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Thread Statistics | Show CCP posts - 6 post(s) |

Adarnof
Free Trade Monopoly You Are Being Monitored
20
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Posted - 2014.08.06 16:25:00 -
[1] - Quote
If I didn't have a deeply rooted hatred of missiles I'd be all over those black hole bonuses. Very interesting. |

Adarnof
Free Trade Monopoly You Are Being Monitored
22
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Posted - 2014.08.07 01:37:00 -
[2] - Quote
After consulting my logistics guys, I have serious reservations about the Cataclysmic Variable changes.
Firstly, T2 logistics WILL in fact suffer. As previously shown, the local regen bonus will not compensate for the loss of remote transfers. However I have larger issues with the implications on our escalation fleets.
Already dealing with a local tank nerf means carriers will not survive triage and are forced to spidertank. This is not by choice as you seem to presume, this is a necessity. Because of this they are forced to use remote cap transfers to maintain stability in order to compensate for the increased amount of tank modules to make a comparable tank to triage. While you are right in your assessment that spider-tanking carriers are pretty over-powered in PvP, most effects have a fleet comp that is uniquely suited to take advantage of the local effects. Remote rep is simply the Cataclysmic version, and unfortunately this extends to capitals.
I know we'll be spending the next three weeks reworking our fleet. And I'm not optimistic about being able to stay in a cataclysmic. They're already below par on your activity graph, I fear what little use they see in upper-class holes will promptly vanish.
Personally I'd rather see more capitals committed to fights than less, even if it means pantheon fleets. They've been broken before (hell, even we've lost pantheon carriers to smart FCs) so it's not like they're immune.
tl;dr C5/6 cataclysmics are now dead. I am not OK with this, I enjoy them. |

Adarnof
Free Trade Monopoly You Are Being Monitored
25
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Posted - 2014.08.07 15:34:00 -
[3] - Quote
Daenika wrote: As a matter of record, a triage Archon with two meta local reppers, three remote reppers, and one remote cap transfer (plus an EANM and DC, and the rest cap regen) is fully capable of solo-tanking escalations, even in a C5 Cataclysmic Variable. Our standard setup is precisely as above, and we live in a C5 CV. With two local reppers and links from an command ship, a Triage Archon can tank a maximum of about 8663 DPS (8800ish with a second EANM instead of the DC, but we prefer the extra hull buffer just in case), and is nearly stable doing so even with a full double-wave (first carrier, first dread) of 12 Sleepless Guardians neuting it (it's 64% stable without the neuts, and still lasts 7 minutes on cap with all 12 neuts on it 100% of the time with both local reppers working 100% of the time as well).
Now, each Sleepless Guardian does 694 DPS, so a wave of 12 does 8328. Said carrier can tank them just fine.
8663 DPS tank is a far cry from full house aggro on a quad like we do now. No way in hell I'm going back to staggering the escalations, that takes way too long.
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Adarnof
Free Trade Monopoly You Are Being Monitored
25
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Posted - 2014.08.07 15:54:00 -
[4] - Quote
Daenika wrote:Quote:8663 DPS tank is a far cry from full house aggro on a quad like we do now. No way in hell I'm going back to staggering the escalations, that takes way too long. Well, if it means you have to field, say, 4 chain archons instead of 1 triage and 1+ drone DPS carriers, I'm not sure your "it's faster" is actually applicable. I mean, as long as the Moros never don't have a target, you're not gaining any speed either way. Even when we're fielding 3 Moros instead of 2 (more than that and targeting/webbing gets too chaotic), we have almost no downtime in the site for escalations. Still, if it's too much for ye, move to a system that doesn't have a local rep penalty...
It's faster when you have more dreads on field, and hence more simultaneous escalations. My point is quite applicable. |

Adarnof
Free Trade Monopoly You Are Being Monitored
25
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Posted - 2014.08.08 00:00:00 -
[5] - Quote
Daenika wrote: So move to a non-Cataclysmic? I'm also not too sure how you manage to coordinate targeting and webbing with that many dreads on field. Even with 3, it gets rather chaotic. 5-6 dreads, you're going to have a lot of targeting overlap, BSes dying while others are still locking them, two dreads shooting at the same target, etc, and actually getting webs on all of those being shot will be nearly impossible (especially since it takes those BSes like 30 seconds to slow down from full speed).
Moving means admitting defeat. I will not be beaten by these changes!
And yes it is harder to coordinate, but when you start killing things too fast you just add more webbing lokis who alternate targets and preweb many in advance. Also dreads prelock 5-6 BSes (spacing when they start the lock so they never have more than 2 locked at once) to keep up. |

Adarnof
Free Trade Monopoly You Are Being Monitored
25
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Posted - 2014.08.08 19:49:00 -
[6] - Quote
To harp on cataclysmics once more,
Take a look around the game. Spider-tanking carriers are the ideal fleet comp these days in nullsec (do they even field subcaps any more?). The flaw you're addressing isn't with cataclysmics, it's with carriers in general. I'd advise you don't punish the wormhole community and instead take a hard look at them as a platform. |

Adarnof
Free Trade Monopoly You Are Being Monitored
28
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Posted - 2014.08.09 03:27:00 -
[7] - Quote
Rroff wrote: As much as I hate to suggest it, it would make more sense to make it a penalty to energy rr range in CVs than amount (given cv generally has a boost to remote assistance amount), bringing tactics back into play to break the energy spider.
We've been discussing this as well. Allows smart FCs to strategically bump carriers out of cap range while not eliminating the mechanism entirely. |

Adarnof
Merchants Trade Consortium The Last Chancers.
30
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Posted - 2014.08.14 01:21:00 -
[8] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the continued feedback.
We understand the concerns some of you have with the CV changes, and we'll be watching them carefully. However the combination of larger cap pools, increased cap regen (up to 33% more in C6) and the huge bonuses to remote repair combine to create an environment that we are pretty confident clever players can use to their advantage.
Even with the cap transmitter penalty logistics cruisers can generate much more cap than they use, and combined with the added internal cap regen there will be tons of defensive options.
Aaaaand that's the final nail in the coffin. We've just about completed vacating our C5 CV anyway, might as well finish the job. |
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