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d026
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Posted - 2015.01.29 21:10:05 -
[1] - Quote
i utterely dislike the new hacking system. its a horrible klickfest, please implement the automated hacker II's. or just make the module how it was before. the minigame does not add anything to the game except frustration. |

d026
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Posted - 2015.01.30 10:45:34 -
[2] - Quote
Tipa Riot wrote:Oh my goodness, "auto-hacker" modules are the dumbest thing I've read in a while ... what's wrong with the minigame? If you can't beat it, get better! If it's not challenging enough, why bother?
hacking is not hard.. but its boring because you have to klick an average of 50 nodes! |

d026
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Posted - 2015.01.30 10:51:21 -
[3] - Quote
Jeremiah Saken wrote:DeMichael Crimson wrote:First of all it's a damn click-fest.
They add new mechanism to hacking few patches ago. Now we have bigger impact where do we want to go on grid. Reduced clicking a lot. As for improving whole thing CCP Bayesian had some aces in the sleeve, not all features were implemented at day 1 as far as i know. It's fine imo, if i can hack +15 devices/cans in sleeper cache and don't vomit it's good. Jenshae Chiroptera wrote:Totally supported. The auto hack would also keep you in one spot longer, open to attack, I hope I think it would be good option for those who don't want to hack actively. I can hack a can in 15-20 sec, 3 min is enough for passive activity. Chance based ofc. About cargo scanning, i think i will change side and vote for no removing it.
3 minutes is hilarious. a hacking attempt should take no longer than maybe 15 seconds! |

d026
Caldari Provisions Caldari State
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Posted - 2015.01.31 11:12:30 -
[4] - Quote
Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game.
i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. |

d026
Caldari Provisions Caldari State
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Posted - 2015.01.31 11:15:04 -
[5] - Quote
Tipa Riot wrote:N Regarding "auto-hacking", if this module performs significantly worse than any manual low-skill hacker and pins you at the point (like bastion mode), I'm fine with it. In general I think, EvE needs more and not less activities which require actual player skills.
Just my point of view.
bullshite.. just make the module like pre patch. chance based with a cycle time of ccp's choosing and everybody is happy:) |

d026
Caldari Provisions Caldari State
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Posted - 2015.01.31 18:54:01 -
[6] - Quote
Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier.
The risk is losing a frigate. This is quite crazy considering you can make 100,s of millions/h in 0.0 with almost minimal risk loosing ur pity frig. Back in the days to do a hacking site u needed at least something like a t2 cruiser to fight off the rats first. This makes the risk reward way more proportional. For example if you want to go run a ded plex in 0.0 you never gonna make it in a frigate. So heavily buff 0.0 exploration sites. Even in highec. To achieve a 100mil/h u gonna fly a rattlesnake or a golem both worth around a billion. Now you really wanna tel me u can earn the same amount in a frig? No way mate bring ur golem to 0.0. But u probably don't have the balls to do such a thing because u think decloaking for 15 seconds while doing a can is already to dangerous |

d026
Caldari Provisions Caldari State
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Posted - 2015.01.31 18:59:51 -
[7] - Quote
Nakovi Kitsune wrote:Definitely agree with OP. Even if you just made it like it used to be, but made data and relic modules disable d-scan while turned on, that would be an improvement.
In short, I would rather watch a circle slowly fill up then play that horrendous mini-game. Devs should play the latest Deus Ex for an idea on how such a minigame should actually work.
Disabling dscan only is hurting losec wh explorers. To make exploration risky again is to up the game. I would say for high reward exploration sites you need at best marauders or t3 ships at least. For shiny loot bring the shiny ship! |

d026
Caldari Provisions Caldari State
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Posted - 2015.01.31 20:22:28 -
[8] - Quote
Jeremiah Saken wrote:d026 wrote:Disabling dscan only is hurting losec wh explorers. To make exploration risky again is to up the game. I would say for high reward exploration sites you need at best marauders or t3 ships at least. For shiny loot bring the shiny ship! Try sleepers sites and we'll talk about losing ships to PvE content. Especially superior sites. Also if nullsec was as much dangerous as lowsec you would have your treshold. Putting rats back doesn't make exploration riskier. You just can't adapt to new conditions.
Yes I agre 0.0 needs to be way more dangerous. That's why you shouldn't be able to do 0.0 sites in a covops in almost guaranteed safety. Adding rats to the sites would help a lot:) |

d026
Caldari Provisions Caldari State
5
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Posted - 2015.02.01 15:39:26 -
[9] - Quote
Tsukino Stareine wrote:d026 wrote:Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier. The risk is losing a frigate. This is quite crazy considering you can make 100,s of millions/h in 0.0 with almost minimal risk loosing ur pity frig. Back in the days to do a hacking site u needed at least something like a t2 cruiser to fight off the rats first. This makes the risk reward way more proportional. For example if you want to go run a ded plex in 0.0 you never gonna make it in a frigate. So heavily buff 0.0 exploration sites. Even in highec. To achieve a 100mil/h u gonna fly a rattlesnake or a golem both worth around a billion. Now you really wanna tel me u can earn the same amount in a frig? No way mate bring ur golem to 0.0. But u probably don't have the balls to do such a thing because u think decloaking for 15 seconds while doing a can is already to dangerous You're still not understanding. Removing the minigame and adding rats just adds a skill barrier and means new players have absolutely ZERO chance of doing null/w-space exploration. Having the minigame and no rats means that everyone is on even ground (more or less) and it depends on your skill with the game on how much risk is involved. A veteran 10 year player can just as easily use a T1 exploration frigate and be just as effective at doing data/relics and that's the point of the whole thing.
i'm not really sure why a noob should be able to do any 0.0 sites at all. if you freshly start the game you work your way up. |
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