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Spartan III
ISS Navy Task Force
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Posted - 2006.07.19 15:07:00 -
[181]
At the moment Local is a sort of an "Anti-Bob" tool, and we need all of those we can get. --- Combat pilot
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eLLioTT wave
Art of War Veritas Immortalis
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Posted - 2006.07.19 16:02:00 -
[182]
make 0.0 local = regional, shows all people in region instead of local so you can chat but not know where each other are.
bye bye magic intel wand
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 04:21:00 -
[183]
Edited by: Infinity Ziona on 20/07/2006 04:21:01
Originally by: eLLioTT wave make 0.0 local = regional, shows all people in region instead of local so you can chat but not know where each other are.
bye bye magic intel wand
Yup!
Even Constellation would be better.
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Emmy Marsin
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Posted - 2006.07.20 12:47:00 -
[184]
Kinda takin the sport out of bein a pirate isn't it?
Example: Deer hunters (pirates) have Guns and Camo, Deer (miners) are defenseless critters with only fine-tuned senses (local). How many deer die vs. pirates each year?
Lets just take away wcs' and local....and make the game like chaining the damn deer to a tree. How much fun would that be?
Enjoy the sport as-is IMO.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.07.20 13:36:00 -
[185]
Originally by: Emmy Marsin Kinda takin the sport out of bein a pirate isn't it?
Example: Deer hunters (pirates) have Guns and Camo, Deer (miners) are defenseless critters with only fine-tuned senses (local). How many deer die vs. pirates each year?
Lets just take away wcs' and local....and make the game like chaining the damn deer to a tree. How much fun would that be?
Enjoy the sport as-is IMO.
The hunting analogy you can take back and cram, hunting in the modern sense is nothing but a drawn out surefire kill, no sport, risk or chance about it with scopes, camping known trails, clearing shooting lanes and the like. Modern hunting is for whimps, we don't want anything like that in EVE.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |
Permian
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Posted - 2006.07.20 13:40:00 -
[186]
When you cloak do you disappear from local?
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 13:55:00 -
[187]
Originally by: Permian When you cloak do you disappear from local?
No
I have a thought - Lets call it Local Change Thought No. 1002003002
(1) Each system has a scanner tower that can be located by probes.
(2) The scanner tower broadcasts Local information to everyone in space.
(3) They can be destroyed by a small fleet in a few hours or a single ship in a day or so.
(4) They have a respawn of 12 hours.
(5) If a tower is under attack its noticable by a [Show Scanner Towers Under Attack] option on the map.
(6) Anyone attacking a tower in high sec is criminal flagged.
There you go. If you dont want local then you can blow it up and have no local. If you want local you can stop people blowing it up by checking the map and going to stop them.
Next!
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.07.20 14:22:00 -
[188]
Edited by: Danton Marcellus on 20/07/2006 14:23:06
Originally by: Infinity Ziona
Originally by: Permian When you cloak do you disappear from local?
No
I have a thought - Lets call it Local Change Thought No. 1002003002
(1) Each system has a scanner tower that can be located by probes.
(2) The scanner tower broadcasts Local information to everyone in space.
(3) They can be destroyed by a small fleet in a few hours or a single ship in a day or so.
(4) They have a respawn of 12 hours.
(5) If a tower is under attack its noticable by a [Show Scanner Towers Under Attack] option on the map.
(6) Anyone attacking a tower in high sec is criminal flagged.
There you go. If you dont want local then you can blow it up and have no local. If you want local you can stop people blowing it up by checking the map and going to stop them.
Next!
I'd favor the ability to remove the transponder when out in 0.0, this move will of course flag you as a criminal if you go back inside without enabling it again and should leave you open for the odd managable Concord spawns in 0.0.
Yes Concord in 0.0 looking for people like you, whilst people keeping the transponder in 0.0 are left alone by these Concord spawns.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |
Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 14:39:00 -
[189]
Originally by: Danton Marcellus Edited by: Danton Marcellus on 20/07/2006 14:23:06
Originally by: Infinity Ziona
Originally by: Permian When you cloak do you disappear from local?
No
I have a thought - Lets call it Local Change Thought No. 1002003002
(1) Each system has a scanner tower that can be located by probes.
(2) The scanner tower broadcasts Local information to everyone in space.
(3) They can be destroyed by a small fleet in a few hours or a single ship in a day or so.
(4) They have a respawn of 12 hours.
(5) If a tower is under attack its noticable by a [Show Scanner Towers Under Attack] option on the map.
(6) Anyone attacking a tower in high sec is criminal flagged.
There you go. If you dont want local then you can blow it up and have no local. If you want local you can stop people blowing it up by checking the map and going to stop them.
Next!
I'd favor the ability to remove the transponder when out in 0.0, this move will of course flag you as a criminal if you go back inside without enabling it again and should leave you open for the odd managable Concord spawns in 0.0.
Yes Concord in 0.0 looking for people like you, whilst people keeping the transponder in 0.0 are left alone by these Concord spawns.
NOOOO. There are no Concord there because I killed them before I blew up the tower.
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Sergeant Spot
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Posted - 2006.07.20 14:49:00 -
[190]
Originally by: Malachon Draco
Originally by: Infinity Ziona Any change to local should be global. Empire or 0.0, the local chat is used for three things only and thats spamming, smacktalk and early warning detection.
If you want to spam, email, if you want to chat, convo, if you want an EWACS then scan.
There are already solutions to local.
Its a game. If your too scared to fight then go to empire. If your not willing to escort, guard or patrol then you dont deserve to keep me out of your systems. Its quite a simple concept.
IF YOUR NOT PREPARED TO DO AS MUCH WORK TO PROTECT YOURSELF AS I DO TO FIND YOU AND KILL YOU THEN BAD LUCK.
See its simple.
As has been explained a dozen times already, all an attacker has to do is go to the obvious systems where people are, scan about 3 times and jump in on a mining operation to gank.
In contrast, defenders will have to push the scan button every five goddamn seconds for hours and hours and hours while mining or risk being ganked.
If you call that 'AS MUCH WORK'...
Attacker without local has it easy, defense is impossible.
QFT
Heck, frankly ever 5 seconds would not be enough. Every 2 seconds max, no joke, not even a little joke.
Truth is, if they get rid of local, we'll need a 30au+ scanner that SELF refreshes every second, AND has the ability to have individual items removed from scan (not just the ability to not see shuttles, but the ability to not see "individual" shuttles...) and it would STILL be a nerf favoring the roving gankers.
Repeat: And it would STILL be a nerf favoring roving gankers.
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Sergeant Spot
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Posted - 2006.07.20 14:51:00 -
[191]
oh, and it would be absolutely manditory to also have a way to know if a Covert ops was in system with you.
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Sergeant Spot
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Posted - 2006.07.20 14:52:00 -
[192]
Edited by: Sergeant Spot on 20/07/2006 14:52:11 Delete please
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Sergeant Spot
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Posted - 2006.07.20 14:52:00 -
[193]
Edited by: Sergeant Spot on 20/07/2006 14:52:57 delete please
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 14:56:00 -
[194]
Originally by: Sergeant Spot oh, and it would be absolutely manditory to also have a way to know if a Covert ops was in system with you.
Yeah cause there should be no unpleasant surprises in EvE ever. Thats why we have mandatory alt scouts and ****. Thats a very retarded attitude to have and one that seems to be in epidemic proportions in this game. GAME. GAAAAME. So what if you die.
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PeeWee Pee
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Posted - 2006.07.20 15:02:00 -
[195]
Originally by: Infinity Ziona
Originally by: Sergeant Spot oh, and it would be absolutely manditory to also have a way to know if a Covert ops was in system with you.
Yeah cause there should be no unpleasant surprises in EvE ever. Thats why we have mandatory alt scouts and ****. Thats a very retarded attitude to have and one that seems to be in epidemic proportions in this game. GAME. GAAAAME. So what if you die.
make sence dude. no risk in dying especially when you gotz t2 mass producing altz sitting in da empire generating isk for you pirate habitz!
want balance get rid of da empire make it 0.0 everywhere you go
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PeeWee Pee
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Posted - 2006.07.20 15:09:00 -
[196]
my bad you da mission ***** not da indy dude.
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SKiNNiEH's Wife
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Posted - 2006.07.20 15:18:00 -
[197]
What about a ship that hides everyone in local that is within 5km of it? Could make it real tactical.
Or maybe drones that hide you from local: 1 drone needed for a frigate 2 drones needed for a cruiser 3 drones needed for a bs etc
As long as the drones are out and circling you, you're good. Which means you'll be visible when you need to warp.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 15:29:00 -
[198]
Originally by: PeeWee Pee
Originally by: Infinity Ziona
Originally by: Sergeant Spot oh, and it would be absolutely manditory to also have a way to know if a Covert ops was in system with you.
Yeah cause there should be no unpleasant surprises in EvE ever. Thats why we have mandatory alt scouts and ****. Thats a very retarded attitude to have and one that seems to be in epidemic proportions in this game. GAME. GAAAAME. So what if you die.
make sence dude. no risk in dying especially when you gotz t2 mass producing altz sitting in da empire generating isk for you pirate habitz!
want balance get rid of da empire make it 0.0 everywhere you go
O.M.G stop.
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Kilo Paskaa
Beer and Kebabs Pirate Coalition
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Posted - 2006.07.20 15:50:00 -
[199]
Originally by: The Judge Get rid of local and watch players leave in their thousands instantly. Would be a stupid move by CCP if they did this.
Oh noez! If local is gone we got some RISK in here. We bears dont want risk do we? Please tell us some fact¦s before you state "egg came before chicken".
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.20 16:04:00 -
[200]
Originally by: Infinity Ziona
Originally by: eLLioTT wave make 0.0 local = regional, shows all people in region instead of local so you can chat but not know where each other are.
bye bye magic intel wand
Yup!
Even Constellation would be better.
No, hello magic HUNTER magic wand. You can INSTANTLY know if there are targets in the constellation. And there are only a very finite number of good spaces to rat and hunt within a constellation.
This is a PURE change to the Hunters.
Danton Marcellus, so you turn it back on when you're in warp to the gate out? What kind of penalty is that! Quite apart from the utter ludicrousness of having local work differently in different places, I'd say that a permermant, irrevocable drop to -10 would be appropropriate. (Yes, that was sarcasm).
There's PLENTY of RISK. People die, constantly. Tip the balance, and you'll be left very rapidly with ONLY the paranoid fraction you'll never catch anyway.
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Ozmodan
Minmatar
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Posted - 2006.07.20 16:22:00 -
[201]
I really fail to see how anyone can construe removing local as a neutral change, only thing I can think of is your play has become so jaded that you cannot even look at how it is used.
Without local, you have no defense, and it is quite easy for others to find you, there are limited places they need to search. While the individual pirate might have more risk in walking into traps, roving bands would be almost unstoppable. Either way the individual or small grouped miners will vitually disappear from the server in 0.0, hardly a good thing.
If you want realism, you need a much better sensor and/or probes that work constantly reporting, but then something like that actually sways the advantage to the defense as they can track upon the immediate entry of the system.
So looks like until someone comes up with a better idea, keeping local as is, is about the only solution. Learners permit still current |
Tiny Carlos
Destructive Influence
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Posted - 2006.07.20 16:23:00 -
[202]
Edited by: Tiny Carlos on 20/07/2006 16:23:49 Local makes it easier to hunt, easier to scout, easier to avoid hostiles.
EASY != FUN
say no to easy mode Eve.
Edit: removed a stray 'y'
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PC5
Bermuda Syndrome Black Reign Syndicate
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Posted - 2006.07.20 16:30:00 -
[203]
Local is too powerful tool and it need to be changed somehow. You dont need covert ops/intel in many situations when all you have to do is look at local players list. Its uber intel.
But carebears will cry about it. Lets hope this game wont be for lame ppl who want to do such things as flying on autopilot through 0.0 and when shoted down they wrote a petition + forum post to nerf weapons.
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Talland
0utbreak
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Posted - 2006.07.20 16:35:00 -
[204]
Maya, if you ever have the urge to win an argument based on the power and veracity of your logic you will need to adopt a writing style which is less irritating.
OTOH if you are not seeking to be deliberately immature and brattish, and simply have a personality defect, my apologies and sympathies to those in your "local".
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Ozmodan
Minmatar
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Posted - 2006.07.20 16:43:00 -
[205]
Why is it posters feel that plugging in the term "Carebears" into a sentence automatically justitifies whatever they are saying, be it nonsense or not?
If you want realism, the first thing a you would do, if working in system, is drop probes at all gates so they would instantly know what was entering a system. That would give the defenders too much of an advantage, don't you think?
So instead of criticizing the present system, come up with something that neither favors the aggressors or the defendors.
Learners permit still current |
Sentinel Eeex
Caldari
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Posted - 2006.07.20 16:51:00 -
[206]
Doh... Don't you lone pirates and similar types ever get tired of posting this nonsense?
For 0.0 life, knowing which friends are in LOCAL is often more benefitial than knowing if enemy is in LOCAL, for many many reasons. Your fantastic idea would probably break 0.0 more than it could fix anything else.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 16:52:00 -
[207]
Ok. Look. Just before last weekend I started a war. I got prepared and I spent the entire weekend, sixteen hours over two days, hunting my targets. They knew who I was and they added me to their buddy lists. They have local open at all times. They use instas.
I managed to kill how many of them? 3 people during that time. All that effort, using agents, using spies, gimping my setup to crap to be able to get a fast enough lock to pin them down during the .3 seconds they are actually 'playing' the game aka vulnerable.
The current system of local is complete and total bull****. You can spend 2 or 3 hours tracking, spying, setting up a kill, to kill a crappy old barge, but even before you load into the system, your icon comes flashing up bright green. By the time your in, the barge has entered warp. By the time you hit the belt the barge is in station. By the time you figure out that you have been defeated by local once again, the git is laughing at you in local, the very thing that defeated you is the bearer of bad smack.
Its crap and its needing a change because its not PvP its P athetic
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Kilo Paskaa
Beer and Kebabs Pirate Coalition
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Posted - 2006.07.20 17:18:00 -
[208]
Originally by: Ozmodan Without local, you have no defense, and it is quite easy for others to find you, there are limited places they need to search. While the individual pirate might have more risk in walking into traps, roving bands would be almost unstoppable. Either way the individual or small grouped miners will vitually disappear from the server in 0.0, hardly a good thing.
"You have no defence". Explain please. Last time i check¦d battleships protecting miners or haulers is regarded as defence. We might actually get fights in low sec if miners wont SS or instadock at the same second when pierat appears in local.
Originally by: Ozmodan If you want realism, you need a much better sensor and/or probes that work constantly reporting, but then something like that actually sways the advantage to the defense as they can track upon the immediate entry of the system.
If you want realism then your freighter should go pop when you warp throught planet
Originally by: Ozmodan So looks like until someone comes up with a better idea, keeping local as is, is about the only solution.
Nah. There are solutions but you just seem to ignore them totally.
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Ediot
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Posted - 2006.07.20 17:53:00 -
[209]
1) Remove local from 0.0 2) Allow sovereigns in 0.0 to lock up warp gates. They get to put down gun emplacements, turrets, ect and as long as the emplacements are intact you dont get to to thru the gate. Without a way to lock down space the removal of local is a no go; if you remove local the attacker has ALL of the advantages. All reward and no risk..... 3) Rework the friends list; if you want to put somebody on your friends list and be notified when they log on they have to consent to it as well. Now its just a tool to find your buddies; not an early warning system. 4) Come up with an actual way to find people hiding in safe spots in system. Then allow us to find and "eject" logged off players. You find a logged off player you hit the eject button and he logs back on where his nearest clone is anchored. No more ability to wait out the heat and then come back later and hunt again.
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Athren Soulsteal
Gallente
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Posted - 2006.07.20 19:03:00 -
[210]
Edited by: Athren Soulsteal on 20/07/2006 19:04:34 Where to start,
Ok first to all the posts on ôwe should be able to destroy, own, lock, etcà the gates. All of the gates were built and are owned by concord not just the gates in +sec space. When you go through a gate your ships ID is logged and the ôuniversalö ship tracking database is updated. If you have ever been in an airport control tower you have see the screen that shows everything flying within the airportÆs control zone. The gates work the same way, not just beacons but as control towers. Therefore as soon as you enter a system the gates automatically list, in local, all the other ships that are in the system. In doing this they are working as they are designed to.
The only way not to have a local report is to not have a traffic control tower (the gates).
Now to the OP that simply wants to play EVE on easy by not alerting his victims, well be thankful that Concord is very forgiving. They are allowing you to use their property at no cost(the gates) which they have to maintain . Concord could place a toll charge on the gates to pay for their up keep or they could let them fall into disrepair thus isolating systems.
Look at the cost of maintaining a POS, can you imagine having to maintain a gate(s) which is what you would have to do if you owned it which you would have to do to disable or modify the flight control tower module in the gate if you wanted locale information not to be displayed.
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |
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