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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
32
|
Posted - 2014.08.22 17:56:00 -
[1] - Quote
As it stands now, BCs feel kind of luckluster. Im currently flying a cyclone, and often find myself thinking "i can get the same dps but more speed and still be brawly with another ship". There is nothing that really makes BCs unique other than a larger EHP pool. Maybe its just the bcs i have access to. The myrm/brutix/prophecy seem to be the standard. Harby and maybe ferox seem ok. Cyclone isnt bad, its dps just seems low compared to what some of the other tankier bcs can output. Drake and hurricane are garbage imo.
Anyway onto my proposal. Taking a page from t3 or the recently buffed deepspace transports. Could bcs recieve either an OH role bonus (25%) to reduce heat damage or give a 25% bonus to OH module stats. Possibly both, could get hairy though for balance though. As an alternative, the bonus increases the HP of modules attached to the ship, which would allow longer OH.
The reasoning is that bcs are much larger than their cruiser counterparts but still share many of the same systems (med weapons and prop). With all the extra girth of the ship, couldnt these systems be more resilient, have some extra durability afforded to them?
This would allow bcs to OH tank and weapons longer and get a more sustained tank and damage output. Making them slightly more challenging to engage/kill.
Also, i see this affecting the standard bcs more than the tier 3s. Tier 3s seem to be in a good spot at the moment. |

Psianh Auvyander
Noir. Noir. Mercenary Group
90
|
Posted - 2014.08.22 22:34:00 -
[2] - Quote
I think this is kind of a cool idea. I'd like to take this and run with it in my mind a bit - mind if I write about it later after I ruminate on it? Mercenary Blog @wsethbrown |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
32
|
Posted - 2014.08.22 22:40:00 -
[3] - Quote
Psianh Auvyander wrote:I think this is kind of a cool idea. I'd like to take this and run with it in my mind a bit - mind if I write about it later after I ruminate on it?
I don't mind, go for it. I'm just trying to think of a way to give BC's alil more uniqueness without them becoming OP murderboats. |

Linkxsc162534
Traps 'R' Us
93
|
Posted - 2014.08.22 23:01:00 -
[4] - Quote
Sadly it is a problem that HACs can regularly outDPS, outrun, outsigtank, and outtank, the CBCs nowadays. But yet people in 1 thread try to argue that cost should be the balancing factor, when a minute later when talking of their favorite ships, cost doesn't matter. There is always the T2 argument, but well T2 CBCs are commandships, which the only thing they compete on are tank, and perhaps utility in the command sense.
Although you can put a command module on your CBC and make you're gang extremely more effective without the cost of a CS. And someday when they finally figure out how they want to work out on grid boosting, they'll probably have a springback because of the lower odds of them being primaried. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
32
|
Posted - 2014.08.22 23:17:00 -
[5] - Quote
Linkxsc162534 wrote:Sadly it is a problem that HACs can regularly outDPS, outrun, outsigtank, and outtank, the CBCs nowadays. But yet people in 1 thread try to argue that cost should be the balancing factor, when a minute later when talking of their favorite ships, cost doesn't matter. There is always the T2 argument, but well T2 CBCs are commandships, which the only thing they compete on are tank, and perhaps utility in the command sense.
Although you can put a command module on your CBC and make you're gang extremely more effective without the cost of a CS. And someday when they finally figure out how they want to work out on grid boosting, they'll probably have a springback because of the lower odds of them being primaried.
Just to note, link bonuses would still apply, this would be an additional role bonus. It would not remove the ability to fit links.
Those were some of the things i thought about when i proposed this. This still keeps HAC's in their respective specializations, but this adds alil more depth to flying a BC.
I wouldn't mind a 25% OH bonus, plus a module HP bonus. That doesn't permanently make the ship OP, but for periods of time, it would be more difficult to kill, becomes faster, or puts out a larger amount of DPS longer. It does tend to make sense, it is a battle cruiser, and should have systems available that make it more battle ready.
This would make solo'ing in a BC more manageable, as you could get good tank temporarily while you kill your opponents, to give you a window to OH prop to escape. Or, and this is just an option, but letting bonus apply to tackle/web as well. BC's are slow for the most part, they could use some help trying to apply a web, and an extra few km on web or scram isn't going to ruin much. People will just have to adjust their strategies when fighting BC's, which is good, adds variety. In terms of engaging them, neuts and ewar still apply, so even if they do get a monsterous tank from OH, if you hit em with enough neuts or ewar, it will crumble just like it normally would.
This would make them distinctive from BS and HACs. I don't believe i'd want to this to carry over to CS hulls, as they are "Command Ships" and not Battle cruisers, technically, not to mention that would be extremely OP. Most CS are already pretty awesome as it stands. |

Ix Method
Brutor Tribe Minmatar Republic
151
|
Posted - 2014.08.22 23:41:00 -
[6] - Quote
Linkxsc162534 wrote:And someday when they finally figure out how they want to work out on grid boosting, they'll probably have a springback because of the lower odds of them being primaried. And we have a winner. Its a shame they've been somewhat pre-nerfed but they should make a lot more sense when this comes round.
Giving them T2esque specialist bonuses isn't really a fix is it? Travelling at the speed of love. |

Arya Regnar
Darwins Right Hand
516
|
Posted - 2014.08.22 23:52:00 -
[7] - Quote
I'm all for 25% oh bonus, to effect that is. Don't think it would be game breaking.
If it applied to abcs though... Heated talos dps.
Dat gank projection.
EvE-Mail me if you need anything. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
32
|
Posted - 2014.08.23 00:03:00 -
[8] - Quote
Arya Regnar wrote:I'm all for 25% oh bonus, to effect that is. Don't think it would be game breaking.
If it applied to abcs though... Heated talos dps.
Dat gank projection.
Yea it would be amazing but horribly OP. |

Nevyn Auscent
Broke Sauce
1480
|
Posted - 2014.08.23 01:03:00 -
[9] - Quote
An OH bonus is not a role though. It's a buff to all roles you can fit the ship to do.
So while I'm in agreement BC (& BS) are not in a good place, I don't think this is the way to fix them. |

Valkin Mordirc
110
|
Posted - 2014.08.23 05:41:00 -
[10] - Quote
I would say Combat Battlecruiser need something more, with the recent warp speed changes, making the CBC even slower than they were before, the low speed, high sig, they do have a problem. I wouldn't say DPS is an issue, the Cyclone has a naturally low DPS in comparison to other CBC's exchange for a good active tank.
However Combat Battlecruiser have always been in a midriff for a roles. HAC's obviously out damage them while matching the tank and they are faster and smaller, but I don't think a CBC fleet should stand toe to toe with a HAC fleet in first place should be fair so comparing them is a little skewed.
The percentage bonus for overheat may be an idea, but I don't see it being completely the game changer to making CBC having a good role.
CPP already gave a new thing to CBC's, the MMJD, but I don't see people using them, at least not in Highsec wars that I participate in. Null, and Low may be different.
Personally I think all CBC need a speed buff, and maybe to counter it a slight mass increase. Making them good at flying fast in a straight line, that way they get to where they need to be quickly but not so they can turn on a dime and avoid fire like a hac could. Give them all a slightly better tank, increasing the main part of the ships tank while decreasing the unused part, IE: Raise the Ferox's shield HP by 500 and dropping the Armor EHP by 500. But keep the DPS the same. Also changing the warp speed to around 3 AU or 2.75 AU, because 2.5 is just waaay to slow for something with medium guns. The speed bonus plus the MMJD would make them great for landing inside a enemies fleet, and dealing damage there.
Also any bonuses given to CBC should NOT be given to ABC's. The Attack Battlecruisers have roles and are very good and making those roles work, they don't need any buffs.
That's my two cents anyways, I've never tried to think about how to balance the game. But that's how I would like to see CBC's work. Sorta like a heavy cavalry, dive right into the enemy lines and burn out before they start taking real damage. Psychotic Monk for CSM9 |
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
32
|
Posted - 2014.08.23 13:44:00 -
[11] - Quote
Valkin Mordirc wrote: I would say Combat Battlecruiser need something more, with the recent warp speed changes, making the CBC even slower than they were before, the low speed, high sig, they do have a problem. I wouldn't say DPS is an issue, the Cyclone has a naturally low DPS in comparison to other CBC's exchange for a good active tank.
I honestly don't see much difference in warp speed changes with them. Maybe some of the BC's with plates on em take ages to get into warp, but the cyclone is only a few seconds slower than my vaga getting into warp and arrives at places maybe 2-3 seconds slower, really depends on the distance of the warp. Also, myrm/brutix have a much better tank, and more dps than the cyclone. Either you go dual LASB or XLSB w/ cap booster which only peaks out around 500-600dps tank with drugs and with 3 BCU's you're pushing 550dps, which 150 of that is from the 5 medium drones.
Quote: CPP already gave a new thing to CBC's, the MMJD, but I don't see people using them, at least not in Highsec wars that I participate in. Null, and Low may be different.
I've looked at the MMJD and its only useful really if you have a spare mid. Cyclone can't afford it because it doesn't have a spare mid + tank. You kinda need a standard prop mod to get in range to apply tackle/web, unless you're fighting a bunch of bads who just approach you. MMJD only seems usable with either armor ships or ships with baked in resist profiles (ferox/drake).
Quote: Personally I think all CBC need a speed buff, and maybe to counter it a slight mass increase. Making them good at flying fast in a straight line, that way they get to where they need to be quickly but not so they can turn on a dime and avoid fire like a hac could. Give them all a slightly better tank, increasing the main part of the ships tank while decreasing the unused part, IE: Raise the Ferox's shield HP by 500 and dropping the Armor EHP by 500. But keep the DPS the same. Also changing the warp speed to around 3 AU or 2.75 AU, because 2.5 is just waaay to slow for something with medium guns. The speed bonus plus the MMJD would make them great for landing inside a enemies fleet, and dealing damage there.
Maybe a small speed buff, but most seem to be in a decent position on speed, they're battle cruisers, and speed should be their limiting factor. Though a .25-.50 warp speed change is not game breaking. EHP buffer on the ones i've flown so far seems fine, maybe a few of them need some tweaking, but i don't think it needs it across the board. If we buffed speed (warp and native) and included the OH bonuses, that i think would help inject some new flavor into the standard BC.
Quote: Also any bonuses given to CBC should NOT be given to ABC's. The Attack Battlecruisers have roles and are very good and making those roles work, they don't need any buffs.
Agreed
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Psianh Auvyander
Noir. Noir. Mercenary Group
90
|
Posted - 2014.08.24 03:44:00 -
[12] - Quote
Here's part one of a series I'm going to do on this topic. Thanks again for the idea! Mercenary Blog @wsethbrown |

Alvatore DiMarco
Capricious Endeavours Ltd
2483
|
Posted - 2014.08.24 10:21:00 -
[13] - Quote
Currently, bonuses that reduce heat damage are the domain of T3s. Personally, I think it should stay that way.
What I wouldn't object to, however, is seeing battlecruisers change a little bit to better reflect what they are. In terms of size, they're halfway between a cruiser and a battleship. They use cruiser-sized modules which puts them at a disadvantage against battleships and they're almost as slow as those same battleships which leaves them at a disadvantage against cruisers. If you think about it from a lore sort of perspective, those medium-sized guns look kind of small on a battlecruiser hull, which means there's a lot of room for all kinds of interesting ship systems. It doesn't have to all be taken up by hanging cages for exotic dancers.
We already have ships with overheat bonuses to tanking and prop mods, so that's out. Battlecruisers do have near-exclusive access to Medium Microjumps, which is good but doesn't seem like quite enough. Personally, I've always been underwhelmed by the tank on a battlecruiser - though that could admittedly just mean I'm bad at tanking them - and would like to see the EHP increased somewhat. That's power creep though and we don't really want that ... so perhaps ...
A specific % bonus to damage dealt by overheated guns. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.08.24 17:38:00 -
[14] - Quote
Alvatore DiMarco wrote:Currently, bonuses that reduce heat damage are the domain of T3s. Personally, I think it should stay that way.
if you don't want a literal heat damage modifier, then as mentioned, you could in its place use a 50-100% bonus to module's Hit points attached to the hull. Therefore making it unique to battlecruisers. As an example:
Role Bonus: - Can fit warfare link modules - 100% bonus to Module hitpoint and overheat bonus
Quote:What I wouldn't object to, however, is seeing battlecruisers change a little bit to better reflect what they are. In terms of size, they're halfway between a cruiser and a battleship. They use cruiser-sized modules which puts them at a disadvantage against battleships and they're almost as slow as those same battleships which leaves them at a disadvantage against cruisers. If you think about it from a lore sort of perspective, those medium-sized guns look kind of small on a battlecruiser hull, which means there's a lot of room for all kinds of interesting ship systems. It doesn't have to all be taken up by hanging cages for exotic dancers.
But that's exactly what i'm getting at. You have a large ship using cruiser sized weapons, what benefit do you get in a slower ship with the lower classed weapons, but a slightly bigger buffer. With all that extra mass, shouldn't a ship be able to have better fail-safe's and control of those weapon/tank systems (larger heatsinks, etc). So, instead, we get supercharged versions of the medium weapon/tank system. I mean, look at the tier 3's, their added mass and control systems, gave them bigger guns, but lower tank. So instead of trying to fit massive guns on battle cruisers, the extra room/weight is used to give better tank and get more out of the weapon/tank system than a typical cruiser.
Or, to even add on to that, you get unique OH bonuses to each battle cruiser. As an example for the Cyclone:
Role Bonus: - Can fit warelink modules - 100% bonus to module hitpoint and when overheated shield booster capacitor need reduced by 60%
This would then allow fitting of XL boosters with medium cap booster, and while the cap booster reloads, you can OH SB and get better tank and much less cap consumption, allowing you to possibly survive between reloads, until either you still cap out, or burn out your tank.
Now that's an example, and not necessarily what i would want. Each ship could be different though. Hurricane could get a prop mod specific one, drake could be more tank or damage, or even precision. I mean there is a lot of potential there to get creative, and make each hull fun or fill a niche`. Keeping in mind, this is only during OH, so its not permanent.
Quote:We already have ships with overheat bonuses to tanking and prop mods, so that's out. Battlecruisers do have near-exclusive access to Medium Microjumps, which is good but doesn't seem like quite enough. Personally, I've always been underwhelmed by the tank on a battlecruiser - though that could admittedly just mean I'm bad at tanking them - and would like to see the EHP increased somewhat. That's power creep though and we don't really want that ... so perhaps ...
A specific % bonus to damage dealt by overheated guns.
MMJD as mentioned earlier are a nice added tool, but are limited to ships with spare mids (generally armor ships or shield specific ships like drake). I will admit, BC tank seems a bit meh, but if they buff it more, then you're going to be getting into some of the buffer levels of BS. Then, what really is the point to fly BS? |

Ghaustyl Kathix
Rising Thunder
22
|
Posted - 2014.08.24 19:56:00 -
[15] - Quote
Valkin Mordirc wrote:HAC's obviously out damage them while matching the tank Not quite. Most reasonably-tanked HACs don't do quite as much damage as a reasonably-tanked battlecruiser of the same weapon type. |

Psianh Auvyander
Noir. Noir. Mercenary Group
92
|
Posted - 2014.08.26 04:11:00 -
[16] - Quote
I've finished the second part of The Current State of Combat Battlecruisers. This part focuses on data I gathered regarding the usage of combat battlecruisers. I think you'll be as surprised as I am to see the numbers laid out.
Mercenary Blog @wsethbrown |

Arthur Aihaken
Halas Hooligans
3770
|
Posted - 2014.08.26 04:40:00 -
[17] - Quote
Psianh Auvyander wrote:I've finished the second part of The Current State of Combat Battlecruisers. This part focuses on data I gathered regarding the usage of combat battlecruisers. I think you'll be as surprised as I am to see the numbers laid out. Combat Battlecruisers are in fairly dire straights having been consistently nerfed into the ground for the past year - the Drake in particular (no surprises there). I think they could benefit from partial T2 resistances and a slight buff to DPS. Giving them an inherent -1 or even -2 warp core strength could give them an interesting role as well. I am currently away, traveling through time and will be returning last week. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
154
|
Posted - 2014.08.26 05:27:00 -
[18] - Quote
I would like to see a second T2 class of Battlecruiser honestly, if you dont want a command ship theres no point in really invsting in battlecruisers for the same reasons you listed, its just a bit more EHP, roughly the same DPS, and speed for more ISK. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Corraidhin Farsaidh
Farsaidh's Freeborn
650
|
Posted - 2014.08.26 11:47:00 -
[19] - Quote
First off I love the myrm in model terms and PvE usage but haven't experienced PvP yet with it. However I'm thinking that with CBC's having a command role they (and Command Ships) should maybe be able to use the target spectrum breaker. Naturally any command ship will be one of the first targets to be shot down so interfering with enemy targeting would give a CBC or CS more of a fighting chance on the field. Until OGB is changed I doubt command ships will show up on the actual field of battle but for smaller groups a hard to target CBC with links could become a much nicer prospect.
I like the idea of the target spectrum breaker but don't hear of it being used much and it's really cheap so I assume it isn't that effective. Giving the CBC a bonus on its utility (I suggested the same for the nestor but with higher bonus) could give them the additional survivability to bring them back into the field more often. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.08.26 12:20:00 -
[20] - Quote
Arthur Aihaken wrote:[quote=Psianh Auvyander]I've finished the second part of The Current State of Combat Battlecruisers. I think they could benefit from partial T2 resistances and a slight buff to DPS. Giving them an inherent -1 or even -2 warp core strength could give them an interesting role as well.
I think resists are fine where they are. Its a t1 ship, it gets t1 resists. Warpcore strength? I see no real use for it, except for running away. Which is not what i want to do. I'd rather have more tank/dps to kill people, instead of running away.
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Fer'isam K'ahn
None Of One
352
|
Posted - 2014.08.26 12:30:00 -
[21] - Quote
Arthur Aihaken wrote:Psianh Auvyander wrote:I've finished the second part of The Current State of Combat Battlecruisers. This part focuses on data I gathered regarding the usage of combat battlecruisers. I think you'll be as surprised as I am to see the numbers laid out. Combat Battlecruisers are in fairly dire straights having been consistently nerfed into the ground for the past year - the Drake in particular (no surprises there). I think they could benefit from partial T2 resistances and a slight buff to DPS. Giving them an inherent -1 or even -2 warp core strength could give them an interesting role as well. No T2 resists and with EHP and DPS you have to be careful not to make them just smaller looking and faster Battleships.
BCs have their place in the tiericide but the problem lies in fleet composition, usually you go all BS or cruisers (T1-T2-T3), BC fleets are very rare, except for the 'fun' fleets. And it's not the fault of the model, rather the issue with pilots and FCs finding a good role for them. In the end they are mostly in-between ships and that's why they only appear in-between. Certain roles have been created to give them, like CS-¦ and Assaults, a job to do. But most roles are filled by other hulls so it is difficult to imagine a sensible new role.
Personally I would let them be for a while until something pops up that really could fit a BC hull - so far, nothing has.
In the end the gap is just perceived - cause if nothing seems to fit in it, maybe it just isn't there or big enough to be a problem.
PS: Reading up a bit on certain subjects there is one thing that pops to mind a bit. The 'cheap' links. What if the BC would all get an extra support high and/or the ability to use 2 WF links ? This would make BC gangs much stronger without becoming more expensive by transferring to CS. And with the on/off grid debate going on, this could not only be a temporary fix making a transition much easier. Are you sure your issues aren't elsewhere ?! |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.08.26 15:35:00 -
[22] - Quote
Fer'isam K'ahn wrote:Arthur Aihaken wrote:Psianh Auvyander wrote:I've finished the second part of The Current State of Combat Battlecruisers. This part focuses on data I gathered regarding the usage of combat battlecruisers. I think you'll be as surprised as I am to see the numbers laid out. Combat Battlecruisers are in fairly dire straights having been consistently nerfed into the ground for the past year - the Drake in particular (no surprises there). I think they could benefit from partial T2 resistances and a slight buff to DPS. Giving them an inherent -1 or even -2 warp core strength could give them an interesting role as well. No T2 resists and with EHP and DPS you have to be careful not to make them just smaller looking and faster Battleships. BCs have their place in the tiericide but the problem lies in fleet composition, usually you go all BS or cruisers (T1-T2-T3), BC fleets are very rare, except for the 'fun' fleets. And it's not the fault of the model, rather the issue with pilots and FCs finding a good role for them. In the end they are mostly in-between ships and that's why they only appear in-between. Certain roles have been created to give them, like CS-¦ and Assaults, a job to do. But most roles are filled by other hulls so it is difficult to imagine a sensible new role. Personally I would let them be for a while until something pops up that really could fit a BC hull - so far, nothing has. In the end the gap is just perceived - cause if nothing seems to fit in it, maybe it just isn't there or big enough to be a problem. PS: Reading up a bit on certain subjects there is one thing that pops to mind a bit. The 'cheap' links. What if the BC would all get an extra support high and/or the ability to use 2 WF links ? This would make BC gangs much stronger without becoming more expensive by transferring to CS. And with the on/off grid debate going on, this could not only be a temporary fix making a transition much easier.
What of the people who dont/cant use links. What else can we bring to the table for bcs? If you train racial BC to 5, why would you use a cyclone/drake/hurricane? I cant be the only one who would enjoy soloing with a bc and it actually do something other ships cant. 600dps hurricane is meh, when you have brutix and myrm pushing well past that with a decent tank. Hell even hacs outclass most bcs. Deimos/vaga/sac/cerb can do all the same things a bc can, are slightly easier to train into, and are faster and smaller. Other than links, what else can they do? When theyre called "battle" cruisers, i would expect them to be more battle like.
Hence why my proposal goes hand in hand with their theme. They specialize in extended, high dmg and tank, and become much harder to engage for periods of time. I mean on a link perspective, you could make an uber tank drake with links for OGB that with OH gives it rediculous tank for a few minutes. Meaning if someone wants to kill your OGB, they better be ready to deal with chewing through high buffer/resists. Meanwhile theyre vulnerabe during the process. Makes t1 links posssible without being blapped off the field the moment someone notices.
This assuming they ever move links on grid. |

Fer'isam K'ahn
None Of One
352
|
Posted - 2014.08.26 15:50:00 -
[23] - Quote
Stitch Kaneland wrote:What of the people who dont/cant use links. What else can we bring to the table for bcs? If you train racial BC to 5, why would you use a cyclone/drake/hurricane? I cant be the only one who would enjoy soloing with a bc and it actually do something other ships cant. 600dps hurricane is meh, when you have brutix and myrm pushing well past that with a decent tank. Hell even hacs outclass most bcs. Deimos/vaga/sac/cerb can do all the same things a bc can, are slightly easier to train into, and are faster and smaller. Other than links, what else can they do? When theyre called "battle" cruisers, i would expect them to be more battle like.
Hence why my proposal goes hand in hand with their theme. They specialize in extended, high dmg and tank, and become much harder to engage for periods of time. I mean on a link perspective, you could make an uber tank drake with links for OGB that with OH gives it rediculous tank for a few minutes. Meaning if someone wants to kill your OGB, they better be ready to deal with chewing through high buffer/resists. Meanwhile theyre vulnerabe during the process. Makes t1 links posssible without being blapped off the field the moment someone notices.
This assuming they ever move links on grid. Can you take off your glasses, that I shat all over your suggestion ? I didn't. Nothing I said goes angainst an OH concept, it's jsut a bit 'meh' to introduce a new type or reinvent an old role - and I didn't even say that.
And where is it easier to train into HACs ? And who said support highs (2 then) can only be used for links ???? 2 High neuts/vamps go a long way in small gang or solo PvP and there are more options. And what is it with this moar HP, moard dps whining all the time ? A ship has more stats/traits to tinker with. The OH is a nice addition, but doesn't change the game, it's like a fancy bowtie to an old suit.
And I take the on-grid boost as a given for the near (soon tm) future, it's worth considering. Are you sure your issues aren't elsewhere ?! |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.08.26 16:03:00 -
[24] - Quote
Fer'isam K'ahn wrote:Stitch Kaneland wrote:What of the people who dont/cant use links. What else can we bring to the table for bcs? If you train racial BC to 5, why would you use a cyclone/drake/hurricane? I cant be the only one who would enjoy soloing with a bc and it actually do something other ships cant. 600dps hurricane is meh, when you have brutix and myrm pushing well past that with a decent tank. Hell even hacs outclass most bcs. Deimos/vaga/sac/cerb can do all the same things a bc can, are slightly easier to train into, and are faster and smaller. Other than links, what else can they do? When theyre called "battle" cruisers, i would expect them to be more battle like.
Hence why my proposal goes hand in hand with their theme. They specialize in extended, high dmg and tank, and become much harder to engage for periods of time. I mean on a link perspective, you could make an uber tank drake with links for OGB that with OH gives it rediculous tank for a few minutes. Meaning if someone wants to kill your OGB, they better be ready to deal with chewing through high buffer/resists. Meanwhile theyre vulnerabe during the process. Makes t1 links posssible without being blapped off the field the moment someone notices.
This assuming they ever move links on grid. Can you take off your glasses, that I shat all over your suggestion ? I didn't, don-¦t get defensive and argue against something I didn't say  . Nothing I said goes angainst an OH concept, it's just a bit 'meh' to introduce a new type or reinvent an old role - and I didn't even say that. And where is it easier to train into HACs ? And who said support highs (2 then) can only be used for links ???? 2 High neuts/vamps go a long way in small gang or solo PvP and there are more options. And all ships are not similar and play different, no same size - same dps rule. And what is it with this moar HP, moard dps whining all the time ? A ship has more stats/traits to tinker with. The OH is a nice addition, but doesn't change the game, it's like a fancy bow-tie to an old suit. And I take the on-grid boost as a given for the near (soon tm) future, it's worth considering.
I wasnt defensive, its a counter arguement/debate. No harsh feelings here. Internetz is tricky. Im just trying to make sure im not missing anything. Sorry if it seemed like i was attacking your point.
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Starrakatt
Hunter Killers. Forsaken Asylum
77
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Posted - 2014.08.26 16:06:00 -
[25] - Quote
Crew effects/bonuses have had many threads in the past, what if Crew Effect/bonus could only be added to BC and BS classes and upward in size? Maybe 1 or 2 crew slot for a BC, + 1 slot for a BS and so forth. Could work like T3 Subsystems.
'Ships of the Line', bigger ships with more crew, adds a new thing that can only be used by these ship classes, makes them relevant once more. Forsaken Asylum's ways |

Fer'isam K'ahn
None Of One
352
|
Posted - 2014.08.26 16:14:00 -
[26] - Quote
Stitch Kaneland wrote:I wasnt defensive, its a counter arguement/debate. No harsh feelings here. Internetz is tricky. Im just trying to make sure im not missing anything. Sorry if it seemed like i was attacking your point. Hehe, well, you quoted me .... but no offense taken, was just blustering myself up a bit 
Anyway some thoughts on the one-more-support-highslot thingy ? Could give a lot more options and validity to the BCs. Maybe even just for one of them, not all per faction. Or two get an extra high slot, but only one the exrta free link.
.. go make em better ,)
Are you sure your issues aren't elsewhere ?! |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
157
|
Posted - 2014.08.26 16:55:00 -
[27] - Quote
Corraidhin Farsaidh wrote:First off I love the myrm in model terms and PvE usage but haven't experienced PvP yet with it. However I'm thinking that with CBC's having a command role they (and Command Ships) should maybe be able to use the target spectrum breaker. Naturally any command ship will be one of the first targets to be shot down so interfering with enemy targeting would give a CBC or CS more of a fighting chance on the field. Until OGB is changed I doubt command ships will show up on the actual field of battle but for smaller groups a hard to target CBC with links could become a much nicer prospect.
I like the idea of the target spectrum breaker but don't hear of it being used much and it's really cheap so I assume it isn't that effective. Giving the CBC a bonus on its utility (I suggested the same for the nestor but with higher bonus) could give them the additional survivability to bring them back into the field more often.
yea but that jams your allies too which is semi counter productive, especially for ships with a longer lock time or cap chaining logis Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
33
|
Posted - 2014.08.26 18:00:00 -
[28] - Quote
Fer'isam K'ahn wrote:Stitch Kaneland wrote:I wasnt defensive, its a counter arguement/debate. No harsh feelings here. Internetz is tricky. Im just trying t. make sure im not missing anything. Sorry if it seemed like i was attacking your point. Hehe, well, you quoted me .... but no offense taken, was just blustering myself up a bit  Anyway some thoughts on the one-more-support-highslot thingy ? Could give a lot more options and validity to the BCs. Maybe even just for one of them, not all per faction. Or two get an extra high slot, but only one the exrta free link. .. go make em better ,)
More highs is always a good thing. BCs should have less EHP than BS but have burst tanks/damage, with maybe even a full rack of highs (7-8). That way, they make better use of downsized tank and weapons, but also doesnt step on the toes of a BS sustained tank and high EHP. So in theory you could run 2 links with all your weapons and the possibility of a spare utility high (on some hulls).
This would give bc a lot of flexability, cheap CS alternative for small gangs, and keeps BCs in a role of gang support without them being so easy to blap off field. Still gives a reason to fly BS as it has a higher sustainable tank/dps. |

Fer'isam K'ahn
None Of One
353
|
Posted - 2014.08.26 18:14:00 -
[29] - Quote
Kind of what I was thinking, so Cheers 
Are you sure your issues aren't elsewhere ?! |

Linkxsc162534
Traps 'R' Us
98
|
Posted - 2014.08.26 21:44:00 -
[30] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=369588&find=unread
Shameless plug for my own thread. Imagine a world, where with just an afternoon of training, and a single highslot, your cbc could project a single boost of a moderately skilled commandship, onto an ally as needed. That guy is getting primaried, here have some resists. Vindicator in your gang want his webs to go that much farther, you got that. little blackbird over here missin all his jams because their logi are packing eccm, hook that brotha up. |
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Phaade
Perimeter Defense Systems Templis CALSF
243
|
Posted - 2014.08.27 00:33:00 -
[31] - Quote
This is probably the best suggestion I've heard to bring Combat BC's back to the field.
Increased temporary damage and tank, couldn't get more 'battle' that than.
Love it.
Will never happen  |

Icarus Able
Revenant Tactical
459
|
Posted - 2014.08.27 01:51:00 -
[32] - Quote
Stitch Kaneland wrote:stuff
I think you underestimate the hurricane. Yes the brutix does more damage but is limited to 3-6km. A hurricane projects out to 10km+ depending on faction ammo or hail.
I do like the heat damage bonus as the weapons are on larger ships therefore could have better heat dissipation.
They arent used a lot because it seems the meta atm is around kiting fast ships. But ive seen plenty of use in whspace with CBCs and they are very powerful in a brawl as a cheap low skill alternative to hacs. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2014.08.27 02:39:00 -
[33] - Quote
Icarus Able wrote:Stitch Kaneland wrote:stuff I think you underestimate the hurricane. Yes the brutix does more damage but is limited to 3-6km. A hurricane projects out to 10km+ depending on faction ammo or hail. I do like the heat damage bonus as the weapons are on larger ships therefore could have better heat dissipation. They arent used a lot because it seems the meta atm is around kiting fast ships. But ive seen plenty of use in whspace with CBCs and they are very powerful in a brawl as a cheap low skill alternative to hacs.
That is true of the range. However, with best sized guns and 2 TE, dps at 10km is 500ish, and without 2 TE you drop down to 400ish. 300 dps with hail at 10km w/o TE. So that 600 dps looks nice, but only applies up close.
Its just a very uninspiring ship. It just seems like a ship to welp, it does dps, but kind of forgets the rest. Thats why, everytime i see a cane, its setup for insta-lock gate camping with artillery.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2014.08.27 02:50:00 -
[34] - Quote
i've updated the OP to reflect some of the idea's from the thread to consolidate the info that would be a good addition to BCs. |

Bullet Therapist
Caldari Provisions Caldari State
131
|
Posted - 2014.08.27 06:47:00 -
[35] - Quote
I agree with the OP here that CBCs are in kind of a hard spot.
I saw a few people mention that the low popularity of CBCs is due to fleet composition considerations but I don't know if I really buy that as the reason for their waning popularity right now. I've been in a number of mixed fleet compositions recently with the DPS wings being made up of either eagles and feroxs or cerbs and drakes. In my experience the problem with CBCs in relation to HACs is that their sig radius and speed tend to make them relatively easy to take off the field compared to their HAC counterparts. As a result they get primaried early. Feroxes and drakes do have an EHP advantage over cruisers but it's outpaced by their signature inflation and slow speed- applied DPS against them is just too high for their EHP to compensate.
It's not really that different from what battleships face in fleet battles. Every time I've gone up against a battleship fleet lately with HACs or T3s, the battleship's DPS and EHP advantage just can't compete with sig and speed tank. It's similar on the small scale in PVP too, CBCs are very vulnerable to being blobbed and are too slow to get into position in fast paced fights.
I like what the recent balance changes have done for cruiser sized and smaller ships. They're fun and combat with them is fast paced and exciting. They're also cheap and easy for new players to skill in to. Most frigates, destroyers, and cruisers seem to have a role that they fill well and are, for the most part, well represented in the areas they excel. That's perfect- it's how it should be, but CBCs and battleships should be represented too. They're still used in small numbers, but all but a few aren't the optimal choice and as players train new skills to move towards optimal ships they're just going to get less and less popular. |

Corraidhin Farsaidh
Farsaidh's Freeborn
651
|
Posted - 2014.08.27 08:28:00 -
[36] - Quote
Bullet Therapist wrote:I agree with the OP here that CBCs are in kind of a hard spot.
I saw a few people mention that the low popularity of CBCs is due to fleet composition considerations but I don't know if I really buy that as the reason for their waning popularity right now. I've been in a number of mixed fleet compositions recently with the DPS wings being made up of either eagles and feroxs or cerbs and drakes. In my experience the problem with CBCs in relation to HACs is that their sig radius and speed tend to make them relatively easy to take off the field compared to their HAC counterparts. As a result they get primaried early. Feroxes and drakes do have an EHP advantage over cruisers but it's outpaced by their signature inflation and slow speed- applied DPS against them is just too high for their EHP to compensate.
It's not really that different from what battleships face in fleet battles. Every time I've gone up against a battleship fleet lately with HACs or T3s, the battleship's DPS and EHP advantage just can't compete with sig and speed tank. It's similar on the small scale in PVP too, CBCs are very vulnerable to being blobbed and are too slow to get into position in fast paced fights.
I like what the recent balance changes have done for cruiser sized and smaller ships. They're fun and combat with them is fast paced and exciting. They're also cheap and easy for new players to skill in to. Most frigates, destroyers, and cruisers seem to have a role that they fill well and are, for the most part, well represented in the areas they excel. That's perfect- it's how it should be, but CBCs and battleships should be represented too. They're still used in small numbers, but all but a few aren't the optimal choice and as players train new skills to move towards optimal ships they're just going to get less and less popular.
If I remember rightly (and acknowledging this isn't a sea combat sim) BC's were designed to outrun what they couldn't outgun and outgun that which they couldn't ourun. They were designed for fast slashing attacks rather than go toe-to-toe with bigger guns and as such had BS size hulls but without BS guns (either smaller guns or less larger guns) but crucially they packed enough propulsive power to keep up with cruisers and even outrun heavy cruisers (HAC's in Eve I guess). Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) ) |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
473
|
Posted - 2014.08.27 09:03:00 -
[37] - Quote
Corraidhin Farsaidh wrote: If I remember rightly (and acknowledging this isn't a sea combat sim) BC's were designed to outrun what they couldn't outgun and outgun that which they couldn't ourun. They were designed for fast slashing attacks rather than go toe-to-toe with bigger guns and as such had BS size hulls but without BS guns (either smaller guns or less larger guns) but crucially they packed enough propulsive power to keep up with cruisers and even outrun heavy cruisers (HAC's in Eve I guess). Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )
The Naval Battle Cruisers you're referring to (Out run what it can't out gun, out gun what it can't out run) are essentially the ABC's.
In my mind the ABC's are in a great place right now.
CBC's however do have issues and they are what many have already said in here.
Their small EHP advantage over cruisers does not do anything to compensate for the speed and signature advantage cruisers have.
With CBC's I think we should start with a simple raw HP buff to them and see what that does for them. They are heavy frontline combat ships and should be extremely durable.
I feel that battleships are in virtually the same place as well. If BS's all received a 50% buff in HP they would appear far more appealing. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2014.08.27 14:50:00 -
[38] - Quote
Quote: Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )
OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun. |

Bullet Therapist
Caldari Provisions Caldari State
131
|
Posted - 2014.08.27 15:32:00 -
[39] - Quote
Stitch Kaneland wrote:Quote: Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) ) OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun.
I agree that having an OH bonus would be a fresh way of improving CBCs without having to straight up buff their base stats. Overheating is a fun mechanic but it isn't something that CCP has developed as thoroughly as I would like. A change of this kind to CBCs might be an interesting way of introducing a few new overheat mechanics and modules as well. We'll see.
I'm still skeptical that CBCs and battleships will be changed soon though. CCP does seem to be aware at least that battleships, while they might be well balanced against each other, aren't particularly well balanced towards other subcaps or capitals. They don't, however, seem to really have a cohesive plan as to what to do about it. The recent nestor changes are a good indication that they don't really have a good plan for what even a niche battleship ought to be. I think they've dug in their heels around the idea of power-creep and probably want to try to balance less linearly, but at least in the case of the nestor, it just doesn't work. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2014.08.27 19:39:00 -
[40] - Quote
Bullet Therapist wrote:Stitch Kaneland wrote:Quote: Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) ) OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun. I agree that having an OH bonus would be a fresh way of improving CBCs without having to straight up buff their base stats. Overheating is a fun mechanic but it isn't something that CCP has developed as thoroughly as I would like. A change of this kind to CBCs might be an interesting way of introducing a few new overheat mechanics and modules as well. We'll see. I'm still skeptical that CBCs and battleships will be changed soon though. CCP does seem to be aware at least that battleships, while they might be well balanced against each other, aren't particularly well balanced towards other subcaps or capitals. They don't, however, seem to really have a cohesive plan as to what to do about it. The recent nestor changes are a good indication that they don't really have a good plan for what even a niche battleship ought to be. I think they've dug in their heels around the idea of power-creep and probably want to try to balance less linearly, but at least in the case of the nestor, it just doesn't work.
Rigs that reduce heat build-up could be interesting. Though would probably need to have high calibration costs.
Yea i havent heard much about bcs and BS from CCP either. Theyre probably saving that till the end of tiericide. Still have recons and t3s to balance.
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Bullet Therapist
Caldari Provisions Caldari State
131
|
Posted - 2014.08.27 20:58:00 -
[41] - Quote
The only thing recently that I've seen from CCP was part of the Ishtar-HAC rebalance thread, where they mentioned that they feel that battleships were 'in a pretty good place.' Later in the thread CCP Rise commented that this statement was a reflection of how battleships were balanced against each other rather than other classes. I don't recall anything being posted about CBCs after the MMJD was introduced. |

Netan MalDoran
xXTheWarhammerXx
85
|
Posted - 2014.08.27 23:55:00 -
[42] - Quote
I like, definitely feel like BC's got left out. "Your security status has been lowered." - Hell yeah it was! |

Psianh Auvyander
Noir. Suddenly Spaceships.
99
|
Posted - 2014.09.17 03:19:00 -
[43] - Quote
I apologize for the long delay, but I've finished this series with The Current State of Battlecruisers: Part Three.
I had a lot of fun with this topic overall. It was really interesting to see the stats in part two especially, and while I am not a fan of math, it was somewhat invigorating to see the results (albeit results achieved with a lot of help!) Mercenary Blog @wsethbrown |

Luwc
Brodozers Inc.
225
|
Posted - 2014.09.17 07:42:00 -
[44] - Quote
lol wat "Drake and hurricane are garbage imo."
Troll post ? http://hugelolcdn.com/i/267520.gif |

Director Blackflame
Royal Amarr Institute Amarr Empire
22
|
Posted - 2014.09.17 07:56:00 -
[45] - Quote
I think a range role bonus would fit well with the mmjd. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.17 18:01:00 -
[46] - Quote
Psianh Auvyander wrote:I apologize for the long delay, but I've finished this series with The Current State of Battlecruisers: Part Three. I had a lot of fun with this topic overall. It was really interesting to see the stats in part two especially, and while I am not a fan of math, it was somewhat invigorating to see the results (albeit results achieved with a lot of help!)
Thanks for doing all the maths. though, i agree that a triple rep myrm with OH bonus would be borderline OP. So what about for tank bonus, while OH, cap consumption is reduced for boosters/reppers. Just a thought anyway.
|

Kell Braugh
Caldari Provisions Caldari State
23
|
Posted - 2014.09.17 18:29:00 -
[47] - Quote
Please, stop trying to balance a T1 BC's stats with T2 HACs.
BCs already have a role which is unique to the ship class, a T1 ship that can fit links for bonuses. |

Psianh Auvyander
Noir. Suddenly Spaceships.
99
|
Posted - 2014.09.17 23:11:00 -
[48] - Quote
Stitch Kaneland wrote:Psianh Auvyander wrote:I apologize for the long delay, but I've finished this series with The Current State of Battlecruisers: Part Three. I had a lot of fun with this topic overall. It was really interesting to see the stats in part two especially, and while I am not a fan of math, it was somewhat invigorating to see the results (albeit results achieved with a lot of help!) Thanks for doing all the maths. though, i agree that a triple rep myrm with OH bonus would be borderline OP. So what about for tank bonus, while OH, cap consumption is reduced for boosters/reppers. Just a thought anyway.
I kept it pretty simple as I feel that when you try to make things too complicated it leads to bad consequences. There are certainly more things you could add on, but I don't think I'd be a supporter of anything additional. Mercenary Blog @wsethbrown |

Catherine Laartii
Providence Guard Templis CALSF
284
|
Posted - 2014.09.18 05:41:00 -
[49] - Quote
How about this: All combat battlecruisers get a 25% role bonus increase to module HP, and they all get a very strong capacitor; along the same lines in terms of recharge to HACs.
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