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Cathandra
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Posted - 2006.07.16 00:33:00 -
[1]
Make it so you can't shoot through or fly through solid objects please..
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James Snowscoran
Caldari
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Posted - 2006.07.16 04:52:00 -
[2]
Originally by: Cathandra Make it so you can't shoot through solid objects please..
Fair idea but not feasible. We'd need to implement a LOS system which would both increase server load/lag and probably also be thoroughly annoying.
Originally by: Cathandra Make it so you can't fly through solid objects please..
You can't. You can warp through them but that's another story. -----
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Cathandra
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Posted - 2006.07.16 22:22:00 -
[3]
I mean all of the constantly warping through planets and suns and stuff. It's so unrealistic. Why not have the ship warp around it instead? =/
And why would not shooting through solid objects be unfeasible?
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Roddic
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Posted - 2006.07.17 02:36:00 -
[4]
sorry if this posts twice forums is playing up today.
ok to topic.
think of warp space as different to normal space. you can only move through warp space, you cant actually sit in it (like a planet, or station). so warping through an object is actually quite realistic, weapons could also funtion in this same way, especially if they imparted some of this warp property onto their ammunition. any thing else would be silly. but of course if you really want to impart reallity onto something consider this. your staring at your computer screen believeing what images it imparts onto you as believable and unbelievable. :) its all what you make of it, to me its a game, so i expect some unrealism. :)
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Cathandra
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Posted - 2006.07.17 02:44:00 -
[5]
If weapons move right through solid objects without impacting on them then they should pass right through ships without impacting on them.
The way it is now they can just magically pass through hundreds of solid objects and other ships in a row before finally hitting exactly the one you want it to hit.
It should be made so that it impacts the first object it comes in contact with. So you can't try to shoot through stations at people and expect it to hit them when they are on the other side of a few kilometers of advanced shields and armor. Stuff like that. You get the idea.
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Crumplecorn
Gallente
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Posted - 2006.07.17 10:51:00 -
[6]
Originally by: Cathandra If weapons move right through solid objects without impacting on them then they should pass right through ships without impacting on them.
When you orbit someone at high speed, it should only affect their ability to track. When you fly into something like a 'roid at full speed, you should take massive damage or even pop. When your ship is flying around the horizontal axis it should be upside down at some point. Etc. ----------
Always Up To SomethingÖ One of us is really thick, and I hope its you - Kalaan Oratay |
Maya Rkell
Corsets and Carebears Whips and Chains
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Posted - 2006.07.17 12:50:00 -
[7]
Originally by: Cathandra If weapons move right through solid objects without impacting on them then they should pass right through ships without impacting on them.
The way it is now they can just magically pass through hundreds of solid objects and other ships in a row before finally hitting exactly the one you want it to hit.
It should be made so that it impacts the first object it comes in contact with. So you can't try to shoot through stations at people and expect it to hit them when they are on the other side of a few kilometers of advanced shields and armor. Stuff like that. You get the idea.
Yes, and it's never going to happen because true line of sight is FAR FAR too expensive in CPU time.
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Drizit
Amarr
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Posted - 2006.07.17 18:35:00 -
[8]
Originally by: Crumplecorn When your ship is flying around the horizontal axis it should be upside down at some point. Etc.
This is space. You know, vacuum, no gravity... so define upside down.
--
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Cathandra
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Posted - 2006.07.17 21:43:00 -
[9]
Originally by: Maya Rkell
Originally by: Cathandra If weapons move right through solid objects without impacting on them then they should pass right through ships without impacting on them.
The way it is now they can just magically pass through hundreds of solid objects and other ships in a row before finally hitting exactly the one you want it to hit.
It should be made so that it impacts the first object it comes in contact with. So you can't try to shoot through stations at people and expect it to hit them when they are on the other side of a few kilometers of advanced shields and armor. Stuff like that. You get the idea.
Yes, and it's never going to happen because true line of sight is FAR FAR too expensive in CPU time.
Okay. So it will happen when CCP gets some worthwhile computers hooked up eh? Cool. BTW there is true LOS in UT2004 and my 600$ computer can host it fine so I don't see what the problem is..
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Wufong Jin
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Posted - 2006.07.18 01:05:00 -
[10]
You have 20,000 players on your UT2004 server all at once in different areas on a planet sized surface all waging war, buying and selling guns, chatting on various chat channels, and transporting goods from one continent to another? Sounds awesome.
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Cathandra
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Posted - 2006.07.18 02:22:00 -
[11]
I'm not sure what buying and selling guns and stuff has to do with LOS
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Thelmarr
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Posted - 2006.07.18 05:12:00 -
[12]
Served load young padawan. Everything done in the game has to be processed by servers, no matter how insignificant or minor. And those minor things add up as there are thousands of people doing them.
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Cathandra
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Posted - 2006.07.18 06:32:00 -
[13]
Originally by: Thelmarr Served load young padawan. Everything done in the game has to be processed by servers, no matter how insignificant or minor. And those minor things add up as there are thousands of people doing them.
So people buying and selling items causes LOS to use up vast amount of resources that it otherwise wouldn't use. Okay. I understand now.
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SentryRaven
Chaos Faction
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Posted - 2006.07.18 06:55:00 -
[14]
Edited by: SentryRaven on 18/07/2006 06:56:16 Looked at the 4 posters before me and thought...
Exlamation Mark wars... lol...
back to topic.
LOS is a serverside lag-creation-monster. And I doubt it'd be implemented. Imagine all the Tacklers, Blackbirds and whatever lining up behind that Dread/Carrier just to not get shot :(
Originally by: Cathandra
So people buying and selling items causes LOS to use up vast amount of resources that it otherwise wouldn't use. Okay. I understand now.
Get your glasses, you have to look at a larger scale dude
New Ship Idea: Small Freighters (100k m¦) in EVE
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Cathandra
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Posted - 2006.07.18 09:11:00 -
[15]
Originally by: SentryRaven Imagine all the Tacklers, Blackbirds and whatever lining up behind that Dread/Carrier just to not get shot :(
It would be realistic and would add much more strategy to the game rather then just "Let's all stand here in a blob and shoot 'em up!"
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Tulakh
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Posted - 2006.07.18 12:38:00 -
[16]
Why not make the warp invert / black - white out the whole system (like accessing an sublayer of space) as graphic but not too graphic intensive (hence the more easy to attain invert / black - white).
The ship creates an sort of wormhole you see player enter inside it (when not following) and player who warps just sees everything invert or turn black and white untill he / she gets out of warp then it turns back to normal colours.
Hence make the warp abit interesting aswell that way (side affect useing that wormhole could make seeing where an player warped to a bit harder). This wil remove one object from the game (directed movement from ship to endpoint, for players not following warp) and another object the "wormhole". Maybe even make it more interesting and actually show jamming effects on the wormhole that is trying to form (distorts very fast) so you have an much better idea when warp jammed as u cannot create an stable wormhole entry point (aswell as makeing it very obvious which ship is disrupting instead of the nearly invisible small blue wakes).
Think this makes it quite interesting aswell as fixing the hard to notice / see jamming.
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.18 12:42:00 -
[17]
No Cathandra, it's plain not going to happen. LOS calculations are something which is minimised in SINGLE player games, let lone multiplayer. Eve, where ALL those sorts of calculations would be serverside...ugh. Maybe when we have fully quantum computers.... (Not Soon (TM))
Yes, UT has it. Maybe, with 30 players, 45 LOS calculations per second. Maybe. Then take a typical mission with 10 rats and a player. Maybe 5 per second. Per player. And there are hundreds and hundreds of players on that node. Plus PvP. In a system which allready has some CPU capacity problems.
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