
Grog Aftermath
Need more grog
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Posted - 2014.08.24 08:45:00 -
[1] - Quote
Zigzigzigzigzigzigzigzig wrote: 1) Placing a bounty on someone else will very very negatively impact your security standing (Only 1-2 bounties can be placed before your standing is close to criminal). Should you have a bad standing (number TBD. not sure if yellow or red is a good choice), you can't place bounties. This will inhibit people trolling often, or placing them for no reason.
2) A Bounty may ONLY be collected by a BOUNTY HUNTER, and only by the Bounty Hunter that has been assigned the target. Bounty Hunters MAY share contracts and funds should they wish (I.E. The target is too strong to take down solo)
3) The Bounty Hunter may collect a Bounty in any security space other than 1.0.The way this collection works is shown in the following formula. Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
4) When the original bounty is placed (24 hours delay on activation), the person who is placing the bounty may also add a description to the bounty (place of residence, known ships, reasons, and even last words. Refer to part 5). This will be given to the Bounty Hunter as a readable piece of mission items.
5) A player may place a bounty with a "LAST WORDS" feature. This feature is a bonus that automatically is sent to the now dead target via the Bounty Hunters eve mail system. It CAN be toggled by the bounty hunter. Whichever bounty placed the most money into this extra feature will have their text played.
6) A Bounty may be paid off for 25% more than the bounty that was placed, plus a percentage of total assets (2% maybe? 5%?)
7) A player can send email to the person who placed their bounties, but they will be sent to an anonymous email address and can be toggled off by the player who created the bounty. This will give people a chance to fix the wrongs they did should they decide to.
8) A Bounty Hunter can not receive a bounty from any target, or connected (owned by the target) accounts, or Corp mates of the target for 2 weeks. (This will keep Bounty Hunters from receiving unjustified backlash.)
9) The Mission from which you accept Bounty Targets will work like a normal mission. It has different rankings that you get by increasing standing. The lower the standing, the lower target and value of the bounties. This will have to be some form of formula which takes into account both the SP pilot AND the price of the bounty.
10) Every 3 hours, you will receive an eve mail with the system that your target is in. You MAY have up to 2 targets per level of ENFORCER skill. (Or Bounty Hunting. IDK lol). Since you will be looking for more than one bounty, you'll receive all of the bounty locations at once, along with the names of each target associated with the location. Should you collect a bounty, the locations of all the other targets are IMMEDIATELY transmitted via eve mail. This transition does not reset the normal 3 hour cycle. Thus, the better you are, the quicker you collect bounties.
11) When the contract is picked up from the appropriate level BOUNTY MISSION, the Bounty Hunter is given EACH piece of info from every bounty that is currently on the target.
12) There will be a completely separate, yet extremely similar NULL SEC BOUNTY HUNTER skill. These bounties CAN be placed by criminals, and when these are placed, the bounty is completed in portions. Each bounty requires that amount of ship/ modules/ implants/ other be destroyed in market value. A Bounty Hunter can drop this bounty at any point, and can also complete it piece by piece. (target has a 1bil bounty. loses a 10 million dollar ship. bounty hunter receives 20 million isk and the bounty is considered completed for quest purposes). However, the bounty does not go away until all the bounty is depleted. These bounties can ONLY be placed on criminals. They can ALSO be placed BY criminals. This mission only receives intel on location every 4 hours.
13) There is a BOUNTY CAP. Any time a person reaches this number (undetermined at this point) they remain suspect. Anyone can kill this suspect, however, only bounty hunters can receive the bounty. (Bounty Hunters that do not have the contract only receive 25% of the bounty though)
1) Placing a bounty on someone should have no negative effect on that character's standing.
2) Pointless as after collection it can be sent to any character.
3) That's up to CCP devs.
4) Don't see an issue with adding notes, although don't see the point of a 24 hour delay.
5) Last words, mechanism for adding insult to injury? Probably not a good idea.
6) Paying bounties off, just no.
7) This seems totally irrelevant to me.
8) No, there should be backlash if someone places a bounty or someone collects on that bounty.
9) Turning bounty hunting into mission running, isn't the thing to do.
10) Being told where someone is every 3 hours, no you should find out yourself, stop being lazy.
11) No comment
12) Nah
13) No, too artificial.
A bounty system based on missions won't work. It does nothing for the sandbox or RP. |