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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.21 22:12:00 -
[1] - Quote
Guttripper wrote:I've always been curious about something - has anyone ever been known to go to the Fanfest, found a particular person that ganked or scammed that person, and then broke that person's nose right there and then in real life revenge? So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you?
Anyway, these new battlecruisers are going to be great; exactly what this game needs. I hope that the useless whinebears get nuked completely out of existence. Then my friends and I will have a reason to re-sub dormant industrial alt accounts so that we'd have something to do when we're not pvping. That, and maybe I could actually convince some friends to give EVE a shot, who haven't done so already because they're hesitant to run mandatory mining bots on top of their TF2 hat idlers.
PS: Even if the Tornado is nerfed, suicide-ganking will continue as usual. Suicide-gankers will just resort to using more smaller, cheaper ships. Face it, you bears have no way out. We will adapt while you continue your whining. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.21 22:15:00 -
[2] - Quote
Obsidian Hawk wrote:dust put a damage control 2 and some tank mods on your hulks. more than likely you will survive. Though this definitely works, they will never do so; tanking barges means they will make less ISK/hour.
Carebear greed is the one constant that can always be counted on. |

Ranger 1
Ranger Corp
342
|
Posted - 2011.11.21 22:22:00 -
[3] - Quote
Metal Icarus wrote:Ranger 1 wrote:Metal Icarus wrote:Renan Ruivo wrote:Metal Icarus wrote:Make the tier 3 bc's only flyable in low and nullsec. No reason for them to be in highsec anyways. Look at stealth bombers, they have bombs illegal in highsec for a reason. If one tornado can destroy 2 hulks before concords shows up, it is too powerfull to be in griefers hands. (Like a .22 cal mini pistol in a 5 year olds hands)
Its a purpose built ship that should only be used by responsible adults in null/low who will actually use it for its intended purpose.
Just like bombs.
That will make everybody happy... well everyone that matters... You're new to these parts, aren't you?!  Yeah, when it comes to highsec i think I have spent a grand total of a about a month of my eve career in highsec. So when it comes to carebears getting ganked I know nothing about it. I am used to people actually having scouts and people having backup in the next system waiting for you to agress. So yeah, I'm new to highsec, what of it? The precedent has been set with bombs, why not illegalize T3 BC's in highsec? or could it be... if this would happen.... you would be..... MAD? Bombs are area of effect weapons capable of harming far more than a single ship or two per attack, this would be the difference. That is true, but still. When I first learned about these tier 3 bc's i first thought of how null sov combat will change. With the super cap. nerf coming up along with these ships, it will even the game up a lot in regards to supercaps against sub caps. I guess to me, these ships do not mean so much of ganking, rather the liberation of null from the Red's. So, pardon me for being willingly ignorant but these tools of destruction exist for a reason and when people use them to create pain for people who cannot fight back, I get a bad taste in my mouth. I have no sympathy for the victim, but I do have malcontent for those who grief.
Let's not lose focus.
While these ships are a very nice tool for the suicide squads, that won't be their primary use... despite what this thread would seem to indicate.
Primary Use: Roaming gangs. These ships are ideal for that purpose, and will be heavily used in that capacity... with a side order of fast locking gate camp firepower.
Secondary Use: Cap ship assault. These ships will be difficult for fighters to hit squarely, and punch well above their weight, while being fairly vulnerable if the Cap ships have a support fleet to defend them.
Use as a gank boat is third on the list. I'm not saying it won't be the tool of choice for suicide ganking, but compared with the numbers that will be used for the other two purposes this use will be minor in comparison.
I do have to point out one thing though, and I know you meant it with sincere intent, but if losing ANY ship in EVE (be it a hulk or a titan) causes someone pain that is a strong indicator that the victim is a little too emotionally invested in their hobby. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Causalitii Eullon
C.A.S. Assisted Living
5
|
Posted - 2011.11.21 22:29:00 -
[4] - Quote
Herr Wilkus wrote:Though, this makes me a bit sad for the Tempest. After years of neglect and suckage, it finally found a role as a prime suicide ganking boat. Made me so happy to see them suddenly lurking around every high-sec gate, SEBOs pulsing. The highwaymen of old, delivering pain and crushing dreams in an instant.
Who told you tempests suck?? You can make those things fun as hell with a nano fit and ninja boosts. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
5
|
Posted - 2011.11.21 22:33:00 -
[5] - Quote
Forget the Tornado. You are all overlooking the fact that a T2 fit Catalyst will now put out enough damage to solo gank a Hulk. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
68
|
Posted - 2011.11.21 22:34:00 -
[6] - Quote
Brusanan wrote:Forget the Tornado. You are all overlooking the fact that a T2 fit Catalyst will now put out enough damage to solo gank a Hulk.
yep. viz post no. 2 |

Cynter DeVries
School of Applied Knowledge Caldari State
9
|
Posted - 2011.11.21 22:40:00 -
[7] - Quote
Jowen Datloran wrote:Now, after having laid off 20% of its workforce, CCP plans to lay off 20% of the player base too. True story.
Nah, seriously, maybe it is about time for a revision of the criminal flagging system, from an age long gone, to the benefit of all parties involved. Aye, the real trouble with Concord is that they're absolute. The only way to defend yourself from a gank is to shoot first, and if you do that, well shame on you, goodbye ship. Hi sec and Concord enforce helplessness more than anything else. You might as well mine in low, null, or WH space where your corpmates are allowed to shoot first. |

Ranger 1
Ranger Corp
342
|
Posted - 2011.11.21 22:43:00 -
[8] - Quote
Cynter DeVries wrote:Jowen Datloran wrote:Now, after having laid off 20% of its workforce, CCP plans to lay off 20% of the player base too. True story.
Nah, seriously, maybe it is about time for a revision of the criminal flagging system, from an age long gone, to the benefit of all parties involved. Aye, the real trouble with Concord is that they're absolute. The only way to defend yourself from a gank is to shoot first, and if you do that, well shame on you, goodbye ship. Hi sec and Concord enforce helplessness more than anything else. You might as well mine in low, null, or WH space where your corpmates are allowed to shoot first.
Then the obvious solution is to remove Concord  To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
5
|
Posted - 2011.11.21 22:44:00 -
[9] - Quote
Jaroslav Unwanted wrote:Brusanan wrote:Forget the Tornado. You are all overlooking the fact that a T2 fit Catalyst will now put out enough damage to solo gank a Hulk. yep. viz post no. 2 I am not complaining.
Miners are going to hate life when this expansion comes. I can't wait. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.21 22:58:00 -
[10] - Quote
Cynter DeVries wrote:Aye, the real trouble with Concord is that they're absolute. The only way to defend yourself from a gank is to shoot first, and if you do that, well shame on you, goodbye ship. Hi sec and Concord enforce helplessness more than anything else. You might as well mine in low, null, or WH space where your corpmates are allowed to shoot first. The majority of barge ganking is done by characters who are already -10.0. This means that they can indeed be shot first. However, because this would require some effort and expenditure on the part of the carebears, you will rarely see this happen. Carebears exist for the sole purpose of maximizing immediate ISK/hour ratios. Hiring a few pvpers to stand guard with insta-lock setups to remote-repair their barges and pop gank Thrashers is a big no-no for them, because it would mean their wallet count would go up slower.
When they get ganked, their wallets will go down anyway, but...Surely that's just a fluke, right? All they have to do to get that problem sorted is file a reimbursement petition and make a tearful post on the forums, right?
...Right?
 |

Cynter DeVries
School of Applied Knowledge Caldari State
9
|
Posted - 2011.11.21 23:02:00 -
[11] - Quote
Ranger 1 wrote:Cynter DeVries wrote:Jowen Datloran wrote:Now, after having laid off 20% of its workforce, CCP plans to lay off 20% of the player base too. True story.
Nah, seriously, maybe it is about time for a revision of the criminal flagging system, from an age long gone, to the benefit of all parties involved. Aye, the real trouble with Concord is that they're absolute. The only way to defend yourself from a gank is to shoot first, and if you do that, well shame on you, goodbye ship. Hi sec and Concord enforce helplessness more than anything else. You might as well mine in low, null, or WH space where your corpmates are allowed to shoot first. Then the obvious solution is to remove Concord  
 Given the current mechanics of the game, yes. Granted for new players you'd have to make it so that they can play in systems where Concord actually has a lock-out mechanism on your guns.
I'd prefer, however, to have some means of throwing a body in the way of an incoming shot, so to speak. Give us some mechanic to interpose my ship between the ganker and my friend in the Hulk. My presence on the field means you have to go through me to get him. There needs to be a way for this to occur without triggering aggression.
The easiest way to do this with existing vectors in the game might be to make e-war not trigger a Concord response. There are all manner of consequences to that where you have jamming stand-offs, and neutral party games (the further fix to that is to consider continued jamming an act of aggression the moment shots are fired, but this quickly gets too complicated). It seems to me that there should be some way of offering passive protection, like projected shields as was suggested in another thread. |

Cynter DeVries
School of Applied Knowledge Caldari State
9
|
Posted - 2011.11.21 23:07:00 -
[12] - Quote
Destiny Corrupted wrote:Cynter DeVries wrote:Aye, the real trouble with Concord is that they're absolute. The only way to defend yourself from a gank is to shoot first, and if you do that, well shame on you, goodbye ship. Hi sec and Concord enforce helplessness more than anything else. You might as well mine in low, null, or WH space where your corpmates are allowed to shoot first. The majority of barge ganking is done by characters who are already -10.0. This means that they can indeed be shot first. However, because this would require some effort and expenditure on the part of the carebears, you will rarely see this happen. Carebears exist for the sole purpose of maximizing immediate ISK/hour ratios. Hiring a few pvpers to stand guard with insta-lock setups to remote-repair their barges and pop gank Thrashers is a big no-no for them, because it would mean their wallet count would go up slower. When they get ganked, their wallets will go down anyway, but...Surely that's just a fluke, right? All they have to do to get that problem sorted is file a reimbursement petition and make a tearful post on the forums, right? ...Right?  Had forgotten that, thanks for pointing it out. Looking forward to Tornado chasing. |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.21 23:52:00 -
[13] - Quote
Destiny Corrupted wrote:Guttripper wrote:I've always been curious about something - has anyone ever been known to go to the Fanfest, found a particular person that ganked or scammed that person, and then broke that person's nose right there and then in real life revenge? So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? Careful. That sword of yours can cut both ways. Can I also claim that someone willing to suicide his ship in game has a death wish in real life? Or does this theory of yours only apply to carebears? |

Tippia
Sunshine and Lollipops
1625
|
Posted - 2011.11.22 00:03:00 -
[14] - Quote
MatrixSkye Mk2 wrote:Careful. That sword of yours can cut both ways. Can I claim that someone willing to suicide his ship in game has a death wish in real life? Or does your theory only apply to carebears? To be fair, it's those carebears who insist on in-game behaviour reflecting real-life intentions and motivations, and who keep accusing gankers of being sociopaths. So it wouldn't be much of a stretch to believe that those carebears would indeed do something as stupid (and, contradictory enough, sociopathic) as to let out-of-game behaviour absolutely mirror in-game behaviour, whereas those who insist that it's just a game and that the carebears shouldn't get their panties in a wad, and who can separate that game from reality, are less likely to make such trivial in-game matter spill over into real lifeGǪ
So yes, it wouldn't be particularly strange if the theory only applied to the carebears in questionGǪ  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 00:08:00 -
[15] - Quote
MatrixSkye Mk2 wrote:Destiny Corrupted wrote:Guttripper wrote:I've always been curious about something - has anyone ever been known to go to the Fanfest, found a particular person that ganked or scammed that person, and then broke that person's nose right there and then in real life revenge? So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? Careful. That sword of yours can cut both ways. Can I also claim that someone willing to suicide his ship in game has a death wish in real life? Or does this theory of yours only apply to carebears? My theory is that someone cowardly enough to decry pvp combat in a pvp-combat-oriented game is less likely, not more likely, to risk harm to his own person in real life. Assuming this individual is of sound mind, of course. Granted, my theory is highly flawed, and doesn't take into account the myriad details and quirks that make up a person's psyche.
What's truly troubling, however, is that someone would bring real violence upon another over intangible videogame possessions (once again, assuming they were destroyed via legitimate gameplay mechanics and not, say, password theft). |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:11:00 -
[16] - Quote
Tippia wrote:MatrixSkye Mk2 wrote:Careful. That sword of yours can cut both ways. Can I claim that someone willing to suicide his ship in game has a death wish in real life? Or does your theory only apply to carebears? To be fair, it's those carebears who insist on in-game behaviour reflecting real-life intentions and motivations, and who keep accusing gankers of being sociopaths. So it wouldn't be much of a stretch to believe that those carebears would indeed do something as stupid (and, contradictory enough, sociopathic), whereas those who insist that it's just a game and that the carebears shouldn't get their panties in a wad, and who can separate that game from reality, are less likely to make such trivial in-game matter spill over into real lifeGǪ So yes, it wouldn't be particularly strange if the theory only applied to the carebears in questionGǪ  Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do these idiots seem well-adjusted to you? If they're just playing a "game" why get so excited over making people mad and quit? Do you find that enjoying making people miserable even if it's by using a game as the tool is considered to be well-adjusted? |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:14:00 -
[17] - Quote
Destiny Corrupted wrote:MatrixSkye Mk2 wrote:Destiny Corrupted wrote:Guttripper wrote:I've always been curious about something - has anyone ever been known to go to the Fanfest, found a particular person that ganked or scammed that person, and then broke that person's nose right there and then in real life revenge? So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? Careful. That sword of yours can cut both ways. Can I also claim that someone willing to suicide his ship in game has a death wish in real life? Or does this theory of yours only apply to carebears? My theory is that someone cowardly enough to decry pvp combat in a pvp-combat-oriented game is less likely, not more likely, to risk harm to his own person in real life. Assuming this individual is of sound mind, of course. Granted, my theory is highly flawed, and doesn't take into account the myriad details and quirks that make up a person's psyche. What's truly troubling, however, is that someone would bring real violence upon another over intangible videogame possessions (once again, assuming they were destroyed via legitimate gameplay mechanics and not, say, password theft). So then we agree that someone that "plays" with the intention of getting people upset likely a sadist in real life. As I said, that sword of yours cuts both ways. |

Tippia
Sunshine and Lollipops
1625
|
Posted - 2011.11.22 00:16:00 -
[18] - Quote
MatrixSkye Mk2 wrote: Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 00:18:00 -
[19] - Quote
MatrixSkye Mk2 wrote:Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you? If these idiots are just playing a "game" why get so excited over making people mad and quit? Using a game as a tool to ruin people's fun is well-adjusted to you? They quit by their own volition. It is not our intent to make them quit. However, if they do, we will laugh and ridicule them. |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:21:00 -
[20] - Quote
Tippia wrote:MatrixSkye Mk2 wrote: Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face. Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine?
You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game. Why? :). |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:27:00 -
[21] - Quote
Destiny Corrupted wrote:MatrixSkye Mk2 wrote:Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you? If these idiots are just playing a "game" why get so excited over making people mad and quit? Using a game as a tool to ruin people's fun is well-adjusted to you? They quit by their own volition. It is not our intent to make them quit. However, if they do, we will laugh and ridicule them. But that's not what I'm asking you :). I'll ask you again because you bypassed my question:
Do you think that someone that plays with the intention of hurting and making someone mad is well-adjusted? Or do you think, that it is likely they're a sadist in real life? You certainly make the claim that this is the case for carebears. So I'm curious if you think that you're theory only holds for that one play style you hate :). |

Cambarus
Clearly Compensating
31
|
Posted - 2011.11.22 00:31:00 -
[22] - Quote
MatrixSkye Mk2 wrote:Tippia wrote:MatrixSkye Mk2 wrote: Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face. Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine? You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game. Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them.
EDIT: to clarify:
While IRL it may be considered a bad thing to enjoy the suffering of others, that's usually only when referring to a matter that actually has some sort of seriousness to it. Throwing a tantrum and leaving over a board game (or any game for that matter) will get you labelled as being poorly adjusted MUCH faster than laughing at someone who does. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
101
|
Posted - 2011.11.22 00:33:00 -
[23] - Quote
I think that making judgements about people based on their actions in a role playing game about spaceship violence in which espionage, betrayal, theft and random violence are intended features that are regularly advertised as major selling points might lead you to some pretty biased conclusions. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 00:35:00 -
[24] - Quote
MatrixSkye Mk2 wrote:Destiny Corrupted wrote:MatrixSkye Mk2 wrote:Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you? If these idiots are just playing a "game" why get so excited over making people mad and quit? Using a game as a tool to ruin people's fun is well-adjusted to you? They quit by their own volition. It is not our intent to make them quit. However, if they do, we will laugh and ridicule them. But that's not what I'm asking you :). I'll ask you again because you bypassed my question: Do you think that someone that plays with the intention of hurting and making someone mad is well-adjusted? Or do you think, that it is likely they're a sadist in real life? You certainly make the claim that this is the case for carebears. So I'm curious if you're theory only holds for that one play style you hate :). I can't speak for everyone, only for myself and my close friends, whom I know well. We don't play EVE with the intention of hurting and making people mad in real life. We do, however, play EVE with the intention of being absolutely ruthless to anyone whom we don't consider to be friendly. If they get hurt or mad in real life as a consequence of our actions in the game, that's their problem. We play within the confines of game rules, and don't cheat or exploit to gain our advantages.
I'm sure there are people out there who play solely for the sake of causing real-life aggravation. However, I'd venture to guess that they are the outliers, and not the status quo. However, it's important to note cause and effect. Such people have been ill-adjusted well before they bought their EVE accounts. EVE is but one of the outlets for their maliciousness, instead of being its root cause. |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:36:00 -
[25] - Quote
Cambarus wrote:MatrixSkye Mk2 wrote:Tippia wrote:MatrixSkye Mk2 wrote: Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face. Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine? You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game. Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them. And I will ask again, because we keep avoiding the question:
Do you think that someone that plays with the intention of making people upset (ie collect "tears") is likely a well-adjusted human being?
Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not? |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:39:00 -
[26] - Quote
Cambarus wrote:Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them. This.
I get quite a bit of satisfaction out of seeing grown men cry over a video game. It is quite funny. If they happen to quit over it, we are doing them a favor. They clearly take this game too seriously. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 00:42:00 -
[27] - Quote
MatrixSkye Mk2 wrote:Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not? No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact.
I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being. |

Silence iKillYouu
The Innocent Criminals
61
|
Posted - 2011.11.22 00:43:00 -
[28] - Quote
Epic |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:45:00 -
[29] - Quote
MatrixSkye Mk2 wrote:Do you think that someone that plays with the intention of making people upset (ie collect "tears") is likely a well-adjusted human being?
Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not? I'm not going to play psychologist, even if it is the cool thing to do on the internet these days.
The answer to the question doesn't matter to me. Even if it makes me a psychopath, it's not going to change the way I play the game. |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:45:00 -
[30] - Quote
Destiny Corrupted wrote:MatrixSkye Mk2 wrote:Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not? No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact. I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being. Here:
Destiny Corrupted wrote:So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 00:47:00 -
[31] - Quote
And pray tell, how did you interpret that quote as a statement of fact? |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:48:00 -
[32] - Quote
MatrixSkye Mk2 wrote:Destiny Corrupted wrote:MatrixSkye Mk2 wrote:Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not? No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact. I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being. Here: Destiny Corrupted wrote:So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? He seems to be saying the exact opposite of what you are claiming he is saying. |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:48:00 -
[33] - Quote
Destiny Corrupted wrote:And pray tell, how did you interpret that quote as a statement of fact? I know it's your opinion. I'm wondering if you feel the same way about players on the other side of the fence. Or if you feel that your "theory" only holds water against carebears. |

Paragon Renegade
Solar Arbiters
122
|
Posted - 2011.11.22 00:50:00 -
[34] - Quote
How did this become a discussion about philosophy? Again anyway... "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 00:52:00 -
[35] - Quote
Brusanan wrote:MatrixSkye Mk2 wrote:Destiny Corrupted wrote:MatrixSkye Mk2 wrote:Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not? No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact. I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being. Here: Destiny Corrupted wrote:So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? He seems to be saying the exact opposite of what you are claiming he is saying. A TLDR for ya:
Destiny Corrupted is claiming that carebears, who are "terrified" of losing pixels, most likely are also terrified of getting into fights in real life. Basically, behavior in-game likely translates to behavior out of game for carebears. I'm asking if the same could apply to grief players. |

Psychophantic
112
|
Posted - 2011.11.22 00:53:00 -
[36] - Quote
Everyone knows suicide gankers and gate campers are basement dwelling sociopaths seething with sexual frustration and social rejection. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 00:53:00 -
[37] - Quote
MatrixSkye Mk2 wrote: A TLDR for ya:
Destiny Corrupted is claiming that carebears who are "terrified" of losing pixels mostly likely are also terrified of getting into fights in real life. Basically, behavior in-game likely translates to behavior out of game for carebears. I'm asking if the same could apply to grief players.
Heh i ve got him blocked out. Most of his opinions are not worth the time to read them.
Anyway as i wrote at post 10-ish ...
It doesnt really matter. Suicide gankers are really really small group concidering the sheer ammount of "carebears" ..
Ships got destroyed here and there. That happens. You just move on. |

Brujo Loco
Brujeria Teologica
21
|
Posted - 2011.11.22 01:06:00 -
[38] - Quote
Destiny Corrupted and MatrixSkye's game of not answering / keep questioning for some odd reason in my carebearish psycho asocial mind reminded me of this MOVIE SCENE under the background of this whole thread and the Ganker/Forumwhiner debacle plus the Tornado effect.
I will Henceforth refer to this issue as the TORNADO EFFECT and the amusing variability in personal stances regarding the incredible joy people (even if they flat out don't or can't recognize it on themselves) get on pixels and/or the blowing of them into smithereens.
As a side note I find a bit ... uh, "lay personish" of people to pretend angry forum whiners venting their rage on blown up pixels are socipaths or immature or any other label derivative of it and/or denigrating (same with labeling the gankers as such, not taking sides here either)
See, PIXELS are serious business here or anywhere else. The fact you enjoy blowing them up and not collecting or hoarding them does not shield you from being in the same level of "thinking" or "being" as the people you seem to despise or if you are more moderated, people you see as below your personal iota of imaginary self-made standards. Pixels are such serious business even folks off Iceland with servers in England got rich off them, and they are just one of many. Pretending to label a game as a "game"(with any kind of debasing derivative the word might mean to you) is as counter intuitive as saying Oil is just a black goo residue off dead prehistoric furries.
Enjoying the "tantrum" of the carebear and collecting the tears off him puts you in the same field as said carebear. You are all, simply sides of the same coin, pretending to be above, below or even sideways of them is kinda delusional. just sayin'
I enjoy the shows here though.
For simple yet direct reading that might give a bit more of light into the topic, I present you the SUNK COST FALLACY
I'm neither anti, pro, in favor or against anything that happens in eve, I'm merely a guest than enjoys the stroll. Like everyone else here, just saying my 2 cents worth of wall o' texty diatribe.
Please carry on ... I find this thread relevant to my interests |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 01:08:00 -
[39] - Quote
MatrixSkye Mk2 wrote:A TLDR for ya:
Destiny Corrupted is claiming that carebears, who are "terrified" of losing pixels, most likely are also terrified of getting into fights in real life. Basically, behavior in-game likely translates to behavior out of game for carebears. I'm asking if the same could apply to grief players. You keep putting words in my mouth without reading half the things I write.
Destiny Corrupted wrote:However, it's important to note cause and effect. Such people have been ill-adjusted well before they bought their EVE accounts. EVE is but one of the outlets for their maliciousness, instead of being its root cause. In my opinion, backed up purely by personal observation, real-life tendencies translate into virtual-world tendencies, but only for people of unsound minds. While this might seem like the reason why a carebear in a videogame violencing someone in real life over spacepixels appears rational, the fact that he can't make the distinction between real and virtual actions and consequences already makes that personal irrational (that person is of unsound mind). |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 01:09:00 -
[40] - Quote
MatrixSkye Mk2 wrote:Cambarus wrote:MatrixSkye Mk2 wrote:Tippia wrote:MatrixSkye Mk2 wrote: Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face. Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine? You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game. Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them. And I will ask again, because we keep avoiding the question: Do you think that someone that plays with the intention of making people upset (ie collect "tears") is likely a well-adjusted human being? Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?
The point of "collecting tears" is that if the victim has a melt down over the loss of their worthless pixels they have just proven that they are way too invested emotionally in the game, and most well balanced individuals find that more than a little bit amusing.
This applies to the people laughing at the person who tosses the Monopoly Board in a tantrum, or the German kid freaking out over getting killed in WOW (you know you laughed).
At that point amusement over how carried away the "victim" is over their imagined "loss" far outweighs other considerations.
It "is" amusing, because the emotional outburst is absurd in every sense of the word.
Edit: And yes, that lends a small amount of credence to the theory that the outraged "victim" is more likely to punch someone than the much more objective antagonist. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Russell Casey
One Ton Reverberation Project
101
|
Posted - 2011.11.22 01:11:00 -
[41] - Quote
Posting in a Gankers vs. Carebears thread. |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 01:17:00 -
[42] - Quote
Russell Casey wrote:Posting in a Gankers vs. Carebears thread.
I wonder where I fit into that then.
I'm not a suicide ganker, it's not my cup of tea... and yet it's been many years since I could be considered a care bear. Even so, I have to admit I find it amusing when someone goes off the deep end when they lose a ship, especially when they could have easily avoided it. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Herzog Wolfhammer
Sigma Special Tactics Group
201
|
Posted - 2011.11.22 01:36:00 -
[43] - Quote
Whereas we might expect Tier 3 ganks to happen on the 29th, I think that without insurance payouts and that the price of these things in the first week will be outrageous, the 29th is probably not going to be the big bloodbath.
If you lose a ship to a suicide gank by a ship that costs more, it seems a little more pointless - more or less an insult perhaps? I don't know. Economic warfare and SGing are not as connected as those doing the SGs say. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 01:41:00 -
[44] - Quote
We will still have destroyers. And we're patient enough to wait for tier 3 prices to drop down to normal levels, so that's not really an issue. |

MatrixSkye Mk2
Republic University Minmatar Republic
98
|
Posted - 2011.11.22 01:50:00 -
[45] - Quote
Brujo Loco wrote:Enjoying the "tantrum" of the carebear and collecting the tears off him puts you in the same field as said carebear. You are all, simply sides of the same coin, pretending to be above, below or even sideways of them is kinda delusional. just sayin' QFT |

Heinel Sidewind
2
|
Posted - 2011.11.22 02:05:00 -
[46] - Quote
It'd be interesting to see if ganking rate does increase with the introduction of the new BC, and if it is enough to destroy Jita.
It would be in the best interest for everyone in the long term if one centralized market (which is what naturally happens if left unchecked) does not exist in game. If industry is more spread out, it would mean high-sec dwellers no longer have to put distance-to-Jita as a priority metric in finding their home bases, and fringe areas will see more traffic.
High sec industrialists who cannot compete with people with over-researched BPOs on profit margin can opt to find new markets, and exporting goods from high-sec en masse to null by major alliances to facilitate their holdings will also take significantly longer time as there's no one place with enough volume, giving null industrialists a purpose.
Traders will find their game more complex and fun as things aren't as predictable anymore, and inter-regional trade gets more lucrative (which incidentally also make ganking a mini profession (as they would need intel to cover a much wider area according to changing trade routes, it's not just mindlessly scanning people coming out from that Jita hole anymore).
Many problems with the game can be fixed, if only this is carried through to the end. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
62
|
Posted - 2011.11.22 03:10:00 -
[47] - Quote
Wow. I will gladly accept any and all pre-tears, from a ship that hasn't even hit TQ yet.
The economics of high-end solo suicide ganking change very little. The loss of insurance is made up in the cheaper hull and superior Alpha of the Tornado.
The advantages - lower up front costs, smaller, more convenient, and more agile hull, with the same ROF of the Tempest, allowing that deadly 2 volley punch.
Hull costs? These are T1 ships. No complicated supply chain like Tech 3. Expense will simply be a function of time to complete High sec ME research. Prices should start high, drop rapidly, and then stabilize and vary with mineral prices, thereafter.
Easily available BPOs in high sec. Price will be simply a matter of BPO research time. Early models will be expensive, produced off of 0/0 or 1 or 2 ME prints.
Others will research to varying degrees, and prices should rapidly drop as the 'well researched' BPOs start coming online in days and weeks afterwards. Think its time to start inventing some 1400MM II BPCs.
|

Zi'Boo
Zi'Corp
20
|
Posted - 2011.11.22 03:13:00 -
[48] - Quote
Tornado without insurance will be no better at suicide ganking than Tempest or Apoc are atm. And it won't have the extra drones or launchers that a Tempest could equip, so if anything it will at best keep the suicide ganking the same. |

Ludi Burek
The Player Haters Corp
6
|
Posted - 2011.11.22 03:36:00 -
[49] - Quote
Making this thread is a silly move. It creates more panic among the uninformed masses which in turn encourages more rage/panic nerf posts which in turn attract attention.
Also, you describe the absolute perfect circumstances for a gank and those without experience on the other side of the gank will just rage and continue to assume how everything is always perfect for the ganker and woe is them.... Just like vagabonds do 500 dps while moving at 3.5k constantly....
Concord response is not 100% predictable. Taking two volleys as granted is stupid and irresponsible and panic inducing :) No seriously, anyone that ganks over time knows that concord responses can vary wildly. I have gotten off 2 volleys on torp ravens and 4 volleys in same sec systems, always with concord sent elsewhere before hand Same as with smartbombs. Difference between 2 volleys and 4 volleys is huge yet it happens and all circumstance prior to gank were identical.
Relying on the 2 1400 II volleys is a big gamble.
Basically the tornado just offsets the insurance now if you used to gank with battleships. And is a great boost to outlaws as obviously Orca, plus it's easier to travel around in a BC than a BS durrr.
It's not really "the new dawn" lol. First few weeks will probably be madness though. |

Eternus8lux8lucis
Hot Meat Injection
10
|
Posted - 2011.11.22 04:12:00 -
[50] - Quote
For the philosophical/psychological postings:
Anything someone has put time and effort into to achieve is a real and tangible thing if lost. The emotional and psychological impact is real whether you wish to treat "pixels" as real or imaginary. The laws globally are also changing regarding property rights and the "reality" of in game resources as well and have been over the past decade or so with a greater change to the reality and legal status to in game items being given.
So what you are talking about in illiciting tears, be they carebear, griefer, nullbear, or other, is in fact the destruction of someones time and effort in any given field and the emotional and psychological impact this has on them that is making you feel good about their loss and suffering. Anyway you slice this this is a sadistic aspect of humanity, to gain joy or satisfaction from anothers pain and suffering irregardless of what that is or how it is made manifest in their life.
For the thread itself:
Yeah Tornados will be a gankers paradise and I for one welcome it into my hold. Now I just wish CCP would increase the ship maintenance bay of the orca to be able to carry 2 fully fitted BCs inside it instead of just 1 Id be really happy about this.
The real question will be on bpo seeds, locations and pricing. In fact the first big gank will be by destroyers ganking the bpo running shuttles and other small frigates back to their POS labs. |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 04:30:00 -
[51] - Quote
Quote: Anything someone has put time and effort into to achieve is a real and tangible thing if lost. The emotional and psychological impact is real whether you wish to treat "pixels" as real or imaginary. The laws globally are also changing regarding property rights and the "reality" of in game resources as well and have been over the past decade or so with a greater change to the reality and legal status to in game items being given.
So what you are talking about in illiciting tears, be they carebear, griefer, nullbear, or other, is in fact the destruction of someones time and effort in any given field and the emotional and psychological impact this has on them that is making you feel good about their loss and suffering. Anyway you slice this this is a sadistic aspect of humanity, to gain joy or satisfaction from anothers pain and suffering irregardless of what that is or how it is made manifest in their life.
Ahhh, no.
Quote:The point of "collecting tears" is that if the victim has a melt down over the loss of their worthless pixels they have just proven that they are way too invested emotionally in the game, and most well balanced individuals find that more than a little bit amusing.
This applies to the people laughing at the person who tosses the Monopoly Board in a tantrum, or the German kid freaking out over getting killed in WOW (you know you laughed).
At that point amusement over how carried away the "victim" is over their imagined "loss" far outweighs other considerations.
It "is" amusing, because the emotional outburst is absurd in every sense of the word.
In other news, every attempt by legal means to obtain compensation for destroyed or stolen virtual goods in a game has failed, contrary to urban myth.
These things aren't real, and one of the main objectives of this game is to keep other people from destroying the virtual things you take the time to create.
While it is perfectly acceptable to have a gut reaction when you are bested in a game, it is completely inappropriate to have a tantrum or accuse the other player of being mentally or morally deficient when they have beaten you squarely within the rules of the game you are playing.
Your parents called it poor sportsmanship, your peers now call it emo rage, and it has not gotten any more appropriate (or less amusing to others) with age. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Eternus8lux8lucis
Hot Meat Injection
10
|
Posted - 2011.11.22 04:40:00 -
[52] - Quote
Ranger 1 wrote: In other news, every attempt by legal means to obtain compensation for destroyed or stolen virtual goods in a game has failed, contrary to urban myth.
These things aren't real, and one of the main objectives of the game is to keep other people from destroying the virtual things you take the time to create.
While it is perfectly acceptable to have a gut reaction when you are bested in a game, it is completely inappropriate to have a tantrum or accuse the other player of being mentally or morally deficient when they have beaten you squarely within the rules of the game you are playing.
Your parents called it poor sportsmanship, your peers now call it emo rage, and it has not gotten any more appropriate (or less amusing to others) with age.
Actually its refering to ownership and tangible rights and yes there have been cases and there are games being created where the buying and selling for real currency is a legal entity already. In fact I read it years ago when it first became a sensation. Over the years its gone more and more towards this whether youd like to admit it or not.
Ive spoken to many people in game regarding this over a long period of time. I understand the mental mechanic quite well. No matter how you slice it its people taking enjoyment at taking away something from another person irregardless of the mechanic and trying TO induce the tantrum because it pleases them on a psychological basis. Not everyone does this and for some its a side benefit. But the psychology of it remains the same. Its the same reason why you link and watch and think its amusing for the German kid in WoW to lose his stuff. Its taking joy at anothers loss. |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 04:56:00 -
[53] - Quote
Eternus8lux8lucis wrote:Ranger 1 wrote: In other news, every attempt by legal means to obtain compensation for destroyed or stolen virtual goods in a game has failed, contrary to urban myth.
These things aren't real, and one of the main objectives of the game is to keep other people from destroying the virtual things you take the time to create.
While it is perfectly acceptable to have a gut reaction when you are bested in a game, it is completely inappropriate to have a tantrum or accuse the other player of being mentally or morally deficient when they have beaten you squarely within the rules of the game you are playing.
Your parents called it poor sportsmanship, your peers now call it emo rage, and it has not gotten any more appropriate (or less amusing to others) with age.
Actually its refering to ownership and tangible rights and yes there have been cases and there are games being created where the buying and selling for real currency is a legal entity already. In fact I read it years ago when it first became a sensation. Over the years its gone more and more towards this whether youd like to admit it or not. Ive spoken to many people in game regarding this over a long period of time. I understand the mental mechanic quite well. No matter how you slice it its people taking enjoyment at taking away something from another person irregardless of the mechanic and trying TO induce the tantrum because it pleases them on a psychological basis. Not everyone does this and for some its a side benefit. But the psychology of it remains the same. Its the same reason why you link and watch and think its amusing for the German kid in WoW to lose his stuff. Its taking joy at anothers loss.
They are called micro transactions, which is an entirely different kettle of fish. And if those items are taken away or destroyed they legally have no real world value to base compensation on. They are worth, literally, nothing in the eyes of any legal system that I have found record of.
If you can find a case where someone lost a virtual item in a game and through legal action was monetarily compensated for it's loss I'd be more than happy to examine your source.
Yes, people do find it amusing when others display monumentally inappropriate behavior. Usually wondering what his/her parents were thinking to raise a child with such poor manners and lack of emotional maturity. No matter what game we are discussing, that basic tenant remains. People that cannot display a modicum of objectivity, who cannot keep the fact that it is merely a game in perspective, who cannot contain their rage at being beaten fairly and squarely, will be ridiculed by those that can.
In this game there are often verbal jabs aimed at those that lose in an engagement. If the loss is accepted in a good natured fashion those verbal jabs as often as not, turn into the victor letting the other player know what he did wrong... how he could avoid losing in the future. However when the loser goes ballistic he draws the derision of most everyone witnessing it... because the reaction is as absurd as it is inappropriate.
People WILL point out bad behavior, and people will be amused by those that lack basic self control and perspective when playing a game.
That is human nature. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Evei Shard
Science and Trade Institute Caldari State
13
|
Posted - 2011.11.22 04:58:00 -
[54] - Quote
I've always found the "It's just pixels!!!!11oneone" crowd to be quite funny.
Because it's a convenient excuse to continue a behavior that isn't agreeable to everyone.
How many of the pixel pixies would hold true to their own proclamations of value if someone took a metal rake and wrecked the paint on their car, leaving some choice dents?
So it's not pixels, so it's an issue? Really?
How? The damage to the paint and the dents in the metal do not affect the ability of the car to be driven, nor do they affect your ability to get to work, and you even get an insurance payout if you have that level of insurance.
What about your digital music collection? It's just 1's and 0's. It's not real. It is completely useless without a software program to read the information properly. How many would just laugh it off and say "ah well, it's just pixels"?
How about your house? If someone comes through at night and covers it with graffiti, it doesn't affect you at all in regards to the purpose of a house. Keeps you warm, provides security for belongings, etc. In fact, the paint itself is very much like your precious pixels. It's just particles of paint. Why does this not fall under the same rules?
What about your hair? You wake up one morning and it's all been trimmed off. Quickly, raggedly. You experienced no pain, so why is it such a big deal? Bonus, it'll grow back in a couple months even. Yet people would go apeshit if it happened. Screaming and yelling would commence about "spaceships is a game! this is real life!!!"
So?
Why does the line of what is allowed to result in feeling emotions in general drawn at where *you* think it should be? Who defines those lines and draws them up, coincidently right where they fit in with *your* agenda?
Why is it that feelings of loss, sadness, anger and frustration are constantly pointed out as signs of someone "taking things to seriously" or that they are "sociopaths", but feelings of happiness, elation, giddyness, power and control are somehow totally different and have no connection what-so-ever to "taking things to seriously"?
Profit favors the prepared |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 05:04:00 -
[55] - Quote
Evei Shard wrote:I've always found the "It's just pixels!!!!11oneone" crowd to be quite funny.
Because it's a convenient excuse to continue a behavior that isn't agreeable to everyone.
How many of the pixel pixies would hold true to their own proclamations of value if someone took a metal rake and wrecked the paint on their car, leaving some choice dents?
So it's not pixels, so it's an issue? Really?
How? The damage to the paint and the dents in the metal do not affect the ability of the car to be driven, nor do they affect your ability to get to work, and you even get an insurance payout if you have that level of insurance.
What about your digital music collection? It's just 1's and 0's. It's not real. It is completely useless without a software program to read the information properly. How many would just laugh it off and say "ah well, it's just pixels"?
How about your house? If someone comes through at night and covers it with graffiti, it doesn't affect you at all in regards to the purpose of a house. Keeps you warm, provides security for belongings, etc. In fact, the paint itself is very much like your precious pixels. It's just particles of paint. Why does this not fall under the same rules?
What about your hair? You wake up one morning and it's all been trimmed off. Quickly, raggedly. You experienced no pain, so why is it such a big deal? Bonus, it'll grow back in a couple months even. Yet people would go apeshit if it happened. Screaming and yelling would commence about "spaceships is a game! this is real life!!!"
So?
Why does the line of what is allowed to result in feeling emotions in general drawn at where *you* think it should be? Who defines those lines and draws them up, coincidently right where they fit in with *your* agenda?
Why is it that feelings of loss, sadness, anger and frustration are constantly pointed out as signs of someone "taking things to seriously" or that they are "sociopaths", but feelings of happiness, elation, giddyness, power and control are somehow totally different and have no connection what-so-ever to "taking things to seriously"?
The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Alpheias
Euphoria Released HYDRA RELOADED
175
|
Posted - 2011.11.22 05:04:00 -
[56] - Quote
Evei Shard wrote:I've always found the "It's just pixels!!!!11oneone" crowd to be quite funny.
Because it's a convenient excuse to continue a behavior that isn't agreeable to everyone.
How many of the pixel pixies would hold true to their own proclamations of value if someone took a metal rake and wrecked the paint on their car, leaving some choice dents?
The second you make a RL comparison, the game is over. And the longer you go on with the argument, you end up grasping at nothing. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 05:10:00 -
[57] - Quote
Ranger 1 wrote: The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Idea of ownership .. how cute. |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 05:12:00 -
[58] - Quote
Jaroslav Unwanted wrote:Ranger 1 wrote: The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Idea of ownership .. how cute.

I take it you disagree. Excellent, give me your computer. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 05:27:00 -
[59] - Quote
Ranger 1 wrote:Jaroslav Unwanted wrote:Ranger 1 wrote: The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Idea of ownership .. how cute.  I take it you disagree. Excellent, give me your computer.
sure thing... if you dont mind waiting few bilions years.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 05:29:00 -
[60] - Quote
Evei Shard wrote:bunch of drivel Not sure whether or not you're trolling, but if not, I think you've completely overlooked the concept of the social contract. All of the things you mentioned are real-life, tangible possessions (property), and are bound by the social contract. Your property is protected by laws derived exclusively from the social contract.
EVE is a game; a meta world, complete with its own set of rules. When you sign up for EVE, you read the EULA/ToS, and consent to the rules outlined by its developer, CCP. These rules clearly state that any in-game items aren't property that you own. The social contract doesn't apply to them.
In addition to that, the developers have clearly stated that EVE is a "cold, harsh universe," where your character's, and your character's assets', safety isn't guaranteed. The game makes it clear that it's perfectly legitimate for other players to destroy your in-game possessions, and makes you acknowledge this before the first time you play.
Just because you believe that CCP isn't entitled to enforce its own set of rules applicable to a videogame meta universe they created, and that the social contract should be extended to protect your virtual holdings despite CCP's sovereign right to apply whatever rules they deem fit to their own intellectual property, doesn't mean that your demands are rooted in reality.
What's next? Are you going to sue your neighbor because he destroyed something you own in a dream you had? "I know it's not real, but I was really enjoying the Ferrari I was driving during nappy time, until he repeatedly struck it with a baseball bat. I press the motion for restitution of the full value of the car..."
I think I'll go ahead and give you an 8/10 though. Well done. |

Evei Shard
Science and Trade Institute Caldari State
13
|
Posted - 2011.11.22 05:30:00 -
[61] - Quote
Alpheias wrote:The second you make a RL comparison, the game is over. And the longer you go on with the argument, you end up grasping at nothing.
Why?
Because your real life posessions have value? To whom?
Ranger 1 wrote:The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Ah the last resort of the desperate. Hide behind the EULA to justify your actions.
You seem to be pretty touchy about *your* property.
It's almost as if you imply that you accept that those things are yours. Are they? Maybe in your case specifically they are, but how many of the suicide ganker types who "farm tears" are making payments for their car or other possessions via credit card or loan? Look at the contract terms (same as an EULA, but real). Those items are not yours if they are financed by someone else, and there is a whole industry in repossession that will prove that to you if you decide to stop paying.
The core of it has already been hit on once. Time and effort are a big part of all this stuff which the EULA supposedly claims we do not own. Logging in daily or weekly, depending on your skill in training is a part of real life. You pay for electricity, you pay to keep your computer up to date, and you pay for the service provided by CCP known as Eve. You spend two months training skills and running missions or whatever in order to obtain use of a specific set of code lines in the program labeled "hulk". You've paid $20 or so in sub fees and put effort (casual or not) into obtaining access to that program code. And when someone comes through who has trained for a few weeks at best, paid no money, and put in a significant less amount of time and blocks your access to that code, you expect the entire human race to react in a manner that *you* deem appropriate.
Apparently you, the perfect human being, are the ultimate judge on what constitutes value to other human beings, and therefore are the final word on data/information/bits/pixels.
Praises to thee, o god, for blessing us with your perfect wisdom. Profit favors the prepared |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 05:39:00 -
[62] - Quote
Evei Shard wrote:Alpheias wrote:The second you make a RL comparison, the game is over. And the longer you go on with the argument, you end up grasping at nothing. Why? Because your real life posessions have value? To whom? Ranger 1 wrote:The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME. Ah the last resort of the desperate. Hide behind the EULA to justify your actions. You seem to be pretty touchy about *your* property. It's almost as if you imply that you accept that those things are yours. Are they? Maybe in your case specifically they are, but how many of the suicide ganker types who "farm tears" are making payments for their car or other possessions via credit card or loan? Look at the contract terms (same as an EULA, but real). Those items are not yours if they are financed by someone else, and there is a whole industry in repossession that will prove that to you if you decide to stop paying. The core of it has already been hit on once. Time and effort are a big part of all this stuff which the EULA supposedly claims we do not own. Logging in daily or weekly, depending on your skill in training is a part of real life. You pay for electricity, you pay to keep your computer up to date, and you pay for the service provided by CCP known as Eve. You spend two months training skills and running missions or whatever in order to obtain use of a specific set of code lines in the program labeled "hulk". You've paid $20 or so in sub fees and put effort (casual or not) into obtaining access to that program code. And when someone comes through who has trained for a few weeks at best, paid no money, and put in a significant less amount of time and blocks your access to that code, you expect the entire human race to react in a manner that *you* deem appropriate. Apparently you, the perfect human being, are the ultimate judge on what constitutes value to other human beings, and therefore are the final word on data/information/bits/pixels. Praises to thee, o god, for blessing us with your perfect wisdom.
You're welcome. 
I suppose I really should point out that you (and every other player of the game) also agreed that everything you "accrue" while playing EVE has no value what so ever, but if you wish to exalt me as your personal god of common sense and maturity who am I to dissuade you. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
341
|
Posted - 2011.11.22 05:45:00 -
[63] - Quote
Jaroslav Unwanted wrote:Ranger 1 wrote:Jaroslav Unwanted wrote:Ranger 1 wrote: The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Idea of ownership .. how cute.  I take it you disagree. Excellent, give me your computer. sure thing... if you dont mind waiting few bilions years.
Apparently I only have to wait until next year for all things to devolve into entropy. I'll collect the computer then. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 05:49:00 -
[64] - Quote
Ranger 1 wrote:Jaroslav Unwanted wrote:Ranger 1 wrote:Jaroslav Unwanted wrote:Ranger 1 wrote: The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Idea of ownership .. how cute.  I take it you disagree. Excellent, give me your computer. sure thing... if you dont mind waiting few bilions years. Apparently I only have to wait until next year for all things to devolve into entropy. I'll collect the computer then.
Deal, if that event comes.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 05:49:00 -
[65] - Quote
It doesn't matter what you think about the effort involved in acquiring your space pixels. According to all applicable contract law, and the way it ties into IP management for videogame content, you have no legal claim to your in-game possessions. No court will order CCP to derp up a Hulk for you out of thin air just because you spent ninety hours of your valuable time acquiring one.
EVE is a videogame; a form of digital entertainment. You pay for the experience of EVE online, not the virtual items you accumulate within it.
When you go to watch a movie, you pay your twelve bucks and enjoy the two-hour experience. Now, I don't know, you might be of completely unsound mind, and you might form a deep emotional bond with one of the characters in that movie. You might spend tens of hours reading about that character, printing out pictures, and dabbling with erotica fanfiction. You might even improvise a little candlelit shrine in your basement. Should you then be allowed to sue the filmmakers if they decide to kill off this character in the sequel?
Does this clarify things for you?
No?
Deal with it. |

Aggressive Nutmeg
36
|
Posted - 2011.11.22 05:56:00 -
[66] - Quote
These repetitive threads about 'carebears', 'griefbears', 'suicide ganking' and 'collecting tears' are getting really ******* boring.  |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 06:00:00 -
[67] - Quote
Aggressive Nutmeg wrote:These repetitive threads about 'carebears', 'griefbears', 'suicide ganking' and 'collecting tears' are getting really ******* boring. 
True. Everything has been said, every argument has been dissolved by other and that has been dissolved by another one in the ideological debate.
Everyone is correct or not. Since truth doesn't really exist on the field called emotions or/and ideas. Only external reality exist however we are unable to experience it.
And this thread was originally about few weeks maybe even month old news about tornado being perfect match for suicide ganking.
It doesnt matter, suicider-gankers will kill you in anything if they want to. You undock you take the risk of being destroyed thats how it is. *Shrug*-it off and move on.
eidt. PS. Fun part is that suicide-gankers are actually able to form some kind of fleet/ mean social interraction in order to proceed with some "plan".
Yet solo miners are solo calling them sociopaths.
yet another edit. I am indeed carebear, but i know quite a few good PvP pilots and i know i could not match them on battle field even tho i got higher knowledge about different situations in regards of PvP, however only theoretical one. It works for them i am just clumsy and cant reproduce their effectivness. |

Evei Shard
Science and Trade Institute Caldari State
13
|
Posted - 2011.11.22 06:11:00 -
[68] - Quote
Destiny Corrupted wrote: I am convinced it is impossible for me to be wrong about anything that might cause me to have to change the way I play a game in order to accommodate for the difference between myself and other human beings.
If you don't see things my way, you are obviously wrong
Yes, much clearer.
Profit favors the prepared |

Malcanis
Vanishing Point. The Initiative.
1218
|
Posted - 2011.11.22 06:13:00 -
[69] - Quote
I shoot people in a game because I'm a murderer in real life
There, I said it. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 06:15:00 -
[70] - Quote
Malcanis wrote:I shoot people in a game because I'm a murderer in real life
There, I said it.
Call the Police...
Oversimplification is not really good approach.
Let get back on trails...
Forget Tornado
jump up for 500dps+ dessies for 2mil ..  |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 06:18:00 -
[71] - Quote
Evei Shard wrote:I am not smart enough to formulate a rational argument, and will therefore forge a statement by my debate opponent in the form of an ad hominem attack as a last resort to save face. That is unfortunate. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 06:19:00 -
[72] - Quote
Destiny Corrupted wrote:Evei Shard wrote:I am not smart enough to formulate a rational argument, and will therefore forge a statement by my debate opponent in the form of an ad hominem attack as a last resort to save face. That is unfortunate.
And doing the same makes you better/smarter ? how ?
eidt. you are still blocked, sometimes i just look what is going on. You got your bright moments time to time. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 06:23:00 -
[73] - Quote
Didn't you say you blocked my posts? Why the sudden change of heart? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 06:28:00 -
[74] - Quote
Destiny Corrupted wrote:Didn't you say you blocked my posts? Why the sudden change of heart?
Anyway as i wrote above this discussion has been done. And both parties sticks to their vision of what is what. I dont care either way.
This thread was about awesome Tornado, dont know who started "this" discussion again.
Its like if Nado was not implemented that suicide gankenrs will start to care about anything except their laughs and time to time profit even they have to make ISK.
And again over-buffed destroyers gonna be actually the most used spaceships for suicide-ganking i guess. Unless Freighter ofc. |

Evei Shard
Science and Trade Institute Caldari State
13
|
Posted - 2011.11.22 06:29:00 -
[75] - Quote
Destiny Corrupted wrote:Sounds to me like the OP is arguing against basic human nature. (from:Thread
According to that particular comment, you believe that people who play the game are justified in their actions and attitudes because it's "human nature".
So boasting, arrogance, deceit, ganking and other similar things are sanctioned "human nature" and therefore acceptable, however self preservation, whether in RL or unintentionally in a fictional game, is not "human nature"?
Why are you so scared to consider that maybe you are wrong?
Humans, except Ranger 1, are not perfect. There are no absolutes. Your supposition that carebears take things to seriously is an arrogant assumption that all humans should conform to the psychological makeup and patterns produced by your brain, and that humans in general can be categorized by absolutes. Profit favors the prepared |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 06:33:00 -
[76] - Quote
Bought ship fitted it.
Get ganked lost 260mil
*shrug*
says thanks to local and moving on.
Actually i lost it when i undocked somewhat PvP 1400mm plated and rigged Abaddon in Amarr system .. -10 with Amarr
And got bumped again and again so i couldnt warp off/allign and couldnt dock/out of range 
Some stupid amarr navy marchal or what dealt 216k dmg .. |

Evei Shard
Science and Trade Institute Caldari State
13
|
Posted - 2011.11.22 06:35:00 -
[77] - Quote
Jaroslav Unwanted wrote: And again over-buffed destroyers gonna be actually the most used spaceships for suicide-ganking i guess. Unless Freighter ofc.
Destroyers will be useful for something at least, and dirt cheap compared to the T3's.
A lot of people make the Tornado out to be the second or third ship that a newbie hops into. I think the new BC's will be used for ganking in a lot of situations, but for the most part only by well financed groups who can afford to build and throw them away.
Depending on how far the hybrid change goes, the Catalyst could be the ship of choice for people that aren't skilled for a T3 yet.
and yeah, I fell into the off topic trap, but it's a subject that I've found fascinating since the first time I read a thread on it a while back. Profit favors the prepared |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
62
|
Posted - 2011.11.22 06:45:00 -
[78] - Quote
Hey, don't get me wrong - I'm a big fan of the Dessie buff too....
The main problem with Dessie ganking is that it requires a group for the high-EHP targets. (and bigger ships hold up against gate guns longer....)
1 Tempest (or Tornado) = 1 or 2 dead Hulks - 90% of the time, no fuss, no wait, no coordination required.
Don't get me wrong, great things can be done in groups - but arranging a group is non-trivial thing, especially when you are in an out-of-the-way timezone like I am. And lets face it - sometimes I just want to log it, go out there, stick a locator agent on a miner I've killed before, track them down, and instapop them without having to fleet up.
If ganking required a group to succeed, far fewer people would participate - and that would be terrible for the game.
Solo PVP will not be truly dead - as long as we can repeatedly crush Hulks with a single T1 hull. MMMM Solo PVP. 
The main problem with dessie ganking stems from a flaw in the 'sec status penalty' system. (And YES - obviously none of this applies if you are using -10 alts....)
However, if 5 pilots gank a target, ALL five get a steep 'ship kill' penalty.
CCP should change this - so only the pilot that got the KM gets the the 'large ship kill' penalty. The other gankers are only guilty of 'aggression', and should only be penalized as such. (This would encourage non-outlaw Gankers to operate in dessie groups as well as the -10 outlaws.)
If the gang prefers to preserve its sec-status, it is FAR more efficient for ganking to be a solo or tandem activity, as the cumulative sec-penalties are far less per kill, if a bit more expensive in terms of ISK.
The other thing I would change is eliminate the silly '15 minute' timer system for gaining sec status. Each aggressive act gets a penalty, so it should work the same way while 'repairing' your sec status. Each NPC gives a sec-status bonus, just as each one gives a bounty.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 06:46:00 -
[79] - Quote
Evei Shard wrote:(from: ThreadAccording to that particular comment, you believe that people who play the game are justified in their actions and attitudes because it's "human nature". No, I never stated that. I simply made an allusion to humanity's predatory tendencies.
Evei Shard wrote:So boasting, arrogance, deceit, ganking and other similar things are sanctioned "human nature" and therefore acceptable, however self preservation, whether in RL or unintentionally in a fictional game, is not "human nature"? Boasting, arrogance, deceit, violence, and murder, are all indeed aspects of human nature. Together, they make up what is known as "survival instinct." With the development of abstract thought, the tendency toward the creation of "laws" is also an aspect of human nature, and a part of survival instinct. I do not believe that just because we have formed societies, written laws, and accepted some form of a "social" contract, that people have shed the more "sociopathic" aspects of their nature. There is plenty of empirical evidence that supports my claim. One must only take a look at the newspaper to judge the validity of my argument.
Evei Shard wrote:Why are you so scared to consider that maybe you are wrong? I always consider whether or not I am wrong. This consideration results in a drive to fact-check my claims. For example, I have recently read the entirety of EVE's EULA. Have you?
Evei Shard wrote:Humans, except Ranger 1, are not perfect. There are no absolutes. Your supposition that carebears take things to seriously is an arrogant assumption that all humans should conform to the psychological makeup and patterns produced by your brain, and that humans in general can be categorized by absolutes. I have not made a supposition. However, I did make the observation that no matter how seriously someone takes their space pixels, they have no legal ground to stake a claim to their in-game holdings as their own property.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 07:03:00 -
[80] - Quote
Evei Shard wrote:Jaroslav Unwanted wrote: And again over-buffed destroyers gonna be actually the most used spaceships for suicide-ganking i guess. Unless Freighter ofc.
Destroyers will be useful for something at least, and dirt cheap compared to the T3's. A lot of people make the Tornado out to be the second or third ship that a newbie hops into. I think the new BC's will be used for ganking in a lot of situations, but for the most part only by well financed groups who can afford to build and throw them away. Depending on how far the hybrid change goes, the Catalyst could be the ship of choice for people that aren't skilled for a T3 yet. and yeah, I fell into the off topic trap, but it's a subject that I've found fascinating since the first time I read a thread on it a while back.
well i hope you meant tier III as they are not really that expensive... altho its definitely not an rookie friendly ship, due to several fitting requirements and large guns... T2* considering its quite a voyage.
deissies are fairly cheaper than battlecruisers thats for sure.. and fitting is kind of cheaper too and its not so skill intensive. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 07:33:00 -
[81] - Quote
Herr Wilkus wrote:Hey, don't get me wrong - I'm a big fan of the Dessie buff too.... The main problem with Dessie ganking is that it requires a group for the high-EHP targets. (and bigger ships hold up against gate guns longer....) 1 Tempest (or Tornado) = 1 or 2 dead Hulks - 90% of the time, no fuss, no wait, no coordination required. Don't get me wrong, great things can be done in groups - but arranging a group is non-trivial thing, especially when you are in an out-of-the-way timezone like I am. And lets face it - sometimes I just want to log it, go out there, stick a locator agent on a miner I've killed before, track them down, and instapop them without having to fleet up. If ganking required a group to succeed, far fewer people would participate - and that would be terrible for the game. Solo PVP will not be truly dead - as long as we can repeatedly crush Hulks with a single T1 hull. MMMM Solo PVP.  The main problem with dessie ganking stems from a flaw in the 'sec status penalty' system. (And YES - obviously none of this applies if you are using -10 alts....)However, if 5 pilots gank a target, ALL five get a steep 'ship kill' penalty. CCP should change this - so only the pilot that got the KM gets the the 'large ship kill' penalty. The other gankers are only guilty of 'aggression', and should only be penalized as such. (This would encourage non-outlaw Gankers to operate in dessie groups as well as the -10 outlaws.) If the gang prefers to preserve its sec-status, it is FAR more efficient for ganking to be a solo or tandem activity, as the cumulative sec-penalties are far less per kill, if a bit more expensive in terms of ISK. The other thing I would change is eliminate the silly '15 minute' timer system for gaining sec status. Each aggressive act gets a penalty, so it should work the same way while 'repairing' your sec status. Each NPC gives a sec-status bonus, just as each one gives a bounty.
Well actually i am fairly content that dessie would be able to solo kill an hulk in 0.5/.6/.7, not sure tho, i never tried it. i tried other things and i didnt liked it.
|

March rabbit
Ganse Shadow of xXDEATHXx
45
|
Posted - 2011.11.22 08:23:00 -
[82] - Quote
Destiny Corrupted wrote:Guttripper wrote:I've always been curious about something - has anyone ever been known to go to the Fanfest, found a particular person that ganked or scammed that person, and then broke that person's nose right there and then in real life revenge? So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? not really. have you heard about "sexual harrasment"? In many cases it doesn't make any physical harm. However it exist. And you can catch or get caught because of it.
The same is with "imaginary subpixels". You only need good lawer to make real revenge.....  |

March rabbit
Ganse Shadow of xXDEATHXx
45
|
Posted - 2011.11.22 08:28:00 -
[83] - Quote
Tippia wrote:Pak Narhoo wrote:Tippia wrote:Seriously, though. Never ever cargo-expand an Orca. It's bad in every way imaginable. Why not?  Because there is no need for it GÇö you already have 36k+ m-¦ cargo hold, 50k m-¦ ore hold, 40k m-¦ corp hangar, and a 400k m-¦ ship hangar. That's plenty. ... A tanked Orca can have almost 300k EHP and carry nearly 530k m-¦ of stuff. A cargo-expanded Orca will easily drop down to 80k EHP and will carry maybe 570k m-¦ of stuff. That minuscule increase in carrying capacity is not worth the massive reduction in EHP. let's say: to refuel 6 planets of PI P1->P3 production i fill whole cargo-expanded orca. Ore bay and ship bay don't matter..... and in safe-sec (i mean 0.0 droneland) you don't need EHP in orca. You need to try very hard to loose it there 
"never say never" |

Eternus8lux8lucis
Hot Meat Injection
10
|
Posted - 2011.11.22 08:29:00 -
[84] - Quote
Ranger 1 wrote:Evei Shard wrote:Alpheias wrote:The second you make a RL comparison, the game is over. And the longer you go on with the argument, you end up grasping at nothing. Why? Because your real life posessions have value? To whom? Ranger 1 wrote:The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME. Ah the last resort of the desperate. Hide behind the EULA to justify your actions. You seem to be pretty touchy about *your* property. It's almost as if you imply that you accept that those things are yours. Are they? Maybe in your case specifically they are, but how many of the suicide ganker types who "farm tears" are making payments for their car or other possessions via credit card or loan? Look at the contract terms (same as an EULA, but real). Those items are not yours if they are financed by someone else, and there is a whole industry in repossession that will prove that to you if you decide to stop paying. The core of it has already been hit on once. Time and effort are a big part of all this stuff which the EULA supposedly claims we do not own. Logging in daily or weekly, depending on your skill in training is a part of real life. You pay for electricity, you pay to keep your computer up to date, and you pay for the service provided by CCP known as Eve. You spend two months training skills and running missions or whatever in order to obtain use of a specific set of code lines in the program labeled "hulk". You've paid $20 or so in sub fees and put effort (casual or not) into obtaining access to that program code. And when someone comes through who has trained for a few weeks at best, paid no money, and put in a significant less amount of time and blocks your access to that code, you expect the entire human race to react in a manner that *you* deem appropriate. Apparently you, the perfect human being, are the ultimate judge on what constitutes value to other human beings, and therefore are the final word on data/information/bits/pixels. Praises to thee, o god, for blessing us with your perfect wisdom. You're welcome.  I suppose I really should point out that you (and every other player of the game) also agreed that everything you "accrue" while playing EVE has no value what so ever, but if you wish to exalt me as your personal god of common sense and maturity who am I to dissuade you.
You have no idea at all of intrinsic value. For you extrinsic value is the only value associated with anything. But then I certainly hope you dont tell your family that because emotions and attachments to nonmaterial things even if they are unreal like memories would be as you put it nothing and have no value to you either. Nor should they care about your feelings or thoughts towards them as anything "real" or valuable either based on your outlook.
Intrinsic value based on emotional attachments are what drive ALL human beings. You are happy and receive joy and gratification in destroying these attachments and when someone, according to you, has what you put it an unhealthy attachment to and dislikes seeing said attached destroyed and reacts overtly and again, in your opinion, with too much gusto, emphasis or emotion you call that being a bad sport and are the final judge regarding conduct.
LMFAO You are hilarious at best.
And the knife does cut both ways. The reality that tears as you call them can be illicited from anyone when they react in a way favorable to you.
You need to learn the difference and the REALITY of intrinsic and extrinsic values in life and how emotional attachment occurs in human beings when they place time and effort into a thing, irregardless of whether that thing is deemed real by you or anyone else. |

Takseen
University of Caille Gallente Federation
27
|
Posted - 2011.11.22 08:46:00 -
[85] - Quote
Destiny Corrupted wrote:Obsidian Hawk wrote:dust put a damage control 2 and some tank mods on your hulks. more than likely you will survive. Though this definitely works, they will never do so; tanking barges means they will make less ISK/hour. Carebear greed is the one constant that can always be counted on.
That's questionable. Some quick EFT testing shows you can get about 22k EHP on a hulk with a damage control, invulnerability field x2 and shield rigs. Compared to 11k EHP with just an invulnerability field and more +mining yield mods. So the tanked hulk will survive one volley from the Tornado fit in the OP, but will still die if -it gets to fire two volleys -if there's two Tornados
Personally I think Hulks should have a stronger maximum tank, at the cost of more mining yield. Though I suppose you could argue just flying a cheap Covetor is the best gank defence of all. |

TuonelanOrja
Center for Advanced Studies Gallente Federation
8
|
Posted - 2011.11.22 08:59:00 -
[86] - Quote
Takseen wrote:Destiny Corrupted wrote:Obsidian Hawk wrote:dust put a damage control 2 and some tank mods on your hulks. more than likely you will survive. Though this definitely works, they will never do so; tanking barges means they will make less ISK/hour. Carebear greed is the one constant that can always be counted on. That's questionable. Some quick EFT testing shows you can get about 22k EHP on a hulk with a damage control, invulnerability field x2 and shield rigs. Compared to 11k EHP with just an invulnerability field and more +mining yield mods. So the tanked hulk will survive one volley from the Tornado fit in the OP, but will still die if -it gets to fire two volleys -if there's two Tornados Personally I think Hulks should have a stronger maximum tank, at the cost of more mining yield. Though I suppose you could argue just flying a cheap Covetor is the best gank defence of all.
How about some new mining lazors with better yield? You could tank it or get better yield, this would make mining bit more profitable me thinks..
what you think next will happen now |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 09:02:00 -
[87] - Quote
March rabbit wrote:Destiny Corrupted wrote:Guttripper wrote:I've always been curious about something - has anyone ever been known to go to the Fanfest, found a particular person that ganked or scammed that person, and then broke that person's nose right there and then in real life revenge? So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you? not really. have you heard about "sexual harrasment"? In many cases it doesn't make any physical harm. However it exist. And you can catch or get caught because of it. The same is with "imaginary subpixels". You only need good lawer to make real revenge.....  Can you cite me a case in which the ruling was in favor of someone getting restitution for loss/destruction of virtual goods in a game in which the EULA clearly stated that all virtual goods are the sole property of their creators and hold no cash value?
Takseen wrote:That's questionable. Some quick EFT testing shows you can get about 22k EHP on a hulk with a damage control, invulnerability field x2 and shield rigs. Compared to 11k EHP with just an invulnerability field and more +mining yield mods. So the tanked hulk will survive one volley from the Tornado fit in the OP, but will still die if -it gets to fire two volleys -if there's two Tornados
Personally I think Hulks should have a stronger maximum tank, at the cost of more mining yield. Though I suppose you could argue just flying a cheap Covetor is the best gank defence of all. While I don't disagree that barges should have higher tank ceilings (at the expense of mining capacity, of course), I'd like to remind you that the prices of ships and modules are set by the players. The Hulk, in itself, shouldn't be boosted because it costs 200 million ISK. Just because an item is expensive, doesn't mean that it should be boosted.
A Machariel costs about four times as much as a Hulk. Would I be justified in requesting that the Machariel's damage output be boosted to such a point that it can destroy four Hulks at the same time? Using that same logic, and knowing that a Hulk costs about four times as much as a Tornado, I can ask: is it justifiable in requesting that the Hulk be boosted to such a point that it can tank four Tornadoes at the same time? |

March rabbit
Ganse Shadow of xXDEATHXx
45
|
Posted - 2011.11.22 09:43:00 -
[88] - Quote
Destiny Corrupted wrote:Takseen wrote:That's questionable. Some quick EFT testing shows you can get about 22k EHP on a hulk with a damage control, invulnerability field x2 and shield rigs. Compared to 11k EHP with just an invulnerability field and more +mining yield mods. So the tanked hulk will survive one volley from the Tornado fit in the OP, but will still die if -it gets to fire two volleys -if there's two Tornados
Personally I think Hulks should have a stronger maximum tank, at the cost of more mining yield. Though I suppose you could argue just flying a cheap Covetor is the best gank defence of all. While I don't disagree that barges should have higher tank ceilings (at the expense of mining capacity, of course) ... you (and other wannabees) are ignoring one thing: mining barge is SPECIALIZED ship. Just in case you don't know what it means: take a look to SB, new T3 BCs, new supercarriers.
In short words: by increasing tank and decreasing cargohold you are killing role of mining barge at all. it mines ore, and ore takes space. Using jettison cans is bad idea because of can flippers. Using Orcas need fleet ops. It's ok but suicide gankers don't need fleet ops. They can work solo while miners don't. And this is not a good balance.
Fitting tank to hulk It's like fitting tank to SBs. Or fitting tank to new T3 BCs. Yes, you can do it but you will not wait good return from such fitting.
And here we have problem: ship specialized to do long-term static tasks has no protection at all from alpha blow. Fitting tank to this ship moves it outside its purposed role. |

Malcanis
Vanishing Point. The Initiative.
1218
|
Posted - 2011.11.22 09:48:00 -
[89] - Quote
March rabbit wrote:Destiny Corrupted wrote:Takseen wrote:That's questionable. Some quick EFT testing shows you can get about 22k EHP on a hulk with a damage control, invulnerability field x2 and shield rigs. Compared to 11k EHP with just an invulnerability field and more +mining yield mods. So the tanked hulk will survive one volley from the Tornado fit in the OP, but will still die if -it gets to fire two volleys -if there's two Tornados
Personally I think Hulks should have a stronger maximum tank, at the cost of more mining yield. Though I suppose you could argue just flying a cheap Covetor is the best gank defence of all. While I don't disagree that barges should have higher tank ceilings (at the expense of mining capacity, of course) ... you (and other wannabees) are ignoring one thing: mining barge is SPECIALIZED ship. Just in case you don't know what it means: take a look to SB, new T3 BCs, new supercarriers. In short words: by increasing tank and decreasing cargohold you are killing role of mining barge at all. it mines ore, and ore takes space. Using jettison cans is bad idea because of can flippers. Using Orcas need fleet ops. It's ok but suicide gankers don't need fleet ops. They can work solo while miners don't. And this is not a good balance. Fitting tank to hulk It's like fitting tank to SBs. Or fitting tank to new T3 BCs. Yes, you can do it but you will not wait good return from such fitting. And here we have problem: ship specialized to do long-term static tasks has no protection at all from alpha blow. Fitting tank to this ship moves it outside its purposed role.
Maybe read the description of the Hulk sometime? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 09:52:00 -
[90] - Quote
I was going to address that issue in my reply, but seeing as how you lost all of your credibility in the first few words of your first sentence, I'm not going to bother. Why waste my time anyway? Talking to someone as ignorant as you means words will go into one ear, and out the other.
Edit: directed at post #168 |

Lexmana
Imperial Stout
64
|
Posted - 2011.11.22 09:57:00 -
[91] - Quote
March rabbit wrote: you (and other wannabees) are ignoring one thing: mining barge is SPECIALIZED ship. Just in case you don't know what it means: take a look to SB, new T3 BCs, new supercarriers.
In short words: by increasing tank and decreasing cargohold you are killing role of mining barge at all. it mines ore, and ore takes space. Using jettison cans is bad idea because of can flippers. Using Orcas need fleet ops. It's ok but suicide gankers don't need fleet ops. They can work solo while miners don't. And this is not a good balance.
Fitting tank to hulk It's like fitting tank to SBs. Or fitting tank to new T3 BCs. Yes, you can do it but you will not wait good return from such fitting.
And here we have problem: ship specialized to do long-term static tasks has no protection at all from alpha blow. Fitting tank to this ship moves it outside its purposed role.
So you are basically saying that since the Hulk is a SPECIALIZED mining ship it should die to anything that shoots at it. Ok. |

March rabbit
Ganse Shadow of xXDEATHXx
45
|
Posted - 2011.11.22 10:10:00 -
[92] - Quote
Destiny Corrupted wrote:I was going to address that issue in my reply, but seeing as how you lost all of your credibility in the first few words of your first sentence, I'm not going to bother. Why waste my time anyway? Talking to someone as ignorant as you means words will go into one ear, and out the other.
Edit: directed at post #168 it's not that credibility in eyes of suicide gankers and other wannabees is important for me.... Only thing i want is to add some reasonable content to threads "we don't mine so we don't care about anything except our KBs and tears of other people".
And if "first words of your first sentence" is about wannabees.... then sorry. suicide gankers and other "pvp" high-sec stuff isn't what i can name "pvp-ers" |

Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
136
|
Posted - 2011.11.22 10:46:00 -
[93] - Quote
Tippia wrote:Pak Narhoo wrote:Tippia wrote:Seriously, though. Never ever cargo-expand an Orca. It's bad in every way imaginable. Why not?  Because there is no need for it GÇö you already have 36k+ m-¦ cargo hold, 50k m-¦ ore hold, 40k m-¦ corp hangar, and a 400k m-¦ ship hangar. That's plenty. Screw around with cargo containers, and you can boost that a fair bit. Moreover, of all those cargo holds, the only one that drops stuff if you get blown up is the normal cargo hold, which means that the more you stuff into it, the more valuable you become as a target GÇö it should be the last place you put things. Expanding on that hold to put even more stuff into it only does one thing: it makes you an even more valuable target. GǪok, that's not true. It actually does two things: it also weakens your armour and/or hull and/or competes with shield rigs, and thus absolutely guts your EHP. So not only does it increase your loot-worthiness (ehmGǪ yes), it also makes you much easier to kill, which drastically increases your value as a target. You've turned from being beefy as hell and with no valuable drops into weak as hell with tons of goodies spilling out. A tanked Orca can have almost 300k EHP and carry nearly 530k m-¦ of stuff. A cargo-expanded Orca will easily drop down to 80k EHP and will carry maybe 570k m-¦ of stuff. That minuscule increase in carrying capacity is not worth the massive reduction in EHP.
Umm...
I've had an orca in and out of wormhole space since w-space came out and have never come close to losing it.
Basically, cargo expander will not get our orca killed. Mistakes will.
This is not to say that buffering isn't a bad idea, but a blanket statement of "Don't fit Cargo Expanders" is pretty dumb. There are numerous times where I just need more space and carry both Cargo and Buffer lows for this purpose to alternate when appropriate.
Now the one thing I never do however, is rig my orca. Because I tend to repackage it and move it around with a freighter quite a bit. |

Alpheias
Euphoria Released HYDRA RELOADED
175
|
Posted - 2011.11.22 10:52:00 -
[94] - Quote
Jaroslav Unwanted wrote:Ranger 1 wrote:Jaroslav Unwanted wrote:Ranger 1 wrote: The difference is all of the things you describe are real, and are my property.
The virtual items in EVE are not yours, you do not at any time own them, they are not your property.
You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.
Idea of ownership .. how cute.  I take it you disagree. Excellent, give me your computer. sure thing... if you dont mind waiting few bilions years.
Pouting is not going to help you here. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Botleten
GoonWaffe Goonswarm Federation
195
|
Posted - 2011.11.22 11:02:00 -
[95] - Quote
New gank ship + Anom buff = Rivers of hisec tears |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
62
|
Posted - 2011.11.22 11:05:00 -
[96] - Quote
Of course ganking is PVP. We are killing players. Not my problem if they choose to fly a Hulk instead of a Tempest. The fact that they cannot shoot back simply does not factor into my PVPness. Chivalry is for suckers. But Whateva.
I just realized something, I'd been looking at the economics of Tempest vs Tornado all wrong. The Tornado is even more WIN than I thought at first.
Ganking in the Tornado is essentially like getting your old 'Tempest' insurance payout UP FRONT, immediately, without the extra hassle.
 Rather than being an economic 'wash', the Tornado actually makes ganking far MORE accessible to poorer players, due to much cheaper front-end costs. In terms of liquidity....paying 45 M now, is FAR easier on the wallet than paying 110M up front and getting 70M back at a later date. After all, you never know if that gank is going to happen right away, and you are tying up all that insurance money in the mean time.
It reduced that psychological barrier to buying that first 'expensive' gank boat. Much easier for a player of modest means to pony up for the 40-45M BC, rather than 90M+ and a 22M insurance premium for the Tempest or the Apoc.
Result: More people give it a go, and more people stick with it. And more Hulks die. Eve wins. And the gankers of Eve win big.
In the same vein: Less training involved. No need to sink 50+ days of BS + weeks of Torp training to get the most out of a 'Pest. All you need is Battlecruisers and Large Arties, (and really, with the Tornado, BC skill only gives you that second volley faster, doesn't affect alpha at all, so you don't have to wait for BC V to finish to start instapopping those miners.)
Edit: And really, to get the MOST out of the 'Pest, you really needed to use the extra highs for torpedoes. That always reduced your engagement envelope to Torp range, which is a bit 'cramped' for 1400MM arty and its lousy tracking. Now, you can warp in comfortably at 30km, reduce tracking issues to almost nothing and blast away without fear of shanking your shot due to a botched warp-in. Then lock another target while your guns are reloading and 13 seconds later, volley that one too. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
103
|
Posted - 2011.11.22 11:14:00 -
[97] - Quote
You know, one thing I wonder, but haven't checked, is what the production costs are for T2 1400mm guns. If it's possible, with a concentrated effort, to bring their price down under two million ISK, then it might be worth looking into. Probably just a pipe dream, I know, but I can only imagine... |

Kietay Ayari
Monopoly Money Operations
51
|
Posted - 2011.11.22 11:48:00 -
[98] - Quote
Paragon Renegade wrote:"We want to gave MOAR PVP! LET US ATTACK DEFENSELESS PEOPLE WITH NO REPERCUSSIONS! :D Screw fighting people in low & null in fights that aren't totally one-sided! Don't make me work!"
lol
You guys are a joke
People engaging in one sided fights are a joke or people who are so silly they provide one sided fights are a joke?
Ferox #1 |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 13:08:00 -
[99] - Quote
Sader Rykane wrote:
Umm...
I've had an orca in and out of wormhole space since w-space came out and have never come close to losing it.
Basically, cargo expander will not get our orca killed. Mistakes will.
This is not to say that buffering isn't a bad idea, but a blanket statement of "Don't fit Cargo Expanders" is pretty dumb. There are numerous times where I just need more space and carry both Cargo and Buffer lows for this purpose to alternate when appropriate.
Now the one thing I never do however, is rig my orca. Because I tend to repackage it and move it around with a freighter quite a bit.
Well what you missed is the simple trade-off ... its just mathematically not worth it.. .
Losing nearly 3/4 of tank to gain 1/20 of cargo
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
|
Posted - 2011.11.22 13:12:00 -
[100] - Quote
Kietay Ayari wrote:Paragon Renegade wrote:"We want to gave MOAR PVP! LET US ATTACK DEFENSELESS PEOPLE WITH NO REPERCUSSIONS! :D Screw fighting people in low & null in fights that aren't totally one-sided! Don't make me work!"
lol
You guys are a joke People engaging in one sided fights are a joke or people who are so silly they provide one sided fights are a joke?
Well considering one-sided...
what if... juicy target, weeks of preparation to archive completely one sided fight.. Then its not really "one sided", is it. There are things which the prey if its successful and no traitors in act will never get.
Altho killing for lolz, well i consider it lame and stupid. Just my opinion.
Holy ****... is this thread about an Tornado ??? |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
62
|
Posted - 2011.11.22 13:28:00 -
[101] - Quote
Jaroslav Unwanted wrote:Sader Rykane wrote:
Umm...
I've had an orca in and out of wormhole space since w-space came out and have never come close to losing it.
Basically, cargo expander will not get our orca killed. Mistakes will.
This is not to say that buffering isn't a bad idea, but a blanket statement of "Don't fit Cargo Expanders" is pretty dumb. There are numerous times where I just need more space and carry both Cargo and Buffer lows for this purpose to alternate when appropriate.
Now the one thing I never do however, is rig my orca. Because I tend to repackage it and move it around with a freighter quite a bit.
Well what you missed is the simple trade-off ... its just mathematically not worth it.. . Losing nearly 3/4 of tank to gain 1/20 of cargo
Not exactly true. There is a maint. bay, sure, and an Ore bay, but these are special purpose and shouldn't be factored in. Apples to Oranges, and all that.
Maint bay is big (ZOMG 400K!) but can only hold bulky 'unpacked' ships. Ore can only hold, well, ore. Hardly worth ganking someone over freaking Scordite.
Including them in the 'total cargospace' sum would be misleading at best, as ONLY the standard bay and the corp hangar can really be considered a true 'cargo bay.'
Standard Orca has 37.5K cargobay + the 40K corp hanger. (Total = 76K) (Can hold 5 Tornados, incl Maintenence bay) Cargoexpanded Orca gives you about 61K cargobay. (Total = 101K) (Can hold 7 Tornados) Cargoexpanded Orca + Rigs = 100K+ cargobay. (Total = 140K) (Can hold 9 Tornados)
So using your lows for cargo sacks your tank, but increases cargo by 33%, not the tiny fraction Tippia suggests. Factor in Rigs and you double your cargo capacity, at the expense of using those rig slots for EHP or other purposes. I'll leave it up to the reader to decide if it is a wise choice.
Personally, I'd risk it now and then if it saved me an extra trip and I wasn't flying AFK.
|

Takseen
University of Caille Gallente Federation
27
|
Posted - 2011.11.22 13:39:00 -
[102] - Quote
Destiny Corrupted wrote: While I don't disagree that barges should have higher tank ceilings (at the expense of mining capacity, of course), I'd like to remind you that the prices of ships and modules are set by the players. The Hulk, in itself, shouldn't be boosted because it costs 200 million ISK. Just because an item is expensive, doesn't mean that it should be boosted.
A Machariel costs about four times as much as a Hulk. Would I be justified in requesting that the Machariel's damage output be boosted to such a point that it can destroy four Hulks at the same time? Using that same logic, and knowing that a Hulk costs about four times as much as a Tornado, I can ask: is it justifiable in requesting that the Hulk be boosted to such a point that it can tank four Tornadoes at the same time?
I'd just like more options, on the basis that more options=more fun. I'm not a miner, but I think it'd be fun for some of them to turn a Hulk into a flying, hard as nails brick and attempt to bait suicide gankers into smashing themselves against its tank in futility. By its description the Hulk is billed as the toughest mining vessel "They are also far more resilient, better able to handle the dangers of deep space." But it doesn't really live up to that description at the moment, with that roughly 22k EHP ceiling. Also I'm not an industrialist so I can't be sure, but I suspect most of the Hulk's price is tied to its status as a Tech 2 ship and whatever materials bottleneck that whole line is subject to.
|

March rabbit
Ganse Shadow of xXDEATHXx
45
|
Posted - 2011.11.22 13:45:00 -
[103] - Quote
Botleten wrote:New gank ship + Anom buff = Rivers of hisec tears well. you can enjoy the fact that dronelands are full of tears too because of "anom buff" 
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
62
|
Posted - 2011.11.22 14:03:00 -
[104] - Quote
Well, a couple things:
First, just half-assing it on EFT I can get over 31K on a Hulk, while still sporting 3x T2 Strips. I'm sure I could get a bit more if I made an effort and used implants.
Second, gankers generally don't shoot Hulks blindly. Mackinaws, probably. Hulks, no. Even badly tanked hulks can easily have around 10K EHP. If your Hulk has been popped, it was likely scanned at some point.
Building a 'brick' Hulk will do one of two things: you will be scanned and ignored and left to mine in a suboptimal manner. you will be wrecked with overwhelming force.
Passive scanning is very important in damage type selection. Sure, Phased Plasma generally works fine, but after blowing a miner, I notice that his subsequent Hulks tend to be sporting hardeners of one type or another - which usually just forces me to change damage types.
Usually the progression goes, RF PP > RF EMP > RF Fusion. The new buff for Quake Ammo adds another tool to the mix, as gives a huge blast of Kinetic damage. For extra special targets you can use Domination Fusion L, which gives you that little bit of extra oomph at 800K a round. (luckily you only need 6x in a Tempest)
|

Scrapyard Bob
EVE University Ivy League
384
|
Posted - 2011.11.22 14:44:00 -
[105] - Quote
Herr Wilkus wrote: So using your lows for cargo sacks your tank, but increases cargo by 33%, not the tiny fraction Tippia suggests. Factor in Rigs and you double your cargo capacity, at the expense of using those rig slots for EHP or other purposes. I'll leave it up to the reader to decide if it is a wise choice.
The vast majority of an Orca's tank is hull structure (which is why DC2 and Reinforced Bulkhead fits in the lows rule the roost). Adding shield / armor rigs to the Orca doesn't do much for the EHP when compared to just swapping out the two low slots for tank modules.
Orca - (2) invuln2 (2) LSE2 in the mids = 80k add DC2 = 140k add Reinforced Bulkhead = 240k add shield rigs = 268k-287k faction fit = 300k
So for the most part, people like to use cargo rigs. Which gives you about a 53k m3 cargo bay (over the 37.5k base), or if you swap out the reinforced bulkhead you can boost that to 68-72k m3 (depending on your ICS skill). That goes up to 92k m3 on the max-cargo fit, but generally you're a fool to fly without the DC2 (which boosts your EHP from 80k to 140k). |

Scrapyard Bob
EVE University Ivy League
384
|
Posted - 2011.11.22 14:53:00 -
[106] - Quote
Herr Wilkus wrote:Well, a couple things:
First, just half-assing it on EFT I can get over 31K on a Hulk, while still sporting 3x T2 Strips. I'm sure I could get a bit more if I made an effort and used implants.
Second, gankers generally don't shoot Hulks blindly. Mackinaws, probably. Hulks, no. Even badly tanked hulks can easily have around 10K EHP. If your Hulk has been popped, it was likely scanned at some point.
Basic no-tank hulk fit is about 9000-9800 EHP (level V skills).
DC2 w/ shield extender rigs, 2 T2 invulns in the mids and T2 strips gets to about 22k EHP.
DC2, Reinforced Bulkhead, (2) small Azeo shield extenders (2) invuln2 and (2) shield extender rigs = 27.5k
(I am curious about the 31k fit - faction?) |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
62
|
Posted - 2011.11.22 15:04:00 -
[107] - Quote
I think the Bulkhead is your snag.
I went with DCII, PDS II, 2x Invuln II, 2x Small Extenders, Extender Rigs II
Overheat the Invuls, and there is 30K, 32K with T2 Rigs.
Thats with LVL V skills and no implants.
If I played around a bit more I'm sure I could squeeze out more, that was just a quick and dirty first attempt at tanking a Hulk. Usually I'm figuring out how to crack them, more than the other thing.
|

Tippia
Sunshine and Lollipops
1623
|
Posted - 2011.11.22 15:05:00 -
[108] - Quote
Scrapyard Bob wrote:Basic no-tank hulk fit is about 9000-9800 EHP (level V skills).
DC2 w/ shield extender rigs, 2 T2 invulns in the mids and T2 strips gets to about 22k EHP.
DC2, Reinforced Bulkhead, (2) small Azeo shield extenders (2) invuln2 and (2) shield extender rigs = 27.5k
(I am curious about the 31k fit - faction?) DC2, PDU2, 2+ù T2 Invulns, 1+ù V-M15 (or another T2 with a CPU implant), SSE2, 2+ù CDFE.
When something nasty warps in, hit GÇ£overheat rackGÇ¥ on the midslots. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Louis deGuerre
Malevolence. Void Alliance
70
|
Posted - 2011.11.22 16:04:00 -
[109] - Quote
Large Projectile V finishes this evening  FIRE FRIENDSHIP TORPEDOES ! |

Toyota County
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.22 16:33:00 -
[110] - Quote
Metal Icarus wrote:Make the tier 3 bc's only flyable in low and nullsec. No reason for them to be in highsec anyways. Look at stealth bombers, they have bombs illegal in highsec for a reason. If one tornado can destroy 2 hulks before concords shows up, it is too powerfull to be in griefers hands. (Like a .22 cal mini pistol in a 5 year olds hands)
Its a purpose built ship that should only be used by responsible adults in null/low who will actually use it for its intended purpose.
Just like bombs.
That will make everybody happy... well everyone that matters...
I TOTALLY agree. In fact, I think all T3 ships, like caps, should not be allowed into high-sec. That still leaves gankers their hi-sec gank ships, and lets those in low/null have shiny new toys for pew pew there.
|

Tippia
Sunshine and Lollipops
1623
|
Posted - 2011.11.22 17:05:00 -
[111] - Quote
Toyota County wrote:I TOTALLY agree. In fact, I think all T3 ships, like caps, should not be allowed into high-sec. That still leaves gankers their hi-sec gank ships, and lets those in low/null have shiny new toys for pew pew there. GǪand exhumers should be limited to low/null as well since they have tanks that are more in line with what they'd face there while still leaving miners with a full line of cheap highsec mining ships, and letting low/null have the shiny toys.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Takseen
University of Caille Gallente Federation
27
|
Posted - 2011.11.22 18:08:00 -
[112] - Quote
Herr Wilkus wrote: I think the Bulkhead is your snag. I went with DCII, PDS II, 2x Invuln II, 2x Small Extenders, Extender Rigs II Overheat the Invuls, and there is 30K, 32K with T2 Rigs. Thats with LVL V skills and no implants. If I played around a bit more I'm sure I could squeeze out more, that was just a quick and dirty first attempt at tanking a Hulk. Usually I'm figuring out how to crack them, more than the other thing.
Well I discounted the T2 shield Rigs as they're 80 million a pop. I'd imagine if a ganker saw those they'd be even more inclined to call some friends and attack for the tears factor alone :P Good point about overheating though, well worth it for miners to train for that cheap extra defence. So 30K, or enough to survive two volleys. Nice!
I get that realistically most smart gankers will scan first. But if a strongish tank was a bit more achievable, conservative miners could -point and laugh at a hasty overconfident failganker, if one should make an attempt without doing enough research. -deter solo gankers who can't be arsed rounding up a buddy when there's a bunch of untanked hulks the next system over. Its the same principle as fitting a strong lock on your bicycle or front door of your house. Sure a determined robber could just brute force it, but he's more likely to rob your neighbour instead :P
|

DarkXale
Northstar Cabal Important Internet Spaceship League
0
|
Posted - 2011.11.22 18:11:00 -
[113] - Quote
Tippia wrote:and exhumers should be limited to low/null as well Oooh, thats lovely. |

Tippia
Sunshine and Lollipops
1623
|
Posted - 2011.11.22 18:36:00 -
[114] - Quote
DarkXale wrote:Tippia wrote:and exhumers should be limited to low/null as well Oooh, thats lovely. On a less sarcastic note, there was a discussion a while back about doing pretty much that, but with some additions: slightly buff the mining capabilities of the Barges, and wtfomgzbuff the tank on Exhumers so they could withstand the harshness of low/nullsec space. The thinking was that, right now, Exhumers are balanced for some kind of in-between state that doesn't really exist: it has much higher tank than is really needed for highsec duty and much lower tank than what is needed for low/nullsec, and doesn't offer enough of an upgrade to make it worth the risk in areas where more money can be made.
So recalibrate them for dangerous-space-duty and make them a bonus for those who dare to go into business there, and increase the yield of the remaining highsec mining ships so the miners who won't leave don't get completely screwed (but at the same time, on the other hand, it means a reduced risk due to significantly lower costs and less desirability as targets).
The balancing act of pulling it off would be pretty ugly, but it's an interesting concept imo. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
136
|
Posted - 2011.11.22 22:06:00 -
[115] - Quote
Jaroslav Unwanted wrote:Sader Rykane wrote:
Umm...
I've had an orca in and out of wormhole space since w-space came out and have never come close to losing it.
Basically, cargo expander will not get our orca killed. Mistakes will.
This is not to say that buffering isn't a bad idea, but a blanket statement of "Don't fit Cargo Expanders" is pretty dumb. There are numerous times where I just need more space and carry both Cargo and Buffer lows for this purpose to alternate when appropriate.
Now the one thing I never do however, is rig my orca. Because I tend to repackage it and move it around with a freighter quite a bit.
Well what you missed is the simple trade-off ... its just mathematically not worth it.. . Losing nearly 3/4 of tank to gain 1/20 of cargo
What does math have anything to do with this?
Sometimes you just need more goddamn space.
Maybe I need to carry more fuel, Maybe I need to carry two more capital ship parts, maybe I just wanna grab that last little bit of ore sitting in my bay.
Sometimes.
You.
Just.
Need.
More.
Space.
If you want to make a cost benefit analysis of my Orca, well take into the fact the TENS of BILLIONS its helped us make in w-space and the fact that it hasnt died. This particular ship has made back more than its worth so many times it'd be impossible to count.
Even if I lost it, and 10 more orcas, I'd still be so far into the black it'd be ridiculous. There's your math. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
64
|
Posted - 2011.11.23 01:23:00 -
[116] - Quote
Sader Rykane wrote:Jaroslav Unwanted wrote:Sader Rykane wrote:
Umm...
I've had an orca in and out of wormhole space since w-space came out and have never come close to losing it.
Basically, cargo expander will not get our orca killed. Mistakes will.
This is not to say that buffering isn't a bad idea, but a blanket statement of "Don't fit Cargo Expanders" is pretty dumb. There are numerous times where I just need more space and carry both Cargo and Buffer lows for this purpose to alternate when appropriate.
Now the one thing I never do however, is rig my orca. Because I tend to repackage it and move it around with a freighter quite a bit.
Well what you missed is the simple trade-off ... its just mathematically not worth it.. . Losing nearly 3/4 of tank to gain 1/20 of cargo What does math have anything to do with this? Sometimes you just need more goddamn space. Maybe I need to carry more fuel, Maybe I need to carry two more capital ship parts, maybe I just wanna grab that last little bit of ore sitting in my bay. Sometimes. You. Just. Need. More. Space. If you want to make a cost benefit analysis of my Orca, well take into the fact the TENS of BILLIONS its helped us make in w-space and the fact that it hasnt died. This particular ship has made back more than its worth so many times it'd be impossible to count. Even if I lost it, and 10 more orcas, I'd still be so far into the black it'd be ridiculous. There's your math.
Yeah, that is more or less my point.
EHP is grand, but it doesn't move cargo from point A to point B.
If you aren't concerned about a gank, (ie hauling relatively low-value cargo like Tornados), you might as well minimize the number of trips you have to take and cargoexpand to the max. Profit oriented gankers aren't going to burn up 5-6 Tornados to scoop 3 of them from your burning wreckage. Gankage for lulz is all you would have to worry about.
If you are carrying high-value (ie billions in ISK) cargo, Tippia has it right - keep those EHP counts as high as possible, and keep the really shiny stuff in the corporate hangar.
(Incidentally, they need to fix this too - why the hell are Corporate (and other) hangars unscannable and do not drop loots?) This needs to be fixed. A cargo scan should show EVERYthing, and all cargobays should have a chance to drop.
AFK Orca Haulers shouldn't have an easy-mode to free ISKies. They need to take a risk like everyone else. Scads of potential EHP is enough. Nerf unrealistic stealth Orca cargobays!!! |

Scrapyard Bob
EVE University Ivy League
386
|
Posted - 2011.11.23 01:51:00 -
[117] - Quote
Herr Wilkus wrote: If you are carrying high-value (ie billions in ISK) cargo, Tippia has it right - keep those EHP counts as high as possible, and keep the really shiny stuff in the corporate hangar.
(Incidentally, they need to fix this too - why the hell are Corporate (and other) hangars unscannable and do not drop loots?) This needs to be fixed. A cargo scan should show EVERYthing, and all cargobays should have a chance to drop.
AFK Orca Haulers shouldn't have an easy-mode to free ISKies. They need to take a risk like everyone else. Scads of potential EHP is enough. Nerf unrealistic stealth Orca cargobays!!!
It's a long standing issue deep within the codebase - carriers have the same setup with external cargo plus internal corp hangar plus ship bay. (You don't hear complaints about that because carriers aren't allowed in hi-sec.) So until they rewrite the corp UI code sometime in the next few years, I doubt that it will change. |

Cearain
The IMPERIUM of LaZy NATION
81
|
Posted - 2011.11.23 02:09:00 -
[118] - Quote
Why are people talking about tanking orcas? Are we going to be able to scan the stuff in the corp/ship hangar? Is the stuff in the corp/hangar going to start dropping? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
64
|
Posted - 2011.11.23 02:13:00 -
[119] - Quote
Scrapyard Bob wrote:Herr Wilkus wrote: If you are carrying high-value (ie billions in ISK) cargo, Tippia has it right - keep those EHP counts as high as possible, and keep the really shiny stuff in the corporate hangar.
(Incidentally, they need to fix this too - why the hell are Corporate (and other) hangars unscannable and do not drop loots?) This needs to be fixed. A cargo scan should show EVERYthing, and all cargobays should have a chance to drop.
AFK Orca Haulers shouldn't have an easy-mode to free ISKies. They need to take a risk like everyone else. Scads of potential EHP is enough. Nerf unrealistic stealth Orca cargobays!!!
It's a long standing issue deep within the codebase - carriers have the same setup with external cargo plus internal corp hangar plus ship bay. (You don't hear complaints about that because carriers aren't allowed in hi-sec.) So until they rewrite the corp UI code sometime in the next few years, I doubt that it will change.
True, but for whatever reason it seemed to be a high priority to dig into the code and allow Customs agents to scan Corp hangars for Contraband. And that was a fairly trivial issue.
But making Orcas 'the gank-proof hauler' just isn't an issue? Hauling valuable cargo should not be risk-free. I await the hordes of PVE drones to back me up on this, as they seem to have a big problem with supposedly 'risk free ganking' via insurance.
Risk-free trading profit via hauling is likewise, a problem. Hauler ganking would be far more profitable without all those highly profitable goods secreted away in Orca Corp hangars - invisible to our scanners. |

Andski
GoonWaffe Goonswarm Federation
980
|
Posted - 2011.11.23 02:17:00 -
[120] - Quote
just got back from sams club, bought some pumpkin pie, potatoes (for making ~mashed~ potatoes), some loose leaf earl grey, a nice turkey, and a bunch of other stuff
thanksgivin is going to be awesome |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
71
|
Posted - 2011.11.23 03:14:00 -
[121] - Quote
Andski wrote:just got back from sams club, bought some pumpkin pie, potatoes (for making ~mashed~ potatoes), some loose leaf earl grey, a nice turkey, and a bunch of other stuff
thanksgivin is going to be awesome
Damn i am good at sniping /* that is actually edit.
Isnt it too early for such shopping ? |

Richard Hammond II
Federal Navy Academy Gallente Federation
88
|
Posted - 2011.11.23 05:29:00 -
[122] - Quote
Andski wrote:It has the same falloff bonus as a Machariel. Fit 1400s, sensor boosters, gyros and TEs and hit stuff with falloff at 200km with short-range ammo, hell yeah
so.... is it gonna cost a billion isk like the machariel?
Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
71
|
Posted - 2011.11.23 05:35:00 -
[123] - Quote
Richard Hammond II wrote:Andski wrote:It has the same falloff bonus as a Machariel. Fit 1400s, sensor boosters, gyros and TEs and hit stuff with falloff at 200km with short-range ammo, hell yeah so.... is it gonna cost a billion isk like the machariel?
No since it can get destroyed by destroyer. But that point is pretty moot in high sec.  |

Richard Hammond II
Federal Navy Academy Gallente Federation
88
|
Posted - 2011.11.23 05:45:00 -
[124] - Quote
Jaroslav Unwanted wrote:Richard Hammond II wrote:Andski wrote:It has the same falloff bonus as a Machariel. Fit 1400s, sensor boosters, gyros and TEs and hit stuff with falloff at 200km with short-range ammo, hell yeah so.... is it gonna cost a billion isk like the machariel? No since it can get destroyed by destroyer. But that point is pretty moot in high sec. 
I think the tank is moot on this thing...
Its not designed to TAKE hits - that would mean it was actually designed to do something OTHER than gank Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Andski
GoonWaffe Goonswarm Federation
980
|
Posted - 2011.11.23 10:44:00 -
[125] - Quote
Richard Hammond II wrote:Andski wrote:It has the same falloff bonus as a Machariel. Fit 1400s, sensor boosters, gyros and TEs and hit stuff with falloff at 200km with short-range ammo, hell yeah so.... is it gonna cost a billion isk like the machariel?
don't get me wrong, the mach will still be the king of alpha
the tornado will be a great ship for perfecting your drive-by technique and applying that technique with the mach, owning scrubs all day |

Malcanis
Vanishing Point. The Initiative.
1225
|
Posted - 2011.11.23 11:35:00 -
[126] - Quote
Richard Hammond II wrote:Andski wrote:It has the same falloff bonus as a Machariel. Fit 1400s, sensor boosters, gyros and TEs and hit stuff with falloff at 200km with short-range ammo, hell yeah so.... is it gonna cost a billion isk like the machariel?
The Machariel also has 6 digit EHP, a heavy Neut and a massive drone bay.
Oh and they're rather less than a billion ISK these days. You could probably undock a T2 fit mach from Jita 4-4 and get change from 700M these days. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Eyup Mi'duck
Republic University Minmatar Republic
6
|
Posted - 2011.11.23 11:46:00 -
[127] - Quote
Outrageous blasphemy!
To the OP: Hell is not holy, and never ever will be. I suggest you change the title of your thread before you get struck down by a lightening bolt.
Or a Tornado. I am me.-á-á-á-á-á-á-á-á I am not you.-á-á-á-á-á-á-á-á-á-áI am happy with this situation. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
10
|
Posted - 2012.01.24 13:09:00 -
[128] - Quote
Well, after having some time to extensively play around with the Tornado.... It is a ganking MONSTER. Boomerang from hell. http://y0ink.us/killboard/?a=pilot_detail&plt_ext_id=1330198615&view=kills
Its no surprise that the Tornado far outstrips every other BC/BS in this regard. (Even the Talos!)
Did you know that you can gank Mackinaws with T2 Tornados......PROFITABLY?
Taken down almost 150 Exhumers in the last few weeks.
SB Typhoons accounted for about 35. Dessies, perhaps 10 or so. (mostly solo ganking weak Macks with T2 Blaster Catalysts)
The rest? Fell to T2 Tornados. How do you do this without wrecking your wallet? Well....
Self-built T2 Tornado hull+fit costs around 80M, and drops about 20M after death. Mackinaws and Hulks generally drop around 5-10M, each in loot.
Kill 2-4 Mackinaws/Hulks per Tornado attack - and recover the drops, and you are breaking even. Then, factor in T2 Salvage (20-25M T2 Intact Plates!!! + 4M Logic Circuits) and you are actually coming out well ahead.
If you can keep your kill ratio at around 3 Exhumers/Tornado, you do quite well, generally coming out ahead 25-50M or so, per attack run. (Oh, and this was mostly in 0.7 systems....)
Talos can't really do this, mainly due to short range and lack of the instapop - its likely better for tearing down Orcas with its massive DPS.
Granted, groups of destroyers can gank even more efficiently, (looking at you Smodab!) but I gank solo 95% of the time - and operate in Gallente space where the bruised and beaten Ice miners have learned the hard way NOT to tank exclusively with Cap Recharger IIs.
Oh yes, after this, layer on 'protection fees' from threatening miners. 3 Billion so far - all profit. Yes, they will pay to be left alone when you use tracking agents/addressbook to hunt them and gank/pod them repeatedly.
Interestingly, I believe that it should be possible to get as many as 6 Mackinaw kills with a single Tornado - just a matter of finding plenty of targets within 30km radius. Lag from geographical distance and lousy internet makes it difficult - but still experimenting with my fit and technique - or killing in 'easier' 0.5 systems.
What I want? CCP to remove the stupid 'You are committing a crime' pop-up when you ALREADY are GCC'd. The initial warning is fine...but getting it over and over??? With the back and forth communication required across the globe, it costs you precious seconds.
If you are trying to light up several Miners and are ALREADY doomed to Concord death - it makes no sense and gets in the way, having to keep smacking Enter, over and over.  |

Terrolph Trick
University of Caille Gallente Federation
1
|
Posted - 2012.01.24 13:12:00 -
[129] - Quote
Nice bump mate! |

IGNATIUS HOOD
Zephyr Corp
277
|
Posted - 2012.01.24 13:16:00 -
[130] - Quote
You had me at....
Herr Wilkus wrote: But Orcas and Tornados go together like my belt buckle and your forehead.
Just about spit coffee on my laptop... 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
141
|
Posted - 2012.01.24 13:44:00 -
[131] - Quote
Singlehandedly responsible for me training up Large Arty Spec V. Sometimes, you just need to be 2% longer. |

Holy One
SniggWaffe EVE Corporation 123566322353
161
|
Posted - 2012.01.24 14:10:00 -
[132] - Quote
Tornado is rubbish. You're all literally ********. |

John Maynard Keynes
Science and Trade Institute Caldari State
1
|
Posted - 2012.01.24 14:11:00 -
[133] - Quote
Dinsdale Pirannha wrote:Herr Wilkus wrote:Finally got a chance to EFT this new toy. Hell yes, who needs insurance when you've got Tornado-power? 13.1K Alpha with RF PP (at 30km). T2 Hull and Fitting Cost, likely around 70-80M, with half of the mods recoverable after the gank. 1x Tornado can kill two Hulks or Mackinaws with a single hull in 0.5-0.7 space. (**just bait Concord correctly so they respond in MORE than 13 seconds). Tear return? 50M spent to blast 440M worth of Hulks into dust. 2x Tornados kill most active Tengus for 100M. And you know how blingy they can be. Costing the victim SP is a bonus. 5x Tornados kill just about any active tanked Marauder for 250M. Deadspace XL Shield Boosters anyone? 15x Tornados? Now we are talking dead freighters, for a mere 750M investment up front. Thats some serious TEAR potential. I plan to have several Tornado BPOs in heavy rotation. I will keep my local trade hub swimming in these things, simply as a public service. Soon, we enter a new age of dead Tengus and broken Hulks.  If these numbers are accurate, then CCP will be nerfing the boat. I imagine there are large corps/alliances (read as Goons), that would use these boats as game-changing economic modifiers. When I say game changing, I mean creating a new economic paradigm all-together. In a matter of weeks, they could alter the vast majority of commerce in the game, simply by establishing suicide gank squads around Jita's entrance/exit gates, and destroying every Orca/freighter that moves through. Imagine a situation where only Goon-friendly freighters come and go from Jita. CCP will not allow that situation to occur, since it will devastate the game, and who knows how many subscriptions they would lose. The Blue Ice embargo may have been a dry run for something far more destructive.
Well the goons tried to fuckup RaidenDOT. They gatheren an coalition around them and destroyed a couple of goon fleets.
The goons started an attack against high sec ice miners. They opened a threadnaught and started to whine.
hmmm...
|

Ciar Meara
Virtus Vindice
501
|
Posted - 2012.01.24 14:24:00 -
[134] - Quote
Jaroslav Unwanted wrote:As i said many times
Crucible : the new gank heaven.
simple fix
let concord insta pop any pod considered as an enemy. "outlaw" xD that would be fun.
There is nothing wrong with ganking, but on the other hand all criminals shot be shot in the head.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Ehn Roh
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.01.24 20:11:00 -
[135] - Quote
Ptraci wrote:And once again CCP watches their plans backfire as a ship designed to take on CAPITAL ships will be massively used against: industrials.
This is why we can't have nice things. You whine like spoiled children for new toys, and yet insist that the only fruit you want is the one on the low branch. Go forth into null, and use these ships to carve away slices of the large alliances. Ah, no, that would be work. Ganking miners in high sec is more fun. THEN you complain when there's no one left to gank. Exactly why the hell do you play EVE again?
How is someone else's industrial not a valid target? If my competitor/oppononet/enemy is in hi-sec, why go shoot some other dude in nullsec?
This doesn't even make any sense. You don't get to dictate who my enemies are, and if you are one hiding in hi-sec is not going to save you.
Are you actually suggesting that I should be required to engage you in a ship type of your choice? |

JC Anderson
Noir. Noir. Mercenary Group
177
|
Posted - 2012.01.24 20:49:00 -
[136] - Quote
Before these ships ever even made it to tranquility, most people knew that they would be widely used for this purpose... Why would anybody be surprised about this?
And as the above poster questioned, how are industrials not valid targets? |

Marcus Atredies
Bene Gesserit ChapterHouse Sanctuary Pact
1
|
Posted - 2012.01.24 21:07:00 -
[137] - Quote
So just to get this straight, the hulk you plan on ganking is going to drop more than 80 mil in mods? |

MinerChick
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.01.24 22:01:00 -
[138] - Quote
Don't forget Tech 2 salvage and the fact you are going to pop 2-3 of them per ship! Stripminer 2's are not cheap broski. |

Thomas Abernathy
Viziam Amarr Empire
52
|
Posted - 2012.01.24 22:22:00 -
[139] - Quote
Wait, is it time to send out my bait Hulks? I've missed the fail of watching wannabee gankers pop before Concord even shows....
"Fighting CCD since 2139" |

DeMichael Crimson
Republic University Minmatar Republic
995
|
Posted - 2012.01.24 22:35:00 -
[140] - Quote
Psychophantic wrote:Everyone knows suicide gankers and gate campers are basement dwelling sociopaths seething with sexual frustration and social rejection. +1 'Like' and quoted for truth.
Oh yeah, you forgot to include Forum Trolls. |

LethalGeek
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.01.24 22:35:00 -
[141] - Quote
Marcus Atredies wrote:So just to get this straight, the hulk you plan on ganking is going to drop more than 80 mil in mods? A lot of people missed another note in the patch that brought the Tier3 ships: Player ships now drop more salvage than they previously did. Exhumers can drop 0-3 Intact Armor plates which can really balance out the cost of the gank. |

FeralShadow
Mom 'n' Pop Ammo Shoppe R.E.P.O.
47
|
Posted - 2012.01.24 22:39:00 -
[142] - Quote
Thomas Abernathy wrote:Wait, is it time to send out my bait Hulks? I've missed the fail of watching wannabee gankers pop before Concord even shows.... 
This man gets it. |
|

CCP Phantom
C C P C C P Alliance
944

|
Posted - 2012.01.24 23:09:00 -
[143] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
141
|
Posted - 2012.01.24 23:37:00 -
[144] - Quote
Didn't realize there was a salvage drop change - but it makes sense.
Kill 2 Mackinaws: average 15M in mods + 25M in salvage, plus 20M drops from Tornado. Result: slight 20M loss.
Kill 3 Mackinaws: average 22M in mods + 53M in salvage, plus 20M drops from Tornado. Result: slight 15M profit.
Kill 4 Mackinaws: average 30M in mods + 80M in salvage., plus 20M drops from Tornado. Result: decent 40M profit.
In my experience, killing 2 Exhumers is fairly trivially easy, and 3 is quite easy as well. I'd say the 'average' run kills 2 Macks and a Hulk, or 3 Mackinaws.
Killing four, requires enough targets in the right position (and its gets tricky to time the attack run....as there is always a chance that bots will warp out randomly to unload, or actual miners see explosions and panic.)
Six for one? It is probably doable, came tantalizingly close once - but it may require a lag-free connection, working in 0.5, or minor changes to the Tornado fit. Always good to set ambitious goals for yourself....
But thats just the 'am I profiting side' of things. 
Now the TEARS!! Damage to targets on common results from attack runs, weighed against a T2 Tornado.
2x fitted and rigged Mackinaws: 285M in damage, on average. 2x Hulks: 420M in damage 3x Macks: 430M 2x Macks, 1x Hulk: 500M 4x Macks: 570M in damage.
Even if you lose EVERYTHING on the Tornado, and fail to get a single scrap of salvage or loot......thats still a pretty healthy cost per tear ratio.
Thats a lot of damage, and they don't have to be clustered around an Orca as in a Smart Bomb attack, anything out to around 45km is killable, at or around 30km is preferable.
And then you harvest botting pods within 2-3 minutes - I've gotten everything from 0 to nearly 1 Billion ISK. |

Kahega Amielden
Rifterlings
113
|
Posted - 2012.01.25 00:11:00 -
[145] - Quote
How can you get 3+ macks per tornado loss?
|

Ehn Roh
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.01.25 00:15:00 -
[146] - Quote
Marcus Atredies wrote:So just to get this straight, the hulk you plan on ganking is going to drop more than 80 mil in mods?
Who said anything about profiting from drops?
I ask again, how is an industrial ship not a valid target if you're looking to hit someone? There are considerations other than ISK. War isn't cheap. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
141
|
Posted - 2012.01.25 02:37:00 -
[147] - Quote
Ehn Roh wrote:Marcus Atredies wrote:So just to get this straight, the hulk you plan on ganking is going to drop more than 80 mil in mods? Who said anything about profiting from drops? I ask again, how is an industrial ship not a valid target if you're looking to hit someone? There are considerations other than ISK. War isn't cheap.
True, but I'm just trying to illustrate that it IS profitable.
You can gank miners all day, in T2 Tornados, without insurance - and STILL come out well ahead, just on drops and salvage alone - OUTSIDE of other 'arrangements' made with Miners.
This is important for two reasons: You can gank profitably with destroyers, but it requires a group of like minded individuals.
Solo ganking with Tornados is easier because it does not require coordination with others. Unfortunately, many have the flawed perception that they will gank Exhumers at a loss - which limits ganking to players with wealth to burn.
This is false - you can solo gank miners all day, with T2 Tornados, and earn ISK! Ever since releasing the Tornado, ganking Exhumers has actually become a viable profession - and a fun one too.
What would you rather do? Gank miners, get KMs, laffs and tears at a loss? Or gank miners, get KMs, laffas and tears - and earn ISK doing it?
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Khrage
81
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Posted - 2012.01.25 05:45:00 -
[148] - Quote
CCP Phantom wrote:Moved from General Discussion.
what took you so long? |

Tauranon
Weeesearch
27
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Posted - 2012.01.25 06:46:00 -
[149] - Quote
Kahega Amielden wrote:How can you get 3+ macks per tornado loss?
Most botted/afk macs don't initiate warp when a tornado arrives in belt. Tornados will probably fire 3 volleys in 0.5 before concord arrives. The volley damage is larger than the typical crap fit mack - which is about 9k ehp. The cyclic dps is normal, but due to the volley its frontloaded, and massive when measured over a small finite number of volleys.
If its botted/afk you can use your scout to check the fit to choose the victims without scaring the horses, so you can choose to pretty much ensure you get 3 kills if there are plenty in an ice belt.
---
Due to the low EHP, a gank tornado is itself very gankable, but its unlikely you'll achieve that at the moment of belt conflict even if you have a brutix or tornado sitting there yourself. All you can really do is randomly patrol and randomly gank tornados, which might make you some very angry new acquaintances.
Such is the security of high security :)
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Wideen
Caldari Provisions Caldari State
0
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Posted - 2012.01.25 08:45:00 -
[150] - Quote
simple solution to avoid getting suicided in high-sec: don't autopilot whilst transporting valuable goods, it's just lazy and kinda strips you of the right to complain about a game function.. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
141
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Posted - 2012.01.25 11:36:00 -
[151] - Quote
Tauranon wrote:Kahega Amielden wrote:How can you get 3+ macks per tornado loss?
Most botted/afk macs don't initiate warp when a tornado arrives in belt. Tornados will probably fire 3 volleys in 0.5 before concord arrives. The volley damage is larger than the typical crap fit mack - which is about 9k ehp. The cyclic dps is normal, but due to the volley its frontloaded, and massive when measured over a small finite number of volleys. If its botted/afk you can use your scout to check the fit to choose the victims without scaring the horses, so you can choose to pretty much ensure you get 3 kills if there are plenty in an ice belt. --- Due to the low EHP, a gank tornado is itself very gankable, but its unlikely you'll achieve that at the moment of belt conflict even if you have a brutix or tornado sitting there yourself. All you can really do is randomly patrol and randomly gank tornados, which might make you some very angry new acquaintances. Such is the security of high security :)
Its cute when carebears speculate on things they don't understand. Most of these kills are happening in 0.7 ice belts. |

Ehn Roh
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.01.25 16:32:00 -
[152] - Quote
Herr Wilkus wrote:Ehn Roh wrote:Marcus Atredies wrote:So just to get this straight, the hulk you plan on ganking is going to drop more than 80 mil in mods? Who said anything about profiting from drops? I ask again, how is an industrial ship not a valid target if you're looking to hit someone? There are considerations other than ISK. War isn't cheap. True, but I'm just trying to illustrate that it IS profitable.
Oh, I agree it certainly can be if you know what you're doing.
I'm just a bit floored that people are objecting to a tactic on the grounds that there might not be an obvious, immediate ISK-dump into their wallet. It's a bit of a straw man argument. |

Naomi Knight
Imperial Academy Amarr Empire
198
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Posted - 2012.01.25 20:25:00 -
[153] - Quote
No wonder why tornado sells more than the other 3 tier3 bc-s alltogeather :P CCP should look into arties , those are definately broken.
oh my corp wants me to buy tornado too , im so insulted :( |

mecubed
Amarrian Retribution
5
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Posted - 2012.01.25 21:49:00 -
[154] - Quote
Naomi Knight wrote:No wonder why tornado sells more than the other 3 tier3 bc-s alltogeather :P CCP should look into arties , those are definately broken.
oh my corp wants me to buy tornado too , im so insulted :(
Its Minmatar...They have been need of a nerf bat for awhile. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
141
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Posted - 2012.01.26 00:29:00 -
[155] - Quote
Naomi Knight wrote:No wonder why tornado sells more than the other 3 tier3 bc-s alltogeather :P CCP should look into arties , those are definately broken.
oh my corp wants me to buy tornado too , im so insulted :(
LOL. what?
Just because you can instapop several Exhumers in a row? Hardly makes it overpowered. Just efficient in this 'brave' new era of 'no insurance for gankers'. And , besides - it has less to do with the artillery and more to do with the Tornado itself.
Carebears whine, gankers adapt and improve their methods.
If you have to go back to popping one Exhumer at a time like with the old Tempests, well, you are taking a loss on each kill - and that stacks up if you are trying to kill hundreds of them (mostly botters).
Why you want to take the bread out of my mouth? Jerk. |

Tanya Powers
Science and Trade Institute Caldari State
791
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Posted - 2012.01.26 00:42:00 -
[156] - Quote
Before that BC was out those who tested it on SISI were already asking for a big nerf bat and that wasn't just for fun, it's because this ship is just another toy to ruin every players game style by just a few disturbed people, and there's absolutely nothing you can do about it, next months will show this.
Now tell us all about how good it is for the game being able to disrupt everything you want wenever you want just because your an RMT leader having all your day free to take care of your dozen (dozens?) alts account paid by bots income.
Once again, thx CCP for giving me for my moneys now since I've traine Minmatar 
Also OP thx for the numbers, It's always fun to think about alpha those gankers inty alts. Cheaper expense for greater income Well at least untill concord get such a buff gank will be totaly impossible in high sec
Edit: I'll be probably around salvaging the wrecks or at least those I can, thx for that free income with no effort  |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
141
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Posted - 2012.01.26 03:51:00 -
[157] - Quote
Tanya Powers wrote:Before that BC was out those who tested it on SISI were already asking for a big nerf bat and that wasn't just for fun, it's because this ship is just another toy to ruin every players game style by just a few disturbed people, and there's absolutely nothing you can do about it, next months will show this. Now tell us all about how good it is for the game being able to disrupt everything you want wenever you want just because your an RMT leader having all your day free to take care of your dozen (dozens?) alts account paid by bots income. Once again, thx CCP for giving me for my moneys now since I've traine Minmatar  Also OP thx for the numbers, It's always fun to think about alpha those gankers inty alts. Cheaper expense for greater income  Well at least untill concord get such a buff gank will be totaly impossible in high sec Edit: I'll be probably around salvaging the wrecks or at least those I can, thx for that free income with no effort 
- I think the Tornado is quite fun - a huge improvement for the ganking profession. - There is plenty that can be done about it, but most miners don't bother because it slows down their mining or is hard to automate. - I don't believe that miners have some kind of 'right' to mine unmolested. If you undock, you are in a combat zone. End of story. If you want to make ISK without getting ganked, stick to station trading in Jita until you go insane.
-RMT leader? Hell no, I earned my billions the honest way. Killing carebears and investing the profits from their broken ships into other things that make ISK.....like building more Hulks and Mackinaws.
I've just noticed that there are two kinds of ice-mining botters. Type A) The hardcore, Chinese sweatshop kind with generated names, that never speak, block convo, identical fits, never reply and die in droves. If you do enough damage, you eventually hear from the ringleader.
Type B) The more casual players looking for easy ISK while they are at work. Their Mackinaws faithfully mine and unload like clockwork all day, until you kill them. Then the pod floats there for hours - or better yet, flies back and forth until you pod them a couple minutes later.
I've noticed that botters are much more likely to pay large sums of ISK to be left alone. I don't have a problem with taking their ISK because I have no way of knowing 'for sure' if they are botting, CCP doesn't give us the tools to know for sure and they prefer 'technical means' of identifying them to behavioral analysis. All I can do is report them every day I see them.
Actual living miners are fun too, because they tend to get upset when you kill them, and are fun to chase down and pop, and watching them go through one fail-fit after another..... |

Ehn Roh
Center for Advanced Studies Gallente Federation
8
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Posted - 2012.01.26 19:43:00 -
[158] - Quote
Tanya Powers wrote: it's because this ship is just another toy to ruin every players game style by just a few disturbed people, and there's absolutely nothing you can do about it, next months will show this.
Scout out a suitable out-of-the-way location (they can be had in high, low, or null) and align to a safespot at 1% throttle. Jump when when unknowns or hostiles enter the system.
Just like everything else in EVE, you are doomed if you simply refuse to pay attention. Why do some miners think they get some sort of special dispensation to ignore local?
And what is disturbed about this, anyway? Are you assuming that hi-sec is supposed to make you immune to competitors? Fighting dirty is part of the game.
And it works really well on lazy people who fit full cargo expanders and go AFK in belts. Before you start ranting blah blah antisocial blah blah neckbeard, I've never suicide ganked anything - I simply recognize it as a valid tactic. It isn't just non-miners complaining about lazy AFkers, it's also the other miners who are responsible and actually run their operations without bullseyes painted on their hulks. |

Katherine Starlight
Apex Tech Xenogenesis Alliance
5
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Posted - 2012.01.27 05:43:00 -
[159] - Quote
If you get ganked you are doin it wrong, try again. The tornado is an excellent ganking machine, however all ganks on subcapitals (not counting orca) are very easily avoided if you fly the right ships, and you fly them good, to haul your precious goods. cov ops cloaky hauler for one is virtually impossible to gank in highsec unless its on undock. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
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Posted - 2012.01.27 06:54:00 -
[160] - Quote
Katherine Starlight wrote:If you get ganked you are doin it wrong, try again. The tornado is an excellent ganking machine, however all ganks on subcapitals (not counting orca) are very easily avoided if you fly the right ships, and you fly them good, to haul your precious goods. what about orca?
Quote:cov ops cloaky hauler for one is virtually impossible to gank in highsec unless its on undock. smartbombs? |

Vicky Somers
Rusty Anchor
1
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Posted - 2012.01.27 10:27:00 -
[161] - Quote
There are far too many tears in this thread and they're uncalled for. Life in high sec is safe and easy, if you live by a few basic rules. Let's compare on what you have to do in high sec to have relative safety in comparison to what you have to do in low-null sec.
Survival in high sec:
- Don't afk in open space.
- Always keep your active hardeners... active.
- Pay attention to ships on grid.
- Stay aligned.
That's it. Now let's see what you must do to survive in low-null sec.
Survival elsewhere:
- All of the above +
- Never move without scouting ahead.
- Make plenty of good safe spots.
- Keep your eyes peeled on D-scan
- and on local
- Watch out for those probes...
- Don't warp to anything from a celestial.
- Never warp to zero on most things.
Want to mine safer in high sec? Mine roids in missions or exploration sites. Fly an expensive battleship for L4s? Activate your hardeners the instant you undock/jump. Never use auto pilot. Want to mine a roid someone else is mining without asking? Don't be surprised to get ganked by the same group of miners or their corpies. |

Zack Evans
GriffinWaffe
7
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Posted - 2012.01.29 00:30:00 -
[162] - Quote
*imagines a freighter exploding w. GAZILLIONS of ISK in loot, "like"*  |
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