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Tippia
Sunshine and Lollipops
24097
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Posted - 2014.08.26 12:33:00 -
[1] - Quote
There really isn't. There's maybe 1 or 2 unavailable items. Everything else is just colour variations, and the fact that they're treated as different items that clog up the market browser just further highlights how utterly idiotic and incompetent every last detail about the Incarna and NEX/NES implementation was. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Tippia
Sunshine and Lollipops
24097
|
Posted - 2014.08.26 13:11:00 -
[2] - Quote
Derrick Miles wrote:And how else would you treat an item that has a different 2k and 4k texture in the database? By adding two 32-bit fields that represent primary and secondary shader colour (or hell, three or four fields if you want to be really extravagant) and then do it properly rather than bake it into the texture. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Tippia
Sunshine and Lollipops
24100
|
Posted - 2014.08.26 14:20:00 -
[3] - Quote
Derrick Miles wrote:Tippia wrote:Derrick Miles wrote:And how else would you treat an item that has a different 2k and 4k texture in the database? By adding two 32-bit fields that represent primary and secondary shader colour (or hell, three or four fields if you want to be really extravagant) and then do it properly rather than bake it into the texture. Using a shader to replace a texture color is not doing it "properly". Hand-painted textures have been common in the game development industry for quite a while for a good reason, shaders that simply replace colors for variety inevitably look procedural and similar to each other. Creating a new texture also gives the texture artist the ability to make edits that any new color scheme might need, such as seam, logo, or border color modifications. Not to mention that even if they did implement the new shader they would still need to create a new item in the database to reference the new shader, or the new integers at the very least. And how would a player choose to buy the item in each particular scheme if there was only one item on the market? You're quick to criticize, but it doesn't seem like you've thought it through very well. It is doing it properly when the only difference us the coloration. The games industry has moved away from textures for something as simple as colour differentiation for ages now, and for good reasons. We have reached a level of graphics engine sophistication where textures can be used for what it says on the tin: texture. Baking colours into that texture when you intend to offer a great deal of colour variation is downright stupid, doubly so if you want a lot detail variety with logos and the like GÇö those are best handled with a decal system.
Again: they are no different GÇö it's just colour. The mere notion that they should be individual items is proof that they did it wrong from the very start. The market would work exactly the same but without the pointless clutter of dozens of the exact same item. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Tippia
Sunshine and Lollipops
24105
|
Posted - 2014.08.26 19:40:00 -
[4] - Quote
Derrick Miles wrote:The technique you describe is a valid one and something that might work for the level of detail some of these assets have but it is a bad idea to implement a completely different system just for the apparel since their existing workflow needs to use hand painted textures for all other assets. GǪbut that's just it: GÇ£all other assetsGÇ¥ don't even exist within the same engine GÇö WiS is not the same as FiS and it already uses these techniques to some extent. The aforementioned incompetence lies in not doing it properly from the start when they had to build a new system anyway where pre-exsting assets were irrelevant. The really funny part is that GÇ£all other assetsGÇ¥ are moving to this kind of setup, whereas WiS is left in the past since it has been abandoned.
Quote:And you're still missing the point that the market would need to have these different colors available anyways, or else how would you purchase the different color schemes? This already exists in the WiS customising system. You'd pick the colour of a colour picker, same as everything else. If you absolutely had to GÇ£buy different colour schemesGÇ¥ (which is a pretty darn stupid idea to begin with), you could just buy multiples or buy generic paint buckets to unlock new colours to mix and match. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
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