
Meytal
School of Applied Knowledge Caldari State
531
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Posted - 2014.08.19 14:18:00 -
[31] - Quote
Quote:(CCP listening to its players) EVE is not WoW who can afford to lose a million customers at a time. I'm not sure EVE has even ever had a million concurrent subscribers. CCP listens because we each have a more powerful voice than other players in other games, and our subscription numbers have a direct and often immediate impact on their budget.
Monocle-gate hit them at a very critical time when a loan or whatever was coming due and they had over-extended themselves with too many projects. They've likely put procedures in place to make sure that won't happen again, but with PCU numbers continuing to be lower than the past, they really should start to pay attention to what people are saying, especially when something is so overwhelmingly opposed as are the mass spawn changes.
Every commercial venture has an acceptable level of complain and product dissatisfaction. Wormhole space falls within that noise. So while we are important enough to them to try to do damage control and play "placate the angry mob", we are not large enough to cause layoffs, another Crucible expansion, or a change in direction.
I've been especially hard on CCP in recent weeks, but I don't necessarily believe they intend malice with these changes. Fozzie said they want to shake things up in wormhole space. But Fozzie also admitted in another DTP podcast that he's never lived in wormhole space except to farm ISK for a brief period of time.
He has not lived here, hunted here, scanned chains for targets hour after hour, day after day. He should just admit that he doesn't really know what to do to "shake up" wormhole space without breaking what they did so well to build, and listen to the nearly unanimous opinion of wormhole space that this is a bad change. We can adapt, but it is still a bad change.
Remember, these guys come from Nullsec, think Nullsec, and live and breathe Nullsec. Wormhole space is not like Nullsec; it's a foreign concept to the Nullsec mindset. That CCP doesn't understand what has become of wormhole space since they introduced it is completely understandable.
When they hear suggestions from Nullsec entities, those ideas "click" and make sense. When they hear suggestions from wormhole entities, it sounds confusing: how could anyone want THAT?
It's why seemingly innocent changes have affected wormhole space negatively in the past, and why seemingly innocent or beneficial changes will negatively affect wormhole space in the future.
Those crying that wormhole residents are supposed to be better at adaptation, etc, that we are supposed to be unique, blah blah, please remember that what we are asking CCP to do is to KEEP wormhole space unique and NOT to introduce similarities to Nullsec. Changing the spawn distance at wormholes makes that mechanic the same as Nullsec and the rest of K-space, and REMOVES a unique gameplay mechanic that is (was) a key definining characteristic of wormholes in general.
We can always go to Nullsec to get Nullsec mechanics. If you remove wormhole space mechanics from wormhole space, then they are gone from the game completely. The solution to fixing Nullsec and removing Nullsec stagnation is not to "shake up" wormhole space or to make it more welcoming to Nullsec. It's to directly tackle Nullsec issues. "Nullsec people are unhappy and wormhole people are happy: we need to fix wormhole space" is not the correct approach.
This change is on a similar level to making similar changes to jump drives. That is universally understood to be a bad thing because CCP understands Nullsec. CCP doesn't understand wormhole space and refuses to listen to those of us who live here when we tell them that, like making similar changes to cynos and bridging, making the spawn changes for wormholes is a bad thing.
It's all a similar concept to the concept of dock-able structures to replace force fields that CCP floated a while back. The absence of docking games is a great feature of wormhole space. While maybe not necessarily enough to change the population levels either way, it's a huge sigh of relief for those who do choose to come here.
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ISD Ezwal
ISD Community Communications Liaisons
1946

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Posted - 2014.08.19 19:29:00 -
[33] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |