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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
721
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Posted - 2014.08.22 14:21:00 -
[1] - Quote
T3's are only going to be nerfed in a few minor respects, and even then it's going to be a few select subsystems getting the axe that unbalance the rest of the ship.
Remember, T3's were created to be effective and versatile in WH space primarily. That doesn't mean that they have carte blanche to be unbalanced anywhere else, and that's the issue being addressed, but it does mean that they will never drop below the point of being ineffective in WH's. Corps in C5's and C6's rely heavily on their T3 sub-cap support to control both PvP and PvE engagements, wringing out every last drop of efficacy these ships have. Ruin that and there will be a lot of problems.
As mentioned by CCP during the last fanfest, the goal isn't to nerf t3's into the ground, it's to bring the unbalanced subsystems into check and to buff the subsystems that aren't being used so that T3's can enjoy the full versatility they were designed for.
I expect T3's to get an actual true to heart rebalance in every sense of the word, with no real drop in desirability or function, just a squashing of the outlying abuses of particular combinations of effects. Talk has also been floating around about removable rigs so that people don't have to stockpile hulls, defeating one of t he primary purposes of versatility.
Call me an optimist, but I think in the end T3's are going to experience an overall buff. Wait, CCP kills kittens now too?!-á - Freyya
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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
721
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Posted - 2014.08.22 15:58:00 -
[2] - Quote
Nariya Kentaya wrote:[ Except CCP also said they want them to be weaker in ANY regard to a T2. but able to fulfill multiple roles.
Who, when and where? The talk from fanfest and Down the pipe is easily found and recorded for all to see. I haven't seen anything about bringing them down below T2's, which is just a silly concept and defies all reasonable practices from a balance standpoint.
There is no gap to fill between T1's and T2's, and versatility will not make the ships more appealing than T2's for WHers if they fall behind T2's. The majority of WH corps are fully capable of manufacturing their own T2's and bugger the logistics of having a different ship for every role in the POS.
I'm not getting all teary-eyed here or wishing upon that twinkly star in my heart, it's just a simple fact. There is no place for a ship between T1's and T2's. That's where faction ships sit and they fill those roles better than T3's ever will. Wait, CCP kills kittens now too?!-á - Freyya
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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
721
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Posted - 2014.08.22 16:18:00 -
[3] - Quote
Veers Belvar wrote:I definitely think there is a problem with T3s being OP relative to T1 and Pirate Battleships. For example you don't see many Maelstroms in null or WH space, even though they are nominally more expensive than a T3. I don't know if the answer is to nerf the T3s or buff some of the battleships, but I would think that CCP would like to see more of a balance.
This is not a reasonable argument. You don't see a lot of ships in a lot of different types of space. No one flies HIC's or dictors in high sec (dictors don't even get seen in low). You don't see T1 frigates in null beyond the first couple systems in. Pirate factions are just sprinkled about like a dash of salt in null, perhaps 1 or 2 per hundred, etc...
Different ships have different uses, and some of those uses are more practical in some areas of space where players and fleets are more prone to different types of behavior. It has nothing to do with whether Maelstroms are more or less expensive than T3's, and everything to do with whether a Maelstrom has a role that people find useful in WH's and null. Wait, CCP kills kittens now too?!-á - Freyya
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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
739
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Posted - 2014.08.23 20:40:00 -
[4] - Quote
Epiphany: Discussions about T3 balance are exactly like flying T3's. When someone's strawman argument doesn't hold up to thorough examination they switch subsystems or hulls and continue to try to make their point.
BS tank, HAC DPS, cruiser sig and agility, all of these reasons to nerf. No mention that to get one you typically have to sacrifice all of the others plus some things like the ability to control range, apply the DPS, or get up to a speed where the cruiser sig radius actually matters. Or bling the almighty **** out of the hull until it costs 3-5 times as much as any fully fitted T2.
Too much EFT warrioring going on and not enough flight and fitting experience. Wait, CCP kills kittens now too?!-á - Freyya
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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
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Posted - 2014.08.24 04:48:00 -
[5] - Quote
baltec1 wrote: They said they are not going to nerf it into the ground. That does not mean the balance plan has changed. T3 are slated to land between T1 and T2.
Good luck doing that and still keeping them useful in WH space while competing with pirate and faction ships. Wait, CCP kills kittens now too?!-á - Freyya
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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
745
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Posted - 2014.08.24 05:49:00 -
[6] - Quote
baltec1 wrote:Bohneik Itohn wrote:baltec1 wrote: They said they are not going to nerf it into the ground. That does not mean the balance plan has changed. T3 are slated to land between T1 and T2. Good luck doing that and still keeping them useful in WH space while competing with pirate and faction ships. Both of those ship classes are ment to be better at their jobs than T3. So working as intended.
Eh, you're not even trying to be creative with the trolling anymore. Add something to the discussion or stop derailing things. Wait, CCP kills kittens now too?!-á - Freyya
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