
Fogy
Caldari
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Posted - 2006.07.17 10:35:00 -
[1]
Originally by: Kurtz Your setup is in the thinking of a battleship sans turret and launcher slots. A carrier is a different type of ship altogether.
Rule number one with a carrier: A carrier never operates solo.
The ship is designed as a support platform. Use it like one. Carry ammo and refitments for your gang/corp in the hangers. Carry looting ships, tacklers, or replacement ships for your gang/corp in the ship hanger.
Gang/corp members can refit their ships next to you in space. This is a very powerful feature.
Carriers can operate gang support modules. Take advantage of that.
Carriers can use drone control modules. Use them.
Remaining high slots should be shield/armor/cap transfer modules.
Fit your mid slots to compliment your fighters/drones and your escorts. Target painters can reach farther than webbers, and are a Minmatar tactic.
Don't try and be a tackler.
A cloak is a good choice, but don't operate it whilst fighters are in space.
Capital modules take huge amounts cap to operate and cycle very slowly. They are not always the best option.
Avoid direct combat with PC's by using fighter delegation.
Carriers have huge drone bays. Don't just carry fighters. Carry a full wave of logistic drones, webbers, sentries, lights, mediums, and heavies. You'll still have room left over for a spare fighter or two.
Carriers can use regular drones in addition to fighters, and in the same amounts. They cannot delegate non fighters however.
Don't use the carrier to NPC hunt like a battleship. Use it like a command and control system. Stand off a bit, target paint, send drones down range, have gang mates take aggro from the NPC an then transfer cap/armor/shield to them.
Use your repair modules to repair drones that get damaged, and not just your own.
Thats actualy the most constructive reply in this thread so far. what the op is asking for is a "solo" npc settup for his carrier. I¦ll presume you have a alt, that you use for cynoseral field¦s and stuff. gett that alt into a AF, BS, or whatever you fancy and dellegate your drones to him, place yourself at a GOOD ss and use your alt to do the npc¦ing bitt. (this is presuming you got a good enough comp to ruun 2 clients simultaniously, or 2 comps. (Window mode hellps alot with computer lagg))
Fitt it with remote armor, shield and cap transfers, and a cloak. all to suport your alt and fighters when needed. the rest of the slotts id sugest NOS (gett named ones) and/or a tractor beam (idea is when your alt¦s cargo is full of loot, you warp him to your carrier, just dropp the can where you come out of warp, and beam it into the carrier. all to give you less deadtime) swapp thous hardeners for active ones, or do the 2x EANMx2 + DCU (preferably the last one IMO, spechially if you got or after you gett thous armor hardening skills up)
Follow the tip above about filling your drone bay with suport drones, and such, newer know when they come handy.
as its been said lotts of times befor, the carrier isnt supost to be at the front of the battlefield, even if your NPC¦ing, you never know when your belt turns into a meyham of pirates or griefers wanting to hunt you down caus they know you got a carrier. and trust me.. there will be ppl looking for you.
This is the best i can come up with for "solo" carrier usage. and its the way i would have done it if i had one. Cheers! Fogy
GL HF, enjoy the carrier!
Cheers! Fogy  "From my rotting boddy flowers shall grow and I am in them, and that is eternity"
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