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Thread Statistics | Show CCP posts - 1 post(s) |
12100
Caldari Provisions Caldari State
0
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Posted - 2014.08.11 01:39:00 -
[1] - Quote
I did exploration when the cans would eject from the sites, i loved the new thing thatyou just have to open it but the problem is that theirs just not enough loot in them. Was running a relic in nullsec and the maximum loot per can was around 500k isk. DAFAUQ? again i can see why so little, but how about adding just a little more loot and more spawns for relics and data sites? People come off work(like me) log on and do some explorations in null/low and cant find a single thing :( |
Jered Hakaaros
GeoCorp. Curatores Veritatis Alliance
58
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Posted - 2014.08.11 02:36:00 -
[2] - Quote
Sometimes they giveth, sometimes they taketh :) Like DEDs, running only one relic is pure lotto and can give everything from riches to nothing, the profit comes from running them long-term so the good and bad gets averaged out. |
Rayzilla Zaraki
Tandokuno
256
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Posted - 2014.08.11 20:55:00 -
[3] - Quote
I understand the need to nerf the loot tables to balance out the loss of that insipid loot spew mechanic, but having three of four containers being empty is just stoopit. Gate campers are just Carebears with anger issues. |
12100
Caldari Provisions Caldari State
1
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Posted - 2014.08.11 21:58:00 -
[4] - Quote
Rayzilla Zaraki wrote:I understand the need to nerf the loot tables to balance out the loss of that insipid loot spew mechanic, but having three of four containers being empty is just stoopit. i agree with that, and mostly i explore in nullsec, and 1 relic had all empty, wtf????
And also the remaing jet cans from the relic were the crap like carbon or hydrogen battiers, i always got all the rigs |
Antillie Sa'Kan
Forging Industries Silent Infinity
591
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Posted - 2014.08.11 22:41:00 -
[5] - Quote
While the RNG gods will occasionally give you carbon or just plain nothing, they also sometimes shower you with intact armor plates.
Overall I'd say that relic sites are fine. Data sites however are in dire need of a buff of some sort. Maybe via faction BPCs. |
12100
Caldari Provisions Caldari State
1
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Posted - 2014.08.11 23:38:00 -
[6] - Quote
i do have to agree with the fact that data sites need a buff |
Stone-Cold Gunther Sabre
Apollo Technologies Inc
0
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Posted - 2014.08.14 14:48:00 -
[7] - Quote
I've certainly had this problem in low sec. ATM I'm finding I can almost make as much exploring hi-sec sites as in low-sec. Had a period of only making about 1-2M ISK per data site (I rarely find any relic sites). I've had little luck finding sites at all in null-sec (1 site for about 20 systems scanned). Seems to be strip-mined of sites by the time I get there :-/ |
12100
Caldari Provisions Caldari State
1
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Posted - 2014.08.16 02:30:00 -
[8] - Quote
Stone I find relics sites by a radius of 10 systems in one circle, normally I risk it all to find relics because I explore in dangerous Nulsec pockets, and it's more risky and pay is amazing, still wish they added more loot to the relics |
Stone-Cold Gunther Sabre
Apollo Technologies Inc
0
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Posted - 2014.08.16 06:30:00 -
[9] - Quote
12100 wrote:Stone I find relics sites by a radius of 10 systems in one circle, normally I risk it all to find relics because I explore in dangerous Nulsec pockets, and it's more risky and pay is amazing, still wish they added more loot to the relics
Perhaps its about going where few other explorers do. I did have more luck in FW space the other night. Maybe lots of people around with guns makes the sites less likely to be taken? I'll try more dangerous null sec where there's lots of pew pew. Should be a laugh anyway :-) |
WeirdBall
Nanashi no Geemu FOX.HOUND
0
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Posted - 2014.08.18 06:00:00 -
[10] - Quote
If you're having a problem finding good relic sites in nullsec the most likely issue is that you aren't looking in the right place.
http://evemaps.dotlan.net/region
Scroll down to pirate regions look for blood and sansha. Blood has capacitor consoles = 3.5 mil a pop and sansha has intact armor plates = 3.8 mil a pop. Be mindful in sansha space though there will be plenty of gank bombers waiting for you in sites.
Data sites suck right now but sometimes i do them to kill time; they are rarely camped and since so few people do them the prices of data site materials are going up. You can always run into optimized occult augmentations which go for 10 mil a pop :D |
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Maggie Dezno
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.08.18 19:48:00 -
[11] - Quote
12100 wrote:Stone I find relics sites by a radius of 10 systems in one circle, normally I risk it all to find relics because I explore in dangerous Nulsec pockets, and it's more risky and pay is amazing, still wish they added more loot to the relics
Hadn't explored in a long time, finally put together a ship and went wormhole hopping. came out in a cul-de-sac in null with nobody in it and three relic sites. with my skills being sort of crap, I blew up a few of the containers, but still walked away with the cost of the new fit paid for and more.
somebody kept popping up on local but they would disappear again within a few seconds, and d-scan showed no evidence of anyone trying to probe me out, so I'm not sure why they were so relaxed about an unknown entity behind their lines.
it was exhilarating. |
Stone-Cold Gunther Sabre
Apollo Technologies Inc
2
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Posted - 2014.08.19 16:46:00 -
[12] - Quote
WeirdBall wrote: Scroll down to pirate regions look for blood and sansha. Blood has capacitor consoles = 3.5 mil a pop and sansha has intact armor plates = 3.8 mil a pop. Be mindful in sansha space though there will be plenty of gank bombers waiting for you in sites.
I just tried sansha lowsec and found some good relic sites but found blood lowsec to just have poor data sites, for those that would like to know :-) |
Tipa Riot
Federal Navy Academy Gallente Federation
32
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Posted - 2014.09.28 21:29:00 -
[13] - Quote
Started some relic exploration in Null recently and I found sites ranging from 3 - 50m ISK in value. Surprisingly the most effective are the Remains, with more cans per site, faster to hack and more average value than the Ruins. I had 2 Ruins out of 8 giving me garbage only, and I blew up 3 due to virus suppressor hordes, the rest was decent but not better than Remains. I got the impression that the loot does not depend on the difficulty of the can ... anyone else experience that? What are your numbers?
I'm my own NPC alt. |
Ayx Shewma
58
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Posted - 2014.09.29 03:00:00 -
[14] - Quote
Maggie Dezno wrote:
somebody kept popping up on local but they would disappear again within a few seconds, and d-scan showed no evidence of anyone trying to probe me out, so I'm not sure why they were so relaxed about an unknown entity behind their lines.
it was exhilarating.
someone was probably collapsing their wh exit.
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CCP Bayesian
1203
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Posted - 2014.10.01 09:42:00 -
[15] - Quote
We should be shipping a rebalancing of Data Site Loot in November. EVE Software Engineer Team Space Glitter |
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Omnathious Deninard
Novis Initiis
2474
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Posted - 2014.10.01 11:22:00 -
[16] - Quote
CCP Bayesian wrote:We should be shipping a rebalancing of Data Site Loot in November. I am intrested to read what you have come up with. - |
12100
United We Stand Inc
10
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Posted - 2014.10.01 13:48:00 -
[17] - Quote
CCP Bayesian wrote:We should be shipping a rebalancing of Data Site Loot in November. nice, might give me a reason so start exploration again :) |
Leoric Firesword
Dark Fusion Industries Limitless Redux
87
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Posted - 2014.10.01 14:24:00 -
[18] - Quote
Rayzilla Zaraki wrote:I understand the need to nerf the loot tables to balance out the loss of that insipid loot spew mechanic, but having three of four containers being empty is just stoopit.
someone beat you there...took the good loot |
Talia Valta
Valta Industries
14
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Posted - 2014.10.02 11:12:00 -
[19] - Quote
When I scan stuff down in null sec, I find that I get more relic than data sites.
Relic are the more profitable, with the most I've ever had was 60 million from just two cans, 45million from one can.
The data sites do need a buff, so that they give out loot worth running them.
In the cases of people not getting good loot, especially out in Null sec, there are those pilots who 'cherry pick' the cans, leaving the garbage and taking the good stuff.
Use a cargo scanner and then just fail the can twice on purpose when there is nothing worth taking.
This lets new sigs spawn in that system much sooner.
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Moth Eisig
Soliloquy Against Death
64
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Posted - 2014.10.02 14:00:00 -
[20] - Quote
Leoric Firesword wrote:Rayzilla Zaraki wrote:I understand the need to nerf the loot tables to balance out the loss of that insipid loot spew mechanic, but having three of four containers being empty is just stoopit. someone beat you there...took the good loot
Nope; you can tell on the overview which cans have already been looted, and unopened cans frequently have nothing in them now. It's just high variance though. The 30 mil+ drops in certain regions more than make up for it. |
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Jeremiah Saken
The Fall of Leviathan
86
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Posted - 2014.10.02 17:32:00 -
[21] - Quote
CCP Bayesian wrote:We should be shipping a rebalancing of Data Site Loot in November. Is it connected with latest invention changes (decreasing volume)? Adding new items maybe? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Aiken Lugre
State War Academy Caldari State
10
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Posted - 2014.10.03 02:08:00 -
[22] - Quote
Make them worth doing?
Sweet. |
Zalzak
Love Squad Pasta Syndicate
0
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Posted - 2014.10.03 02:16:00 -
[23] - Quote
Just put faction towers/pos modules back in loot. |
Kal Saisima
Dissidence Dawn Black Legion.
5
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Posted - 2014.10.03 02:48:00 -
[24] - Quote
How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating. |
Boltorano
Devious Chemicals
96
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Posted - 2014.10.03 03:26:00 -
[25] - Quote
Kal Saisima wrote:How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.
Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.
|
Lord Azori
Happy Endings. Happy Endings
47
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Posted - 2014.10.03 12:34:00 -
[26] - Quote
Boltorano wrote:
Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.
This makes the most sense. How is it that I need to take 5 minutes to hack through this advanced computer system, but a quick cargo scan tells me exactly what it is hiding? |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1296
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Posted - 2014.10.03 12:54:00 -
[27] - Quote
Lord Azori wrote:Boltorano wrote:
Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.
This makes the most sense. How is it that I need to take 5 minutes to hack through this advanced computer system, but a quick cargo scan tells me exactly what it is hiding?
Yes, there should be no reason whatsoever to need to cargo scan, seriously, putting empty cans there is just trolling the players. There is one EvE. Many people. Many lifestyles. WE are EvE |
Kal Saisima
Dissidence Dawn Black Legion.
6
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Posted - 2014.10.03 19:12:00 -
[28] - Quote
Boltorano wrote:Kal Saisima wrote:How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating. Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.
This is a good idea. But they also have to make sure any container can give good loot. Otherwise, you'd go through all the cans till you hit the obviously-good one and move on. |
Kyoko Onzo
State War Academy Caldari State
13
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Posted - 2014.10.03 19:32:00 -
[29] - Quote
Kal Saisima wrote:Boltorano wrote:Kal Saisima wrote:How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating. Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything. This is a good idea. But they also have to make sure any container can give good loot. Otherwise, you'd go through all the cans till you hit the obviously-good one and move on.
I get sites, with regularity, in which there are multiple "good loot" cans.
I would like to see the ability to cargo scan the cans disappear. I can understand why a ninja plexer may only hack a few cans (even though the argument can easily be made that running anoms in ones own region is more dangerous) and leave. However there are also plenty of lazy residents who only hack specific cans and don't bother to despawn sites.
Other than that I'd like to see the volume of data loot nerfed (not amount of, I'm talking about actual size). I can run relic sites until I'm bored, but one data site will fill my cov ops cargo hold and I need to go dump it. |
Tipa Riot
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.03 19:35:00 -
[30] - Quote
Kal Saisima wrote:Boltorano wrote:Kal Saisima wrote:How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating. Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything. This is a good idea. But they also have to make sure any container can give good loot. Otherwise, you'd go through all the cans till you hit the obviously-good one and move on. Second that too. This would help people who want to bring something else in the spare mid slot ;)
I'm my own NPC alt. |
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Rockerguy 101
Deep Core Mining Inc. Caldari State
3
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Posted - 2014.10.03 21:54:00 -
[31] - Quote
Kal Saisima wrote:How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating.
I believe they did this a few weeks ago. I run into a lot less cherry-picked sites now and I've seen one or two cherry-picked sites despawn after I warped in that had several unopened cans remaining. Explorer-á |-á Ghost |
Amber Kurvora
193
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Posted - 2014.10.05 14:59:00 -
[32] - Quote
12100 wrote:I did exploration when the cans would eject from the sites, i loved the new thing thatyou just have to open it but the problem is that theirs just not enough loot in them. Was running a relic in nullsec and the maximum loot per can was around 500k isk. DAFAUQ? again i can see why so little, but how about adding just a little more loot and more spawns for relics and data sites? People come off work(like me) log on and do some explorations in null/low and cant find a single thing :(
This is a big, big problem with HS relic sites. I mean a huge elephant in the room kind of problem. They're just not worth the time and effort to get them done. I haven't done any data sites since the changes, so I don't know how that's been affected. My advice is thus: Save up for a T3, fit it with a cloak, scanning and interdiction nullifier subsystem, and take it out into Null. Safest way is via a null wormhole, but there's a few safer routes into it. Once you get deeper into null you'll start finding the less visited systems where the sites can be 50 million a pop. You can use the map to find which systems have the least number of jumps and head towards them, and avoid the more populated areas. |
FT Diomedes
The Graduates Forged of Fire
558
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Posted - 2014.10.05 16:57:00 -
[33] - Quote
CCP Bayesian wrote:We should be shipping a rebalancing of Data Site Loot in November.
This is wonderful news.
As far as the OP is concerned, I think the Relic sites are in a good place right now. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates Forged of Fire
558
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Posted - 2014.10.05 16:58:00 -
[34] - Quote
Boltorano wrote:Kal Saisima wrote:How about de-spawning the sites when one or more cans have been emptied after a while? It won't take much from the risk-reward equation but will go a long way in making exploration a lot less pointlessly frustrating. Or just remove the ability to cargo scan them, that way you'll have to open them all to make sure you got everything.
I fully endorse this option. This is my signature. There are many like it, but this one is mine. |
Tipa Riot
Federal Navy Academy Gallente Federation
33
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Posted - 2014.10.07 12:21:00 -
[35] - Quote
FT Diomedes wrote:CCP Bayesian wrote:We should be shipping a rebalancing of Data Site Loot in November. This is wonderful news. As far as the OP is concerned, I think the Relic sites are in a good place right now. Yep, just want to reiterate one important point made earlier in the thread, please also reduce the physical size of items in the data loot. I'm my own NPC alt. |
Dustpuppy
Rox Inc
0
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Posted - 2014.10.13 08:51:00 -
[36] - Quote
CCP Bayesian wrote:We should be shipping a re balancing of Data Site Loot in November.
Good idea, the current system is a "bit" broken. While someone can discuss the average amount of isk I can get from running a data site vs. a relic site there is one main reason why data sites suck at the moment: cargo space
I can run an almost unlimited amount of relics without being forced to find a station where I can sell it or to jump to HS to sell the items. Without problems I was able to transport loot worth 500 million and more with a small Helios. Data sites are different. The loot takes way too much space. Even a single decryptor worth 1-2 million eats 1m^3 and the BPCs and skill books are not even worth to collect them. I sell them as garbage, 10 of them each on Jita for 500k. Forget the rest.
So I run only data sites while on my way back to Highsec and have some room left in my Frig, but otherwise I ignore them. |
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