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Dukath
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Posted - 2006.07.16 16:46:00 -
[1]
Looking at the tourney I can only think one thing.
Bring back splash damage. At least using logistic drones would require a brain then when encountering torpedos.
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Rodj Blake
Amarr
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Posted - 2006.07.16 16:48:00 -
[2]
There was a very good reason why splash damage was removed in the first place.
I remember the days when people purposefully did not train their Torpedoes skill past level one, and I do not want to return to them.
Dulce et decorum est, pro imperator mori |

Suze'Rain
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Posted - 2006.07.16 17:04:00 -
[3]
damnit, rodj. that comment of yours is going to bug me for days, because I'm trying to remember what the torpedo skill modified, now... splash damage got changed just after I started using 'em, and I can't remember.
*dredges memory an fails to recall details*
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Manfred Doomhammer
Caldari
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Posted - 2006.07.16 17:06:00 -
[4]
Edited by: Manfred Doomhammer on 16/07/2006 17:06:39
Originally by: Suze'Rain damnit, rodj. that comment of yours is going to bug me for days, because I'm trying to remember what the torpedo skill modified, now... splash damage got changed just after I started using 'em, and I can't remember.
*dredges memory an fails to recall details*
back then the torpedo skill would increase your splash damage range allthough i am not for that, am still all for getting back splash, at least on the torps/citadels ----
Manfred Doomhammer CEO ShadowTec Inc.
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Suze'Rain
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Posted - 2006.07.16 17:23:00 -
[5]
ahh. that rings a bell in the back of my head....
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HippoKing
Caldari
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Posted - 2006.07.16 17:25:00 -
[6]
Make them useless in high-sec 
Might be nice to be a t2 torp though...
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Tachy
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Posted - 2006.07.16 17:28:00 -
[7]
I can live without griefing by splash damage. --*=*=*--
Even with nougat, you can have a perfect moment. |

Xelios
Minmatar
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Posted - 2006.07.16 17:28:00 -
[8]
Might as well just disallow missile ships in empire space then, or we'll get CONCORDOKKEN'd for firing at a war target only to have a noob corp alt run into the splash.
A t2 splash torp might be worth looking into, but beyond that nah.
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HippoKing
Caldari
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Posted - 2006.07.16 17:31:00 -
[9]
Originally by: Tachy I can live without griefing by splash damage.
Griefing how? Only thing would be making podding easier, but as there is a delay from ship destruction to pod creation, that wouldn't a problem unless there was another target being torped nearby (or a fake target put there for the purpose like a can)
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.07.16 17:40:00 -
[10]
Originally by: HippoKing
Originally by: Tachy I can live without griefing by splash damage.
Griefing how?
Alt armies orbiting ships getting hit by torps so the ship firing them gets concordokken'd.
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HippoKing
Caldari
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Posted - 2006.07.16 17:42:00 -
[11]
Originally by: Deja Thoris
Originally by: HippoKing
Originally by: Tachy I can live without griefing by splash damage.
Griefing how?
Alt armies orbiting ships getting hit by torps so the ship firing them gets concordokken'd.
I think anyone using splash damage weapons in highsec deserves everything they get  Like I said, only make it a t2 torp type, adding splash to ordinary torps would be a horrible idea.
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Verone
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Posted - 2006.07.16 17:48:00 -
[12]
Tbh rather than that, I'd like to see a new type of missile.
Similar to a smartbomb in effect, but launched like a torpedo, could be called a "Concussion Torpedo" or something along those lines.
Basically it hits the target vessel, and detonates on impact, causing minor/no damage to the target but throwing out splash damage for a 1.5km radius.
Standard, Heavy and Cruise versions, that can be loaded into the standard launchers we use now, but the missiles give a really heavy rate of fire gimp, making the ROF twice as long, so as to prevent people from just spamming the arse off everyone with them and making drones useless. Very fast moving missiles that have a range dependant on their size class.
I think that would give people a more effective way of destroying combat and logistics drones rather than manually targetting them and picking them off, as in most situations it causes a too many problems to do so, obiously we're talking about more than one missile to take out the drones, or that would just be overkill.
It might also help reduce the lag in large battles if people's drones start to get popped.
As well as that it could bring interesting play, such as firing them at your gangmates, and tackling frigate who're being swarmed with drones, so in effect they work like chaff and confuse and destroy the drones, while causing little actual damage to the ship itself.
Just a rough thought... and would need refining and working into game mechanics properly, or something... K i'm going back to pirating stuff because i'm not very good at this game design thing 
VETO RECRUITMENT |

dalman
MASS
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Posted - 2006.07.16 18:17:00 -
[13]
I've been preaching for this since the day it was removed. Because it's a rly good thing in all ways for balance.
Unfortunately, I aslo know it's impossible due to the empire thing.
 Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Nafri
Caldari
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Posted - 2006.07.16 18:24:00 -
[14]
back then firing torps required player skills
I miss the times where belt piracy not only required to find your target, you also had to get in a position where you torps could hit.
And sometimes a small jaspet riot made you podding yourself 
and you could hide behind stargates 
From Dusk till Dawn Sig removed, e-mail us if you'd like to know why. -ReverendM ([email protected]) |

Jenny Spitfire
Caldari
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Posted - 2006.07.16 18:28:00 -
[15]
Originally by: dalman I've been preaching for this since the day it was removed. Because it's a rly good thing in all ways for balance.
Unfortunately, I aslo know it's impossible due to the empire thing.

This is a good example of what T2 ammo should have been, T1 dmg + special effect i.e. splash? ---------------- RecruitMe@NOINT!
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Jane Vladmir
Gallente
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Posted - 2006.07.16 18:44:00 -
[16]
I'm with you on this one.
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Jebidus Skari
Amarr
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Posted - 2006.07.16 19:25:00 -
[17]
So people using turrets can hide behind things and become immune to attack while firing through solid objects and dishing out full damage and missile users get shafted. Yeah, that sounds great. Bring splash damage back 
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Xendie
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Posted - 2006.07.16 19:50:00 -
[18]
i think i suggested this about a year ago that Torps should get back their splashdmg.
the only reason i can see to why they removed it was that all missiles had splashdmg then and the concord retaliation was pretty heavy to all who were using caldari ships in empire wars.
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.07.16 21:47:00 -
[19]
splash dmg would rock for t2 torps!
bring it back :P - Purple Conquered The World, We the Universe.
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jbob2000
Gallente
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Posted - 2006.07.16 21:52:00 -
[20]
Give missile ships an even greater advantage over gun ships?
No thanks.
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Luc Boye
Evolution Band of Brothers
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Posted - 2006.07.16 23:35:00 -
[21]
Originally by: Deja Thoris
Originally by: HippoKing
Originally by: Tachy I can live without griefing by splash damage.
Griefing how?
Alt armies orbiting ships getting hit by torps so the ship firing them gets concordokken'd.
lol I remember Zombies vs EV empire war, Synapse sitting at the gate with 10 alts around him, trying to make him shoot :P
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CiderGimp
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Posted - 2006.07.16 23:54:00 -
[22]
Edited by: CiderGimp on 16/07/2006 23:57:38 Anougher problem we used to have with splash damage was if you fired your missiles in a volley the first torp to hit the target would destroy all the following torps. The only effective way to stop it was to count 2 secs between firing torps. (Difficult sometimes with lag) Also you would often kill and pod your own tacklers who were scrambling the target. Many corps banned the use of torps by their own members until splash was taken out.
I remember watching one fight in empire between ATUK and CELES+RKK where ATUK and CELES were at war and RKK was just there to ram the incoming missiles to concordoken the ATUK ships.  |

DrEiak
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Posted - 2006.07.17 06:18:00 -
[23]
I agree, I used torps for the first time thinking they did splash damage and was much dissappointed, I think torps should be like minature remote smartbombs if that makes sense, but at the same time, right now unguided is a load of crap. The only thing torps dont get is bonus from guided missle precision. Anyways, I think torps are too samy, and i also think that there should be more counters for missles (especially since defenders dont work at all). ALSO spalsh damage doesnt necessarily have to mean that it does full damage within the radius like smartbombs do, AND it doesnt mean that spash radius has to be 10km, i would be happy with a 1.5km radius or somekind of falloff that occurs with the explosion radius.
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Tsun Lao
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Posted - 2006.07.17 06:26:00 -
[24]
Yes! Lets make the Raven ever more uber!
No wait...........
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Dukath
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Posted - 2006.07.17 11:09:00 -
[25]
Looking at the replies bringing it back seems pretty balanced :)
You can again destroy your own missiles if you are not carefull lowering your DPS and cause problems for your teammates while getting a bonus in versatility of using torps.
I do agree with the idea of only putting things like splash damage in t2 missiles (and maybe ammo?) so people can still use torps/ammo in empire.
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CiderGimp
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Posted - 2006.07.17 18:07:00 -
[26]
Anougher problem with splash is that it made missile BS vulnerable to close range BS as the torps would damage your own ship as much as the enemy ship. So you end up taking damage from your own torps plus the damage from the enemy BS making 1v1's a harder.
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