| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:04:00 -
[1] - Quote
Dinsdale Pirannha wrote:4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. Are you trying to get more carebears killed? Seriously, locking should not ever be considered a hostile action.
And really, there is no difference between 1 carebear not collecting killrights on me and 100 carebears not collecting killrights on me. Makes no difference in the end. A few bold carebears will be more confident in numbers, but that will quickly change the first time it goes bad (which will likely be the first time they attempt to fight back). |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:06:00 -
[2] - Quote
Dinsdale Pirannha wrote:Tippia wrote:Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm? By the way, why do you need further tools for retribution? Well, I do know that the killrights are for me and me alone to utilize, certainly not my entire corp. Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. That's not necessarily true. Bring a gank ship and a few corpies in ships fit with RR (not necessarily Logi ships, as you want them to be able to shoot back if your target starts shooting them). |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:14:00 -
[3] - Quote
Dinsdale Pirannha wrote:Let's put it this way, either you underestimate the amount of indy pilots that have compentent PvP alts or corp mates, or I am overestimating the combat capabilities of most industrial corps. It's the latter.
Quote:One way, you get more PvP which you guys profess to love so much, other way, nothing changes and this proposed change does not affect you. Seems like a no-lose situation for suicide gankers. Yes, it is a no-lose situation for people like me, which is why I asked you if you really are on the carebear's side. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:19:00 -
[4] - Quote
Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
Read my post.
PVP ships are usually buffer tanked. Given enough time, you can kill most of them with a poorly fit cruiser on an industry character with barely any PVP skills. All you need are corpies to keep you alive with RR, and possibly add a bit of DPS if the target is dumb enough to shoot them. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:56:00 -
[5] - Quote
Dinsdale Pirannha wrote:Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies? No. If your friends bring ships with both RR and a bit of DPS (Like a hospital Domi, which has 400+ DPS on top of good repping capabilities), getting shot at would be a good thing. Once the target shoots one of your friends, they can start shooting him back, tilting the fight even more in your favor.
Quote:And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado. There are ways of getting around that as well. Bumping them off the station or gate could work. Or you can hope they stay aggressed. If they want to jump or dock, they will have to wait at least a minute from the last time they shot you. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:59:00 -
[6] - Quote
JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 02:20:00 -
[7] - Quote
JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking.
As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. |
| |
|