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Alain Gainsbourg
The Scope Gallente Federation
1
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Posted - 2015.01.18 10:42:47 -
[61] - Quote
Thanks to marketsforISK i found some new rescources.
PI Part 1 by Gorthour Decievers PI Part 2 by Gorthour Decievers
Foo's Eve Musings
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Alain Gainsbourg
The Scope Gallente Federation
1
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Posted - 2015.01.19 16:41:32 -
[62] - Quote
The revamp and the new planets were definitly worth it. I nearly tripled the income from PI.
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Alain Gainsbourg
The Scope Gallente Federation
1
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Posted - 2015.02.23 20:18:30 -
[63] - Quote
So it's time to look forward. I think i have enough ISK to move PI away from highsec. Which Transport would be ideal to hauler PI goods? Cloak Hauler or Blockade Runner? I'm aming for lowsec or a quiet nullsec (NPC or Providence). |
Alyla By
3
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Posted - 2015.02.23 20:36:37 -
[64] - Quote
Alain Gainsbourg wrote: Which Transport would be ideal to hauler PI goods? Cloak Hauler or Blockade Runner?
The Blockade Runners are the only hauler able to warp cloaky. You will need them if you are doing any hauling in Low/Nullsec imo
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Sisohiv
Center for Advanced Studies Gallente Federation
282
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Posted - 2015.02.24 15:10:16 -
[65] - Quote
Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.
Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.
Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.
If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
240
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Posted - 2015.02.24 16:37:23 -
[66] - Quote
Be sure to look at the truesec of the low sec systems - it will make a difference on the yield.
I prefer to use an epithal loaded with warp core stabs and shield tank because of the cargo capacity. Create some gate perches and safes for each system you use. Create bookmarks for each customs office that will allow you to setup an approach to the customs office that is aligned with a gate or safe.
I use the BR when I feel like it's needed. |
Oreb Wing
Black Fox Marauders Spaceship Bebop
87
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Posted - 2015.02.24 17:22:52 -
[67] - Quote
Sisohiv wrote:Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.
Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.
Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.
If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough.
The Epithal does great in low, even to transport out/in.
[Epithal, Epithal mwd] Warp Core Stabilizer I Warp Core Stabilizer I Nanofiber Internal Structure II Nanofiber Internal Structure II
Medium Shield Extender II EM Ward Amplifier II Explosive Deflection Amplifier II Experimental 10MN Microwarpdrive I
Improved Cloaking Device II
Medium Ancillary Current Router I Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I
[Epithal, Epithal PI in-system] Warp Core Stabilizer I Warp Core Stabilizer I Inertia Stabilizers II Inertia Stabilizers II
Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Experimental 10MN Afterburner I
Prototype Cloaking Device I Small Energy Neutralizer I
Medium Low Friction Nozzle Joints I Medium Auxiliary Thrusters I Medium Low Friction Nozzle Joints I
The extenders are for nothing except avoid alpha off of station by a lazy loki or to be a punching bag for help until help arrives. The mwd+cloak will pull off a decent warp off of gates if you time it right that only a sebo camp should catch you. If you are pulling mass extractions with a blockade runner you will hate your life. Be smart and choose a good system, PI wise and security wise. If you lose one, oh well, it is cheap. If your blockade runner gets caught, that sucks. It can't keep cloak when you land too close to the POCO.
There is no grey area when the light of reason directs wisdom
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Alain Gainsbourg
The Scope Gallente Federation
1
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Posted - 2015.02.24 19:52:13 -
[68] - Quote
Thanks for the replies. Seems it's time to play around with EFT and Singularity.
Ah and dotlan and stuff like that to find a new home ! |
Sisohiv
Center for Advanced Studies Gallente Federation
282
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Posted - 2015.02.25 00:28:45 -
[69] - Quote
Oreb Wing wrote:Sisohiv wrote:Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.
Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.
Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.
If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough. The Epithal does great in low, even to transport out/in. [Epithal, Epithal mwd] Warp Core Stabilizer I Warp Core Stabilizer I Nanofiber Internal Structure II Nanofiber Internal Structure II Medium Shield Extender II EM Ward Amplifier II Explosive Deflection Amplifier II Experimental 10MN Microwarpdrive I Improved Cloaking Device II Medium Ancillary Current Router I Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I [Epithal, Epithal PI in-system] Warp Core Stabilizer I Warp Core Stabilizer I Inertia Stabilizers II Inertia Stabilizers II Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Experimental 10MN Afterburner I Prototype Cloaking Device I Small Energy Neutralizer I Medium Low Friction Nozzle Joints I Medium Auxiliary Thrusters I Medium Low Friction Nozzle Joints I The extenders are for nothing except avoid alpha off of station by a lazy loki or to be a punching bag for help until help arrives. The mwd+cloak will pull off a decent warp off of gates if you time it right that only a sebo camp should catch you. If you are pulling mass extractions with a blockade runner you will hate your life. Be smart and choose a good system, PI wise and security wise. If you lose one, oh well, it is cheap. If your blockade runner gets caught, that sucks. It can't keep cloak when you land too close to the POCO.
I've seen 5 point, 200K heated tank, Impel kills. Stopping a kill is a lesson in futility. Avoiding the fight all together is the only consideration you need to address in EVE.
I also add Inertia stabs to my Epithal but they are untested fits and I expect them to go boom when I jump through the wrong gate.
Another precaution I would suggest. Never move PI out to High Sec during hrs you pull them from planet. Somewhere, someone got an API tic that said they picked up wallet from a POCO at XX:XX time and an alt is now camping a gate to high Sec looking to farm the hapless nub.
The other advantage to blockade runners is, they can black ops bridge but you are talking another level of industrial you might not be at yet. |
Oreb Wing
Black Fox Marauders Spaceship Bebop
87
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Posted - 2015.02.25 17:01:16 -
[70] - Quote
Lean the MWD warp cloak trick. Use it. It works okay on the Epithal. Yes, you will run into some 2-3 point hunters, use throwaway epithal fits for pickup's and your Dscan when you can. Get to know the locals. Use a dockable system and remember you will have to drag this stuff out and the ship back in if you are not going to cyno the stuff out.
There is no grey area when the light of reason directs wisdom
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servalaan
24
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Posted - 2015.02.26 20:44:28 -
[71] - Quote
[Epithal, Epithal MWD +3]
'Stoic' Core Equalizer I 'Stoic' Core Equalizer I 'Stoic' Core Equalizer I Inertial Stabilizers II
Adaptive Invulnerability Field II EM Ward Amplifier II Explosive Deflection Amplifier II Experimental 10MN Microwarpdrive I
Improved Cloaking Device II [Empty High slot]
Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I
I prefer this fit for Epithal in high-sec and low. Align time is 6.99sec, (warps on the 7th server tick) the loesec fit posted above go on the 8th tick. Small gate gangs tackle are (hopefully) single ship 'point and scram', if so, the three core stabs have that covered. (and really, you should not warping blind to a gate in a heavily populated system anyway, bookmark scan points to scope out gates 1st) Cloak/warp trick works very well indeed once on the otherside of the gate. No Shield Extender because if your undocking in lowsec you should really have the stations bookmarked for instant undocks and also because of PG issues.
Draw backs: Sig rad is 20 points higher due to Inertia Stab.
If pinocchio told you his nose was about to grow, what would happen?
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Agent Known
Night Theifs DamnedNation
23
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Posted - 2015.03.02 19:57:31 -
[72] - Quote
Sisohiv wrote:Oreb Wing wrote:Sisohiv wrote:Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.
Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.
Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.
If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough. The Epithal does great in low, even to transport out/in. [Epithal, Epithal mwd] Warp Core Stabilizer I Warp Core Stabilizer I Nanofiber Internal Structure II Nanofiber Internal Structure II Medium Shield Extender II EM Ward Amplifier II Explosive Deflection Amplifier II Experimental 10MN Microwarpdrive I Improved Cloaking Device II Medium Ancillary Current Router I Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I [Epithal, Epithal PI in-system] Warp Core Stabilizer I Warp Core Stabilizer I Inertia Stabilizers II Inertia Stabilizers II Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Experimental 10MN Afterburner I Prototype Cloaking Device I Small Energy Neutralizer I Medium Low Friction Nozzle Joints I Medium Auxiliary Thrusters I Medium Low Friction Nozzle Joints I The extenders are for nothing except avoid alpha off of station by a lazy loki or to be a punching bag for help until help arrives. The mwd+cloak will pull off a decent warp off of gates if you time it right that only a sebo camp should catch you. If you are pulling mass extractions with a blockade runner you will hate your life. Be smart and choose a good system, PI wise and security wise. If you lose one, oh well, it is cheap. If your blockade runner gets caught, that sucks. It can't keep cloak when you land too close to the POCO. I've seen 5 point, 200K heated tank, Impel kills. Stopping a kill is a lesson in futility. Avoiding the fight all together is the only consideration you need to address in EVE. I also add Inertia stabs to my Epithal but they are untested fits and I expect them to go boom when I jump through the wrong gate. Another precaution I would suggest. Never move PI out to High Sec during hrs you pull them from planet. Somewhere, someone got an API tic that said they picked up wallet from a POCO at XX:XX time and an alt is now camping a gate to high Sec looking to farm the hapless nub. The other advantage to blockade runners is, they can black ops bridge but you are talking another level of industrial you might not be at yet.
Black ops bridging for PI running? Not a bad thought for NPC nullsec...totally unneeded for lowsec though.
A Viator can get ~12,500m3 with expanders and cargo rigs ...it's served me quite well in null. There will always be that time you get crazy unlucky and spawn <2000m from a hostile when jumping into lowsec, though. |
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