable weapon system. For a battleship. And battlecruiser. But nothing above or below.
You know, I completely agree with that. Battlecruisers need the help, to be honest. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8680
|
Posted - 2014.08.10 10:38:00 -
[35] - Quote
I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.
And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8737
|
Posted - 2014.08.11 21:51:00 -
[36] - Quote
epicurus ataraxia wrote: Do not Nerf Ships or weapons systems. If the balance is wrong then Boost the counters.
It makes perfect that you would think power creep is a good thing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 11:15:00 -
[37] - Quote
Josef Djugashvilis wrote:When you get rid of 'flavour of the month' enough times, you end up with, Vanilla Online
Are you even capable of making an argument that isn't built on hyperbole? Seriously.
Oh, and by the way. You want to know what Vanilla Online really is? Where one freaking ship is so much better than every other one in it's class, that there isn't any point in using anything else.
Game balance = variety of choices. It's the exact opposite of what fools like you think. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8764
|
Posted - 2014.08.13 11:59:00 -
[38] - Quote
Hakaari Inkuran wrote: Game theory as taught by who, acti-blizzard? Get out, you know nothing.
Having taken my fair share of game theory, I have to agree with you.
I have never heard of power creep being a good thing for anyone who isn't trying to make their players run the loot treadmill.
Which, as it turns out, people hate. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8775
|
Posted - 2014.08.13 21:22:00 -
[39] - Quote
James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent.
Hyperion, Abaddon, Tempest, Rohk.
They are each outclassed in any PvE endeavor by another battleship of their same race, and they are very much less useful in PvP in general than a host of other ships.
Yes, they each might have their own miniature niche, but realistically they do not see much play and that is not for no reason. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8836
|
Posted - 2014.08.16 03:03:00 -
[40] - Quote
Nick Bete wrote:Just ignore Harvey. If you look up his posting history in these types of threads all he ever argues for are more nerfs to Minmatar ships. He wants them all to be slow bricks with no DPS. He's basically a troll.
Minmatar ships aren't what they once were. With the tieracide initiative lots of other ships have gotten faster, have better damage application, etc. Just look at the once mighty Rifter. It's now outclassed in every way by the other T1 frigs. This goes for many of the Matari T2 hulls as well; Muninn, Huginn, Vagabond, Wolf, Jaguar, etc. These ships all need some love to make them competitive with their contemporaries. Sorry but another few meters per second speed boost isn't going to suddenly make the Muninn a good HAC. Please take another look at its role, slot layout, etc.
Finally, please don't make the Tempest even worse by giving it a weird slot layout.
The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|
Kaarous Aldurald
ROC Deep Space The ROC
8841
|
Posted - 2014.08.16 12:16:00 -
[41] - Quote
Xequecal wrote:Kaarous Aldurald wrote:The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should. EM is the best damage type in the game. It's not even close. EM is the lowest resist on the vast majority of PvP ships. Even armor battleships usually go for a 3-hardener setup now leaving EM as the lowest resist. EM used to be terrible during the winmatar days when everything had minnie T2 resists, but now Minmatar T2 ships are almost nonexistent and we have Gallente supremacy where all their T2 stuff has EM as the lowest (shield tank) or second-lowest (armor tank) resist. EM is only the strongest resist anymore on armor tanked T1 cruisers and battlecruisers, and even battlecruisers are seeing little use nowadays.
Yes, it's true that Gallente T2 profile has EM as the weakest resist.
But when your entire race is functionally restricted to it, if it ever becomes popular, and thus tanked against, then the entire race is toothless once again.
That's what I'm talking about, having EM, and only EM, as the highest damage in every viable ammo type is just hamstringing them, and pigeonholing them into "counter meta" only.
Some variety is not too much to ask for, surely? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|
|
|