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Tchulen
Trumpets and Bookmarks The Volition Cult
827
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Posted - 2014.08.19 15:15:00 -
[31] - Quote
Fer'isam K'ahn wrote:Well, not if gate campers get their wish ...
Warp disruptor bubble (got that) Web bubble (suggested) But unlikely to be added due to severe balance issues
Fer'isam K'ahn wrote:Scram bubble (coming?) Doubtful, again for balance issues.
Fer'isam K'ahn wrote:AoE damage bubble (you bet its coming) Is it? Could you post where you read this please? It would seem to me pretty unlikely that this would be added to the game.
Fer'isam K'ahn wrote:... just look at the first page suggestions and people supporting it and you might faint for shock of other ppls ignorance -¦-¦
Make yourself heard. Not giving this thread vilidity but saying some things should be looked at that support the lazies on the oither side too. The problem with making changes so lazy people don't have to think is that we'll end up with WOW. That game requires almost no thought and is entirely designed for the mentally lazy. Personally, I play EVE *because* it requires thought. Dumbing it down for the lazies is pretty much utterly against what a lot of players want for the game.
As Jen said, there are already plenty of ways around gate camps. I've lost a 500mill isk ship to a gate camp recently and you know what? It was my own damned fault and I learned something from it. Perhaps people should see it as a learning exercise rather than just seeing it as annoying and/or unfair.
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Nikk Narrel
Moonlit Bonsai
4357
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Posted - 2014.08.19 15:36:00 -
[32] - Quote
Tchulen wrote:The problem with making changes so lazy people don't have to think is that we'll end up with WOW. That game requires almost no thought and is entirely designed for the mentally lazy. Personally, I play EVE *because* it requires thought. Dumbing it down for the lazies is pretty much utterly against what a lot of players want for the game.
As Jen said, there are already plenty of ways around gate camps. I've lost a 500mill isk ship to a gate camp recently and you know what? It was my own damned fault and I learned something from it. Perhaps people should see it as a learning exercise rather than just seeing it as annoying and/or unfair.
THIS is something I agree with.
I have played my share of MMO, MMORPG, etc... and one common theme has proven true in each:
When the developers start catering to players, making things easier, it begins to go downhill.
Oh, sure, at first it makes the game easier to play, and that does BRIEFLY increase activity. But, the only reason this happens is that the memory of the previous effort is still fresh in the minds of the players, and they have still attached this past effort to the results they now get.
Once that novelty wears off, they realize the game is no longer challenging, and as a result, no longer interesting to play.
We may sometimes think we want shortcuts, but the truth is you get out of a game what you put into it, and a game that asks nothing gives exactly that in return for playing it.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Fer'isam K'ahn
None Of One
326
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Posted - 2014.08.19 15:49:00 -
[33] - Quote
Tchulen wrote:.... As Jen said, there are already plenty of ways around gate camps. I've lost a 500mill isk ship to a gate camp recently and you know what? It was my own damned fault and I learned something from it. Perhaps people should see it as a learning exercise rather than just seeing it as annoying and/or unfair.
I wasn't advertising for making things easier for gate runners, nor gate campers, I was pointing out that this is not a one sided issues and that there are incredibly lazy and ignorant people on both sides.
And those were suggestions I reffered to with a hint of sarcasm taking it a step further. Nerfing gate camps for the lazy is a as bad as nerfing running them in favor of the campers (which can be seen in the stupid web bubble suggestion).
Someone putting in the effort of either side should have a clear advantage over those who don't in the opposition. So no afk avoidance for anyone, campers and runners.
Hope I got my opinion across this time.
Are you sure your issues aren't elsewhere ?! |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
133
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Posted - 2014.08.19 18:47:00 -
[34] - Quote
Remove gate camps? No way
Gate camping is emergent game play, it works as intended. Therefore it should stay You really didnt provide any reason for it NOT TO Stay just kinda got mad about the whole concept and ranted about it a bit. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
133
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Posted - 2014.08.19 18:49:00 -
[35] - Quote
Elisiist Aldent wrote:Here's a trick to surviving many gate camps. (Not all, but probably most)
Learn to Travel Fit! Or Scout!
I used to run a lot of escalations in low sec with a drake. Ran into a few gate camps along the way. But with a full rack of stabs and no scripted HICs. . I warped right out. Mobile depot has made this too easy.
I actually trained into a hic specifically because I missed a stabbed navy drake on a camp once. Havent missed one since
 Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Airto TLA
Puppeteers of Doom
59
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Posted - 2014.08.19 19:40:00 -
[36] - Quote
Gate camping should be removed from the game ... as soon as anyone can figure out how to replace as one of the few pvp situations that happen more than every great once in a while and give low sec/null sec residents a way to hold enemies out of their territory. |

Maria Dragoon
Republic Military School Minmatar Republic
23
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Posted - 2014.08.19 20:42:00 -
[37] - Quote
You know what would be cool? To build off another suggestion. But as for convoys, I think we should introduce a stronger NPC presence in the market.
Now now, cool your jets, it will not involve much of anything that players truely need. But what if NPCs had demands, Food, waters, colonies, some additional made up mineral types that players don't use in productions at all. And that A, either other players can trade with them for a starting cash sum, but at the same time, other npc traders will attempt to supply what ever demand is required... So what if those convoy ships, loaded with that supply traveled the universe, using the gates, and adding activity? They can travel around in both high sec, low sec, and null sec on where they are demanded. Players in turn can target them and attempt to gank them (mainly focused on low and null sec, but hey, if you don't fear the rather of concord, do the same in high sec as well!) and see what they drop! Maybe use to trade for starting cash.
I do say though, is don't make this too profitable, make it so that they break even/lose a little/gain a little. If they play the markets correctly, and this can be used as a tool to help players ease into the markets. :)
Also.... If you scream that this is a bad idea. You are most likely will be correct, as I literally just pulled this idea out of my ass, without putting to much thought into it XD |

Zan Shiro
Alternative Enterprises
472
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Posted - 2014.08.20 01:23:00 -
[38] - Quote
Airto TLA wrote:Gate camping should be removed from the game ... as soon as anyone can figure out how to replace as one of the few pvp situations that happen more than every great once in a while and give low sec/null sec residents a way to hold enemies out of their territory.
there has been the (bad) idea of give sov holders guns on the gate. Like I said though, bad idea lol.
game has the great feature called map, even gives stats. Obviously if a system has a fair number of ship kills with a decent amount of poddings the past hour....something is up in that system. gate camp should be top of list of possibilities. Solution....find a cleaner route. Second solution: bring a ship that can burn camps decent. Third solution, camp breaking fleet if you have intel on it |

Katerin Archer
Total. Fractal Multiversity
4
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Posted - 2014.08.20 21:55:00 -
[39] - Quote
Gate camping brings some really good fights sometimes, when people having mind similar to OP, but combined with some balls, come and attempt to kill campers.
To OP: seriously, train a Loki alt w/ cov cyno and a Panther. And grow up some balls, this is not "Hello Kitty in Space". |

Kieron Krodmandouin
Sebiestor Tribe Minmatar Republic
10
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Posted - 2014.08.21 00:01:00 -
[40] - Quote
I think a lot of players are unaware how to use the map to know in advance that a system is camped, how to use those free seconds of cloak if caught by surprise, and how to use inattentive drake pilots to slip by safely if you don't think you can make it. All the tools to fly safely are there. |
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Voxinian
36
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Posted - 2014.08.21 11:24:00 -
[41] - Quote
I have only been ganked once by a gate camp while trying to get into null sec so in practice it has not been a big issue for me. That one time I did got ganked (bubble mania) it felt incredibly lame cos it's zero effort for the campers to gank any ship that gets through when there are 10 ships waiting on the other side.
I personally like to see camping limited to null sec only, I mean null sec should be dangerous, unfair and bad ass. High and low sec should have safe gate passage. There should be skills involved with ganking ships instead of only 'skills involved' with trying to avoid gate camps. |

Mag's
the united
17764
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Posted - 2014.08.21 16:25:00 -
[42] - Quote
Voxinian wrote:High and low sec should have safe gate passage. There should be skills involved with ganking ships instead of only 'skills involved' with trying to avoid gate camps. The funniest part of that statement, is the fact you meant it.
You strike me as one of those 'gud guys'. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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