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Chucky
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Posted - 2003.10.08 20:43:00 -
[31]
Quote: Not much of an ambush more like clubbing a baby seal.....
More like clubbing a baby seal thats blindfolder and tied down. People that don't like a challenge and have to shoot an ibis with a bship need to go back to playing Tic Tac Toe with young children
... you will see more and more marketing which in turn will bring you more players to torture. |

Molly
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Posted - 2003.10.08 21:12:00 -
[32]
Edited by: Molly on 08/10/2003 21:14:06 Being destroyed before you have a chance to react and escape is
bad game design
and/or
bad connection / slow computer.
Destroying people before they have a chance to react and escape using a massive fleet in a jump-in-point knowing that the arriving people will lag badly and die because of bad game design is an
exploit.
It gives the camping party a cloaking device (other solar system) + stellar converter (instant death).
Now fighting the effect seems to be hard, why don't fight the cause?
Give the people who camp the jump-in-point the tools they actually need to capture someone (along with countermeasuares to it) and remove some sentry guns from 0.4-0.0 and the super highway system.
But AFAIR developers are working to solve the problems, we have just to be more patient.
-- Kasha > Mastema, face the reality: All the juicy dots are gone. -- |

Miz Cenuij
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Posted - 2003.10.08 21:52:00 -
[33]
WOMEN, the lot of you.
Here's one to get you going... MINES, drop hundreds and all you have done is create a minefield.
LOTS of lag, but a legite move.
"Men are going to die..
and im going to kill them". |

Cruise
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Posted - 2003.10.08 22:22:00 -
[34]
Okay, here's a doozy for you then. Scenario: Semi-newb has been quietly mining his little frig off for several weeks and doing the agent mission gig to augment his income. He's not all that concerned about joining a corporation at the moment, because there's a lot of talk in local about bad corps vs. good corps and he doesn't want to end up in a lame one.
So Joe Newb finally gets his mighty cruiser, happy as a lark and looking to wreak a little pirate havoc. He's noticed that when he jumps in to certain areas so do a lot of other people and he puts 2 and 2 together and voila, he's thinking he'll camp out a nice jump in point.
So he waits, tosses out a couple of hammerheads he's found in some npc rat raids in .6 space and he's patiently waiting for a victim.
A guy jumps in and BINGO, the frigate's targeted and the fireworks begin. Frigate goes boom and the owner screams to high heaven about lag and filthy pirate scum and bla bla bla.
Exploit? The guy never trolls the forums (it happens ), he's never seen anything in local about the gate camping lag issue so he's ignorant and suddenly being labelled an exploiter. Is he?
The issue's not black and white, people, it's shades of grey. For that reason CCP hesitate to label it anything other than a less-than-desirable combination of factors. To me you just can't stamp it an exploit and expect CCP to change things overnight.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
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Johnson McCrae
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Posted - 2003.10.08 23:45:00 -
[35]
Edited by: Johnson McCrae on 08/10/2003 23:49:35 For those who mistakenly say its not an 'exploit', because its not a bug, your wrong.
According to Dev Fuhry: Current jump in points are a bug, its supposed to be gate to gate.
Since the jump in coords are bugged, anybody USING this bug (specially in empire space with gate guns) is 'exploiting' a bug.
And another is correct; CCP won't SAY its an exploit because of the overwhelming number of exploit petitions they'll get. They ARE trying to fix it, as it's a server side problem. Hope they do fix it.
Once it's fixed, then there'll just be 0.0 space gate camping again. This is to be expected. But the camping will not catch all, as the GTG will drop you in jump range of the gate leading back the way you came, makes it easy to escape. Only those coming out of warp will be caught.  It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Hanns
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Posted - 2003.10.09 02:28:00 -
[36]
Quote: arkonor: Since "all if fair" i assume you won't mind if i dos your connection during combat. Or if i'm really in a foul mood maybe i will install a keystroke logger on your comp, and after you are done playing, log on as you, give all of your stuff away, delete your chars and cancel your account for you. Its all fair right? right?
please note that *I* wouldn't do anything discussed above, but someone else could...
OMG dont you think your going a little far ROFL
Were talking about camping drop points here, not hacking into eve to lag people out!
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GraveDigger
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Posted - 2003.10.09 05:34:00 -
[37]
Quote: Randomize jump in points and solve the problem. IMHO that is the best and only way to solve this problem. You are never going to eliminate the lag and people are abusing it.
yes please!
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Thano
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Posted - 2003.10.09 06:14:00 -
[38]
in my mind this socalled "tactic" isnt technicaly an exploit... but it is still no better than camping a spawn point in any FPS. it realy takes no skill to do
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Misato Warwick
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Posted - 2003.10.09 13:42:00 -
[39]
Edited by: Misato Warwick on 09/10/2003 13:42:17 thats the best composition iŠve heard thano..
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Griss
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Posted - 2003.10.09 14:47:00 -
[40]
Quote: in my mind this socalled "tactic" isnt technicaly an exploit... but it is still no better than camping a spawn point in any FPS. it realy takes no skill to do
yes but most fps games i have played have something to counter the spawn camping llama
i see it like this. if i have even the slightest chance to get out of situation i am ok with geting my clone activated. i know i tryed. but if i get no chance then i am tweeked. do i think that these "ambush" points are a bad thing? no. do i think someone taking a action with the knowlage that it will cauls lag and give them a head start on blowing up my ship is a bad thing? yes. call me a carebare all you want on this one. i am not crying fowl nor am i submiting bogus exploit petitions.
there are ways to snag some one at a jump in point with out taking advantage of there connection to the server. ------------------------------------------------ nomad, vagabond, call me what you will. |

Tabius
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Posted - 2003.10.09 14:59:00 -
[41]
Quote:
the sensor booster CTD problem was obviously an exploit.
haha... what a hypocrite....
any tactic that uses LAG to prevent a person from protecting themselves is an exploit. Ambushes are fine if the target gets to fight back, but using a computer load timing issue to overwhelm a player is just cheap...
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Samis
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Posted - 2003.10.10 02:43:00 -
[42]
Ambushing is a legit tactic. Using lag to such an extensive advantage is an exploit. I think randomized jump points would suck because that would end ambushes and I don't want to kill PvP. I think that the solution they are working on (with the ship not showing up till the client is ready) is the best solution. It allows ambushes, but allows some possibility of an idea that we could warp away fast enough.
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