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Phaade
Perimeter Defense Systems Templis CALSF
243
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Posted - 2014.08.27 00:33:00 -
[31] - Quote
This is probably the best suggestion I've heard to bring Combat BC's back to the field.
Increased temporary damage and tank, couldn't get more 'battle' that than.
Love it.
Will never happen  |

Icarus Able
Revenant Tactical
459
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Posted - 2014.08.27 01:51:00 -
[32] - Quote
Stitch Kaneland wrote:stuff
I think you underestimate the hurricane. Yes the brutix does more damage but is limited to 3-6km. A hurricane projects out to 10km+ depending on faction ammo or hail.
I do like the heat damage bonus as the weapons are on larger ships therefore could have better heat dissipation.
They arent used a lot because it seems the meta atm is around kiting fast ships. But ive seen plenty of use in whspace with CBCs and they are very powerful in a brawl as a cheap low skill alternative to hacs. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
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Posted - 2014.08.27 02:39:00 -
[33] - Quote
Icarus Able wrote:Stitch Kaneland wrote:stuff I think you underestimate the hurricane. Yes the brutix does more damage but is limited to 3-6km. A hurricane projects out to 10km+ depending on faction ammo or hail. I do like the heat damage bonus as the weapons are on larger ships therefore could have better heat dissipation. They arent used a lot because it seems the meta atm is around kiting fast ships. But ive seen plenty of use in whspace with CBCs and they are very powerful in a brawl as a cheap low skill alternative to hacs.
That is true of the range. However, with best sized guns and 2 TE, dps at 10km is 500ish, and without 2 TE you drop down to 400ish. 300 dps with hail at 10km w/o TE. So that 600 dps looks nice, but only applies up close.
Its just a very uninspiring ship. It just seems like a ship to welp, it does dps, but kind of forgets the rest. Thats why, everytime i see a cane, its setup for insta-lock gate camping with artillery.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
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Posted - 2014.08.27 02:50:00 -
[34] - Quote
i've updated the OP to reflect some of the idea's from the thread to consolidate the info that would be a good addition to BCs. |

Bullet Therapist
Caldari Provisions Caldari State
131
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Posted - 2014.08.27 06:47:00 -
[35] - Quote
I agree with the OP here that CBCs are in kind of a hard spot.
I saw a few people mention that the low popularity of CBCs is due to fleet composition considerations but I don't know if I really buy that as the reason for their waning popularity right now. I've been in a number of mixed fleet compositions recently with the DPS wings being made up of either eagles and feroxs or cerbs and drakes. In my experience the problem with CBCs in relation to HACs is that their sig radius and speed tend to make them relatively easy to take off the field compared to their HAC counterparts. As a result they get primaried early. Feroxes and drakes do have an EHP advantage over cruisers but it's outpaced by their signature inflation and slow speed- applied DPS against them is just too high for their EHP to compensate.
It's not really that different from what battleships face in fleet battles. Every time I've gone up against a battleship fleet lately with HACs or T3s, the battleship's DPS and EHP advantage just can't compete with sig and speed tank. It's similar on the small scale in PVP too, CBCs are very vulnerable to being blobbed and are too slow to get into position in fast paced fights.
I like what the recent balance changes have done for cruiser sized and smaller ships. They're fun and combat with them is fast paced and exciting. They're also cheap and easy for new players to skill in to. Most frigates, destroyers, and cruisers seem to have a role that they fill well and are, for the most part, well represented in the areas they excel. That's perfect- it's how it should be, but CBCs and battleships should be represented too. They're still used in small numbers, but all but a few aren't the optimal choice and as players train new skills to move towards optimal ships they're just going to get less and less popular. |

Corraidhin Farsaidh
Farsaidh's Freeborn
651
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Posted - 2014.08.27 08:28:00 -
[36] - Quote
Bullet Therapist wrote:I agree with the OP here that CBCs are in kind of a hard spot.
I saw a few people mention that the low popularity of CBCs is due to fleet composition considerations but I don't know if I really buy that as the reason for their waning popularity right now. I've been in a number of mixed fleet compositions recently with the DPS wings being made up of either eagles and feroxs or cerbs and drakes. In my experience the problem with CBCs in relation to HACs is that their sig radius and speed tend to make them relatively easy to take off the field compared to their HAC counterparts. As a result they get primaried early. Feroxes and drakes do have an EHP advantage over cruisers but it's outpaced by their signature inflation and slow speed- applied DPS against them is just too high for their EHP to compensate.
It's not really that different from what battleships face in fleet battles. Every time I've gone up against a battleship fleet lately with HACs or T3s, the battleship's DPS and EHP advantage just can't compete with sig and speed tank. It's similar on the small scale in PVP too, CBCs are very vulnerable to being blobbed and are too slow to get into position in fast paced fights.
I like what the recent balance changes have done for cruiser sized and smaller ships. They're fun and combat with them is fast paced and exciting. They're also cheap and easy for new players to skill in to. Most frigates, destroyers, and cruisers seem to have a role that they fill well and are, for the most part, well represented in the areas they excel. That's perfect- it's how it should be, but CBCs and battleships should be represented too. They're still used in small numbers, but all but a few aren't the optimal choice and as players train new skills to move towards optimal ships they're just going to get less and less popular.
If I remember rightly (and acknowledging this isn't a sea combat sim) BC's were designed to outrun what they couldn't outgun and outgun that which they couldn't ourun. They were designed for fast slashing attacks rather than go toe-to-toe with bigger guns and as such had BS size hulls but without BS guns (either smaller guns or less larger guns) but crucially they packed enough propulsive power to keep up with cruisers and even outrun heavy cruisers (HAC's in Eve I guess). Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) ) |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
473
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Posted - 2014.08.27 09:03:00 -
[37] - Quote
Corraidhin Farsaidh wrote: If I remember rightly (and acknowledging this isn't a sea combat sim) BC's were designed to outrun what they couldn't outgun and outgun that which they couldn't ourun. They were designed for fast slashing attacks rather than go toe-to-toe with bigger guns and as such had BS size hulls but without BS guns (either smaller guns or less larger guns) but crucially they packed enough propulsive power to keep up with cruisers and even outrun heavy cruisers (HAC's in Eve I guess). Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )
The Naval Battle Cruisers you're referring to (Out run what it can't out gun, out gun what it can't out run) are essentially the ABC's.
In my mind the ABC's are in a great place right now.
CBC's however do have issues and they are what many have already said in here.
Their small EHP advantage over cruisers does not do anything to compensate for the speed and signature advantage cruisers have.
With CBC's I think we should start with a simple raw HP buff to them and see what that does for them. They are heavy frontline combat ships and should be extremely durable.
I feel that battleships are in virtually the same place as well. If BS's all received a 50% buff in HP they would appear far more appealing. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
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Posted - 2014.08.27 14:50:00 -
[38] - Quote
Quote: Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )
OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun. |

Bullet Therapist
Caldari Provisions Caldari State
131
|
Posted - 2014.08.27 15:32:00 -
[39] - Quote
Stitch Kaneland wrote:Quote: Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) ) OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun.
I agree that having an OH bonus would be a fresh way of improving CBCs without having to straight up buff their base stats. Overheating is a fun mechanic but it isn't something that CCP has developed as thoroughly as I would like. A change of this kind to CBCs might be an interesting way of introducing a few new overheat mechanics and modules as well. We'll see.
I'm still skeptical that CBCs and battleships will be changed soon though. CCP does seem to be aware at least that battleships, while they might be well balanced against each other, aren't particularly well balanced towards other subcaps or capitals. They don't, however, seem to really have a cohesive plan as to what to do about it. The recent nestor changes are a good indication that they don't really have a good plan for what even a niche battleship ought to be. I think they've dug in their heels around the idea of power-creep and probably want to try to balance less linearly, but at least in the case of the nestor, it just doesn't work. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
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Posted - 2014.08.27 19:39:00 -
[40] - Quote
Bullet Therapist wrote:Stitch Kaneland wrote:Quote: Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) ) OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun. I agree that having an OH bonus would be a fresh way of improving CBCs without having to straight up buff their base stats. Overheating is a fun mechanic but it isn't something that CCP has developed as thoroughly as I would like. A change of this kind to CBCs might be an interesting way of introducing a few new overheat mechanics and modules as well. We'll see. I'm still skeptical that CBCs and battleships will be changed soon though. CCP does seem to be aware at least that battleships, while they might be well balanced against each other, aren't particularly well balanced towards other subcaps or capitals. They don't, however, seem to really have a cohesive plan as to what to do about it. The recent nestor changes are a good indication that they don't really have a good plan for what even a niche battleship ought to be. I think they've dug in their heels around the idea of power-creep and probably want to try to balance less linearly, but at least in the case of the nestor, it just doesn't work.
Rigs that reduce heat build-up could be interesting. Though would probably need to have high calibration costs.
Yea i havent heard much about bcs and BS from CCP either. Theyre probably saving that till the end of tiericide. Still have recons and t3s to balance.
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Bullet Therapist
Caldari Provisions Caldari State
131
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Posted - 2014.08.27 20:58:00 -
[41] - Quote
The only thing recently that I've seen from CCP was part of the Ishtar-HAC rebalance thread, where they mentioned that they feel that battleships were 'in a pretty good place.' Later in the thread CCP Rise commented that this statement was a reflection of how battleships were balanced against each other rather than other classes. I don't recall anything being posted about CBCs after the MMJD was introduced. |

Netan MalDoran
xXTheWarhammerXx
85
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Posted - 2014.08.27 23:55:00 -
[42] - Quote
I like, definitely feel like BC's got left out. "Your security status has been lowered." - Hell yeah it was! |

Psianh Auvyander
Noir. Suddenly Spaceships.
99
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Posted - 2014.09.17 03:19:00 -
[43] - Quote
I apologize for the long delay, but I've finished this series with The Current State of Battlecruisers: Part Three.
I had a lot of fun with this topic overall. It was really interesting to see the stats in part two especially, and while I am not a fan of math, it was somewhat invigorating to see the results (albeit results achieved with a lot of help!) Mercenary Blog @wsethbrown |

Luwc
Brodozers Inc.
225
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Posted - 2014.09.17 07:42:00 -
[44] - Quote
lol wat "Drake and hurricane are garbage imo."
Troll post ? http://hugelolcdn.com/i/267520.gif |

Director Blackflame
Royal Amarr Institute Amarr Empire
22
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Posted - 2014.09.17 07:56:00 -
[45] - Quote
I think a range role bonus would fit well with the mmjd. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
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Posted - 2014.09.17 18:01:00 -
[46] - Quote
Psianh Auvyander wrote:I apologize for the long delay, but I've finished this series with The Current State of Battlecruisers: Part Three. I had a lot of fun with this topic overall. It was really interesting to see the stats in part two especially, and while I am not a fan of math, it was somewhat invigorating to see the results (albeit results achieved with a lot of help!)
Thanks for doing all the maths. though, i agree that a triple rep myrm with OH bonus would be borderline OP. So what about for tank bonus, while OH, cap consumption is reduced for boosters/reppers. Just a thought anyway.
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Kell Braugh
Caldari Provisions Caldari State
23
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Posted - 2014.09.17 18:29:00 -
[47] - Quote
Please, stop trying to balance a T1 BC's stats with T2 HACs.
BCs already have a role which is unique to the ship class, a T1 ship that can fit links for bonuses. |

Psianh Auvyander
Noir. Suddenly Spaceships.
99
|
Posted - 2014.09.17 23:11:00 -
[48] - Quote
Stitch Kaneland wrote:Psianh Auvyander wrote:I apologize for the long delay, but I've finished this series with The Current State of Battlecruisers: Part Three. I had a lot of fun with this topic overall. It was really interesting to see the stats in part two especially, and while I am not a fan of math, it was somewhat invigorating to see the results (albeit results achieved with a lot of help!) Thanks for doing all the maths. though, i agree that a triple rep myrm with OH bonus would be borderline OP. So what about for tank bonus, while OH, cap consumption is reduced for boosters/reppers. Just a thought anyway.
I kept it pretty simple as I feel that when you try to make things too complicated it leads to bad consequences. There are certainly more things you could add on, but I don't think I'd be a supporter of anything additional. Mercenary Blog @wsethbrown |

Catherine Laartii
Providence Guard Templis CALSF
284
|
Posted - 2014.09.18 05:41:00 -
[49] - Quote
How about this: All combat battlecruisers get a 25% role bonus increase to module HP, and they all get a very strong capacitor; along the same lines in terms of recharge to HACs.
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