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Thread Statistics | Show CCP posts - 5 post(s) |
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Tuxford

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Posted - 2006.07.24 08:43:00 -
[1]
I haven't been commenting a lot on the forums lately but I can assure you guys that I am reading them. I wanted to comment on this one (even though it has tux in the title) because these are both "issues" that have been talked about for some time and some people here come pretty close to what we want to do about it.
WCS This has been talked about for as long as I can remember. I'm not sure there has been any official stand on this from CCP although as I recall TomB has mentioned that he didn't like them. The problem is that when you go into a fight you should commit to it. The changes we've been looking at is pretty simple really. Just give penalty to targetting range and scan resolution. It only gimps people going into combat but wouldn't affect people travelling that much.
Nos/Neut This has been talked about for a pretty long time as well. The problem with Nos is that its a bit of a no brainer. It does pretty much the same as neutralizer only it gives you cap in return. The "solution" we've been looking at is to make it not leech of your last X% of cap. That X% number can then be lowered by having more nosferatus on your target. I'm pretty much fine with leaving neutralizer as they are now, so you would have to choose whether you want to leech of cap of your oppenent or completely zap his cap.
We haven't actually done anything of this yet. The WCS one is pretty simple to implement but I'm pretty sure I need programmer support for the nos "nerf". _______________ |
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Tuxford

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Posted - 2006.07.24 13:51:00 -
[2]
Originally by: Jim McGregor Thanks for the comment. Havent seen you post for months now. I know you mentioned the reasons for it in your last dev blog, but you not posting AT ALL is no fun at all. Just post and let us know you are reading (like you just did).
About adding additional sig radius to wcs... well, it will hurt haulers. They will take more damage, specially when having lots of them equipped. I think you should rethink this and find a penalty that affects combat ships in a negative way while not hurting haulers.
We had quite a talk about WCS some time ago, and when I mean talk I mean all the devs ganged up on me. We agreed on sig res and target range penalty. We had a talk about number of other ones like sig rad and agility decided not as it just nerfs industrials which is not really what we want to achieve. So its just a simple misunderstanding between me and LeMonde.
Originally by: Jim McGregor
And for the nos nerf... well, what can i say. Just another reason to be using an elite frigate with multispectrals. They are already pwning any other ship out there.
ECM thing is already being looked at, more on that later.
Originally by: Jim McGregor
Another thing with making nos not completely drain the enemy cap is that you will make it very hard to kill gallente blasterboats. The best way to kill those is to drain their cap and hope they dont have a cap injector, or use electronic warfare. It looks to me that they will be even harder to kill with this change.
You can still use neutralizers to get that last bit of cap from it. _______________ |
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Tuxford

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Posted - 2006.07.24 14:07:00 -
[3]
Originally by: Jim McGregor
Originally by: Tuxford
ECM thing is already being looked at, more on that later.
Amazing... would make us all very happy if you find a good solution to this. 
Yeah thats gonna happen  _______________ |
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Tuxford

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Posted - 2006.07.25 08:38:00 -
[4]
Originally by: Moominer
And finally, I am not a proponent of making multiple game-altering changes all at once. We all know an ECM change is in the works too... "Fix" ECM first and then come back and address Nosf if required. Baby-steps.
Neither am I. This is pretty much what is going to happen, we're focusing on ECM now, Then shortly after that nosferatu, but like I said more on that later. _______________ |
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Tuxford

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Posted - 2006.07.25 12:46:00 -
[5]
Originally by: Admiral IceBlock As for Nosferatu. Make Capacitor Batteries UNDRAINABLE! Problem fixed and you now have a anti-Nosferatu module.
Thats another way we've been thinking about, instead of having unnosferatable percentage we have unnosferatable value which can be varied for each ship and have cap batteries add to that. _______________ |
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