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Thread Statistics | Show CCP posts - 1 post(s) |
Muffinmixer
GoonWaffe Goonswarm Federation
0
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Posted - 2016.05.05 15:14:22 -
[1] - Quote
Decided to just ignore the Gurista missions. Both the Base and the Agent are either not worth the pain or not worth the risk. It seems like the Agent is very peculiar about how you approach them and you only have one shot at it. If you approach him the wrong way, you're dead simply because he shuts off your MWD, webs you, and stays just outside of 3k from you. Other times he never used a web and I was fine, it's really dumb and annoying. |
Muffinmixer
GoonWaffe Goonswarm Federation
9
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Posted - 2017.07.05 09:33:22 -
[2] - Quote
Fluffy Moe wrote:So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
All the Agents and Bases are run by brawling ships. It's only the Teams that lend well to kiting.
For anything that brawls, webs >>>>>>>>>>>>>>>> target painters. |
Muffinmixer
GoonWaffe Goonswarm Federation
13
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Posted - 2017.07.08 16:04:21 -
[3] - Quote
Once you hit 5.0+ Faction, you can start considering Mass Declining anything and everything you don't want to run. You can even cut out most/all regular L4s entirely if your setup is rigorous enough.
To mass-decline you should have the following
1 - Social V -> More standings from completing missions.
2 - Diplomacy V -> Allows your standings to dip all the way down to -5.0 base. Gives you a good safety net in case you're dealing with an agent that just doesn't like you today.
*** For more aggressive mass-declining schemes, Diplomacy also helps by allowing you to work with lower base standings, which means you can get more standings points per % gain, and lose less points per % loss.
3 - Strict minimum, you should be able to run 9 different burners, more to be safe. Otherwise you will not be able to get enough standings back to counter your losses when mass-declining for very long.
4 - An alt with Corp 5.0 around, just in case you accidentally go under -2.0 effective corp or agent standings and need to get an emergency mission to get you back on track. |
Muffinmixer
GoonWaffe Goonswarm Federation
14
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Posted - 2017.07.13 12:51:50 -
[4] - Quote
semonskey Muutaras wrote:What's the fastest way to build faction standings? Becuase it seems that only the storyline missions give it a buff, and at this rate it will take me weeks to hit 5.0 as it's once every 16 missions :(. Are there any other/faster ways?
COSMOS missions are quick and give you good boosts. You could also run the SoE Epic Arc and choose a faction to give 10% standings to later on, or run the empire faction's own epic arc which is also +10%, although the process is pretty long in both of these cases. |
Muffinmixer
GoonWaffe Goonswarm Federation
18
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Posted - 2017.07.26 18:32:14 -
[5] - Quote
Evelan Padanian wrote:Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?
The problem is that if your orbit path lies in line with the other Talos, you will get hit. Doesn't matter how small your sig is or how fast you're moving. You cannot change orbit path through any means unfortunately. You just have to be lucky with it, otherwise you need to manually orbit, something that's hard enough with just one character, nevermind 3.
My recommendation is to just use a hell-tanked Deimos. Yes, the SP requirement is quite large and the cost is like 1 bil, but it will tank all 3 Talos no problem. |
Muffinmixer
GoonWaffe Goonswarm Federation
18
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Posted - 2017.08.01 17:22:05 -
[6] - Quote
guigui lechat wrote:
The real matter is, the talos have a good chance of crit and the crits are broken for rats. They have a chance out of 1 million let's say when you have good angular, the moment they shoot and your orbit is poorly made you get wrecked. You have less chance if you set your orbit correctly nut you still have chance.
Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them. |
Muffinmixer
GoonWaffe Goonswarm Federation
18
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Posted - 2017.08.02 04:35:59 -
[7] - Quote
guigui lechat wrote:Muffinmixer wrote: Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
what makes you think crits chance is linked to distance but not to angular ? Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits. I just realized now that asking drones to orbit me makes it easier . also they deal 826 dps.
"Kid" used as a verb, here, means "joke" or "jest". I am not calling you a child.
The math works out that "Wrecking Hits" are purely chance-based and only account for distance: https://wiki.eveuniversity.org/Turret_damage (look for Perfect Hit under "Random damage interval").
And please don't argue semantics. I know 1600 dps is not exact. Who cares. |
Muffinmixer
GoonWaffe Goonswarm Federation
18
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Posted - 2017.08.02 15:31:46 -
[8] - Quote
guigui lechat wrote: I do. it's the double of reality. You are way off the correct values.
And in the link you gave they says crit is related to hit chance, which in turn is related to angular. So following the link you gave, you are wrong. Sorry to argue about semantics.
Also you are not answering about what makes you think I am kidding.
Your drones are sig-tanking that damage. Your Vagabond cannot tank 2 Talos shooting at it while its orbit is in-line with them. It's just that simple. That's why I'm saying you're joking when you claim shield rigs/boosting skills actually help you, cause they don't really help. The drones do 95% of the tanking.
Anyways, I'm not going to waste any words on you if you can't be assed to read and understand that page, and in what context it applies to you. You're just concerned with winning a slap fight and digging for ammunition to do that. Have fun with that. |
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