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bodycollecter
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Posted - 2006.07.08 10:53:00 -
[1]
eh i'm bored and have been sitting here going over the whole "ew is overpowered issue". And have come to the conclusion that ew isn't overpowered its over used.
Example any swinging richard or regina pilot can jump in any combat ship and throw on a nice load of "ew" and be just as effective as a ship designed to use "ew".
Basically just throwing some ideas out here. EW ships are designed to use ecm,target painters,sensor dampeners,tracking disrupters. I mean its thier role is ships designed to use the sophisticated electronic modules.
But because these "EW" mods can be thrown on any ship and carry an acceptable effectiveness. pilots would rather throw an "EW" mod on a combat ship and get the better of both worlds. Therefore leading to mass usage of the Mods by ships they aren't intended to be used by.
Is like being able to fit strip miners I's on a BS. IMO these mods should be limited to the ships designed to handle the electronic payload of the "EW" mods.
I think the biggest problem is the penalty for using ew mods isn't great enough to effect the overall dps of a combat ship. So pilots fit the ew on there combat ships and get the best of both worlds.
Then I thought will it give away what the ships would be doing. But lets get real here everyone knows that if you see an Ew ship what its going to be doing. So no real loss there.
So I came to the conclusion that if pilots were only able to fit "EW" mods on "EW" designed ships then it wouldn't nerf "EW" it would just nerf the mass use of people getting the best of both worlds. Or who knows maybe still allow "EW" mods on combat oriented ships just with a huge penalty but then that would still leave drone ships able to carry the dps and ew.
So back to only allowing "EW" mods on "EW" ships. Maybe i'm a *****pot or nuckle head idiot. Is just an idea so give some feed back and lets see the responses.
signed/BC
warning the above post prolly contains alot of rambling due to it being a 4am all nighter.
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Riho
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Posted - 2006.07.08 12:14:00 -
[2]
i like the idea
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Joshua Foiritain
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Posted - 2006.07.08 13:01:00 -
[3]
It would reduce fitting variation even further though, not to mention it would make Ewar ships always primary, instead of most of the time.
Id much rather see the current ****ty ewar system dumped in favor of something better. Random stuff = bad. -----
[Coreli Corporation Mainframe] |

Venix
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Posted - 2006.07.09 03:25:00 -
[4]
I honestly dont see a problem with ew at all. If you get jammed you die, sucks for you. Jamming is already one of the most unreliable things in the game.
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bodycollecter
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Posted - 2006.07.09 07:02:00 -
[5]
not talking about ECM as a point out it's about "ew" as a whole. and yes it is something that happens on oh well the only problem is it effects more of the playerbase in a negative way with the current system. which will only lead to more nerfs of the "ew" mods themselves. This way there would be no nerf of the "ew" mods but just a nerf of the mass use of them. EW is a great tool. And the specialized pilots who train for those special ships shouldn't have to suffer from a nerf on a skill set. Because it is misused.
Gotta use the KISS acronym here. not going to elaborate. but instead of all the its over powered nerf it! stuff i'm just saying Nerf the mass usage and it will solve the problem. And the argument for limiting setups yes that is the whole point. To limits setups to the realm of what a ship is designed to do. Cause tbh "ew" mods are almost perfect were they are just need to fix the fitting requirements and Presto! No more legite whining about how ew is overpowered. And all those pilots that actually train for the ew cruisers,force recons,etc. will not get a slap in the face for thier training times.
But ok done with the rambling if its not an accepted idea its not an accepted idea. but keep the replies coming.
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Zarch AlDain
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Posted - 2006.07.09 09:05:00 -
[6]
I would suggest giving a CPU fittings nerf of 3 times on all the ewar modules. (i.e. they need 3 times as much CPU as currently).
To counter it ewar ships would then get a class type bonus '66% reduction in ewar CPU use'.
By being 3 times instead of strip miner style 100000 cpu people can fit them on any ship still, but it's much harder to do so - while ewar ships are unaffected.
Zarch AlDain The Blackwater Brigade Huzzah Federation
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Dwight Hammerhead
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Posted - 2006.07.09 09:27:00 -
[7]
Yes, I also like the idea of having fitting penalties for EW mods, and it wouldnt actually be a nerf, just reinforcing the idea of specific ship roles. Ofc it wouldnt be nice to do it the same way as gang mods - like 99% reduction for this and this ship, making it impossible for any other ship to fit. It has to be such a fitting percentage, so that specialised EW ships can fit max EW mods, while fitting EW modules on non-EW ships screws up overall fiting in such a way that a pilot can only afford like 1 or max 2 modules without sacrificing everything else. This would prevent the mass usage, without nerfing the modules themselves. Just what i think, i may be wrong ofc. _____________________________________________ To bad at photoshop and too poor to buy a sig |

bodycollecter
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Posted - 2006.07.09 09:37:00 -
[8]
i like that idea.is good stuff. keep the suggestions and ideas coming guys.
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Raven DeBlade
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Posted - 2006.07.09 13:40:00 -
[9]
Totally agree, EW for EW ships. plain and simple, add CPU req on EW modules, and give EW ships a EW fitting bonus, like Covert Ops ships etc have, that way those who do fit EW modules on non EW ships will have a penalty, and those who use them on intended ships dont. signature removed, height restriction applies email the mods for more info - Vanamonde
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

GLok
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Posted - 2006.07.09 22:37:00 -
[10]
The only problem i can see with it being EW for EW ships only is well doesnt that make it a bit unfair on races other than caldari. I mean Caldari have the blackbird and the scorp which most caldari pilots can fly. These are both T1 ships. Now as for the other races i dont see to many EW spec ships except for T2 Recon ships which not everyone can be bothered to train.
I think that you are along the right path but maybe if instead of making it specifically for ew ships if they just made it so that if you use say a multispec on a domi? it would not be very effective at all and that you would probably be better off having an empty slot?
This way you can still use EW it just wont be as widely used as it would mean having to train alot more skills to be able to use it effectively. Kinda like when they nerfed missles, casue we all know missles used to be death if you hit a frig it would die, simple as that but hten they added all teh new skills etc for it. Maybe add more skills like that for EW? or even adding more T1 EW ships to eve for Gallente, Minimatar, Amarr.
But as a start i think your idea is good and i do agree that EW is to widely used i mean hell even the npc's are jamming me now   --------------------
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Teela Br0ne
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Posted - 2006.07.09 23:19:00 -
[11]
thats crap in my oppinion. i know my domi is overpowered as it is, but taking me the complete option to use ecm's is just ridicioulous, and for my luck not the philosophy the devs had in the past. i aswell think theese ew-treats are more or less useless, as the devs allready told us in what direction the change will lead, a timer after the module finished its cycle, making it unusable for a short duration. for anybody not using it this may sound too few, but as a gallente pilot i know how important it is for such constructions to jam, mainly because after the enemy cap is nossed down, your own tank fails aswell, and your ecm takes a large amount of cap, too. on the other hand, i think dedicated ecmships (i.e. caldari) should not be affected by this ( i don't remember this was mentioned or not ). now some people could argument that gallente is more familiar with dampners than with ecm and i shall use that if at all. the point is : i don't have ships favoring as many medslots as i would need to fit the necessary amount of thoose. its all some kind of balance. sure there has to be done anything about the superiority of the domi, but taking me the opportunirty to use ew at all is neither a solution, nor balanced. its just unfair. lets see what happens once the proposed changes are testable on one of the 2 servers, and THEN discuss whether it is enough or not.
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bodycollecter
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Posted - 2006.07.09 23:47:00 -
[12]
The basic idea was to make "EW" for ew ships its not just talking about ECM. we are discussing "EW" which includes target painters,sensor dampeners,tracking disrupters, and ECM.
And yes there is a t1 cruiser for every race that gets bonuses for the "EW" specific to its race. The only extra ship is the Scorpion for the caldari which is for ECM. other then the scorpion All races have t1 and t2 ships for "ew".
Yes I see your point on the Domi. but for example if you don't have a multispec on your domi yes it will come down to dps. but example the Raven your up against won't have the target painter on as well. lowering thier dps. so it would balance out in dmg. The domi would still be effective even with the loss of the ECM mod as it would make all engagements between combat ships just that combat. example your domi against say a tempest. if you have a tracking disrupter on your domi. the tempest will have a very difficult time doing any decent dmg on you because of the stacking penalty for tracking links and the overall percentage for tracking disrupter. So in otherwords it makes the domi be able to win the "combat" engagement via the use of a single mod. Thats not how combat was meant. Same as having a Raven with t2 target painters doing an insane amount of damage to a apocalypse. making it virtually impossible to to do enough dps to counter.
This isn't us saying kill the domi. this is us saying let the ew stay in the support role ships its designed for and let the combat ships do the fighting. This will make for more intreging battles. and good fun. Then if your engages in combat you can actually win or lose based on wether you have the skills and the proper set up. not wether you fit a single module.
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podd0r
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Posted - 2006.07.10 00:36:00 -
[13]
make all the posts and threads you want, will never get changed
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Volkon
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Posted - 2006.07.10 13:10:00 -
[14]
I agree with that idea, EW should only be used on ships designed to use it...Instead you get all the nubs flying about empire in there Jammer'd up Raven pwning, it is an effective way of PvP no dought it just annoys me when people get well big headed about your death...........even though you were jammed anyway so you couldent shoot back.
I WIN BUTTON 4TL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(I feel better now) :)
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bodycollecter
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Posted - 2006.07.10 18:59:00 -
[15]
Edited by: bodycollecter on 10/07/2006 19:06:36
Originally by: podd0r make all the posts and threads you want, will never get changed
If you have nothing constructive, i.e pro's con's ,to add to the topic please don't post. Thank you.
edited for spelling.
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Jimbob McKracken
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Posted - 2006.07.11 14:00:00 -
[16]
Edited by: Jimbob McKracken on 11/07/2006 14:03:03 Personally the balance of EW has shifted since the static update - ECCM was improved and now works much better than before - 60% better infact - as for stopping ravens using painters that to me seems daft - we've already had a nerf on precision cruise missles to stop them one vollying interceptors even though they were designed to allow raven's to defend against interceptors and other small targets - now your suggesting that Raven's should not be allowed to use painters ? How about stopping snipers using tracking mods ?
As much as I hate being jammed I personally don't think it's a good idea to make EW only usable by EW ships, lets face it the lachesis has a massive bonus to warp scramble strength but it would be silly to make warp scramblers usable only on EW ships.
The specific EW ships have good enough bonii already for fleet ops and so what if a BS can fit an EW mod, they still can't jam like a dedicated ship and are sacrificing their tanking abilities. They've also sacrificed skill points to use those modules - people will get fed up if you suddenly remove the ability to use modules they've trained hard to use properly.
Eve is also supposed to be futuristic - You can by a radar jammer the size of a box of cigarettes for your car, all for 300 bucks............
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