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Basileus
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Posted - 2006.07.24 10:45:00 -
[1]
Thought I might as well post a possible setup here, as I did not see one in the ship setup list.
Low: 2x BCU II 3x PDU II
Med: Gisti B-type XL Shield Booster Dread Guristas Shield Boost Amplifier 'Stalwart' I Particle Field Magnifier Gisti C-type Photon Scattering field 2x Invulnerability Field II
High: 7x Cruise Missile Launcher II Small Tractor Beam
Drone Bay: 7x Hammerhead I 1x Hornet I
DPS: I use this as an all-round setup for LVL 4 missions. With the cruise missile II launchers and my skills I can attain an ROF of 8.23 seconds, which is ok for all missions I've flown. The cruise missiles do enough damage against frigs and cruisers. The drones are there to help with the webbifying frigs. I've opted for the cheaper T1 drones; no harm done if a couple get turned into space dust during a mission. So, no worries as to the DPS dealt.
Tank: I've opted for an active tank setup. The Gisti B-type is a nice but pricy gadget. I cannot run it indefinitely, even when I fit a Cap Recharger II. I've tested a fitting with an additional Invulnerability Field II, but the stacking penalty makes this in my opinion not worth it. That's why I opted for an aditional shield boost amp. I've mentioned that this is an all-round setup, so I don't change the shield hardner setup to suit specific rats. There is no need to do this anyway, as the shield boost can run for long enough to make sure that I can survive the worst DPS that lvl 4's can throw at me.
Misc.: I realise that this is not the cheapest option for lvl 4-ing, but since this is a faction setup thread, things are bound te be expensive, right? I think I will sob for a while in case my connection drops in the heat of battle with my SB switched off.
The tractor beam is there to save time on loot collecting. After all, you wouldn't want to miss out on that lovely lvl 1 loot that comes with lvl 4 missions, now would you? I don't need a NOS, as the tank is ok without one.
Comments are most appreciated. Is anyone using a passive setup? Or maybe a combination of active and passive?
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Leandro Salazar
Aeon Industries
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Posted - 2006.07.24 11:06:00 -
[2]
I would highly recommend a damage control instead of one PDU in a lowslot. Aids your shield resists and can be a lifesaver with the structure resists in the unlikely case that your gist tank fails.
Also, using cruise missiles gives you somewhat pathetic damage against battleships. T2 Javelin torps work just as well against cruisers and frigs as cruise missiles do, and also pwn Battleships. T2 Siege launchers are a very tough fit on an XL setup with an amp, but it can be done and it is well worth it imho (It does involve Dread Invul fields and Faction BCUs though so it not cheap).
And I find Corpum A-Type Medium Nos to be a good companion to Siege II launchers for a little more cap to run the booster. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Barbicane
The Gun Club
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Posted - 2006.07.24 11:40:00 -
[3]
I'll add my setups then. I have 2 of them depending on what I need to do. The normal mission setup is what I usually use for soloing lvl 4 missions. On some occasions, such as when trying a new mission the first time after a patch, or when tanking for a gang I use the tank setup instead.
Normal Setup Low: 1x DG BCS 1x PDS II 3x TS/DB PDS (saves CPU)
Med: 1x Gist X-type XL shield booster (worth every penny) 1x Gist X-type EM hardener 1x DG Thermal hardener 1x DG Kinetic Amplifier 1x DG Invul field 1x Target Painter II
High: 7x Siege Launcher II 1x Heavy Diminishing Nos
Drone: 5x Hammerhead II 5x Hobgoblin II
Tank Setup same as above, but switch the following:
DG BCS => Internal Force Field Array (= best named damage control) TP => Gist X-type Shield Boost Amplifier Nos => Medium 'Solace' RAR
Resists are around 75% on all damage types. All the DG stuff is needed to keep CPU usage down because the Sieges take a huge amount of CPU. I also have one of those implants that give -5% CPU on launchers (highly recommended). Even so, the tank setup just fits with 0 CPU left.
I highly recommend the Torp + TP2 combo which makes taking out frigs and cruisers a piece of cake.
I haven't played around a lot with Javelin torps yet since they are so expensive. I just use regular T1 torps. I have used Javelin Infernos a couple of times to take out the sentry guns in the Angel Extravaganza bonus level. They truly rock for that purpose, but I cannot say yet how much difference they make vs. frigs and cruisers.
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Basileus
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Posted - 2006.07.24 17:17:00 -
[4]
Cheers for the comments chaps!
The point about the cruise/siege issue is certainly valid. Torps do more damage versus battleships. I've also tried torps, but was not too impressed with the rate of fire, so I switched to cruise missiles. I've also tried T2 cruise missiles before, and was not too impressed by the added value to the destruction of frigs. They are terribly expensive, so I switched back to T1 cruise missiles.
Then there is the issue of switching a PDU (power diagnostic unit) for a DCU (damage control unit). I've tested my setup (see above) with either two PDU IIs and one Pseudoelectron Containment Field (the second best DCU) fitted ("DCU-option") or three PDU-IIs ("PDU-option").
Armour & structure resistances improve noticably with a DCU fitted. However, the improvement on shield resistances is not that spectacular (in my case: PDU-option: EM 72, EX 79, KI 69, TH 59; DCU-option: EM 75, EX 82, KI 72, TH 63). So roughly 3-4% resistance improvement.
On the other hand, shield and cap capacity, as well as shield & cap recharge rate (RR) decrease by dropping a PDU. In concreto: DCU-option: Shield 12775 (RR=1193), Cap 5857 (RR=580 s) PDU-option: Shield 13413 (RR=1091 s), Cap 6419 (RR=530 s).
So, do the benifits of the extra resistance outweigh the disadvantages? Opinions/experiences are greatly appreciated.
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Horza Otho
Minmatar
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Posted - 2006.07.24 17:37:00 -
[5]
Edited by: Horza Otho on 24/07/2006 17:38:09 7x siege t2 1x w/e 1x large booster 3x hardeners + some sensor boosters or CR's or whatever 3x bcu 2x pdu or maybe a dcu just in case
EDIT: this is for 0.0, didnt see u said u were doin lvl 4
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Dr Fighter
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Posted - 2006.07.24 18:04:00 -
[6]
i use this: 7x T2 cruise 1x TS heavy nos XL gist b-type booster, pith b em, pith b heat, pith b kin, dread invul, pith b shield boost amp. 3x dread ballistics, 2x pdu II
drones to make killing rly small things fast (spider drones etc). Tank doesnt run forever, although its a bloody long time with the nos on somthing with cap... however everythings usually very dead by then ^^
I dont need to change hardeners between missions usually, although if im a bit toered i do for a little extra 'easy mode' ;p
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Tomas Nuerin
Erasers inc.
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Posted - 2006.07.25 06:06:00 -
[7]
Here is one... |
psykiller
hirr Morsus Mihi
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Posted - 2006.07.25 07:40:00 -
[8]
link off guy above basically my fit except swap out 1 bcu replace with t2 co-processor and swap out the t2 cruise and use t2 siege with javelin torps
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Basileus
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Posted - 2006.07.25 16:12:00 -
[9]
Originally by: Tomas Nuerin Here is one...
Nice...
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Auria Ronin
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Posted - 2006.09.03 18:07:00 -
[10]
Edited by: Auria Ronin on 03/09/2006 18:12:31 I use this setup: High 7x T2 Cruise (T2 Precision / T2 Fury) Selynne's Modified Heavy Nosferatu Medium Gist X-Type XL SB Kaikka's Invul Field Thon's Invul Field Chelm Heavy Cap Booster (Cap 800) 2x Rat type Gist X-Type Hardener Low Estamel's BCU Vepas' BCU 2x Kaikka's BCU Vizan's Reactor Control Unit
With this setup, the rats type resistance yield between 85-92% and shield boost @ 1014/4 sec. My shield and Cap never drop below 50%. The raw DPS is arround 780 (Max skills ), even better than using trop. Usually I take 2000xT2 Fury (for BS), 1500xT2 Precision (for CR & frig) and 10xCap 800 in cargohold and never ran out of ammo and charge. Doing lvl4 is just piece of cake with this setup .
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Deathbarrage
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Posted - 2006.09.03 18:35:00 -
[11]
Originally by: Auria Ronin Edited by: Auria Ronin on 03/09/2006 18:12:31 I use this setup: High 7x T2 Cruise (T2 Precision / T2 Fury) Selynne's Modified Heavy Nosferatu Medium Gist X-Type XL SB Kaikka's Invul Field Thon's Invul Field Chelm Heavy Cap Booster (Cap 800) 2x Rat type Gist X-Type Hardener Low Estamel's BCU Vepas' BCU 2x Kaikka's BCU Vizan's Reactor Control Unit
With this setup, the rats type resistance yield between 85-92% and shield boost @ 1014/4 sec. My shield and Cap never drop below 50%. The raw DPS is arround 780 (Max skills ), even better than using trop. Usually I take 2000xT2 Fury (for BS), 1500xT2 Precision (for CR & frig) and 10xCap 800 in cargohold and never ran out of ammo and charge. Doing lvl4 is just piece of cake with this setup .
imo it's a bit weird to do missions if you can fly around in this ship, since i usually do missions to gain money =P
I use 7x cruise II Gist b-type XL booster, 1x DG invul field, 2x gist b-type SBA, 2x cap recharger II, 2x DG BCU, 3x PDU II
works like a dream and I don't see any need to replace anything, I run the whole setup forever and it tanks everything
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.03 18:43:00 -
[12]
Your setup is fine, and should walk all of them. I'd use two rat specific hards and an invuln though.
You want t2 drones really though, use the correct racial drone types, most of the time Vespa IIs for caldari missions.
You only need 2 PDUs, and 3 BCUs will speed up the missions considerably (a bit more damage makes a big difference usually, because it is above the amount the hostiles can tank).
I'd also only run one boost amp, and either a cap recharger (so you can sustain for long periods, making less attention needed), or another hardener.
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) RAWR!111 Sig Hijackz0r!!11 - Immy |
Deathbarrage
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Posted - 2006.09.03 19:13:00 -
[13]
Originally by: Verus Potestas Your setup is fine, and should walk all of them. I'd use two rat specific hards and an invuln though.
You want t2 drones really though, use the correct racial drone types, most of the time Vespa IIs for caldari missions.
You only need 2 PDUs, and 3 BCUs will speed up the missions considerably (a bit more damage makes a big difference usually, because it is above the amount the hostiles can tank).
I'd also only run one boost amp, and either a cap recharger (so you can sustain for long periods, making less attention needed), or another hardener.
a boost amp adds more tanked dps then a DG invul field so i don't really see why ;) and this setup is sustainable
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.03 20:36:00 -
[14]
In fact shield boost amps add LESS tanked DPS than a plain DG Invul field and only slightly more than a plain T2 invul field in case of a 43% amp. And they only affect the HP boosted, but not the HP you start with, while hardeners affect both. Imho SBAs are the most overrated module in existance. The only thing going for them is the stacking penalty on hardeners not affecting them, though a 43% amp is still worse than a DG invul with the first stacking penalty, only becomes better when there are already two hardeners in place. And with a Gist XL and a low-grade crystal set (bar the omega) I can tank almost any Level 4 mission conveniently with 2 DG invuls and one specific hardener, really no need to fit a CPU-killing SBA that gives me more tanking I do not need. Target painters are a much better fit. The only occasion where I actually found a use for a shield boost amp was soloing enemies abound 5/5 in my standard Raven.
And if you forgo the amp in favor of painters, you can fit T2 siege instead of cruise and do your missions MUCH faster. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Areconus
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Posted - 2006.09.03 20:52:00 -
[15]
Edited by: Areconus on 03/09/2006 20:52:44
Originally by: Leandro Salazar In fact shield boost amps add LESS tanked DPS than a plain DG Invul field and only slightly more than a plain T2 invul field in case of a 43% amp. And they only affect the HP boosted, but not the HP you start with, while hardeners affect both. Imho SBAs are the most overrated module in existance. The only thing going for them is the stacking penalty on hardeners not affecting them, though a 43% amp is still worse than a DG invul with the first stacking penalty, only becomes better when there are already two hardeners in place. And with a Gist XL and a low-grade crystal set (bar the omega) I can tank almost any Level 4 mission conveniently with 2 DG invuls and one specific hardener, really no need to fit a CPU-killing SBA that gives me more tanking I do not need. Target painters are a much better fit. The only occasion where I actually found a use for a shield boost amp was soloing enemies abound 5/5 in my standard Raven.
And if you forgo the amp in favor of painters, you can fit T2 siege instead of cruise and do your missions MUCH faster.
That is the dilemma i am facing, whether to use a boost amp or a target painter. Instead of using an XL booster, why not just use a faction/deadspace large booster with a faction/deadspace SBA, that way you can fit other stuff on the raven easily.
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.03 20:54:00 -
[16]
Originally by: Deathbarrage a boost amp adds more tanked dps then a DG invul field so i don't really see why ;) and this setup is sustainable
Care to share the amazing elastic maths that led you to that conclusion?
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) RAWR!111 Sig Hijackz0r!!11 - Immy |
ThargoidCSM
Minmatar Production Management
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Posted - 2006.09.10 03:23:00 -
[17]
Mission running in Amarr Space
Highs 7xCruise II, 1 Heavy Diminishing Power Drain
Meds Gist B-Type XL SB, 2xGist B-Type Thermal, 2xGist B-Type Photon, DG Inv Field
Lows 2x DG BCU, 3x PDS II
Never have a problem, NEVER hit armour...
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Aeleva
Caldari Hegemonic Core Distant Star Alliance
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Posted - 2006.09.12 08:39:00 -
[18]
i tend to use-
7 TII cruise + tractor beam
Gurista Xlarge shieldboost (cant afford anything better :P) shield boost amp I, 3 TII invuns 1 TII cap recharger.
3 BCU II 2 PDU II
Can swap out the invun fields for specific hardeners if i can be bothered, or put 4 in instead. I hope to upgrade my shield tank next though.
7.1 refire on the cruise launchers though :D
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Hephaesteus
Gallente
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Posted - 2006.09.27 17:18:00 -
[19]
This is my take on a CNR for pve.
7x T2 cruise launchers 1 Heavy diminishing nos
1x Gisti B-type X-L sheild booster 4x Active Gisti B-type shield hardeners or drop one Gisti for a Dread Guristas Invunerability field 1x Gisti B-type shield boost amp
3x BCU T2 2x TS PDU
Does Angel Ex in about 40-50 mins. -----------------------------------------------
Knowing all, when all is unknown.
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Majin82
Caldari g guild
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Posted - 2006.10.28 15:41:00 -
[20]
Edited by: Majin82 on 28/10/2006 15:44:33 Edited by: Majin82 on 28/10/2006 15:42:23
Raven Navy Issue
'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] Heavy Diminishing Power System Drain I
Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Gist B-Type X-Large Shield Booster Heat Dissipation Amplifier II Magnetic Scattering Amplifier II 'Hypnos' Multispectral ECM I (or Gist X-Type Sheild Boost Amp)
Power Diagnostic System II Power Diagnostic System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
Infiltrator I Infiltrator I Infiltrator I Hammerhead I Hammerhead I Hammerhead I Hammerhead I
11410 shield, 21.3/s, E/T/K/Ex=79/82/78/85 9164 armor, E/T/K/Ex=65/52/35/22 5154.1875 cap, +20.41/s, -55.9/s 138.0 m/s
This is the loadout I use most time for Level 4's. I'll swap out the Resists amps depening on the type that I am fighting. The Heavy Nos is just for fun, don't need it, but I like looking at the effect. I'll swap the Sensor Booster for another resist, again rat specific. The Drones are disposable and are only used on Frigates. I'll change up the Missile type accordingly and even add 2 or more Siege launchers and a tractor beam depending on the mission. I use T1 Launchers and ammo because I got sick as seeing several million ISK worth of Missiles fly off into deep space ever mission.
There are only 3 missions I avoid, because they take too long. Angle Ex, Worlds, Rogue Slave. Otherwise I roll through these missions rather well. I would love to get some more faction gear, but the cost on things I want is more then I feel like parting with currently.
P.S. The DCU is worth every isk!!!!
------------------------------------- Proud member of G Guild! |
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61276612553
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Posted - 2006.10.29 13:32:00 -
[21]
Edited by: 61276612553 on 29/10/2006 13:34:32 Edited by: 61276612553 on 29/10/2006 13:34:06 Some very good setups there
Here's what I use, this setup can solo every level 4 with no bother except for Enemies abound 1 0f 5 and 5 of 5 (The setup is slightly altered for these)
Standard lvl 4 setup
High slots 7 Dread Gurista's cruise launchers 1 tractor beam
Med slots 1 Gist b-type X-Large shield booster 3 Gist b-type rat specific hardeners 1 pallisade cap recharger 1 Thon's modified shield amp
Low slots 1 Mizuro's modified BCU 3 Domination BCU 1 Internal Forcefield array
(For Enemies abound 1 and 5 I fit a heavy mechanical cap recharger with 800 charges and drop the tractor beam)
PS using Domination BCU's is the only way to fit 7 dread launchers without nerfing your tank with a CPU
With BS lvl 5 and rapid fire lvl 5 this setup gives me a 6.2 rof which lessens the overall time I need to tank heavy damage.
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Deathbarrage
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Posted - 2006.10.29 13:57:00 -
[22]
Originally by: Leandro Salazar In fact shield boost amps add LESS tanked DPS than a plain DG Invul field and only slightly more than a plain T2 invul field in case of a 43% amp. And they only affect the HP boosted, but not the HP you start with, while hardeners affect both. Imho SBAs are the most overrated module in existance. The only thing going for them is the stacking penalty on hardeners not affecting them, though a 43% amp is still worse than a DG invul with the first stacking penalty, only becomes better when there are already two hardeners in place. And with a Gist XL and a low-grade crystal set (bar the omega) I can tank almost any Level 4 mission conveniently with 2 DG invuls and one specific hardener, really no need to fit a CPU-killing SBA that gives me more tanking I do not need. Target painters are a much better fit. The only occasion where I actually found a use for a shield boost amp was soloing enemies abound 5/5 in my standard Raven.
And if you forgo the amp in favor of painters, you can fit T2 siege instead of cruise and do your missions MUCH faster.
Gist B-type XL, kaikka's invul, 2x gist x-type amp and 2x cap recharger II, 1x DG BCU, 4x PDU II
tanks 10/10 angel forever with no help bar the boss
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Jimmy Doe
Caldari Bladerunners Mordus Angels
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Posted - 2006.12.11 11:32:00 -
[23]
hi: 7 arbalest or t2 cruise launchers 1 heavy diminishing nos or tractor beam
meds: gist b type XL shield booster 1 t2 invul 1 signal booster II 3 race specific gist b type hardeners ( 2 kinetic 1 therm for guristas etc)
lows: 3 bcu II's 2 Pdu II's
been running this setup for level 4 missions since i only had 1.5 mil sp. works like a charm and never get too beat up. tanked teh new pirate slaughter level 4 guristas stage 3 last night never dropped below 50% cap not once.
the gist b type Xl shiled booster is a better option than alot of others due to the fact that you only use half the cap needed for other XL boosters, i think with my skills now it only takes 168 cap to boost 540ish (not remembering) and is alot cheaper than some other alternatives. the signal booster Ii is better for missions where you can warp to 100km on an encounter and with some of the newer level 4 missions, you have targets over 100km. 3 bcu II give something like a 7.8 sec rof i think with bs 4, not remembering atm. all this can be gotten usually for under 700m including booster, hardeners, and t2 equip.
You look at me and you laugh at the noob, but look at your wallet and see that insurance the SCC just paid you for your loss |
Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2006.12.11 11:40:00 -
[24]
IMO Those setups are not helpful, when u have ur meds full with faction stuff, then the rest doenst matter anyway, u can tank the npc for days, which means in other words when u take a faction/officier CNR out there level 4 feels like level 1 in a cruiser.
It comes pretty much down to
7 CML II best tanking stuff u can find PDU when u dont have that billion of isk tanking stuff bcu when u have that billion of isk tanking stuff damage control is a good idea when u dont have the great things mentioned.
So well cnr or normal raven it comes down to that, this thread seems more like a "Ive got the l33t raven here"
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MacDuncan
Minmatar Unknown Society
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Posted - 2006.12.11 12:54:00 -
[25]
This fittings are more sort of "show your epeen", they don't run any mission that lot faster than "the standard T2 cnr" or even the "bread & butter-lvl4-raven"...
As i am a lazy person i even dared to use a cpr in one low, just to keep the B Type XL booster running 24/7
standard raven (!): 6x Arbi CMs, 2x heavy NOS or something else (rly doesn't matter at all...) Gist B XL SB, Gist B Type SBA, Gist C Type Explo, invul T2, 2x CPR II 3x PDU II, named CPR (29%), BCU II
7x Hammerhead II
LG crystals 1-5 (only the Omega missing, Cyber V sucks and it's way too expensive!)
Char has about 8mio SP
- boosts 901 shield all 4 secs 24/7 and i yet have to find any angels mission breaking this....even flown several Sansha/Amarr missions (In the midst of DS e.g.) with switching hardeners to EM II/Therm II w/o breaking into sweat... :-) --
Might As well Train Another Race |
Maragassi
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Posted - 2006.12.14 19:25:00 -
[26]
this is all well and good guy's but this isnt brag about my gist x-type stuff....what about realistic setups for people who cant just drop a billion isk on a shield booster
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Rasta Farian
Rasta Tropical Club
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Posted - 2006.12.15 04:40:00 -
[27]
What i find funny is that many multi billion setups here donŠt even use 3 BCS. When shield goes below 99% they must start ****ing in their pants
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Arakasai
Caldari Blueprint Haus Center for Disease Creation
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Posted - 2006.12.19 22:52:00 -
[28]
I find it funny that people are complaining about using faction/officer items on a billion isk ship.
If you cannot afford the billion isk fittings, sell your CNR and put a Gist X on a Raven ... you are likely better off.
That said, for those of you that are a little cheaper minded, my fitting is currently:
High ---- 7x Cruise Missile Launcher II 1x Small Tractor Beam
Mid --- Dread Gurista XL Shield Booster Dread Gurista Shield Boost Amplifier 4x T2 Hardner (Rat Specific)
Low --- 1x Internal Damage Array I 1x PDU II 3x Dread Gurista BCU
Why? Because the goal of running missions is to deliver the maximum amount of damage while sustaining the damage being delivered. Sustaining the damage is easy and does not require billion isk fittings :) The only reason I still use the DG Shield Booster over a T2 is that I had one in the hanger :)
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Valmic
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Posted - 2007.03.15 12:28:00 -
[29]
The is all really great info, but anyone have some good PVP setups they use?
I need something for a fleet, not Solo PVP
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.15 12:40:00 -
[30]
The Necro aside, why the heck would you want to lose a CNR in a fleet? If you don't use it for missions or small gangs, by all means sell it and buy 3 good fleet ships plus fittings... --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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