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Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.01.06 13:26:00 -
[91]
tbh you want dual rep tank you need to get faction/officer cap rechargers to sustain it indefinately
anyway: setup.
Solo ganking carrier.
3x Drone Control Unit 1x Officer Thermal smartbomb 1x Officer Neutralizer
5x True Sansha Cap Rechager or better 1x Officer Sensor Booster
2x Capital Armor rep 3x Corprum A-type Energized Adaptive Nano Membrane.
Decent tank with all the comp skills worked up, and if you drop a drone control unit for a resistance gang module, it gets even better.
with lv4 carrier you can pull 12 fighters out of it which is damn good damage.
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.01.17 10:18:00 -
[92]
Originally by: Ewa Quillam Are u ratting in k25 or tde, just so we go straight to u and not waste time looking in all Geminate :P
k25 :P but you lots had your chance and 25 of you could not pop me, and that was in the very first set up posted.
But long gone are the days of ratting in carriers may have taken for ever but final got a bs out here, so you had you chance and failed.
As for the guy who says about officer cap recharges at a billion isk each they our a out of my price range and B a little much for a carrier mabye for a mother ship. ----------------------------------------------
Gone but not forgotten
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ZarnieWoop
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Posted - 2007.02.17 22:00:00 -
[93]
has any one got a good passive tank set up based on shield rigs etc HIGH SLOTS :
As is you desire
MED-SLOTS : ~~~~~~~~~~~~ - [ 0 | 30] Heat Dissipation Amplifier II - [ 0 | 30] Kinetic Deflection Amplifier II - [ 0 | 30] Magnetic Scattering Amplifier II X 2 - [ 0 | 50] Shield Recharger II or 1 SB2
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Damage Control II - [ 0 | 15] Power Diagnostic System II X 4
RIG-SLOTS : ~~~~~~~~~~~~ - [ 50] Core Defence Field Extender I X 3
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Capacitor (regen) : 79767.583 Energy (1914.43sec) Max Cap Regen : 102.08 per sec (approx.)
Shield HP (regen) : 259963.978 HP (6836.85sec) Max Shield Regen : 95.06 per sec (approx.) 5703.6 / minute Shield EM : 65.11 % Shield Explo : 65.0 % Shield Kinetic : 68.17 % Shield Thermal : 57.56 %
Armor HP : 140625.0 Armor EM : 74.5 % Armor Explo : 23.5 % Armor Kinetic : 36.25 % Armor Thermal : 44.75 %
Structure HP : 140625.0
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Diva Dynamo
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Posted - 2007.04.21 07:28:00 -
[94]
What I currently run
Highs- 2x officer energy nuets, 2x drone control units, one cap remote rep either shield or armor
MIDS- 1x officer web, 1x officer disruptor, faction or officer sensor booster, 3x faction or officer cap injectors.
lows- 3x cap reps 2x corpum a-type adaptive nano's
rigs. armor exp,therm and kin resist rigs.
Believe it or not when managed correctly I can run three reps going at once for a very long time, and can get up enough cap to jump out of system in just a little over 50 secs. It works very well for my main.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.06 15:30:00 -
[95]
Seems as carriers these days are almost completly useless if damped I just generally use mine as a glorified logisitc ship. Jumping right into the middle of a friendly fleet in the middle of a fight and repping every1 around you is what the nidhog is for.
Highs 1x Faction Smart Bomb of your choice 2x Capital Armor Remote Reps 2x Capital Shield Transporter
Mids 6x Cap recharger II's or 5x Cap Recharger II's + 1x T2 Sensor Booster
Lows 2x Capital Armor Reps 3x Faction Explosive, Kenetic and Thermic hardners of your choice
Rigs 2x Cap recharger rigs and 1x memory cell rig
With Rev II, and if you have the skills, you could drop the smart bomb or maybe one of the shield reps and fit the Triage Module. But i cant imagine many people have done logistics 5. _______________________________ Sig is too awesome and has to be removed... again |

Zazar
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Posted - 2007.09.01 14:42:00 -
[96]
Capital fleet setup:
Low slots:
Capital Armor Repairer I Capital Armor Repairer I Core X-Type Armor Thermic Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Explosive Hardener
Med slots:
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Command Processor I Command Processor I
High slots:
Armored Warfare Link - Damage Control Armored Warfare Link - Passive Defence Armored Warfare Link - Rapid Repair Drone Control Unit I Capital Remote Armor Repair System I
Rig: Semiconductor Memory Cell II Semiconductor Memory Cell I Capacitor Control Circuit II
Implant:
Armored Warfare Mindlink
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Liam Fremen
Gallente Insurgent New Eden Tribe Deus .Ex. Machina
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Posted - 2007.09.01 16:22:00 -
[97]
Edited by: Liam Fremen on 01/09/2007 16:24:49 After more then 1 year flying a nidhoggur after losing some of them for the following reasons:
1) Nidhoggur and Naglfar are ALWAYS primary, nothing to do about it, so if you are the only nidoggur around prepare to buy a lot of them in capital vs capital engagements.
2) The repping bonus is realy a waste, ok you rep a bit more, cool, but the other 3 carriers do more "important" stuff, your repair alone if is of 1500 or 1800 every 5 seconds don't change "so much" but having +20 / +25 at all resistance REALY helps.
3) 6 Med slot and the cpu don't allow a "decent" shield tank, 5 low don't allow a decent armor tank, this ship just don't tank.
4) Every time i lost a nidhoggur i lost it with 50% or more cap, the problem is not the cap but the rep amount and resistance that are TOO LOW for tanking a good amount of dps.
5) As we all know the DPS of a normal carrier with 12 drones is around 1000 or so dps, thanatos can reach around 1200-1300 with lvl 4/5 of carrier, as we ALL know with the actual extreme tanks around for exemple a Blasterthron with neutrons will become effective not in "linear" way from the crap 7-800 dps to the 1300 dps, BUT will be still "average" until it reach a dps able to OVERHELM your enemy tank and realy dropping it down beafore he tears you apart, The same concept can be tought about thanatos, with the added dps it will realy take down enemy BS faster compared to the other 3 carriers, and this is a bigger advantage then repping 1800 instead of 1500 without any tankability.
So i'm training gallente bs 5 now, moros and thanatos, sorry ccp i'm bored of this, i can't stand to having always the most CRAP capital of the fleet and beign always and always primary in EVERY engagements and my friends beign unable to keep me up due to the CRAP resistance and repped damage of my crap 5 slot armortank.
I'm realy sad beacause i love the nidhoggur as look, i even wanted to buy a Hel the last months but right now, even if i know that Thanatos don't tank so much "better" then nidhoggur i'm sure that at least between 10 thanatos will be a luck/coincidence factor beign always took down first.
I never complain with ccp, but i'm realy bored of this crap, i'll come back flying this "garbage-monster" that i love when something will change.
PS: a fleet made of nidhoggur just focused on the remote repping with bonus i'm pretty sure would surpass a fleet made of thanatos on the same engage, but well, no-one fly nidhoggur -.-
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Check me out! I'm so badass that i scare off myself! |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.01 18:56:00 -
[98]
This is for pvp... Highs:2x remote armor reps,1x cloak,3x drone control units. Mids:5x t2 cap rechargers 1x sensor booster. Lows:2x cap armor reps,3x hardeners(1 exp 1 kin 1 therm). __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Jack Toad
Federal Space Academy Red Army Alliance
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Posted - 2007.09.24 13:25:00 -
[99]
Edited by: Jack Toad on 24/09/2007 13:27:28 /Nvermind
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Jack Toad
Federal Space Academy Red Army Alliance
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Posted - 2007.09.24 13:27:00 -
[100]
So, which one to choose: Thanatos or Niddy? I'm on crossroads now. I already fly an arty Myrmidon and love it and I'm ready to learn Carrier skill book. Just don't know which one ):
PS: I really want to fly Minmatar carrier, but as I understand, it's the worstest one
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Testy Mctest
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Posted - 2007.09.24 14:35:00 -
[101]
Edited by: Testy Mctest on 24/09/2007 14:45:52 Nidhoggurs are not bad carriers at all. They're no better or worse than the others.
Using no faction mods whatsoever:
Capital Remote Armour Rep, Heavy Unstable Neut, 3 Drone Control Unit 4x Cap Charger II, 2x Sensor Booster II 2x Capital Armour Rep, Kinetic, Thermal, and Explosive Hardeners II 2x Capacitor Control Circuit, 1x Anti Kinetic Pump
70/71/75/60 resists and can permarun tank. Can permarun tank and neut for 24 minutes, that is to say, you can neut whatever the hell you like generally. Can sustain full tank with rep for 3.5 minutes. With numbers like that, it means basically you can permarun the tank as long as you manage the other mods effectively.
If you're not as worried about drone control numbers, you can always add another neut. You can drop something for a cloak. You can switch rep to a shield one if you fly with more shield tankers. And the whole thing is cheap cheap cheap - so cheap as to be easily replaceable.
Originally by: Jack Toad So, which one to choose: Thanatos or Niddy? I'm on crossroads now. I already fly an arty Myrmidon and love it and I'm ready to learn Carrier skill book. Just don't know which one ):
PS: I really want to fly Minmatar carrier, but as I understand, it's the worstest one
People talk rubbish when they talk about Minmatar having the worst carrier. Whilst it is technically slightly less good than the others (for example, a near-identical setup with a Thanatos gives the Thanatos -2/+4/+6/+7 resist percentages), in practice the real difference is negligible. Add to this the fact that their bonuses are very different. Nidhoggurs rep so much more over time, which is particularly relevant when repping larger ships and particularly relevant in a capital gang. Whereas a Thanatos purely deals more DPS, but only when it's not assigning it's fighters; remember a Thanatos has no drone damage bonus when your fighters are assigned to someone else. Other minor points in the Nid's favour are that it aligns a hell of a lot faster than a Thanatos and locks nearly 25% faster, too.
Realistically, fly whichever one you want to, whichever one you're more trained to and whichever one you like the look of more. The actual differences are unlikely to ever make a difference for you; when you kill something you'd kill it anyway, when you die you'd have died regardless.
Scrapheap Challenge Forums |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.24 14:45:00 -
[102]
Originally by: Testy Mctest Nidhoggurs are not bad carriers at all. They're no better or worse than the others. Remember a Thanatos has no drone damage bonus when your fighters are assigned to someone else ^^
Using no faction mods whatsoever:
Capital Remote Armour Rep, Heavy Unstable Neut, 3 Drone Control Unit 4x Cap Charger II, 2x Sensor Booster II 2x Capital Armour Rep, Kinetic, Thermal, and Explosive Hardeners II 2x Capacitor Control Circuit, 1x Anti Kinetic Pump
70/71/75/60 resists and can permarun tank. Can permarun tank and neut for 24 minutes, that is to say, you can neut whatever the hell you like generally. Can sustain full tank with rep for 3.5 minutes. With numbers like that, it means basically you can permarun the tank as long as you manage the other mods effectively.
If you're not as worried about drone control numbers, you can always add another neut. You can drop something for a cloak. You can switch rep to a shield one if you fly with more shield tankers. And the whole thing is cheap cheap cheap - so cheap as to be easily replaceable.
They are bad carriers when it comes to anything but logistics...Whilst the amarr and caldari carriers can tank up to 10k dps,the nid is more like 2500. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Testy Mctest
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Posted - 2007.09.24 14:51:00 -
[103]
Originally by: goodby4u They are bad carriers when it comes to anything but logistics...Whilst the amarr and caldari carriers can tank up to 10k dps,the nid is more like 2500.
Since when did we define how good a ship was by how strong it's tank was and that factor alone? You can't compare ships with tanking bonuses to ships without them and expect it to look even.
EG, yes, the rep bonus sucks compared to a resist bonus, but that's because repping itself is a broken mechanic in real pvp. But the rep bonus itself is not a bad thing. Repping as a mechanic needs to be fixed to make the Nidhoggur better, not the ship itself.
Either way, the point is, the guy above was comparing the Thanatos and Nidhoggur. Neither have a tanking bonus.
Scrapheap Challenge Forums |

Jack Toad
Federal Space Academy Red Army Alliance
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Posted - 2007.09.24 15:34:00 -
[104]
I just don't want to be "... 1) Nidhoggur and Naglfar are ALWAYS primary, nothing to do about it, so if you are the only nidoggur around prepare to buy a lot of them in capital vs capital engagements..."
And I don't understand why? What makes Minmatar capships primary?
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Helen
Freelancer Ltd
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Posted - 2007.09.24 16:15:00 -
[105]
Originally by: Jack Toad I just don't want to be "... 1) Nidhoggur and Naglfar are ALWAYS primary, nothing to do about it, so if you are the only nidoggur around prepare to buy a lot of them in capital vs capital engagements..."
And I don't understand why? What makes Minmatar capships primary?
Usually because of their tank or lack of. While a Archon/Chimera have resist bonus so are harder to ***** open compared to a Nidhoggur or Thanatos. Also Nidhoggur's I've seen in use tend to have a very cap hungry setup meaning they would cap out quick under fire.
Naglfar's get primared because its freaking vertical man
First pod pilot to lose a Mothership in EvE... err woo |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.24 17:38:00 -
[106]
Originally by: Testy Mctest
Originally by: goodby4u They are bad carriers when it comes to anything but logistics...Whilst the amarr and caldari carriers can tank up to 10k dps,the nid is more like 2500.
Since when did we define how good a ship was by how strong it's tank was and that factor alone? You can't compare ships with tanking bonuses to ships without them and expect it to look even.
EG, yes, the rep bonus sucks compared to a resist bonus, but that's because repping itself is a broken mechanic in real pvp. But the rep bonus itself is not a bad thing. Repping as a mechanic needs to be fixed to make the Nidhoggur better, not the ship itself.
Either way, the point is, the guy above was comparing the Thanatos and Nidhoggur. Neither have a tanking bonus.
The reason the tank matters is not just IF your primary,its to prevent you from being called primary which gives you the ability to help your fleet(aka repping and fighters)
Another words,nobody is ganna call an archon or chimera primary because of their tank,and if you do the tank matters...However on the nid side they could call it primary(it is using crazy logistics)then its weak tank is a hinderance. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Slvr Foxx
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Posted - 2007.10.12 11:16:00 -
[107]
I have been looking at the min carrier, seems to me if you have a few of them together that they become very hard to take down. So many people are concerned only about thier ships and set them up to tank. When a fleet actually becomes a hell of alot stronger if you set up the entire fleet to remote rep eachother. I have seen this done in a PVP fleet where everyone equips the same type repper and basically steam roll over everything in its path, as any ship called primary gets the repping bonus of entire fleet. Thus giving UBER tank
For this reason the min carrier is the best fleet support available in the game, thier attributes (of all carriers) are supporting Dreadnaughts at doing what they do best, and thats beating the living cr*p out of pos's. The dreadnaught is not able to defend itself against incoming fleets and pos guns, so they need carrier support to top up thier cap/shild/armour and this is done with a carrier. not to mention the cover fire it gives with fighters to take out the smaller targets.
QED
Slvr Foxx
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.12 11:27:00 -
[108]
Originally by: Slvr Foxx The dreadnaught is not able to defend itself against incoming fleets and pos guns, so they need carrier support to top up thier cap/shild/armour and this is done with a carrier. not to mention the cover fire it gives with fighters to take out the smaller targets.
Carriers can't "top up thier cap/shild/armour" when Dreads are in Siege Mode. You've obviously never used either.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Sokratesz
Paradox v2.0
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Posted - 2007.10.12 11:42:00 -
[109]
Originally by: Lazuran
Carriers can't "top up thier cap/shild/armour" when Dreads are in Siege Mode. You've obviously never used either.
Lol, win.
Paradox V2.0 is recruiting! |

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.12 11:58:00 -
[110]
Oh, this is one of those - soloable carriers. . .
where are you going to be?
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.12 12:05:00 -
[111]
Originally by: Testy Mctest People talk rubbish when they talk about Minmatar having the worst carrier. Whilst it is technically slightly less good than the others (for example, a near-identical setup with a Thanatos gives the Thanatos -2/+4/+6/+7 resist percentages), in practice the real difference is negligible. Add to this the fact that their bonuses are very different. Nidhoggurs rep so much more over time, which is particularly relevant when repping larger ships and particularly relevant in a capital gang. Whereas a Thanatos purely deals more DPS, but only when it's not assigning it's fighters; remember a Thanatos has no drone damage bonus when your fighters are assigned to someone else. Other minor points in the Nid's favour are that it aligns a hell of a lot faster than a Thanatos and locks nearly 25% faster, too.
Realistically, fly whichever one you want to, whichever one you're more trained to and whichever one you like the look of more. The actual differences are unlikely to ever make a difference for you; when you kill something you'd kill it anyway, when you die you'd have died regardless.
You clearly don't fly a carrier and have pulled a bunch of bad data out of your head. There are really only two carriers you should train for - Thanatos or Archon. The Chimera can tank if you can afford the mods. The Nid however is funamentally broken. Seriously, before you advise people to spend a long time training for ships they will regret flying later, why don't you go fly a Nid and we can kill you off first because I know you have the weakest tank. Everyone knows this.
Carriers are not that powerful in eve anymore, the tactics for killing one have been practiced so many times I doubt people even really freak out when one shows up - its more like a big present.
Choising the weakest carrier is setting yourself up. Now if money is not an issue then sure, train whatever, but if you plan on using it and keeping it - then get used to the idea that Minmatar ships are awful at the capital level. Live with it.
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Phone Box
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Posted - 2007.12.12 22:32:00 -
[112]
did we get a sixth low slot. f3ar the nidhoggur
Willy
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Slvr Foxx
Caldari Ardent Industrial Hydra Alliance
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Posted - 2007.12.17 21:39:00 -
[113]
With repect to topping up cap/shield and armour, we have practiced dropping out of seige mode if one of the previous is lacking and the carrier tops up. In my opinion its better than loosing your dreadnaught.
So as long as you have adequate carrier support, then my comment is warranted. Yes I do know you cant be remote repped while in siege, maybe I should have been clearer in my response.
Slvr Foxx - (Yes I do have a Phoenix, and yes it does have full combat fitting, and no i am not scared of dropping it into siege mode!) 
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hundurinn
Pagan Belief
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Posted - 2007.12.30 22:11:00 -
[114]
Just got a nidhoggur. Any new fittings around after the changes?
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Vathar
Destructive Influence Band of Brothers
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Posted - 2007.12.30 22:36:00 -
[115]
nothing really new,
His : will probably vary according to your needs, but reppers take advantage of the ship's bonus so i would say one of each, rest 3 slots according to your taste
Meds : 1 sensor booster, rest is cap rechargers
Lows : Dual cap rep tank, tri hardener + damage control
Rigs : 3 CCC
Dronebay ... full fighters -1 for swarm of other drones
Originally by: Radeberger If you plan to make your alliance combat based, recruit pvpers with mining alts rather than miners with pvp alts[/qu
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LoneRider
Minmatar Com-Star
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Posted - 2008.01.29 14:08:00 -
[116]
4 heavy cap boosters in the mids and a cargo full of 800er charges (what else can you do with the cargo?) and you can rep almost forever. And you can get the Cap full really quick in case you need to get the hell out of there ;)
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ViperVenom
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2008.04.24 02:09:00 -
[117]
What are the New fits since the slots got swapped? Now it has 5 mid 6 low?
Im running.. Hi: 2 Drone control units 1 Cap shield repper 1 Cap armor repper 1 Therm SB Officer Med: 4 t2 Cap rechargers 1 t2 Sens Boster scan Res Lows: Dual rep Centum-x type Exp hardner/ T2 Therm/Kin/DCUII
3 CCC rigs..
Iv done no combat in it yet Boo CCP!!!!
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.04.24 02:44:00 -
[118]
needs more tractor beams and salvagers
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