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Derran
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Posted - 2006.07.11 21:53:00 -
[1]
Edited by: Derran on 11/07/2006 21:53:12 Am I the only one concerned that parts for T2 things will keep prices high? While the new system will give you a chance of turning T1 BPCs into T2 BPC variants which will increase the amount of people who can produce this stuff, when it comes to items requiring parts (ships mainly), won't that just drive the demand for parts up and thus keep the price of T2 ships high?
Moon product distribution right now sucks if you ask me (I've scanned over 500 moons in 0.0 and found none of the top 4 things, and only 2 in the top 8). With such a limit on things like that, it will make producing the parts harder and drive up costs. To me, it seems rather pointless to release this type of feature without addressing another piece that is critical to it.
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Alctel Prime
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Posted - 2006.07.11 22:04:00 -
[2]
T2 stuff should be expensive, its T2 and therefore better than T1.
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Alexi Borizkova
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Posted - 2006.07.11 22:04:00 -
[3]
To me it just looks like we might see moer of the t2 profits making its way into the hands of moon miners rather than bpo holders.
Even if it is the same obscene profit margins, at least maybe moer people will be getting a cut of the pie.
In Corporate Caldari, taxes pay YOU. |

CaptainSeafort
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Posted - 2006.07.11 22:15:00 -
[4]
possibly, but the level of markup is silly. some ships only have 4 BPOs between the whole of EVE iirc - that seems a bit too much of a monopoly to me =P
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

CelestialWind
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Posted - 2006.07.11 22:24:00 -
[5]
Originally by: Alctel Prime T2 stuff should be expensive, its T2 and therefore better than T1.
lol 25mil to biuld a hulk 500mil sell price
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Tyranical Teabagger
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Posted - 2006.07.11 22:55:00 -
[6]
T2 stuff will still be relatively expensive no matter which way you cut it. Honestly it should be. It would seem this will just help stabalize the market at a reasonable level. Instead of something costing 5-30x as much as it's t1 equivalent you would think it'd stabalize around 3-5x. Which seems reasonable to me. Not horribly out of range for everyone, but the wealthy few, but still out of reach for newer players who couldn't use it anyway. I'm just throwing numbers out mind you, but I'd be surprised if they were off by all that much.
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Sessho Seki
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Posted - 2006.07.12 02:12:00 -
[7]
Say it with me now.
The singular balancing force of all EVE is production.
As any economics text will tell you, demand is infinite, but production is not, which is what causes equilibrium of the demand’s will to pay what the production requires in order for the producer to make profit and continue to produce.
Now, with very few producers, they simply have run of the show and can make any price they deem fit (as in a significant portion of Tech 2 as it is now).
Now the materials to build T2 with however are also limited to some extent, but as anyone can tell you, material is in plenty enough abundance to build with should you want to do so, it’s simply the blueprints with which to build some things that is the most restricting factor.
While T2 building materials may be more constrained than the basic minerals, it is also a free market where the only way for a group to truly monopolize the market is to literally corner the production, which would require a very large portion of the moons to be under the control or influence of that group. Obviously an extraordinarily difficult if not impossible task to achieve considering how much territory that such a group would be expected to take, hold, and defend perpetually to maintain such a theoretical monopoly.
By allowing players to circumvent the currently ludicrous technology monopolies, players can begin to produce T2 items outside of the currently broken mechanisms and spread production amongst the masses. Through more production come more interests competing for the same money in sales of the produced item(s). Competition drives both more production and determination to beat out others for that money. The universal and inescapable truth of competition is that it drives down prices as more competitors fight amongst themselves for sales.
The current vacuum of that very integral competition is what has led to this situation we’ve found ourselves in. If indeed T2 is freed to be constricted only by the production of it, then the production base will control prices, and not the whims of a monopoly.
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Alexi Borizkova
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Posted - 2006.07.12 02:27:00 -
[8]
My theory is that as it stands a very small number of producers of a given item control the entire supply of said item, and the demand of it's component parts. Likewise the stock of any one such item at a give ntime is also relatively low.
More competition in production will mean that the sellers of moon materials will be in a better position overall as producers clamor for theri raw materials to construct competign stocks, and that there will be far more of each t2 item on the market, just with less of them being actually bought.(as many will sit dusty on shelves with too high prices)
The production war for the market will eat up many many more raw materials than ever before, and I predict a larger share of the profit margins making its way to moon material producer hands, and a much higher demand overall for these raw materials.
In Corporate Caldari, taxes pay YOU. |

Minsc
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Posted - 2006.07.12 02:41:00 -
[9]
If the demand goes up for t2 building components, so with the price, when the price goes up it will make it more attractive to do moon mining, ergo more people will set up POS's to do just that. as a result there will be more supply and the system will balance itself once again.
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chillz
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Posted - 2006.07.12 08:08:00 -
[10]
Moon mining can only expand to the number of moon that have the material you want.
Which for T2 isn't many.
I wonder if all the good moons are farmed by alliances, like the good complexes and good ores. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Tachy
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Posted - 2006.07.12 09:29:00 -
[11]
Originally by: Minsc If the demand goes up for t2 building components, so with the price, when the price goes up it will make it more attractive to do moon mining, ergo more people will set up POS's to do just that. as a result there will be more supply and the system will balance itself once again.
Ummm yes. Definately. Oh wait. Did you scan moons in the last couple of months?
I know that there are no useful moons without a mining POS within 10 jumps from empire in at least 5 regions. I know too that more than a handful of POS on nice to mine moons formerly owned by small and medium sized corps got removed and replaced with those from big bull*cough* alliances. --*=*=*--
Even with nougat, you can have a perfect moment. |

Kojirochan
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Posted - 2006.07.12 10:20:00 -
[12]
But on the otherside of the coin. Theres going to be more people selling the items, so competition will be fierce. So they cant all hike the prices up. Personall, i think prices will still continue around what they are today, maybe drop a little.
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Bhaal
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Posted - 2006.07.12 10:43:00 -
[13]
Quote: T2 stuff should be expensive, its T2 and therefore better than T1.
T2 is old, been around for over a year, it needs to start making it's way into the mainstream.
The price gouge duration for any new tech should not last more than 6 months.
CCP is doing it wrong... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Derran
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Posted - 2006.07.12 18:42:00 -
[14]
The way I see it, the price would stays high because demand for parts will go up. And unfortunately for those living in 0.0 and in regions where certain moon materials are not found, you have to haul your ass all the way to empire which is the only place you will find those parts instead of being able to manufacture even a portion of it themselves. Some of the moon materials seem to be too rare is kind of the point I was making. And you can only make so many parts from it as it will always produce the same amount per week automatically. There is no way to increase it. So that is why I see demand and prices for parts going up as more people suddenly become able to make those T2 ships and items.
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Minsc
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Posted - 2006.07.12 19:06:00 -
[15]
Originally by: Derran The way I see it, the price would stays high because demand for parts will go up. And unfortunately for those living in 0.0 and in regions where certain moon materials are not found, you have to haul your ass all the way to empire which is the only place you will find those parts instead of being able to manufacture even a portion of it themselves. Some of the moon materials seem to be too rare is kind of the point I was making. And you can only make so many parts from it as it will always produce the same amount per week automatically. There is no way to increase it. So that is why I see demand and prices for parts going up as more people suddenly become able to make those T2 ships and items.
OR, alternately, you could set up a CONTRACT with another corp who CAN build the tech2 components you need and have them delivered to a place of your convenience, thus creating a courier mission for a third party to actually transport them to the destination. Or at least that's what I believe CCP hopes will happen with the introduction of contracts.
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Steppa
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Posted - 2006.07.12 19:23:00 -
[16]
It's a bit of a non-sequitor to say that T2 are better than T1 and thus should be more expensive. The problem is the mark-up isn't in line with how much better they are. Faction/Officer modules, in many cases, are arguably better, more desireable, and easier to fit.
The current pseudo-oligarchy we have in ship production, for instance, shouldn't be able to stand while those same players lack isk sinks of any practicable worth.
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Kurren
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Posted - 2006.07.12 19:41:00 -
[17]
Originally by: CelestialWind
Originally by: Alctel Prime T2 stuff should be expensive, its T2 and therefore better than T1.
lol 25mil to biuld a hulk 500mil sell price
Supply and demand. If I can sell it for that much... I will.
Originally by: Bhaal
Quote: T2 stuff should be expensive, its T2 and therefore better than T1.
T2 is old, been around for over a year, it needs to start making it's way into the mainstream.
The price gouge duration for any new tech should not last more than 6 months.
CCP is doing it wrong...
Doing what wrong? Other than the crappy lotto system, everything is fine. If you don't want to pay that much for T2... don't.
Honestly though, do you see more people having the parts the ships require making prices go up or down? When businesses compete... its always good for the buyer. The parts will get cheaper... so will the ships. It's not that hard to see. --- --- --- ---
SobaKai.com
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Mi Lai
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Posted - 2006.07.12 22:58:00 -
[18]
If I understand you correctly, this will lead to more 'production opportunity', but more competition in getting the required materials to actually produce?
Well, I would rather have that T2 is exclusive and expensive because of the difficulty in setting up a production / supply-line then just the one-time luck in getting a good BPO.
If that would happen, I see a lot of interesting opportunities for those that manage their production corp well, as well as some nice potential conflict over resources.
(Assuming I understood you correctly)
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Maya Rkell
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Posted - 2006.07.12 23:04:00 -
[19]
Originally by: Bhaal
Quote: T2 stuff should be expensive, its T2 and therefore better than T1.
T2 is old, been around for over a year, it needs to start making it's way into the mainstream.
The price gouge duration for any new tech should not last more than 6 months.
CCP is doing it wrong...
Yes, becasuse Mudflation, the cause of inflation and worse problems, leading to imbalance and finally player desertion, is a good idea. This is a WELL known cycle.
Let's NOT do the same old mistakes. Oh, mistakes WILL be made..but let's at least do shiny new ones.
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Sessho Seki
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Posted - 2006.07.19 22:31:00 -
[20]
Originally by: Maya Rkell
Originally by: Bhaal
Quote: T2 stuff should be expensive, its T2 and therefore better than T1.
T2 is old, been around for over a year, it needs to start making it's way into the mainstream.
The price gouge duration for any new tech should not last more than 6 months.
CCP is doing it wrong...
Yes, becasuse Mudflation, the cause of inflation and worse problems, leading to imbalance and finally player desertion, is a good idea. This is a WELL known cycle.
Let's NOT do the same old mistakes. Oh, mistakes WILL be made..but let's at least do shiny new ones.
Maya Rkell, do you sit up late at night thinking of new ways to be wrong? Or are you just truly gifted with your depth of ignorance?
First off, let’s set up the definitions and meanings of what you’re trying to talk about.
Inflation is a weakening of money to buy something, typically meaning it requires much more money to buy what used to cost much less money for the identical thing.
In EVE, inflation is caused by an overabundance of MONEY, not product(s), in circulation.
If you knew anything, having an overabundance of product causes DEFLATION, because so many of a given item are available, the asking price of said item has to fall in order to continue to sell it since the demand is being quenched by the abundant supply.
It is the current situation of EVE that ever rising prices for products that cost a tiny fraction of their inflated price that we have this problem to begin with.
I refer you back to my previous post (#7) which summed this all up perfectly. Production is the alpha and the omega of market balance in EVE since demand is infinite, thus the equilibrium will only ever be met by allowing production to come into line with the market forces that are currently causing ridiculous inflationary pressures.
By forcing production to be distributed among those who invest the time and effort to be capable of producing a given item, then the resulting volume of that product produced will grow and reach perfect stability at the equilibrium point of being able to sell the item, and there being a buyer for it, all the while forcing the producers themselves striving for that money to compete with one another.
At the end of the day, it will be producers and competition between them that will stabilize EVE.
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Wheya
Amarr
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Posted - 2006.07.20 00:15:00 -
[21]
T2 is elite. Elite must be expensive. Otherwise we would have the very same situation with t2 as we have it with t1. Everyone can build and everyone can use this stuff but no builder can make a decent profit. T1 would become meaningless in such a situation and t2 would be (already is) the norm.
T3 will hopefully become a lot more expensive and much rarer to see.
The only thing wrong with t2 is the way the BPOs were distributed with the lottery. I think this BPOs should have an insane (devs should asssume everyone and his alts will train all science skills to level 5) price of research points and research points should be tradeable items on market. This way the job of a scientist would get a meaning the first time in the history of EVE, too.
Additional I would like to see specialized science corporations with access to special laboratories. I would like to see corps/teams of scientist with a 'professor' as gang/teamleader while this corps get penalties elsewhere.
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.07.20 01:29:00 -
[22]
Originally by: Sessho Seki
Originally by: Maya Rkell
Originally by: Bhaal
Quote: T2 stuff should be expensive, its T2 and therefore better than T1.
T2 is old, been around for over a year, it needs to start making it's way into the mainstream.
The price gouge duration for any new tech should not last more than 6 months.
CCP is doing it wrong...
Yes, becasuse Mudflation, the cause of inflation and worse problems, leading to imbalance and finally player desertion, is a good idea. This is a WELL known cycle.
Let's NOT do the same old mistakes. Oh, mistakes WILL be made..but let's at least do shiny new ones.
Maya Rkell, do you sit up late at night thinking of new ways to be wrong? Or are you just truly gifted with your depth of ignorance?
First off, letÆs set up the definitions and meanings of what youÆre trying to talk about.
Inflation is a weakening of money to buy something, typically meaning it requires much more money to buy what used to cost much less money for the identical thing.
In EVE, inflation is caused by an overabundance of MONEY, not product(s), in circulation.
If you knew anything, having an overabundance of product causes DEFLATION, because so many of a given item are available, the asking price of said item has to fall in order to continue to sell it since the demand is being quenched by the abundant supply.
It is the current situation of EVE that ever rising prices for products that cost a tiny fraction of their inflated price that we have this problem to begin with.
I refer you back to my previous post (#7) which summed this all up perfectly. Production is the alpha and the omega of market balance in EVE since demand is infinite, thus the equilibrium will only ever be met by allowing production to come into line with the market forces that are currently causing ridiculous inflationary pressures.
By forcing production to be distributed among those who invest the time and effort to be capable of producing a given item, then the resulting volume of that product produced will grow and reach perfect stability at the equilibrium point of being able to sell the item, and there being a buyer for it, all the while forcing the producers themselves striving for that money to compete with one another.
At the end of the day, it will be producers and competition between them that will stabilize EVE.
I think the problem is that production for T2 stuff isn't going to increase to meet that demand.
Demand is increasing at an exponential rate. More players, who've been in the game longer, means more players able to afford, and use, T2 items.
This scheme doesn't really address the supply of T2, it simply shifts the bottlenecks from BPOs to materials. If you instantly doubled the amount of T2 BPOs out there right now, prices wouldn't drop much, because there aren't enough materials to increase production either.
I don't think many people want tech2 to become mainstream. It should be expensive. But it's currently inherently flawed, and I don't see this changing much. JForce The Arrow Project N.W.A Reprezent
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Driven
Caldari
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Posted - 2006.07.20 02:06:00 -
[23]
Seems to me thatthe constraint is going to be access to moon minerals. Once T2 bpc's become significantly more plentiful, high-end advanced materials such as fermionics, ferrogel and hypers, and even the next level of materials like sylramics and nanos are going to skyrocket in demand.
A solution to a lot of this would be to allow moon mining anywhere one has standing to put up a POS. Why limit it to .3's. If one can mine ore anywhere, why can't one mine moons anywhere?
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Shugo Kazuma
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Posted - 2006.07.20 03:08:00 -
[24]
Originally by: Driven Seems to me thatthe constraint is going to be access to moon minerals. Once T2 bpc's become significantly more plentiful, high-end advanced materials such as fermionics, ferrogel and hypers, and even the next level of materials like sylramics and nanos are going to skyrocket in demand.
A solution to a lot of this would be to allow moon mining anywhere one has standing to put up a POS. Why limit it to .3's. If one can mine ore anywhere, why can't one mine moons anywhere?
Are the moons in .4 and up even configured to produce anything? I haven't personally tried scanning any of them.
Well, more BPO/BPC isn't really a bad thing, I mean there will be a bottleneck somewhere, why not at least give it the opertunity to switch around a bit
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Scoundrelus
The Black Fleet
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Posted - 2006.07.20 03:18:00 -
[25]
Personally I'd have no problem paying obscene prices for T2 items as long as the insurance payout is equally obscene. 17 mil for my 170 mil Zealot just ain't cuttin it sorry. ===============================================
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Dao 2
Species 5618 Ascendant Frontier
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Posted - 2006.07.20 03:41:00 -
[26]
high prices im fine with, the problem i see with t2 is that they released a certain amount of bpos, and now as the population is growing at vast rates, no more bpos have been released. ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

JeanPierre
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Posted - 2006.07.20 03:54:00 -
[27]
Originally by: Scoundrelus Personally I'd have no problem paying obscene prices for T2 items as long as the insurance payout is equally obscene. 17 mil for my 170 mil Zealot just ain't cuttin it sorry.
Indeed. Given that you can backtrack and find out what you purchased the T2 item for, CCP can do an historical DB lookup on the purchase price of the ship. If they can do that, then surely a simple connect between that figure and the insurance would work out?
Or maybe an averaging of the ship price across the region at that time, which would stop scamming I'd think.
Buying something for 180 million and having insurance pay 15 million is obscene.
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Zorai Miraden
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Posted - 2006.07.20 04:58:00 -
[28]
T2 being high priced, ok I can live with that, it is the top end gear. T2 lowsy insurance payouts. Ok so high end comes with some serious risk, I think we should take some kind of hit with it, payouts are low I agree, but I can still get by with that.
Do a search of and entire region for a Hulk, non to be found. That's starting to be to much in my opinion.
Bring on the new bpo, bpc research program. Making a 1000% profit off of any item is just ridiculous (25 mil to build, sale price 500mil).
I may have miss understood this, but it seemed in the new research program not only could you end up creating t2 bpos, but you could end up comming up with custom bpos, like maybe a hulk with ice mining bonuses, or one with a 4th high slot, now that may actually be worth 500mil isk. Player Recruitment
New Player |

HippoKing
Caldari
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Posted - 2006.07.20 06:16:00 -
[29]
Originally by: chillz Moon mining can only expand to the number of moon that have the material you want.
Which for T2 isn't many.
Yes, its amazing all those t1 moons around, and that all the t2 moons have POSes at them already, right?
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.07.20 07:44:00 -
[30]
Another t2 thread... a lot of the same old crap as in the last 698 other threads... its amazing how certain people need to revisit this subject weekly in order to vent their jealousy/frustration over t2...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Dekiri
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.07.20 08:07:00 -
[31]
The funniest part about the whole tech2 discussion is that the lottery is actually one of the best and smartest solutions to distribute something like the tech2 bpo's. What are the alternatives? - a mission grind where you can at the end buy a tech2 bpo and making it availiable to everyone like this? - Make them buyable for obscene prices?
I have yet to hear any solution that was even close to being as good as the lottery idea(wich needs some tweaks, but is still the best solution to keep something special).
Btw i am NEVER speaking or trolling on behalf of the ISSN!
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Bluestealth
Minmatar
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Posted - 2006.07.20 08:12:00 -
[32]
Originally by: Dekiri The funniest part about the whole tech2 discussion is that the lottery is actually one of the best and smartest solutions to distribute something like the tech2 bpo's. What are the alternatives? - a mission grind where you can at the end buy a tech2 bpo and making it availiable to everyone like this? - Make them buyable for obscene prices?
I have yet to hear any solution that was even close to being as good as the lottery idea(wich needs some tweaks, but is still the best solution to keep something special).
Except we all know that random sucks... and computers arn't very good at random numbers either.
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Dekiri
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.07.20 08:13:00 -
[33]
So what is your solution ??? I really hate it when people can complain and do not even come up with an idea.
And computers can get a quite good random done if you set it up properly. It is all a matter of the seed and where it is drawn from.
Btw i am NEVER speaking or trolling on behalf of the ISSN!
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Tachy
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Posted - 2006.07.20 10:13:00 -
[34]
Originally by: Bluestealth
Originally by: Dekiri [...]
Except we all know that random sucks... and computers arn't very good at random numbers either.
That is not a problem of the idea behind it, but with the implementation. --*=*=*--
Even with nougat, you can have a perfect moment. |

Rafein
Eye of God Axiom Empire
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Posted - 2006.07.20 10:15:00 -
[35]
I think prices for average players will not change, though Alliances will be getting together R/D thinktanks to farm the items needed for invention, to be shared through the Alliance. But, they will use these as they do tech 1 ships, build them, throw them in battle, if they die, build farm another.
The average player, wth one account, and no RnD alts, cannot do this, and will be forced to pay whatever the BPO holders sell for, with perhaps a little competition between from BPC farmers.
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Alexi Borizkova
Caldari
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Posted - 2006.07.20 10:36:00 -
[36]
Originally by: Dekiri
- Make them buyable for obscene prices?
Yes, actually. Prices so obscene that if investing in teh blueprint for them is profitible, then the market NEEDS more of that blueprint.
I always thought the lottery should be a windfall, a leg up, not an unqualified Win.
In Corporate Caldari, taxes pay YOU. |

Miss Overlord
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Posted - 2006.07.20 10:37:00 -
[37]
i think CCP have a reasonable option that no doubt will be boosted nerfed or changed as time goes on anyway
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Splagada
Minmatar
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Posted - 2006.07.20 11:34:00 -
[38]
ts2 stuff should first be worth the extra price... -
evemail me if you need a free forum for your corp
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Temerlyn
Minmatar
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Posted - 2006.07.20 11:54:00 -
[39]
I think the issue here is realy bottom feeding.
new corps cannot compete with old corp on the tech 2 level just because they we'ren't around back then when these BPO's we're on offer.
Now if tech 2 BPC's can be invented using RP then old time players still have the advantage over new players as they will have more RP than a new player and can invent many copies of any bpo they want.
If the make tech 2 BPC's is relativly easy or results yeild large bpc runs it might be worth while as the tech 2 market can grow and force prices to be cheaper, i can guarantee cap charger 2's will go down in price as every momo will invent those BPC's
As for there not ebing enough moons with mins, well thats quite rubbish, the real drama is the good moons are in the hands of the curent player empires.
In kali you all must remember new regions will open up that the current player super powers may not have much intrest in as its to far from home, they may take a exploritory force there or something similar.
Alliance who play their cards right could realy win from these new regions opening up, this is an oportunity for younger alliances to gain a 0.0 home.
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Syrec
Gallente
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Posted - 2006.07.20 18:24:00 -
[40]
People who produce these variants will probably just sell at the same price the T2 items are already selling. The prices aren't really based on what it costs to make the item. They are driven much higher to maximize profits. T2 will still be very limited, be the most powerful ships/items, and have a high demand.. so prices can get much much higher.
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Mned Graydroggen
Satal's Legion
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Posted - 2006.07.20 20:16:00 -
[41]
Edited by: Mned Graydroggen on 20/07/2006 20:18:33
Originally by: JeanPierre
Originally by: Scoundrelus Personally I'd have no problem paying obscene prices for T2 items as long as the insurance payout is equally obscene. 17 mil for my 170 mil Zealot just ain't cuttin it sorry.
Indeed. Given that you can backtrack and find out what you purchased the T2 item for, CCP can do an historical DB lookup on the purchase price of the ship. If they can do that, then surely a simple connect between that figure and the insurance would work out?
Or maybe an averaging of the ship price across the region at that time, which would stop scamming I'd think.
Buying something for 180 million and having insurance pay 15 million is obscene.
That wont work. insurance as it is , is based on the actual build price of the component. A price based on CCP's asumption that trit cost 1, pyr 4, mex 12 etc ( the original pricing )The NPC price of goods basicaly.
If the insurance would be linked to the daily market price or region price as you suggested, it would become highly exploitable. Example I build a ship for 30 mil and the region avarge sell is say 200 mil. Insurance would become something like 180 mil payout. What I do ?. Ill build the ship. Insure it Undock, pop the ship and collect the payout. Instant cash without the hassel of going to the market and finding a customer. Obviously this wont last long as i wont be selling the ships anymore thus creating no market value. But I think you catch my drift.
I havent got my issue yet but what i gather from reading here the new system will mainly initiate more player interaction combined with the new contract system i suppose. In my book a good thing. Loads of new niches to carve out an existens for the entrepeneurs amongst us.
/edit spelling
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Mortania
Minmatar
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Posted - 2006.07.20 20:56:00 -
[42]
I think people have the belief that T2 BPO holders purposefully limit their high profit items.
Think again.
High profit T2 BPOs are in 24/7 production. When you sell all of your T2 items the day they come out of the factory, your price is too low. Why do you think you see 200 day wait times on site like NAGA and the rest? The demand on t2 ships is much much higher than the supply right now.
Yes, the t2 cap recharger is monopolized, that's about the only real example in the game. It is the exception, not the rule.
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pony2slow
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Posted - 2006.07.20 21:21:00 -
[43]
Originally by: Mortania I think people have the belief that T2 BPO holders purposefully limit their high profit items.
Think again.
High profit T2 BPOs are in 24/7 production. When you sell all of your T2 items the day they come out of the factory, your price is too low. Why do you think you see 200 day wait times on site like NAGA and the rest? The demand on t2 ships is much much higher than the supply right now.
Yes, the t2 cap recharger is monopolized, that's about the only real example in the game. It is the exception, not the rule.
cov ops cloak anyone?
T2 market is what it is cause it was built for a player base of old and not the new current users. The whole system is fubar'd and there is really nothing CCP can do about it without ****ing off alteast half of the paying customers. They are stuck in a cruddy situation cause their game base is loads more than they thought it would ever be.
just my opinion. --------------------------------------------- alt of ponieus of BNC..
I am too lazy to change it when i post. |

Mortania
Minmatar
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Posted - 2006.07.21 00:15:00 -
[44]
Originally by: pony2slow
Originally by: Mortania I think people have the belief that T2 BPO holders purposefully limit their high profit items.
Think again.
High profit T2 BPOs are in 24/7 production. When you sell all of your T2 items the day they come out of the factory, your price is too low. Why do you think you see 200 day wait times on site like NAGA and the rest? The demand on t2 ships is much much higher than the supply right now.
Yes, the t2 cap recharger is monopolized, that's about the only real example in the game. It is the exception, not the rule.
cov ops cloak anyone?
T2 market is what it is cause it was built for a player base of old and not the new current users. The whole system is fubar'd and there is really nothing CCP can do about it without ****ing off alteast half of the paying customers. They are stuck in a cruddy situation cause their game base is loads more than they thought it would ever be.
just my opinion.
I guarantee you, if I had the cov ops cloak, I would operate it at 24/7 and there would be demand to cover it. Even if there are people limiting it, we've now reached 2 BPOs that are being manipulated. Wheee! T2 is broken!
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