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Baron SE
Uncontrollable Violence Rage Alliance
0
|
Posted - 2011.11.23 09:28:00 -
[1] - Quote
There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec. |

grazer gin
Raving Rednecks
6
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Posted - 2011.11.23 10:12:00 -
[2] - Quote
Lets see
winter expansion+HIC+NUTE SHIPS+decent logi+support+a good smothering of dreads = a dead super with only expendable losses |

Aqriue
Center for Advanced Studies Gallente Federation
172
|
Posted - 2011.11.23 10:22:00 -
[3] - Quote
1. Bring your own cap ship 2. Cyno in a buddy 3. Wait for it... 4. ???? 5. BAM!!! Profit! Crucible installs a 2 meter wide thermal vent that even a newb in a frig can exploit. It can't fight back against small ships anymore, because it needs back up to defend it. So you won't be able to point it but if you suddenly decide to fly a HIC more often and see a cap ship, thats a plus. And it can't dock, so that is a plus. And it can't escape because of new logoffski mechanics if aggressed, thats a plus. And Titans can't shoot smaller ships or SC won't have normal drones for defense, so thats a plus. Dreads are not exactly fleet ships so thats a plus but normal carriers (don't really change much, still considered XXL BS that can't use gates)] might be used more often which is a plus for the epeen enlarging Viagra Killmails you all so desire.
Yeah, looks like a fix is in the works. Get with the times, you won't see single ship deployments of SC or Titan as often anymore. If you do manage to spot a solo cap ship in lowsec post expansion, you should be more worried if it has fleet back up for defense or can cyno in more of its own. Otherwise, it looks like win/win for the whiner |

Jamradar
Autocannons Anonymous
10
|
Posted - 2011.11.23 11:35:00 -
[4] - Quote
Baron SE wrote:There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec. All I see is "mad" streaming out of your post. If there's sc's on field phone someone else who have sc's or get a fleet and shoot it down OR just fly off and go elsewhere.
|

Jenn Makanen
Science and Trade Institute Caldari State
66
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Posted - 2011.11.23 13:19:00 -
[5] - Quote
Heh. Someone who's not just a forum alt should create a 'supercap kills' channel, to broadcast locations of dumb singleton supercap pilots ;) |

Shaidar Hussan
Uncontrollable Violence Rage Alliance
15
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Posted - 2011.11.23 15:18:00 -
[6] - Quote
Baron SE wrote:There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec. Lmao, I get back from work... see this thread... we got hot dropped again didn't we? 
grazer gin wrote:Lets see
winter expansion+HIC+NUTE SHIPS+decent logi+support+a good smothering of dreads = a dead super with only expendable losses
winter expansion+HIC+NUTE SHIPS+decent logi+support+a good smothering of dreads = The SC gets dropped on that small BC gang three jumps over instead of you. In the meantime you have some very bored dread pilots sitting in station, unnecessarily large amounts of logi and an excessive amount of neuts. |

whaynethepain
11
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Posted - 2011.11.23 20:52:00 -
[7] - Quote
http://eve-kill.net/?a=kill_related&kll_id=11652973
PL gave the time to grace CCP places on their KB., hope CCP don't feel frustrated.
I do imagine the expansion must improve player versus player combat scenarios across the galaxy.
Nice to see CCP getting involved.
|

Valea Silpha
Noir. Noir. Mercenary Group
3
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Posted - 2011.11.24 10:34:00 -
[8] - Quote
I may be hideously ignorant here...
But you can still use HIC's with the scripts right ? And they can hold down a supercap, no ? Also, any number of heavy neuts and a few smarties to kill the fighters are similarly free available at your local market hub.
So whats the problem ?
Point them, neut them, kill their drones, blow them up. All nice and neat. |

whaynethepain
11
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Posted - 2011.11.24 11:24:00 -
[9] - Quote
Do you know how difficult it is to get mercs to remove towers in low-sec?
Trouble is PL comes bounding in and doomsdays everyone.
Quite inconvenient.
I am not saying PL is at fault, they are playing the game well, makes them a bit of a target for me tbh, shooting newbies gets dull.
I ask, why are supers in empire. It is illogical, and unbalanced.
The super should be buffed, not nerfed, bigger fuel tanks, greater jump ranges. GTFO.
|

Shaidar Hussan
Uncontrollable Violence Rage Alliance
15
|
Posted - 2011.11.24 12:37:00 -
[10] - Quote
Valea Silpha wrote:I may be hideously ignorant here...
But you can still use HIC's with the scripts right ? And they can hold down a supercap, no ? Also, any number of heavy neuts and a few smarties to kill the fighters are similarly free available at your local market hub.
So whats the problem ?
Point them, neut them, kill their drones, blow them up. All nice and neat. Lol sounds simple, free supercap kills for all!
Can't wait to fit some neuts on my hurricane and take down a supercap next time one gets dropped on my homies. |

Mfume Apocal
Origin. Black Legion.
107
|
Posted - 2011.11.24 14:27:00 -
[11] - Quote
Baron SE wrote:There is no viable weapon against the supercap in lowsec. Because of that CCP should make it so that they cannot travel into low sec.
http://www.youtube.com/watch?v=XF9A4tSTb9c
[Tempest, Sailboat] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Quad LiF Fueled I Booster Rockets Large Shield Extender II Invulnerability Field II Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Heavy Unstable Power Fluctuator I 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Heavy Unstable Power Fluctuator I 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Valkyrie II x5 Warrior II x5
Ignore my fit in the vid, I'd just pulled that out of somewhere for the gank and forgot to replenish cap booster and take off the point. /o\
We had 2 supers at the time to deal out additional DPS, but in five days, you can pull off what we did with as few as 15-20x Tempests under TQ conditions.
whaynethepain wrote:Do you know how difficult it is to get mercs to remove towers in low-sec?
Trouble is PL comes bounding in and doomsdays everyone.
Not in lowsec they don't. |

DrDan21
Dreddit Test Alliance Please Ignore
87
|
Posted - 2011.11.24 17:58:00 -
[12] - Quote
whaynethepain wrote:Do you know how difficult it is to get mercs to remove towers in low-sec?
Trouble is PL comes bounding in and doomsdays everyone.
Quite inconvenient.
I am not saying PL is at fault, they are playing the game well, makes them a bit of a target for me tbh, shooting newbies gets dull.
I ask, why are supers in empire. It is illogical, and unbalanced.
The super should be buffed, not nerfed, bigger fuel tanks, greater jump ranges. GTFO.
a¦á_a¦á
1. So that they can be moved around without needed to cyno in red space 2. Because lowsec is and always has been broken |

Desudes
Federal Defence Union Gallente Federation
34
|
Posted - 2011.11.24 18:56:00 -
[13] - Quote
I like that the counter is to zerg the **** out of them.  Excuse me, but what the f*ck are you desu? |

Mfume Apocal
Origin. Black Legion.
112
|
Posted - 2011.11.24 20:07:00 -
[14] - Quote
Desudes wrote:I like that the counter is to zerg the **** out of them. 
There were never more than 34 chars in fleet and perhaps 25 actual people (almost all the caps/supers were dualboxed) with the initial tackle and gank force being 25 chars. Solo and "small gang" supers are not hard to counter. And coming in a few days they are going to be hilariously easy to kill, regardless of your numbers (past certain basic baselines).
Previously we killed a Wyvern in Curse with (I think) 18 Tempests being the absolute bulk of our DPS. |

Desudes
Federal Defence Union Gallente Federation
34
|
Posted - 2011.11.24 22:24:00 -
[15] - Quote
1v34 and we owned that clown. Excuse me, but what the f*ck are you desu? |

Killstealing
Broski Enterprises Elite Space Guild
172
|
Posted - 2011.11.26 17:08:00 -
[16] - Quote
Desudes wrote:1v34 and we owned that clown. They're about 15b isk, what do you expect
also kill a fighter bomber = 120m isk loss which covers a fitted tempest |

Shaidar Hussan
Uncontrollable Violence Rage Alliance
18
|
Posted - 2011.11.26 17:31:00 -
[17] - Quote
Killstealing wrote:Desudes wrote:1v34 and we owned that clown. They're about 15b isk, what do you expect An epic ship which cannot easily be killed, and plays a near vital role in large fleet battles, but cannot be used to lolsolo small fleets with complete immunity to scouts, ewar and everything short of a well prepared 35 person gang that appears out of nowhere. |

OninoTimmo
ElitistOps Pandemic Legion
18
|
Posted - 2011.11.26 18:13:00 -
[18] - Quote
Guys I want to be able to camp a gate and gank industrials with no risk and complete impunity CCP why won't you let me do this ;______; |

Shaidar Hussan
Uncontrollable Violence Rage Alliance
18
|
Posted - 2011.11.26 18:48:00 -
[19] - Quote
OninoTimmo wrote:Guys I want to be able to camp a gate and gank industrials with no risk and complete impunity CCP why won't you let me do this ;______; I liek, herd of these things called bait shipz. Apparently they comes and they pointz yous, and a bigger fleet kills u wen dey come.
Apparently you guys cba with scouts, baiting or fleet comps though, and just want risk free lolwtfiwin cyno buttons.
Can I also just point out a perfect example: http://eve.battleclinic.com/killboard/killmail.php?id=14560125
First kill I see on your KB, you killed a stealth bomber with eight supercaps. A while back you guys dropped four supercaps on four of our battlecruisers (and still didn't manage to kill anything, I might add.). Sorry but that's just a bit stupid, and if you guys want to pull it off regularly (which is pretty much all you do) it should at least be made vaguely challenging. |

Ulstan
State Protectorate Caldari State
0
|
Posted - 2011.11.26 20:10:00 -
[20] - Quote
I don't think supercap hotdrops in low sec at the drop of a hat are good for the game.
However, you can't prohibit supercaps from entering low sec unless you want to make it impossible for them to move from region to region in EVE - many times you can't jump from one 0.0 region to another without staging through low sec first.
While I do think cap ships need to be far less mobile than they are, even I think restricting supercaps to their one region is a bit harsh. |

Hirana Yoshida
Behavioral Affront
152
|
Posted - 2011.11.26 21:02:00 -
[21] - Quote
- Make their invulnerability dependent on sovereignty (they are supposedly alliance assets). - Prohibit use of any and and all high-slot modules while in Empire sovereign space.
They can still move around and can still hotdrop, but they had better scout the pit-stops before pressing the button or face the reapers. Bonus effect: They will be at an disadvantage when used to overwhelm to drive-by reinforce everything within two jumps radius that looked at them funny (ie. outside own sov).
|

OninoTimmo
ElitistOps Pandemic Legion
18
|
Posted - 2011.11.26 21:15:00 -
[22] - Quote
Shaidar Hussan wrote:OninoTimmo wrote:Guys I want to be able to camp a gate and gank industrials with no risk and complete impunity CCP why won't you let me do this ;______; I liek, herd of these things called bait shipz. Apparently they comes and they pointz yous, and a bigger fleet kills u wen dey come.
What do you think cyno bait is? A heavily tanked ship comes in, points you, and jumps in a stronger fleet. Or are you just crying because all you're doing is ganking in low-sec like scrubs with 13 scouts in adjacent systems to avoid any confrontation and you're upset that you're getting counter-ganked? Sounds like you haven't adjusted to a game mechanic that has been around since 2005 or whenever the heck it was capital ships were introduced into the game.
We were grinding sov structures and a stealth bomber decloaked on top of us and just sat there. I guess we should have switched into subcap ships before killing him?
Quote: A while back you guys dropped four supercaps on four of our battlecruisers (and still didn't manage to kill anything, I might add.). Sorry but that's just a bit stupid, and if you guys want to pull it off regularly (which is pretty much all you do) it should at least be made vaguely challenging.
If we're so bad and dropping unsupported supers, you shouldn't have any trouble killing us. We've trapped, stalked, baited, and otherwise murderfaced a dozen supercaps in low-sec ourselves so it's definitely doable. And with the upcoming patch changes, you don't need a ****-off gang or supers to kill them anymore. In other words, stop being so bad. |

CanonMP180
6
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Posted - 2011.11.26 21:58:00 -
[23] - Quote
whaynethepain wrote:Trouble is PL comes bounding in and doomsdays everyone.
Not in Low Sec they don't. They come bounding in and dropping a ton of stuff on you sure, but no doomsdays.....
Show your support!-á Dislike button for the EvE forums proposal |

Mfume Apocal
Origin. Black Legion.
124
|
Posted - 2011.11.26 22:33:00 -
[24] - Quote
Hirana Yoshida wrote:- Make their invulnerability dependent on sovereignty (they are supposedly alliance assets). - Prohibit use of any and and all high-slot modules while in Empire sovereign space.
They can still move around and can still hotdrop, but they had better scout the pit-stops before pressing the button or face the reapers. Bonus effect: They will be at an disadvantage when used to overwhelm to drive-by reinforce everything within two jumps radius that looked at them funny (ie. outside own sov).
My god, stop crying, get better at this game. |

Killstealing
Broski Enterprises Elite Space Guild
172
|
Posted - 2011.11.27 03:25:00 -
[25] - Quote
Shaidar Hussan wrote:Killstealing wrote:Desudes wrote:1v34 and we owned that clown. They're about 15b isk, what do you expect An epic ship which cannot easily be killed, and plays a near vital role in large fleet battles, but cannot be used to lolsolo small fleets with complete immunity to scouts, ewar and everything short of a well prepared 35 person gang that appears out of nowhere. Personally, since they still need to be useful in large fleet fights I don't think nerfing their DPS and EHP is the best solution. I would however like to see a strategy introduced that made it possible to deal with the Cyno boats themselves, as at the moment it's pretty tactless using them. There's no way to spot them, jam them and killing them before anything comes through is rarely feasible. And before some smart ass says it, staying aligned and way out of web/neut/point range for the entire fight isn't really feasible either. so you basically want to kill a 15b ship with a 20 man pots and pans fleet
Also a hictor with infipoint can lock a super down solo, stop being such a terrible scrub and get out of the trashcan. You type a lot of words but all I hear are flapping lids. |

I likegirls
Pator Tech School Minmatar Republic
36
|
Posted - 2011.11.27 04:28:00 -
[26] - Quote
Killstealing wrote:Shaidar Hussan wrote:Killstealing wrote:Desudes wrote:1v34 and we owned that clown. They're about 15b isk, what do you expect An epic ship which cannot easily be killed, and plays a near vital role in large fleet battles, but cannot be used to lolsolo small fleets with complete immunity to scouts, ewar and everything short of a well prepared 35 person gang that appears out of nowhere. Personally, since they still need to be useful in large fleet fights I don't think nerfing their DPS and EHP is the best solution. I would however like to see a strategy introduced that made it possible to deal with the Cyno boats themselves, as at the moment it's pretty tactless using them. There's no way to spot them, jam them and killing them before anything comes through is rarely feasible. And before some smart ass says it, staying aligned and way out of web/neut/point range for the entire fight isn't really feasible either. so you basically want to kill a 15b ship with a 20 man pots and pans fleet Also a hictor with infipoint can lock a super down solo, stop being such a terrible scrub and get out of the trashcan. You type a lot of words but all I hear are flapping lids.
Well, super carriers do have remote ecm burst, should fit neuts, ecm drones and then hics can't be remote repped while they are using their warp disrupt field generator.
So a super pilot with their head in the game should be able to get away from 2-3 hics in low sec fairly easily if they do not panic.
But, with a good fleet comp and good pilots you don't even need a hic with enough neuting and good bumping.
In my experience though, super carrier pilots are quick to the stupid button of logging off when things go wrong.
Having good pilots is another pipe dream, good luck having people that actually know how to bump and don't have some idiot that fucks it up because they are elite with 1,000 kills and can hit F1. |

Mocam
EVE University Ivy League
60
|
Posted - 2011.11.27 04:59:00 -
[27] - Quote
I likegirls wrote:Well, super carriers do have remote ecm burst, should fit neuts, ecm drones and then hics can't be remote repped while they are using their warp disrupt field generator.
So a super pilot with their head in the game should be able to get away from 2-3 hics in low sec fairly easily if they do not panic.
But, with a good fleet comp and good pilots you don't even need a hic with enough neuting and good bumping.
In my experience though, super carrier pilots are quick to the stupid button of logging off when things go wrong.
Having good pilots is another pipe dream, good luck having people that actually know how to bump and don't have some idiot that fucks it up because they are elite with 1,000 kills and can hit F1.
Not really - infini-point lets you receive remote repair and other remote services. The bubble prevents it but not when scripted.
With cruiser sized sig, battleship class tank... Toss on remote repairing and what not. That super can be pinned down by a single HIC though primaried by a super, it might still have a lot of issues surviving these days. |

Fon Revedhort
Monks of War DarkSide.
34
|
Posted - 2011.11.27 10:41:00 -
[28] - Quote
Wha-wha, gank-tards trying to prevent the inevitable downfall of cyno-ganks 
Enjoy this crap while you still can and don't waste your time on forums. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Killstealing
Broski Enterprises Elite Space Guild
174
|
Posted - 2011.11.27 16:14:00 -
[29] - Quote
Fon Revedhort wrote:Wha-wha, gank-tards trying to prevent the inevitable downfall of cyno-ganks  Enjoy this crap while you still can and don't waste your time on forums. how about nerfing drone regions so russians can't 6-box ratting carriers (unless you batphone NC. on top of them that is ) |

Fon Revedhort
Monks of War DarkSide.
35
|
Posted - 2011.11.27 16:37:00 -
[30] - Quote
Killstealing wrote:Fon Revedhort wrote:Wha-wha, gank-tards trying to prevent the inevitable downfall of cyno-ganks  Enjoy this crap while you still can and don't waste your time on forums. how about nerfing drone regions so russians can't 6-box ratting carriers (unless you batphone NC. on top of them that is  ) Nerf local chat and instantenious intel, I don't see a problem with someone ratting in carrier. Won't comment on anomalies as I've hardly ever been in drone regions - nothing to see there except farmers and titan hot-drops. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
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