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Shiloh Templeton
Center for Advanced Studies Gallente Federation
151
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Posted - 2014.08.18 01:52:00 -
[31] - Quote
Qmamoto Kansuke wrote:I used to build long time ago Adaptive invul t2s pre-crius these things were in the 2.2m range and were super profitable to build right now no matter how tight you squeeze that index you're going to be building them at loss unless you're t2 bpo owner i suppose.  It will be interesting to see if the price drop is due to conversion T2 BPC's, faster throughput on production -- or competition from new manufacturers.
The barrier to entry to the most common T2 items has been so greatly reduced that I wonder if the market isn't impacted from extra supply from new manufacturers then it will at least be impacted by reduced demand because people start building the T2 modules they use.
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Dan Seavey Allier
Seavy Acquisitions
10
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Posted - 2014.08.18 16:59:00 -
[32] - Quote
I love it.
The lazy like industrialists who are too reluctant to change, research, and analyze are the ones who will be unsubbing and rage quitting.
This starts freeing up market opertunities for newer less experienced and established players just getting into it.
Working as intended, o.p.
Dan
"I've seen a more logical and grounded opinion expressed with **** smeared on the inside of a crib, than what I just read in your post." -á --J.R.-á |

Sabriz Adoudel
Mission BLITZ
3422
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Posted - 2014.08.18 23:46:00 -
[33] - Quote
I took some losses on Light Neutron Blaster IIs coming into Crius, had not expected them to tank so hard. Underestimated the BPO impact.
But it's all good, I just set 9 jobs that are expected to make 1.3 million ISK per hour, per production line. Would be almost 3m if I had a POS operating at the moment. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

adriaans
Ankaa. Nair Al-Zaurak
11
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Posted - 2014.08.20 17:21:00 -
[34] - Quote
Qmamoto Kansuke wrote:Lucas Kell wrote:If you believe all the hype from "the usual crowd", half of the highsec industry community quit the game when Crius came out, so the margins should be increasing!
Realistically the margins are just moving about a bit while people swap and change what they are building trying to find a new comfort zone. T2s are going to be a bit funny until people run out of the buffed BPCs that got put out with the expansion. I hear ya mate, however you just nailed it "until people run out of the buffed BPCs", that's one of the issues, I alone have around 35000 bpcs, and one of my friends has about 98000...yea they are going to run out of bpcs when they are old enough not to be able to lift. 
As I recently tested, turns out selling these massive BPC stacks is actually better profit than manufacturing, though even that is going to take me many years to run out... ----True oldschool solo pvp'er---- My latest vid: Insanity IV |

pug lei
The Thomas Edwards Taco Tuesday All Stars
1
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Posted - 2014.08.20 17:57:00 -
[35] - Quote
Lady Ayeipsia wrote:Perhaps you should give the market more time to adjust. Let me give you an example...
I make T2 damage controls. Prepatch, it took 1.25 hours to invent in a POS, 18+ hours to make. Based on my sleep pattern, thst 18 hours meant it was actually a day. So basically, each day I could make 100 DC 2s, limited more by invention.
Now invention was always the bottle neck time wise. So to save my sanity and avoid trips to trade hubs, I would invent in large batches. once I had enough BPCs ready, i would make them. I had a stockpike right before patch. I knew material change were coming, so the wait was planned. The patch hit... Now, instead of 100 mods a day, it takes 4 hours to make 100 mods, and well... Work and sleep hinder Eve life, but still... I can make 300 mods a day now. What would have taken me 12 days is now 4 days.
Guess what, I, like many proceed to mass produce, thinking more mods equals more money. Well... The demand didn't change, but supply sure did. I, and many others, rapidly flood the market (especially since a lot if us held off, drying up the supply, this was why t2 280mm Howie prices rose a ton prepatch). Our flood lowers the market as we compete to sell and get some if thst higher profit. However supply is huge and the market drops.
Also, my bpcs went from -4 ME to much better, meaning more profit per unit if sold at old prices or i can take less profit per and still be good. So more reason for prices to drop.
But wait... Invention times changed. What use to be once every 1.25 hours in a pos is now 4 in a station. This slows me down actually. I could get 4+ invention cycles in a day. Now I get 3 or less. So, once I burn through my existing stock, I (like many others) will actually produce at a slower rate. Prices will bounce back as the demand matches the lower supply. Also, the New bpcs have a lower ME, meaning they cost more.
So basically, you are reacting too soon. We are still in the correction phases. Give it a few months, then see what's happening. My guess, things will balance out and the profits will be about the same.
It depends on how long it takes. there are literally still Battleships on the market from the insurance scam days.
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Julius Cabeki
Brave Newbies Inc. Brave Collective
2
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Posted - 2014.08.20 18:44:00 -
[36] - Quote
Do people use t2 module production in deep null sec as a way to compress pi and moon materials, and does it have a noticeable impact on market? |

Zappity
Red Federation RvB - RED Federation
1296
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Posted - 2014.08.21 09:55:00 -
[37] - Quote
So your plan is to prove to CCP that margins are reducing by reducing margins yourself? Not quite sure that counts as a true consequence of mechanics. Zappity's Adventures for a taste of lowsec. |
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