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Jim McGregor
Caldari
|
Posted - 2006.07.18 13:53:00 -
[31]
Really appriciate it... suddenly i feel a bit better about minnie ships. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Kaylana Syi
Minmatar
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Posted - 2006.07.18 14:12:00 -
[32]
Originally by: Jim McGregor
Really appriciate it... suddenly i feel a bit better about minnie ships. 
No problem. If I were to make another combat char it would probably be minmatar all over again. There really isn't a better race for PvP at every level of skill investment. Rifter, Claw, Stilleto, Rupture, Jag, vagabond, Cyclone, Typhoon and Tempest, Naglfar really stand out vs their counterparts. Not saying they are omgwtfbetter but they all are great at what they do and you would never go wrong for training for any of them.
Oh and to answer the other part of your question... about Typhoon vs Mega... basically Elaine Threepwooods Typhoon setup is pretty solid. Look for the link in this thread I already posted it.
Team Minmatar |

Jim McGregor
Caldari
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Posted - 2006.07.18 14:14:00 -
[33]
Originally by: Kaylana Syi Look for the link in this thread I already posted it.
Way ahead of you... I always read everything related to minnie ships. And that setup seems very, very good. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jet Collins
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Posted - 2006.07.18 14:46:00 -
[34]
Edited by: Jet Collins on 18/07/2006 14:47:45
Originally by: Kaylana Syi
To beat a t2 mega in a tempest it has to be a specialized setup. This means you need to a) know your enemy b) know yourself c) have your logistics planned in advanced d) have a carrier, pos or station somewhere near your battlefields.
Somthing along the lines of
6 dual 425mm IIs w. HAIL L, 2 Arb. Siege w. Infernos
AB II, 20km Disruptor, fleeting web, 1 Electrochem injector ( 11 800s ), best tracking disruptor
2 x Large Armor Rep IIs, t2 Kinetic harder, t2 Thermal hardner, 1600mm Rolled Tung, Internal Force Field Array I
For drones it is a mixed bag... a blasterthron pilot may choose to field 5 heavy ECM drones and just really hurt her ego. So... you have a few options.
7 t2 hammerheads in bay 5 medium ECM, 2 t2 hammerheads etc etc
Your set up calls for 5 mids Phoon only has 4. Try to be more credible But other than that look like nice set up.
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Kaylana Syi
Minmatar
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Posted - 2006.07.18 14:48:00 -
[35]
Originally by: Jet Collins Edited by: Jet Collins on 18/07/2006 14:47:45
Originally by: Kaylana Syi
To beat a t2 mega in a tempest it has to be a specialized setup. This means you need to a) know your enemy b) know yourself c) have your logistics planned in advanced d) have a carrier, pos or station somewhere near your battlefields.
Somthing along the lines of
6 dual 425mm IIs w. HAIL L, 2 Arb. Siege w. Infernos
AB II, 20km Disruptor, fleeting web, 1 Electrochem injector ( 11 800s ), best tracking disruptor
2 x Large Armor Rep IIs, t2 Kinetic harder, t2 Thermal hardner, 1600mm Rolled Tung, Internal Force Field Array I
For drones it is a mixed bag... a blasterthron pilot may choose to field 5 heavy ECM drones and just really hurt her ego. So... you have a few options.
7 t2 hammerheads in bay 5 medium ECM, 2 t2 hammerheads etc etc
Your set up calls for 5 mids Phoon only has 4. Try to be more credible But other than that look like nice set up.
That was a Tempest setup 
Team Minmatar |

Jim McGregor
Caldari
|
Posted - 2006.07.18 14:48:00 -
[36]
Originally by: Jet Collins
Your set up calls for 5 mids Phoon only has 4. Try to be more credible 
It was for the Tempest. Read the first line again. --- Eve Wiki | Eve Tribune | Eve Pirate |

Jet Collins
|
Posted - 2006.07.18 14:49:00 -
[37]
Edited by: Jet Collins on 18/07/2006 14:50:27 Ohh my bad. Missed that part I guess.
LOL ya I guess i need to pay better attention . I was mainly look at set ups for the Phoon. Forgot there where tempest set up request.
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Kaylana Syi
Minmatar
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Posted - 2006.07.18 14:50:00 -
[38]
Originally by: Jet Collins Ohh my bad. Missed that part I guess.
give me a and give me it now mister! lol j/k ( sort of ) 
Team Minmatar |

Casyus Quinn
Minmatar
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Posted - 2006.07.18 17:17:00 -
[39]
what does the internal force field array do? i cant seem to locate it under the items database?
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Vera Nosfyu
Minmatar
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Posted - 2006.07.18 17:44:00 -
[40]
Originally by: Casyus Quinn what does the internal force field array do? i cant seem to locate it under the items database?
Best named damage control. -----------------------------------------------------------
"Violence solves all problems, no man, no problem." --Josef Stalin |

Casyus Quinn
Minmatar
|
Posted - 2006.07.18 17:46:00 -
[41]
Originally by: Vera Nosfyu
Originally by: Casyus Quinn what does the internal force field array do? i cant seem to locate it under the items database?
Best named damage control.
aahhhh, thanks
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Kaylon Syi
Gallente
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Posted - 2006.07.18 18:58:00 -
[42]
Originally by: Casyus Quinn
Originally by: Vera Nosfyu
Originally by: Casyus Quinn what does the internal force field array do? i cant seem to locate it under the items database?
Best named damage control.
aahhhh, thanks
58% damage resistace to all damage types on structure. It makes the use of t2 ammo nearly a requirement for minmatar ships although barrage is pretty sex'ed.
It also adds pre-stacking resistance to shields and armor which is always a good thing. Manly pilots use damage controls. Wussy pilots use WCS.
----- If I was you... I'd run. |

Uggs386
Euphoria Released Dusk and Dawn
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Posted - 2006.07.18 20:51:00 -
[43]
barrage is very sexy which is why ac's on a tempest pwns.
Removed, inappropriate signature image - zhuge |

Casyus Quinn
Minmatar
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Posted - 2006.07.18 20:51:00 -
[44]
Originally by: Kaylon Syi
Originally by: Casyus Quinn
Originally by: Vera Nosfyu
Originally by: Casyus Quinn what does the internal force field array do? i cant seem to locate it under the items database?
Best named damage control.
aahhhh, thanks
58% damage resistace to all damage types on structure. It makes the use of t2 ammo nearly a requirement for minmatar ships although barrage is pretty sex'ed.
It also adds pre-stacking resistance to shields and armor which is always a good thing. Manly pilots use damage controls. Wussy pilots use WCS.
thats an impressive module, i bet its not cheap either
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Kaylana Syi
Minmatar
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Posted - 2006.07.18 21:14:00 -
[45]
Originally by: Casyus Quinn
Originally by: Kaylon Syi
Originally by: Casyus Quinn
Originally by: Vera Nosfyu
Originally by: Casyus Quinn what does the internal force field array do? i cant seem to locate it under the items database?
Best named damage control.
aahhhh, thanks
58% damage resistace to all damage types on structure. It makes the use of t2 ammo nearly a requirement for minmatar ships although barrage is pretty sex'ed.
It also adds pre-stacking resistance to shields and armor which is always a good thing. Manly pilots use damage controls. Wussy pilots use WCS.
thats an impressive module, i bet its not cheap either
~15 mil
Team Minmatar |

Sarmaul
0utbreak
|
Posted - 2006.07.18 21:20:00 -
[46]
The Pseudo DC gives almost identical results for a much cheaper price.
TEAM MINMATAR FORUMS - In Rust We Trust - |

Casyus Quinn
Minmatar
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Posted - 2006.07.18 21:51:00 -
[47]
Originally by: Sarmaul The Pseudo DC gives almost identical results for a much cheaper price.
thanks for the heads up, cant wait to get into the typhoon...6 days....
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Raste
Shinra Lotka Volterra
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Posted - 2006.07.18 22:44:00 -
[48]
Originally by: Celeste Storm u cannot fit 4x nos AND 4 turrets because a nos is basically a turret (phoon: 4x turret, 4x launcher)
Originally by: Celeste Storm
I cannot fit a nos when I already have 4 guns in Hi. Atleast i thought so - I'll check it tonight.
Wrong, nos don't count against your turret or launcher slots. |

Sarmaul
0utbreak
|
Posted - 2006.07.18 22:47:00 -
[49]
Originally by: Raste
Originally by: Celeste Storm u cannot fit 4x nos AND 4 turrets because a nos is basically a turret (phoon: 4x turret, 4x launcher)
Originally by: Celeste Storm
I cannot fit a nos when I already have 4 guns in Hi. Atleast i thought so - I'll check it tonight.
Wrong, nos don't count against your turret or launcher slots.
What he said. The only thing that take up turret points are turrets, and the only thing that takes up launcher points are launchers :)
TEAM MINMATAR FORUMS - In Rust We Trust - |

TuRtLe HeAd
Apocalypse Enterprises
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Posted - 2006.07.18 23:06:00 -
[50]
Edited by: TuRtLe HeAd on 18/07/2006 23:06:36 7 x Faction Smart Bombs 1 x Turret (OFFLINE)
2 x HEAVY CAP injectors 1 x MWD 1 x Cap Recharger (Or Medium cap injector)
And What ever you want in lows
Then F1,F2,F3,F4,F5,F6,F7 and sit back and watch the pwetty lights.
(Not that I've used that in a while, The discophoon is in retirement.) |

Crellion
|
Posted - 2006.07.19 00:43:00 -
[51]
Originally by: TuRtLe HeAd Edited by: TuRtLe HeAd on 18/07/2006 23:06:36 7 x Faction Smart Bombs 1 x Turret (OFFLINE)
2 x HEAVY CAP injectors 1 x MWD 1 x Cap Recharger (Or Medium cap injector)
And What ever you want in lows
Then F1,F2,F3,F4,F5,F6,F7 and sit back and watch the pwetty lights.
(Not that I've used that in a while, The discophoon is in retirement.)
Nice...a 500 mill + set up that will die to anything but close range intys... go you?
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Elaine Threepwood
Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2006.07.19 10:37:00 -
[52]
Kaylana covered most of the options you have for the phoon, except the discophoon (go turtlehead \o/) and the bumpaphoon:
4 heavy nos 4 cruise launchers
named mwd 2 disruptors web
7 named nanofibers
Handles like a frigate, bumps like nothing you've ever seen (except maybe a bumpageddon, but that can't really shoot things at those speeds). Costs about 20M to lose one if you insure it and go all t1. Probably worth swapping one nano for a damage control but I'm a total speed junkie .
Incidentally like someone earlier said, there's not much the phoon can do that the tempest can't do better. Bumpaphoon is one of the few exceptions. Nos + AC setups would (almost always) be better on a tempest.
Team Minmatar forums |

Casyus Quinn
Minmatar
|
Posted - 2006.07.19 13:34:00 -
[53]
Originally by: Elaine Threepwood Kaylana covered most of the options you have for the phoon, except the discophoon (go turtlehead \o/) and the bumpaphoon:
4 heavy nos 4 cruise launchers
named mwd 2 disruptors web
7 named nanofibers
Handles like a frigate, bumps like nothing you've ever seen (except maybe a bumpageddon, but that can't really shoot things at those speeds). Costs about 20M to lose one if you insure it and go all t1. Probably worth swapping one nano for a damage control but I'm a total speed junkie .
Incidentally like someone earlier said, there's not much the phoon can do that the tempest can't do better. Bumpaphoon is one of the few exceptions. Nos + AC setups would (almost always) be better on a tempest.
whats the stradegy behind the bumpaphoon? or am i being desceived by the name?
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Kaylana Syi
Minmatar
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Posted - 2006.07.19 13:58:00 -
[54]
Originally by: Elaine Threepwood Kaylana covered most of the options you have for the phoon, except the discophoon (go turtlehead \o/) and the bumpaphoon:
Aye.. but I like bumpadomis more since drones work really well for that type of thing and you can semi shield tank it \0/
Although, the bumpageddon can do that job nicely too with its drone bay. I wonder what Sentry drones would do on bumpasetups.
Team Minmatar Carrier need Clone Vats
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Rastam3n
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Posted - 2006.07.19 14:54:00 -
[55]
Edited by: Rastam3n on 19/07/2006 14:54:41
Originally by: Kaylana Syi Edited by: Kaylana Syi on 18/07/2006 00:47:28 There is no such thing as a 30km scrambler... its a disruptor. Scramblers are +2 Disruptors are +1. The best Warp Scrambler in the game is a Tobias' Modified Warp Scrambler witch is 24km and should set you back about billion+ and 4000 power grid. Tobias' Modified Warp Disruptor is 40km and will set you back billion+ and 4000 power grid. These modules are Best left up to Utility/Tackling BS's
You forgot to mention that officer scrambler are +3, officer disruptors +2.
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Elaine Threepwood
Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2006.07.19 17:47:00 -
[56]
Originally by: Casyus Quinn whats the stradegy behind the bumpaphoon? or am i being desceived by the name?
Basically, there's three things I use the phoon setup like that for:
1. Big gang, if an enemy thinks they'll be smart and sit on a gate waiting for you to aggress then jump through... MWD into them at full speed, web and scram them off the gate, gank them.
2. Catching cloakers. It's fast, most cloakers aren't expecting you to try and uncloak them in a BS when they cloak on a jump in, and because it's a BS it has a really big bounding box so it's much easier to uncloak them than in an inty.
3. Frig gangs when I'm drunk and really don't want to fly an interceptor (no really) .
Kay, I guess you're right about the domi, it's more survivable by a long way. The biggest problems I see with the domi over the phoon is it's a fair bit slower, I often have to run away and abandon my drones with a stupid setup like that (although you have plenty of spares in a domi) and... it's NOT MINMATAR! (traitor )
Team Minmatar forums |

Casyus Quinn
Minmatar
|
Posted - 2006.07.19 17:54:00 -
[57]
Originally by: Elaine Threepwood
Originally by: Casyus Quinn whats the stradegy behind the bumpaphoon? or am i being desceived by the name?
Basically, there's three things I use the phoon setup like that for:
1. Big gang, if an enemy thinks they'll be smart and sit on a gate waiting for you to aggress then jump through... MWD into them at full speed, web and scram them off the gate, gank them.
2. Catching cloakers. It's fast, most cloakers aren't expecting you to try and uncloak them in a BS when they cloak on a jump in, and because it's a BS it has a really big bounding box so it's much easier to uncloak them than in an inty.
3. Frig gangs when I'm drunk and really don't want to fly an interceptor (no really) .
Kay, I guess you're right about the domi, it's more survivable by a long way. The biggest problems I see with the domi over the phoon is it's a fair bit slower, I often have to run away and abandon my drones with a stupid setup like that (although you have plenty of spares in a domi) and... it's NOT MINMATAR! (traitor )
aaff, i see, can also be used to unalign someone while trying to warp out ......i'm starting to like the idea of a bumpaphoon....is it possible to have a cloaked bumpaphoon?
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Kaylana Syi
Minmatar
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Posted - 2006.07.19 18:41:00 -
[58]
Edited by: Kaylana Syi on 19/07/2006 18:42:06
Originally by: Elaine Threepwood and... it's NOT MINMATAR! (traitor )
Don't forget I was a gallente first! He flew minmatar TOO tho so please forgive betrayal! That him!
Team Minmatar Carriers need Clone Vats
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Kaylana Syi
Minmatar
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Posted - 2006.07.19 18:41:00 -
[59]
Edited by: Kaylana Syi on 19/07/2006 18:41:16 bah dbl post 4tl
Team Minmatar Carriers need Clone Vats
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Lumel
Gallente
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Posted - 2006.07.19 19:14:00 -
[60]
What about a "butterfly typhoon" aka pure gank with no tank? The NOS are there to be able to run the mids, but I'd like to have a MWD on which would actually be facilitiated by swapping one or both for their respective weapon types (an EWAR upgrades a la Weapons Upgrades would be nice, NOS are grid and CPU hogs compared to weapons after training ) Basically I just like the idea of having the split weapons with some NOS in between, but perhaps it wouldn't actually be that useful, and you could just go with all guns.
Highs ----- [1518 | 28] Dual 650mm Repeating Artillery II [1518 | 28] Dual 650mm Repeating Artillery II [1518 | 28] Dual 650mm Repeating Artillery II [1690 | 66] Siege Missile Launcher II [1690 | 66] Siege Missile Launcher II [1690 | 66] Siege Missile Launcher II [2000 | 40] Heavy Diminishing Power System Drain I [2000 | 40] Heavy Diminishing Power System Drain I
Mids ---- [ 1 | 40] 'Hypnos' Multispectral ECM I [ 688 | 50] 100MN Afterburner II [ 1 | 32] Faint Warp Prohibitor I [ 1 | 22] Fleeting Propulsion Inhibitor I
Lows ---- [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 1 | 30] Gyrostabilizer II [ 1 | 30] Gyrostabilizer II [ 1 | 30] Gyrostabilizer II [ 1 | 25] Damage Control I --- Knowledge won't help us understand |
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