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Dekiri
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.07.20 08:07:00 -
[31]
The funniest part about the whole tech2 discussion is that the lottery is actually one of the best and smartest solutions to distribute something like the tech2 bpo's. What are the alternatives? - a mission grind where you can at the end buy a tech2 bpo and making it availiable to everyone like this? - Make them buyable for obscene prices?
I have yet to hear any solution that was even close to being as good as the lottery idea(wich needs some tweaks, but is still the best solution to keep something special).
Btw i am NEVER speaking or trolling on behalf of the ISSN!
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Bluestealth
Minmatar
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Posted - 2006.07.20 08:12:00 -
[32]
Originally by: Dekiri The funniest part about the whole tech2 discussion is that the lottery is actually one of the best and smartest solutions to distribute something like the tech2 bpo's. What are the alternatives? - a mission grind where you can at the end buy a tech2 bpo and making it availiable to everyone like this? - Make them buyable for obscene prices?
I have yet to hear any solution that was even close to being as good as the lottery idea(wich needs some tweaks, but is still the best solution to keep something special).
Except we all know that random sucks... and computers arn't very good at random numbers either.
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Dekiri
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.07.20 08:13:00 -
[33]
So what is your solution ??? I really hate it when people can complain and do not even come up with an idea.
And computers can get a quite good random done if you set it up properly. It is all a matter of the seed and where it is drawn from.
Btw i am NEVER speaking or trolling on behalf of the ISSN!
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Tachy
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Posted - 2006.07.20 10:13:00 -
[34]
Originally by: Bluestealth
Originally by: Dekiri [...]
Except we all know that random sucks... and computers arn't very good at random numbers either.
That is not a problem of the idea behind it, but with the implementation. --*=*=*--
Even with nougat, you can have a perfect moment. |

Rafein
Eye of God Axiom Empire
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Posted - 2006.07.20 10:15:00 -
[35]
I think prices for average players will not change, though Alliances will be getting together R/D thinktanks to farm the items needed for invention, to be shared through the Alliance. But, they will use these as they do tech 1 ships, build them, throw them in battle, if they die, build farm another.
The average player, wth one account, and no RnD alts, cannot do this, and will be forced to pay whatever the BPO holders sell for, with perhaps a little competition between from BPC farmers.
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Alexi Borizkova
Caldari
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Posted - 2006.07.20 10:36:00 -
[36]
Originally by: Dekiri
- Make them buyable for obscene prices?
Yes, actually. Prices so obscene that if investing in teh blueprint for them is profitible, then the market NEEDS more of that blueprint.
I always thought the lottery should be a windfall, a leg up, not an unqualified Win.
In Corporate Caldari, taxes pay YOU. |

Miss Overlord
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Posted - 2006.07.20 10:37:00 -
[37]
i think CCP have a reasonable option that no doubt will be boosted nerfed or changed as time goes on anyway
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Splagada
Minmatar
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Posted - 2006.07.20 11:34:00 -
[38]
ts2 stuff should first be worth the extra price... -
evemail me if you need a free forum for your corp
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Temerlyn
Minmatar
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Posted - 2006.07.20 11:54:00 -
[39]
I think the issue here is realy bottom feeding.
new corps cannot compete with old corp on the tech 2 level just because they we'ren't around back then when these BPO's we're on offer.
Now if tech 2 BPC's can be invented using RP then old time players still have the advantage over new players as they will have more RP than a new player and can invent many copies of any bpo they want.
If the make tech 2 BPC's is relativly easy or results yeild large bpc runs it might be worth while as the tech 2 market can grow and force prices to be cheaper, i can guarantee cap charger 2's will go down in price as every momo will invent those BPC's
As for there not ebing enough moons with mins, well thats quite rubbish, the real drama is the good moons are in the hands of the curent player empires.
In kali you all must remember new regions will open up that the current player super powers may not have much intrest in as its to far from home, they may take a exploritory force there or something similar.
Alliance who play their cards right could realy win from these new regions opening up, this is an oportunity for younger alliances to gain a 0.0 home.
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Syrec
Gallente
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Posted - 2006.07.20 18:24:00 -
[40]
People who produce these variants will probably just sell at the same price the T2 items are already selling. The prices aren't really based on what it costs to make the item. They are driven much higher to maximize profits. T2 will still be very limited, be the most powerful ships/items, and have a high demand.. so prices can get much much higher.
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Mned Graydroggen
Satal's Legion
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Posted - 2006.07.20 20:16:00 -
[41]
Edited by: Mned Graydroggen on 20/07/2006 20:18:33
Originally by: JeanPierre
Originally by: Scoundrelus Personally I'd have no problem paying obscene prices for T2 items as long as the insurance payout is equally obscene. 17 mil for my 170 mil Zealot just ain't cuttin it sorry.
Indeed. Given that you can backtrack and find out what you purchased the T2 item for, CCP can do an historical DB lookup on the purchase price of the ship. If they can do that, then surely a simple connect between that figure and the insurance would work out?
Or maybe an averaging of the ship price across the region at that time, which would stop scamming I'd think.
Buying something for 180 million and having insurance pay 15 million is obscene.
That wont work. insurance as it is , is based on the actual build price of the component. A price based on CCP's asumption that trit cost 1, pyr 4, mex 12 etc ( the original pricing )The NPC price of goods basicaly.
If the insurance would be linked to the daily market price or region price as you suggested, it would become highly exploitable. Example I build a ship for 30 mil and the region avarge sell is say 200 mil. Insurance would become something like 180 mil payout. What I do ?. Ill build the ship. Insure it Undock, pop the ship and collect the payout. Instant cash without the hassel of going to the market and finding a customer. Obviously this wont last long as i wont be selling the ships anymore thus creating no market value. But I think you catch my drift.
I havent got my issue yet but what i gather from reading here the new system will mainly initiate more player interaction combined with the new contract system i suppose. In my book a good thing. Loads of new niches to carve out an existens for the entrepeneurs amongst us.
/edit spelling
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Mortania
Minmatar
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Posted - 2006.07.20 20:56:00 -
[42]
I think people have the belief that T2 BPO holders purposefully limit their high profit items.
Think again.
High profit T2 BPOs are in 24/7 production. When you sell all of your T2 items the day they come out of the factory, your price is too low. Why do you think you see 200 day wait times on site like NAGA and the rest? The demand on t2 ships is much much higher than the supply right now.
Yes, the t2 cap recharger is monopolized, that's about the only real example in the game. It is the exception, not the rule.
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pony2slow
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Posted - 2006.07.20 21:21:00 -
[43]
Originally by: Mortania I think people have the belief that T2 BPO holders purposefully limit their high profit items.
Think again.
High profit T2 BPOs are in 24/7 production. When you sell all of your T2 items the day they come out of the factory, your price is too low. Why do you think you see 200 day wait times on site like NAGA and the rest? The demand on t2 ships is much much higher than the supply right now.
Yes, the t2 cap recharger is monopolized, that's about the only real example in the game. It is the exception, not the rule.
cov ops cloak anyone?
T2 market is what it is cause it was built for a player base of old and not the new current users. The whole system is fubar'd and there is really nothing CCP can do about it without ****ing off alteast half of the paying customers. They are stuck in a cruddy situation cause their game base is loads more than they thought it would ever be.
just my opinion. --------------------------------------------- alt of ponieus of BNC..
I am too lazy to change it when i post. |

Mortania
Minmatar
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Posted - 2006.07.21 00:15:00 -
[44]
Originally by: pony2slow
Originally by: Mortania I think people have the belief that T2 BPO holders purposefully limit their high profit items.
Think again.
High profit T2 BPOs are in 24/7 production. When you sell all of your T2 items the day they come out of the factory, your price is too low. Why do you think you see 200 day wait times on site like NAGA and the rest? The demand on t2 ships is much much higher than the supply right now.
Yes, the t2 cap recharger is monopolized, that's about the only real example in the game. It is the exception, not the rule.
cov ops cloak anyone?
T2 market is what it is cause it was built for a player base of old and not the new current users. The whole system is fubar'd and there is really nothing CCP can do about it without ****ing off alteast half of the paying customers. They are stuck in a cruddy situation cause their game base is loads more than they thought it would ever be.
just my opinion.
I guarantee you, if I had the cov ops cloak, I would operate it at 24/7 and there would be demand to cover it. Even if there are people limiting it, we've now reached 2 BPOs that are being manipulated. Wheee! T2 is broken!
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