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        Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
      
          
          HippoKing 
           
          
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        Posted - 2006.07.09 11:06:00 -
          [1] 
          
           
          For those of you who don't know, Worlds Collide is a mission
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:25:00 -
          [2] 
          
           
            Originally by: Jim McGregor Why does it need nerfing?
 
 
  It is more profitable and reliable than 0.0 ratting, without any of the risk.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:26:00 -
          [3] 
          
           
            Originally by: Reatu Krentor Hasn't Worlds Collide already been restricted to low-sec?  At least I remember a mention of this(or was that just the angel/sansha one?)
 
 
  No, it hasn't. I think it should be. I have been running it in 0.5 last night and this morning.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:35:00 -
          [4] 
          
           
            Originally by: mirel yirrin What lvl Worlds collide?
  I'm a mission nub and have been doing lvl 2 missions recently, and the only time i've ever got a Worlds collide is a lvl 1 worlds collide and its like 60 frigs spread through 4 deadspace areas with some guys to rescue at the end. Its really easily doable in most combat frigs as long as you have a decent DPS and a web.
 
 
  it exists in level1 and level4. Level1 is fine and dandy. Level4 is broken.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:35:00 -
          [5] 
          
           
            Originally by: Lardarz B'stard
   Originally by: HippoKing
   Originally by: Jim McGregor Why does it need nerfing?
 
 
  It is more profitable and reliable than 0.0 ratting, without any of the risk.
 
  so what? you only get it once in a blue moon
 
 
  Not really, you can get it and run it for a week.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:39:00 -
          [6] 
          
           
            Originally by: Jim McGregor The devs have already confirmed that the Angel lvl 4 version of Worlds Collide is only available in low sec, and that the other versions are nerfed on the development server. Soon they will show up on TQ as well.
  So no more level 4 Worlds Collide in high sec soon.
 
 
  you are aware that that was said before the last batch of mission changes came through? The ones everyone were whining about  
  Static update was 20th Zrakor's Commment was the 7th.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:41:00 -
          [7] 
          
           
            Originally by: Lardarz B'stard Didnt they already change it to make it non-farmable?
 
 
  My wallet is thinking no   As a testament to how easy this mission is in a cerberus, I'd like to point out I am running the serpentis second level at the moment while altabbed out and posting on the forums  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:42:00 -
          [8] 
          
           
            Originally by: Lisa Payne
   Originally by: HippoKing
   Originally by: Reatu Krentor Hasn't Worlds Collide already been restricted to low-sec?  At least I remember a mention of this(or was that just the angel/sansha one?)
 
 
  No, it hasn't. I think it should be. I have been running it in 0.5 last night and this morning.
 
 
  Your welcome to do it in low sec, was this post necessary ? we know missions are foobar.
 
 
  I am fully aware that I can do it in low sec. On the other hand, I shouldn't have the option of doing it in highsec.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:43:00 -
          [9] 
          
           
          Oh ****, I just realised that most of the OP was missing     I feel like a tard now    
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 11:50:00 -
          [10] 
          
           
          Edited by: HippoKing on 09/07/2006 11:52:24
   Originally by: Jim McGregor
   Originally by: HippoKing Oh ****, I just realised that most of the OP was missing     I feel like a tard now    
 
 
  Yeah, your OP was "For those of you who don't know, Worlds Collide level 4 is a mission".  
 
 
  Why do you think I feel like such a tard?    
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:08:00 -
          [11] 
          
           
            Originally by: Jim McGregor Im sure the 80 mill+ from farming WC will help you feel better though.  
 
 
  Thats 80mil in bounties. I have at least 30mil in normal loot, and now the OP is here, you can see the faction hardener worth about 300mil I think.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:21:00 -
          [12] 
          
           
            Originally by: Jim McGregor Off topic: I just got aggroed by all npc's at once during a stupid mission. Warped out with 9% struct in my Raven, thanks to damage control making hull harder to kill.
  I think its the drones that does this.. every time i take out the drones, I get alot of aggro. Even the npc's hate the drones appearently.  
 
 
  oh yeah, there are some mission on which drones are suicide. One of the other reasons I love the cerb  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:21:00 -
          [13] 
          
           
            Originally by: Galk Out of interest...
  What should i be looking for 'commander' wise. I run this mission about 4-5 times a day when im in missioning mode, iv'e yet to see a commander npc... but then in truth i don't realy know what im looking for.
 
 
  After a short while of farming it, rats called "... Overseer" spawn in the second levels. These have a good chance of being a commander. For example, the DG Inv drop was from a Dread Guristas Obliterator who was called "Guristas Overseer".
  These rats never spawn unless you spend some time killing the lower level rats (still highly profitable)
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:24:00 -
          [14] 
          
           
            Originally by: Tachy Maybe your ship is extremely suited for running missions? Or is it its main weapon system that allows you to run it alt-tabbed?
 
 
  The cerberus is extremely well suited to missions, especially guristas/serpentis rats. That is, after all, why I am using it. Yes, it is a property of the sustainable gist tank and the ease of missile use that allow me to run these alt-tabbed out.
 
   Originally by: Tachy Or maybe exploiting a known bug is bad?
 
 
  /me whistles
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:52:00 -
          [15] 
          
           
            Originally by: Jim McGregor
   Originally by: HippoKing The cerberus is extremely well suited to missions, especially guristas/serpentis rats. That is, after all, why I am using it.
 
  How's the Vagabond for missions btw?
 
  No experience of this, but I wouldn't guess amazing. The fact that most missions exist in DS (so no MWD for you, but rats can MWD all they like) and the huge amounts of webbing rats in many missions could cause big problems. Also, ACs eat ammo too fast for PvE really, and fitting arties to vaga does not look fun.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:53:00 -
          [16] 
          
           
            Originally by: Galk Ahh
  No wonder iv'e never seen one then.. i bowl through the 2nd stage before any respawns occur...
  Moros/Astarte styleee 
  Time is money ect... 
  Thanks anyway.
 
  If you are trying to get LP fast, worlds collide is perfect too. Max possible LP (extrav amounts) and I have run it in 12mins undock-dock  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 12:56:00 -
          [17] 
          
           
            Originally by: LynxArd sounds more like the "cerberus" should be nerfed to, nerf to oblivion keep on nerfing until we stop smiling, after all its a game we are not supposed to enjoy it!
 
 
  If you want to troll, please do it elsewhere. As for the mission, it breaks everything the "risk vs reward" principles of eve stand for (I'm pretty sure that is pretty garbled English too).
  As for the cerberus, it is defintely an amazing (and quite possibly overpowered) ship as far as mission running goes. On the other hand, it is not anywhere near overpowered in PvP, and probably needs a close range DPS buff if anything (assault missiles here I come!). The question is, how do you balance it for PvP without making it awesome for PvE, and how do you balance it for PvE without making it useless for PvP?
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 13:32:00 -
          [18] 
          
           
            Originally by: Akasha Kadore Hippoking why are you such a ccp fanboy you need to stop sucking there*****s and leave the nerfing to them.
 
 
  How exactly does asking them to change something because I think its wrong constitute fanboying?
 
   Originally by: Akasha Kadore stfu with your constant whining on the forums
 
 
  Please back this up
 
   Originally by: Akasha Kadore about stuff that dosnt affect you.
 
 
  How exactly does this not affect me?
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 13:43:00 -
          [19] 
          
           
            Originally by: Soulita
   Originally by: HippoKing .... As for the mission, it breaks everything the "risk vs reward" principles of eve stand for... 
 
 
  Risk vs Reward???
  Thats unfortunatly always been an empty phrase.
  What about blobs? What about gatecamps? What about nOOb vs Vet? What about 0.0 plexes in dreads/carriers? What about huge alliance vs. small alliance? What about....
  Any merc or pirate will tell you its all about minimizing risk and maximising reward. Mission runners will tell you the same, etc...
  All of this goes against Risk vs Reward. If Risk vs Reward was REALY a goal in EvE then blobbing would need to be nerfed, gatecamps would need to be nerfed, vets would need to be nerfed etc......
  If the risk vs reward principle is intakt anywhere, then its probably in the very same mission you are raving on about  
 
 
  More people = less risk = more division of loot = less reward
  Well, that works with blobs, hate it though I'm sure you do.
  Attacking older players = more risk = better SP and ISK = better ransoms and loot = more reward Attacking newer players = less risk = worse SP and ISK = less ransom and loot = less reward
  Well, blow me, but if that does't work too!
  Big Alliance vs Small alliance works on a combination of both of those: you get less rewards for hitting a small one than a big one, and you have to spread it out more when using a large allianece over a small one.
  Risk vs Reward? Hell yeah!
  Also, FYI, dreads/carriers can't enter 0.0 plexes (except one bugged 10/10 I believe, can't remember which). I do think 0.0 plexes need balancing as well, but thats another thread.
 
  You say risk vs reward is alive and well in this mission: I am seeing the reward, but where is the risk? There is no unpredictability, and unless I grossly **** up, I am laughing all the way to the bank. No players can interfere, the NPCs can't do anything vaguely interesting or unpredictable. The simple fact I am tabbing between eve and firefox while running typing this post and running the guristas side is a testament to the complete joke of a mission this really is.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:05:00 -
          [20] 
          
           
            Originally by: Helenae OMG   You mean someone outside a huge alliance controling some 0.0 space where there is absolutely no risk to encounter anyone but a alliance mate is able to earn, after hours of farming, some named faction gear ?!
  Ho god, i run petition this to ccp !
  Nuff said.
 
 
  Ah yes, I forgot how there are NPCs ensuring that no harm can come to you in alliance 0.0 space. Oh wait, there aren't. There are other players watching their asses, and they are all working together to make profit and look after their space from people who want to, can, and quite often do shoot the hell out of them.
  It may have escaped your notice, but CCP didn't code in the alliances and write notes on the regions "here be BoB space, they be our alts, no-one should be able to touch them!" or whatever is going through your mind. The alliances built themselves up through a lot of hard work and logistics. They are kept where they are by a lot of players working hard to keep them there and keep them safe. There isn't a territory-holding alliance in Eve which doesn't get hit by raiding parties coming to kill people in their space.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:18:00 -
          [21] 
          
           
          Edited by: HippoKing on 09/07/2006 14:19:37
   Originally by: Soulita Woha, hang in there:
  Blobs: More people = less risk = more division of loot = less reward But then to complete the equation: Less reward * more victims = Equal or more Reward (as compared to less attackers)
 
 
  ah yes, I forgot how when you have only a small gang, people think "OMG I MUST RUN!" but if you have a blob, they all fly straight at you thinking "LEEROY" or whatever. I have yet to see a situation where a blob (ie: lots of ships all together, not split up) get more people to attack than a small gang.
 
   Originally by: Soulita Same is true for the other equations you made.
  Look at good ole pf346 or other low sec chokepoints - most victims are nOObs, still there is good reward due to the high number of victims.
 
 
  It is as easy to blast noobs with 2 BSs as 10. Whats your point? The 10 has less risk, but you only get 1/5 as much loot each. Maybe you get some more kills, but 5x as much? Give me a break.
 
   Originally by: Soulita And do you realy doubt that pretty much everybody in EvE goes with the Less risk / Maximised reward principle?
 
 
  You try and find the best balance of risk and reward. Thats how these things works. At the moment, my cerberus is sitting on that sweet spot raping this mission. Thats because this is so far out of whack that nothing else gets a look in. Huge reward, tiny risk. What do you expect me to do?
 
   Originally by: Soulita What about attacking Indies or Miners? should that be forbidden? Just another example where Risk vs Reward does not apply.
 
 
  Risk vs Reward applies perfectly here. The miners/indies are in the positions of risk (non policed space) because of the reward. The killers are also in the positions of risk (non policed space) and can therefore take advantage of the rewards of this: the targets. 
 
   Originally by: Soulita And for the world collide mission: I know many people lost their (sometimes very expensive) ships in that mission.
 
  Losing a decent ship to the Serpentis/Guristas (which is the most broken by a long way) one is highly embarrassing. Bad pilots or other issues (CTDs/lag) are not a justification for making an I-win button for those who are OK (in this case, me) I am fully aware that the other factions are harder, but these should not be in highsec either. Also, blood/angel needs its aggro fixing if reports are to be believed.
 
   Originally by: Soulita Hippo, you post in the forums often. You cant be right everytime. This Thread you made here is just off, thats no shame, happens even to the best  
 
  I wouldn't claim to be the best, but I'll stand by this thread till it falls away or someone comes up with a better argument than something which boils down to "I am benefitting from this, please don't nerf it"
  The one thing I hope for most from this forums is for people to consider balance from a more impartial view than what benefits them and theirs. I try and act in this interest as much as possible, and there are several forum posters (the ones I respect the most) who can speak for balance even when it involves tipping the balance away from them.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:21:00 -
          [22] 
          
           
            Originally by: Infinity Ziona stuff
 
 
  Thanks for the clarification, you obviously have more experience of this than me.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:22:00 -
          [23] 
          
           
            Originally by: Soulita Which typo would that be? I speak english very well but its NOT my primary language.
 
 
  Forzen should read Frozen
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:28:00 -
          [24] 
          
           
          As I said, high end plexes need fixing (as well as the 3/10 serp). I also posted my reasons for being happy with the state of 0.0 ratting above.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:39:00 -
          [25] 
          
           
            Originally by: Jim McGregor They wont be fixing anything for a month though. Vacations.  
 
 
  I know... I think I'm going to be very rich if I can be bothered to keep doing this  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:46:00 -
          [26] 
          
           
            Originally by: TheNecromancer I personally feel that all level 4 missions should be restricted to low sec only)
  do you really think people would move to low sec to do them then ? because I think mission runners would just leave EVE then..I know I would..
 
 
  What exactly do you do in Eve? Just run missions? Never visit low sec? Buy yourself a shiny new mod so you have even less risk when running the same missions over again? Run the missions some more, buy another shiny new mod?
  I'm suprised you haven't left already tbh  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 14:50:00 -
          [27] 
          
           
            Originally by: TheNecromancer I pay to be here too..so my vote count as much as your does..
 
 
  I just asked  
  Also, you have an equal right to play the game as anyone else. That doesn't mean it should be moulded around you. MMOs are about balance, and at the moment, this is so far out of whack it isn't even funny.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 15:09:00 -
          [28] 
          
           
          This is genuine interest here, not an attempt to knock you for what you do or enjoy:
  Given that there is no risk for a competent player with a good ship in high sec space and you have no attrition rate, all you have is the ability to buy more junk to make your play even less risky. So:
  What do you do with all your ISK? At what point will you quit? What do you get out of mission whoring? Do you find repeating the same misisons over and over again fulfilling or fun? When do you have enough ISK? Does a lack of risk make it fun? Do you realise that huge amounts of ISK entering the eve economy without any form of attrition causes big problems?
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 15:25:00 -
          [29] 
          
           
            Originally by: Hellspawn01 stuff
 
  First: doesn't it all feel totally pointless if you do nothing with the ISK but more of the same? Second: why is killing BSs with an AF more fun than using a BS? There is a fraction of the risk (they can't hit you for love nor money) and it takes longer. Hit orbit, turn on guns. Wait. Third: the whole point in this thread is the lack of gankers or any risk BUT human stupidity. Fourth: Macrominers don't generate ISK.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 15:32:00 -
          [30] 
          
           
            Originally by: Soulita more stuff
 
  I am not trying to remove fun, I am trying to balance reward against risk. Personally, I find the risk in eve the fun part, but I guess some people are happy just looking at the daily grind of wallet++ for no real reason.
  When I started this thread, I had no idea the mission runners found this mission more fun than any others. If that is the case, I would fully support there being seperate versions of this with different profits (though the same NPCs) in high sec and low sec. Either that, or edit the bounties of all types of this mission. Doesn't change the level of fun, but bring the profit in line.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 15:37:00 -
          [31] 
          
           
            Originally by: Hellspawn01 What has an empire pilot that a 0.0 pilot doesnt have 10 times more?
 
 
  Safety
 
   Originally by: Hellspawn01 Btw, my definition of fun is different that yours so its pointless to discuss it with you cuz doesnt like other opinions.
 
 
  Why can't you discuss it? This is a forum, its called General Discussion. We've already ascertained that our views are different. I'm interested in how, and although it seems you don't give a ****, I am interested in the overall game, rather than my own little corner of it. Maybe if you would like to share, I could learn a bit about the mentality of the ultra-carebear (not intended as offensive, just a description: those who never consider low sec or PvP at all). Then you wouldn't have to reply to my threads with the "you are trying to ruin my fun!" arguments, because I could have thought of them already.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 15:41:00 -
          [32] 
          
           
            Originally by: Khanias Dear lord Hippo-loser
 
 
  I don't know about you, but when I read a reply where the first few words are an insult, I'm sure I'm doing something right.
  </smug bastard mode>
 
   Originally by: Khanias over half of the posts in this thread are YOURS
 
 
  In other words, I give a ****. Also, what else am I supposed to do while doing it... the mission isn't very interesting  
 
   Originally by: Khanias If it offends you to be able to do Worlds Collide in high sec I have an idea for you.... DON'T DO IT, maybe then you won't feel obliged to post 4 times in a row about what an outrage it is.
 
 
  I think you have missed the point. My beef is not with me being able to, or not being able to do it. It is with how it affects overall balance.
 
   Originally by: Khanias I wish they would ban you from the forums for a week just so we wouldn't have to see your spam in every damn thread.
 
 
  They have banned me on a few occaisions. On the other hand, you're the one trolling, so maybe if anyone is going to get banned, it will be you  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 20:53:00 -
          [33] 
          
           
            Originally by: Khanias 96 posts in the topic... 33 from Hippo. 
  <snip times>
  And thats only this thread, makes me wonder if he doesnt have anybody to talk to in the game and thats why he posts so much. One would think for a guy who craves risk at every opportunity and doesnt like doing boring things, he would focus more on playing but obviously he has time to make posts every 5 minutes.
 
 
  You have realised that if you look at the maths, if I do this for a week, I can PvP in a gist fitted CNR without having to worry about losing it? Maybe I could get a full crystal set? How about just a set of t2 fitted ravens? My alt could fly vagabonds without breaking the bank.
 
   Originally by: Khanias At least he got scared off for now.
 
  Actually, real life happened. I apologise for all those who missed me, and I apologise in advance for the fact that at some point in the next couple of hours, I'm going to go to bed as well.  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 20:57:00 -
          [34] 
          
           
            Originally by: BoinKlasik
   Originally by: lofty29 Omg, do you make replies then wait for someone else to reply randomly before posting so you dont get banned for double posting?  
 
 
  honestly i think its why people get ****ed, he posts 3 replies to 3 different people but not in the same post O.o
 
 
  Usually the next posts showed up in the time I was typing. Other than that, force of habit I guess  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 21:07:00 -
          [35] 
          
           
            Originally by: Neesa Corrinne Anything remotely profitable in .1 or above should be completely removed from the game.
  It's a complete travesty that anyone who is not in 0.0 should make any kind of profit.
  I vote that this mission be removed from the game entirely, oh and please get rid of Infiltrated Outposts too because I hear that people can make 15-17 million off of it per day. PER DAY! That's just too much.
  Oh and also please make it so that no missions in high sec ever drop loot. I hear that some people cut corners by reprocessing loot to make their own ammo and drones and that some loot is actually profitable when sold on this thing called the "market". Only ships in 0.0 should drop loot of any kind because only me and my 0.0 inhabiting friends are worthy enough to make money from loot.
  Lastly, please remove all asteroids from high sec. I hear that there are these people called "miners" who enjoy sitting in an asteroid field and making money all day. Some of them even get a lot of friends together to streamline the process by having some people haul while others mine. This is just ridiclous (I think haulers should be removed from high sec too so that mining is less profitable).
  In short: If people can find ways to make money in high sec, then that means that they aren't travelling past my 0.0 chokepoints to get blowed up into particulate matter. And since we know this game is all about me and no one else, I would really prefer if you force these people to go past my gate camps purely for my own enjoyment cause we know that they don't count.
  Also, only 3 year old players or older should have access to jump clones, because they are the only ones worthy of bypassing my gate camps by jumping to 0.0 stations.
  CCP, please keep swinging that empire nerfbat until everyone but me and my alliance runs off to play another game like WoW or PotBS.
 
 
  Just for clarificaton: Remotely profitable is not the same as more profitable than unsafe space I don't live in 0.0, and never really have. Most I've done is road-tripping. All my clones are located in empire. I am not 3 years old, and I feel that use of jumpclones should not have such ridiculous requirements (I'd say 5.0 personal standing if it has to be standing based at all I don't camp gates I'm not in an alliance. Unlike someone  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 21:19:00 -
          [36] 
          
           
            Originally by: Neesa Corrinne My post was entirely tongue in cheek. However, I'm sure that some people in 0.0 feel that way, or at least close to it.
 
 
  In that case, I apoligise for the misunderstanding. I took it as a sarcastic criticism (pretty common around here, not least by me), implying that those were my views or close to them.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 21:27:00 -
          [37] 
          
           
            Originally by: Hailen Hippo is always right, he's our hero
 
 
  Finally the recognition I deserve  
 
  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 21:31:00 -
          [38] 
          
           
            Originally by: Haniblecter Teg
   Originally by: HippoKing Edited by: HippoKing on 09/07/2006 11:42:48 For those of you who don't know, Worlds Collide level 4 is a mission which has a rolling battleship respawn and an excellent chance of spawning a commander battleship. It originally announced that it would spawn in low sec only, but it wasn't implemented that way.
  I ran it (guristas/serpentis) yesterday night and this morning. So far I have made near 80mil in bounties, and had 3 commander BS spawns. One dropped a Dread Guristas Invulnerability Field. All from one instance of the mission.
  This is in high sec, and with pretty much zero risk if you know what you are doing. As soon as the server comes up, I'm going to do it again.
  It needs to be low sec only in future.
 
 
  So, for about 10-12 hours worth of shooting, you've gotten 80mill? That aint bad, but no where far and beyond what 00 ratting in a decent system will net you.
 
 
  Did you miss the 300mil loot? Also, it wasn't 10-12hours of shooting, it was 2-3hours of shooting, and a fair bit of sleeping/living.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 21:47:00 -
          [39] 
          
           
            Originally by: Khanias Hippo not understand what RARE means? It doesnt matter if you got that item ONCE, doesnt mean you get it every single time. How about you share these 'maths' that you have done showing you getting a CNR, crystal implant set etc, I bet your math is screwed up as the rest of your logic.
 
 
  Killing commander BSs repeatedly is very profitable. The loot they drop is pretty damn excellent a fair amount of the time. I just killed my fifth in the last 2 days. That isn't balanced, by any stretch of the imagination. Excluding the commander drops, but including the normal loot drops and bounties, I have made about 150mil so far last evening and today. That means a CNR in a week, assuming no commander drops. If I only get another one as good as the previous one, or small ones adding up to that, I have got the gist tanking.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 22:10:00 -
          [40] 
          
           
            Originally by: Undo Control
   Originally by: Blind Man are you kidding me, commadner spawns in high sec, rofl... this must be a sad joke..
  NERF ALL LVL 4 MISSIONS OUT OF HIGH SEC COMEPLTELY I SAY.
 
 
  the commander spawns are rare though, iv'e so far seen not one :|
 
 
  really? I got one last night and 4 today  
  Why do you think I'm complaining  
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 22:16:00 -
          [41] 
          
           
          I'm not trying to remove PvE. I'm trying to get a bug corrected (take a read of this), and some balance restored.
 
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          HippoKing 
           
          
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        Posted - 2006.07.09 22:54:00 -
          [42] 
          
           
            Originally by: Khanias
   Originally by: Hippo really? I got one last night and 4 today. Why do you think I'm complaining
 
 
  Is random such a hard concept for people to understand? 2-3 hours(from your post) does not make a reliable sampling.
 
 
  Then take a look at the missions forum, and tell me I'm alone.
  Belts have veldspar. Worlds Collide has common commander spawns.
  Thats how it happens: all the denial in the world won't change that. CCP can, and I hope to god they do.
 
   Originally by: Khanias What am I even doing
 
  Trolling
 
   Originally by: Khanias like forum ****s like you even care about the argument, its all about the attention.
 
  Would you like to back up your abuse with some proof? Maybe you could explain to me what you care about. I've tried to say that I care about balance in the game, whether you believe that or not. 
  You have 8 posts. One was an attack on Dark Shikari, one was an attack on Currin Trading, six were attacks on me or those supporting me in this thread. What exactly is your guiding light? Do you have an argument? Could it possibly be that you are just after attention?   Who knows: all will be revealed in the next episode of... forum wars!
 
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          HippoKing 
           
          
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        Posted - 2006.07.10 06:43:00 -
          [43] 
          
           
          Given that every counter argument and argument posted since I went to bed have been done before, I'm not going to bother answering each again. I'll keep reading the thread in case anything new comes in, but don't expect reposting of all arguments, trolling or flamebait will get a response (unless its really good).
  As for the guys with the suicide gank plan, yeah, faction loot is guaranteed, and if you can scan down a cerberus in a relatively major mission running system and then sneak up on me, respect to you and good luck  
 
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          HippoKing 
           
          
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        Posted - 2006.07.10 07:22:00 -
          [44] 
          
           
            Originally by: Hakzuzu My point is, why do you care so much? There are plenty of isk w***ing methods out there. Not everyone wants to PVP in 0.0 space. What I do know is that if EVE moves everything to 0.0, many people will leave the game. This game is based upon subscription and some subscribers like to, as you say, mission w****.
 
 
  OK, it looks like I lied about not posting again until something new shows up. I'm bored, so here goes:
  I am not trying to remove PvE. I am not trying to remove misson running. I am not even trying to get these missions into 0.0. These PvE players played for months before they got this huge mistake. Do you know how many people left after the last big nerf to mission running? I'll draw you a picture Take a look. That arrow points to the deployment of Cold War edition, which reduced the bounties of high sec level4 mission running (about halved them IIRC). It also brought in the missile overhaul, making soloing them all with 3mil SP no longer possible. Take a look at the subscriber numbers after that. I'm not going to say that it was the only reason for any change in subscriber numbers, but I'm not seeing the mass quitting the others profiting off this seem to expect.
  I need to go over this again: I am not suggesting removing all missions. I am not suggesting moving anything to 0.0. I am not suggesting increasing the difficulty of missions. I am not suggesting changing any mission but this one. Truth is, this one is broken, and it needs fixing.
  As for "Why do you care so much?": we are all in the same market. We are all in the same game. You can't just say "well some people want to ...." on the basis that that somehow justifies things. Why don't they introduce a new form of interceptor with market seeded BPOs that costs 250k a piece, has a 500% damage and 3000% optimal range bonuses per level to small hybrids? Well, some people WANT to absolutely slaughter anything they see!
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.15 21:50:00 -
          [45] 
          
           
            Originally by: Amiren commander spawns nerved... thnx hippo ! :)
 
 
  Are they? I didn't get one after DT today, was wondering about that. Of course, thats always a chance.   Got one before it though, and the rolling respawn is on.
 
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 08:01:00 -
          [46] 
          
           
            Originally by: Elmo McMo
   Originally by: HippoKing
   Originally by: Jim McGregor Why does it need nerfing?
 
  It is more profitable and reliable than 0.0 ratting, without any of the risk.
 
  mimimimimimimi
 
 
  
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 08:01:00 -
          [47] 
          
           
            Originally by: Amiren yes definitly nerved...
  they can still be normal ones or shadow/dread on the scanner, but if you click on info they are also normal ones with low bounty.. looks like a hot fix ;)
 
  You do know it was always possible to get the deadspace NPC types as commanders on both? Happened to me on wednesday as well. Could well be bad luck.
  Of course, it could fixed  
  Just FYI, Shadow/Dread does not mean it will be a high loot NPC. There are plenty of shadow core and dread pith, which aren't special at all. Its only Shadow Serpentis and Dread Guristas that matter.
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 08:43:00 -
          [48] 
          
           
            Originally by: Locke DieDrake So let me get this straight. 
  You farm a mission in a way it was never ment to be farmed. You make millions doing it. 
  And then, after you've made millions, and monopolized that mission for days you come on the forum and say it needs a nerf. 
  You should be banned for exploiting.
 
 
  It wasn't days, it was about 18hours (most of which I was asleep in) between when I discovered the farmableness and reported it (I had to be sure on my facts before posting this). As for exploiting, this is no exploit. Everything it does it part of the game mechanics, and intended (or at least detailedin the mission description, meaning its intended).
  I am asking for a nerf: balance of something imbalanced. Following your logic, everyone who used missiles pre-coldwar should be banned for exploiting to.
 
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:08:00 -
          [49] 
          
           
            Originally by: Jim McGregor
   Originally by: HippoKing  the multispec of doom.
  5.0 base strength?
 
 
  4.8   Its a hypnos, but if you'd seen how effective it was, you'd agree with the "of doom"   I have a kaikka one kicking around, but it uses too much cap/CPU really.
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:15:00 -
          [50] 
          
           
          If it said in the description of the roid "this roid gives double yield", I'd assume it was intended and if I swung that way, mine it.
  Worlds Collide specifically describes the respawn. I guess its intended. Its just unbalanced.
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:21:00 -
          [51] 
          
           
            Originally by: Jim McGregor
   Originally by: HippoKing
   Originally by: Jim McGregor
   Originally by: HippoKing  the multispec of doom.
  5.0 base strength?
 
 
  4.8   Its a hypnos, but if you'd seen how effective it was, you'd agree with the "of doom"   I have a kaikka one kicking around, but it uses too much cap/CPU really.
 
 
  Yeah, i use hypnos myself, but I know there are some faction 5.0's out there. Anyway, they all suck from a balance point of view and should be removed or constricted to EW ships.
 
 
  Faction (5.0) ones generally aren't worth it IMO. 37.5% more caps and CPU need on DG, 4.2% strength increase.
  My Kaikka is 5.2 strength. Thats an 8.3% increase in strength, and it needs a mere 62.5% more caps and CPU.  
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:23:00 -
          [52] 
          
           
            Originally by: Locke DieDrake But you still didn't answer my question. Do you think the mission is ment to be held open so you can farm bounties for 18 hours or more? Or is that just a nice bonus for you?
 
 
  At a guess, I'd say that as you can leave them open for a week (as opposed to a day, back in Exodus), they fully expect people to leave them open like that. With the rolling respawn, what did they THINK was going to happen?  
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:45:00 -
          [53] 
          
           
            Originally by: Jim McGregor
   Originally by: Locke DieDrake
  But you still didn't answer my question. Do you think the mission is ment to be held open so you can farm bounties for 18 hours or more? Or is that just a nice bonus for you?
 
 
 
  I think the devs didnt intend for it to be used that way, but players noticed it was very profitable to play it that way. So they did. And they will continue to do so even when its moved to low sec. I know i will personally try to hunt players doing it in low sec when its moved. Adds to the fun of the game.
  Not sure what you mean by 18 hours though... the mission is available the whole week, 23 hours/day just like any other. Maybe you mean 5 hours of sleep (1 hour downtime), and then keep on farming? Yeah, i guess some maniacs might do that. Its up to them and they are not exploiting the game in any way.
 
 
  The 18hours is how long I had the mission open before starting this thread. Since then, I ran that instance for 6days, ran one mission inbetween, and got offered another Worlds Collide, which is still open. I have spent about 2hrs a day clearing it out I think most days this week. The best bit is that I can easily do it while semi-AFK, posting on the forums or working.
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:52:00 -
          [54] 
          
           
          Edited by: HippoKing on 16/07/2006 09:53:18 Guristas is significantly harder than serpentis (at least in a cerb, its all elite cruisers), and there are numerous warp scrambling frigates. Whatever happens, I've been told, don't launch drones there. I'm suprised a raven can't hand the serpentis side though, as long as you don't aggress everyone, it should be OK  
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 09:59:00 -
          [55] 
          
           
          uh... not tanking 4 Battleship and 4 BCs  
  You should be able to tank them easily long enough for all the BCs to get massacred, and then start killing battleships. You might have to warp out once, but the respawn isn't *that* fast.
  Once the starting group is gone, just fly out to 90km, and pop all the others from afar, before they get in range.
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 10:01:00 -
          [56] 
          
           
          Also, it might be possible to increase your thermal resist some more for that side, should be easy enough. I take it you are using thermal cruise too?
 
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          HippoKing 
          Caldari
  
          
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        Posted - 2006.07.16 10:05:00 -
          [57] 
          
           
            Originally by: Jim McGregor
   Originally by: HippoKing Also, it might be possible to increase your thermal resist some more for that side, should be easy enough. I take it you are using thermal cruise too?
 
 
  Nope, kinetic actually. Switching to thermal is better?
 
  yeah, quite a lot. I only do a bit more damage to serps with kinetic than thermal, and I'm flying a ship with a 25% kinetic damage bonus  
 
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