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Digiblast
Minmatar
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Posted - 2006.07.27 12:31:00 -
[1]
Originally by: Jon Engel So all that would happen during wars is you fly around for hours looking for people you can't find because they have a pair of realy good safespots?
The idea that you know whose in system should not be changed.
An alternative would be for cloaked ships to dissapear from local chat.
It sounds like a boring war, everybody just go to safesspot while the war is on. Well I can asure you that in 0.0 space where we have non stop war's we will not just sitt at safes all the time.
Local chat must be nerfed.
It whould be nice if they gave the cov op new ability that the pilot would not appear in local right away and if he cloaks within that time he will stay unseen in local. And all other cloaked ships shouldent show up in local if they are cloaked.
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Digiblast
Minmatar
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Posted - 2006.07.27 13:18:00 -
[2]
Edited by: Digiblast on 27/07/2006 13:19:39
Originally by: Maya Rkell Cloaked ships not showing in local is a PURE griefPK idea designed to allow easy ganks.
And no, 0.0 wars are allready boring and static, REQUIRING spys on both sides to detail the fleets before any engagements happen is not an advance.
Cov op's are like a Ball. If u see a ball role of the streat you know that there is a kid coming after it.
So we all know when we see a player enter local and we can't scan what he's in We start assume he's in a Cov op ship and have few buddys behind him. Or even a fleet of Haulers that are waiting for the command to jump and move on. This dosent only aid PURE griefPK this could be theyr worst nightmare and because of the local I knew when to strike. Imagen all the traps you could make for thouse guys.
Once I was watching few pirates in Amamake on my cov op, every time they entered local they started to warp to the belts at 15km. They where about 10 togather. Next time they came I fitted my BS with smartbombs at warped to the next belt I knew they whould go to. In Fact I landed at the same time as they and 8 sec later they where all dead. I even podded few of them because they stayed to long so I got little - sec.
But I guess you are the carebear type of a guy and only the the loss advantage you gain.
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Digiblast
Minmatar
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Posted - 2006.07.27 15:17:00 -
[3]
Edited by: Digiblast on 27/07/2006 15:17:48 I think that theyr fleet should be defending the miners rather then expanding theyr borders and runing around like they don't need to be in theyr space until some huge enemy blob comes and tryes to claim theyr systems.
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Digiblast
Minmatar
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Posted - 2006.07.27 18:22:00 -
[4]
Originally by: Maya Rkell
You don't know the covert's there. Moreover, you can't tell what ANYONE's in unless they're within scan range.
That you can't either with the local stil there. You only know that they are at a gate or not on the gate you came in from, but your know they number's.
Originally by: Maya Rkell And no, I can't imagine the traps because they wouldn't be there. Anything of any value won't be moved that way because of the risks.
You sound like you know it all. Nobody will know how this will be like if the local will be taken. But I'm sure it whould spice up the game play.
Originally by: Maya Rkell Systems like Amamake become utter deadzones. It's not WORTH traveling through there unless you're in a combat ship blob. Better to go 30 jumps more.
Taking Shortcuts whould be even more deadly Maybe. But also very deadly for a Pirate to live in.
Originally by: Maya Rkell Wild Rho, and what is that defence? Oh, there is no. It's IMPOSSIBLE to defend mining ships against attackers. Hence, NO mining ops outside the outpost systems with ships on each gates. Yea.
They should and will just learn how 2 if it's needed.
Originally by: Maya Rkell Ellaine, gate camping becomes FAR more critically important without local. Morover, you need people on it 23/7, because it's the only real way to keep raiders our of your space.
Maya I guess u have seen the future of this so I hope you are right.
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Digiblast
Minmatar
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Posted - 2006.07.27 19:25:00 -
[5]
Originally by: Maya Rkell There are resonable predictions which can be made from the avaliable data. I'm using examples, and pointing to situations in other games. That's the key.
What other Games have a local chat that has so strong effect on the game play like eve?
Originally by: Maya Rkell There is NO way to defend a fragile ship. Before your remote modules can active, it's DEAD. A T1 frigate gang could take out MANY times its numbers unless your entire fleet is sitting there and lags them out so much that you can kill them as they warp in. Won't get much mining done in that lag, mind you.
Everybody that watched the Alliance tourny saw that you can keep fragil ship alive against heavy fire. So it isent impossyble. And about the t1 frig gang I can't comment on since I don't know what they are up against.
Originally by: Maya Rkell And you're ASKING for forced 23/7 gatecamps, far more static warfare, the death of the scout in favour of the spy, and so on. Great. I don't.
I'm not asking for forced gatecamps 23/7. But if they want to let them. I asked for nerf on the local chat.
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Digiblast
Minmatar
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Posted - 2006.07.27 21:07:00 -
[6]
Originally by: Maya Rkell Shadowbane has the track skill and flying lookouts and so on.
Flying lookouts could be the cov op's and interdictors pilots job + while they use theyr Scanner(tracking skills).
Originally by: Maya Rkell "Alliance tourny" ... Is not REMOTELY like normal PvP. The restrictions and limits make the results only relevant to itself. And those are still PvP ships, with resistances and toughness far above those of the industralists's ships.
Anyway players that have cov op or scouts at the gate whould be able to alert the miners. Easy. And if they fall a sleep at the guard or leave then of course that whould make it risky to mine. This goes the same for gate campers. Blobs and all that.
Originally by: Maya Rkell You asked for something, and there are implications of it. The requirement to camp is one of those....you cannot realistically use the space without a HARD block on people enteirng it with no local, otherwise your industrialists will die. A lot.
Maybe, maybe not.
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Digiblast
Minmatar
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Posted - 2006.07.27 22:04:00 -
[7]
Originally by: Maya Rkell The scanner needs refreshing every *3* seconds. No other game does that, it autoupdates or has a far longer effective range.
Hey that's one of the things that makes EVE diffrent then any other game Be happy about that. Play other games if you dont like that.
Originally by: Maya Rkell And yes, you leave that as the ONLY other alternative - scouts and an immediate log. Is that what you want to encourage? That you'll NEVER be able to kill them? Because that's what you're talking about..if you force it, and it's a pain, then that's what they WILL do.
Cov op's never die? They Die if they do mistakes. You can stay alive in one and anyother ship if you know handle your game play.
Originally by: Maya Rkell And there is no "maybe" on that, it's as hard and cold as it gets.
I say maybe if there is no way to be able to be sure what will happen.
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