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Thread Statistics | Show CCP posts - 1 post(s) |
Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.26 15:59:52 -
[1] - Quote
So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really ....
Mission i am trying is
Objective Destroy the Burner Ashimmu and its henchmen.
On videos ive seen people land over 100km from these guys and they are spread out... once i jump threw gate i land right on top of them all three are around 5-7km from me... i instantly try to mwd away from them but its almost instalock and on deimos a little tank and feeble attempt to first mwd away but no luck so then engage but drained and killed. Then i tried with worm to mwd away but they instalock and kill me aswell.. .agh so pissed is my mission bugged or i am using wrong ships .. i mean all vides ive seen with this mission these guys are spread out and engaged 1 by one.. but here they are tight together and i have to fight all 3 at once.. So Burner missions is really this hard?? Or this is a complettly different mission and i need another type of ship/fitting ?
So i am eager to do the burner missions .. but i really dont want to lose any more ships and need some more input here.
Below my ships i tried this mission
My worm setup [Worm, Worm Burner] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
1MN Afterburner II F-90 Positional Sensor Subroutines Omnidirectional Tracking Link I Phased Weapon Navigation Array Generation Extron
Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Warrior II x5
Optimal Range Script x39 Targeting Range Script x39
And My Deimos setup
[Deimos, Deimos Burner] Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II True Sansha Armor Kinetic Hardener True Sansha Armor Thermic Hardener True Sansha Medium Armor Repairer
50MN Y-T8 Compact Microwarpdrive Phased Weapon Navigation Array Generation Extron Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II
Medium Capacitor Control Circuit II Medium Anti-Explosive Pump I
Warrior II x10
Void M x3600 |
Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.26 23:11:10 -
[2] - Quote
I dont get it .. no one seems to be having any issues with these burner missions haha
I just started trying first missions and i die over and over :) i just laugh at it now but was pretty pissed at some point !
What the heck is the magic and yes i have been reading first page ive been reading all i come over .. and the youtube videos ive found shows totally different engagements (one on one engagements with npcs miles away from each other taking them out 1vs1 or some videos where the player isnt even beeing hit) far from my reality :)
The one i tried so far Anomic Team .. First one was impossible warp through gate and land on top of 3 npcs.. Current one also anomic team just little different.. i mean ive been reading up as the boss had mjoelner i put on some extra EM resistance on shields.. so i warp in and started better as npcs group of 3 was around 40 clics from me so i mwd away from them trying to split them up to take them 1 at a time.. so i engaged one of them got him to armor then his buddies came and i was scrambled and applepied.
I might be using totally wrong ship ? but from Forums it seems people use even less expensive frigs and make it off?
This is the current one ive tried with i mean it feels good however i cant take them on 1 vs 3 .. so any ideas? might be i simply suck at these kind of engagements however i would hope that its just something im missing..
[Hawk, Hawk Burner EM] Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Small C5-L Emergency Shield Overload I EM Ward Amplifier II EM Ward Amplifier II Small Electrochemical Capacitor Booster I
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Caldari Navy Scourge Rocket x3000 Navy Cap Booster 200 x33
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.27 17:55:46 -
[3] - Quote
Thanks for input i like the discussions going on here :)
So Burner missions are hard i get it ! So there is generally 2 Scenarios?
1. mwd ON keep distance +20km from beeing scrambled and still have good dps & range all this capstable i like the balance :) Here you start close to target after gatejump 5-10km
2. Survive long enough to get in close and keep close orbit to take down target. Here you start far of target after gatejump +100km
Ive been trying to read all input just so much information much is really good and i see all the hard work people have been putting into this. Thanks for that!
So for the first option 1. anyone have a good setup for a Hawk or Worm ?
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.27 19:19:11 -
[4] - Quote
Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) |
Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.27 20:42:41 -
[5] - Quote
Ginger Longrun wrote:Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets or javs if you have range problems - try oh'ing on the first logi to burn trough the reps (this fit works for all teams just ammo differs) Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner Recomended implants are +5% dps ones and missile range/velocity With my skills and implants and 2 missile range scripts my missiles hit up to 31km's. if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here
Thanks for info!
Im gonna try the Garmur .. never tried it before and also it looks cool :D At what range do you Orbit the Burner ? is that because he is the only one webbing ? and you dont mind the followers getting close? So you orbit the Burner out of webbing range and kill his followers is that right ?
Skills Im maxed in both small blasters and rails got descent missiles skills not maxed though
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.28 21:15:53 -
[6] - Quote
Just Cleared my first Burner mission (Finally) !
Thanks guys for all input very helpful :)
The one i cleared was Anomic Team, Vengeance at the end it was the cheapest setup in a Enyo that made it for me not even a scratch!
To bad i couldnt fit anotother MFS though dps was around 230 guns + drone i noticed i didnt have the skills for OH :) so will start training that!
[Enyo, Enyo Burner T] Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II
Small Processor Overclocking Unit I Small Processor Overclocking Unit I
Warrior II x1
Caldari Navy Uranium Charge S x3500
Do you think this Garmur would make the same mission ? Missile Range 24 km .. however dps in station at around 150 only ?! will it increase with the bonus stats undocked ?
[Garmur, Garmur Burner] [Empty Low slot] Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Missile Guidance Computer II Missile Guidance Computer II
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Rocket Fuel Cache Partition II Small Rocket Fuel Cache Partition I Small Rocket Fuel Cache Partition I
Caldari Navy Mjolnir Rocket x3865 Missile Range Script x15 Missile Precision Script x15
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Xorce
Deep Core Mining Inc. Caldari State
1
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Posted - 2015.09.29 21:27:12 -
[7] - Quote
Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
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Xorce
Deep Core Mining Inc. Caldari State
1
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Posted - 2015.09.30 06:47:05 -
[8] - Quote
Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
You mean apart from the daredevil build posted on this very page?
Yes Please , Note i wrote in my post i dont fly Minmatar ships :) |
Xorce
Deep Core Mining Inc. Caldari State
1
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Posted - 2015.09.30 21:43:49 -
[9] - Quote
IcemanJr wrote:Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) [Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3 capstable, 230 dps. 100% working fit
Nice setup i cant use the Rocket Launcher T2 yet though and the Rage Rocket type..
Ive had a few goes with below setup, Solid tank and dps at 350 ... though i cant get close and web the bugger... ive had a few goes at him giving him my warrior drone so i can get close and try web him but still he slips away .... so now sigh .. i gave up
I am training minmatar frig level 3 so i can try that Daredevil ... but i figured if i cant get close to him i need a ship fitting with ok dps & tank at a range of around 30-50 km.. now i can fly enyo, harpy, hawk, worm, garmur anyone have a fitting i can use to take that worm down ?
[Enyo, Enyo BCD] Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener Small Armor Repairer II
Coreli A-Type 5MN Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II 'Arbalest' Rocket Launcher I
Small Ancillary Current Router I Small Processor Overclocking Unit II
Caldari Navy Antimatter Charge S x3332 Caldari Navy Scourge Rocket x1410 Navy Cap Booster 200 x15
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Xorce
Deep Core Mining Inc. Caldari State
1
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Posted - 2015.10.01 19:27:49 -
[10] - Quote
Garrett Osinov wrote:Anize Oramara wrote:Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped. Then all of them hit me at once and I dieded. Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him. I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh. I did overheat the MWD....and all his missiles came at the same time. I guess it was bad timing and I didn't overheat hardeners. I do those missions in Dramiel + Worm. I changed the fit of the Daredavil to this, overheated the hardeners for the first volley of Worms missiles. Then switched the overheat off. Combined damage of Worm + Daredevil is 450 or so. Speed of Daredevil without rigs + overheat is more then enough to catch the Worm. [Daredevil, Burner Worm no rigs] Corpii A-Type Small Armor Repairer True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener Armor Kinetic Hardener II Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Light Ion Blaster II, Void S Light Electron Blaster II [Empty High slot] [Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
Got that Gurista Burner !
Thanks i went from your spec above and ended up with below.. almost a little bit to expensive for my taste but seemed nescessary.
Jumped gate and mwd towards the burner now i tried not an direct approach but still first run that bastard wrecked me for almost 800 dmg and digged into my hull on second volley so had to bail :) I repaired and was hoping that was just an lucky shoot and it was my tank held and well simply just apporached him my speed was slightly higher then his so gained him and used warp scrambler to put his mwd out of business. After that i simply kept my range at around 1000m and killed him just watching my booster and cap.
Think i could have improved the build switching out some stuff i could have afforded a small NOS aswell also i could have had more tank instead of magstab but i was fine. Anc current rigs was needed to fit a neutron blasters but could have used a electron blaster and swapped some rigs perhaps?
[Daredevil, Die Burner Die] Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener Corpii A-Type Small Armor Repairer
Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II
Small Ancillary Current Router I Small Ancillary Current Router I Small Auxiliary Nano Pump I
Caldari Navy Antimatter Charge S x3200 Navy Cap Booster 400 x11 |
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.03 14:40:38 -
[11] - Quote
Hey, Anyone have a good seyup against Sancha Burner....
Objective Destroy the Sansha's Nation Burner
Ive tried the daredevil fits in the forum even pimped with the 14km web... and fail also tried ecm+range since he is uncatchable.. They really should pimp up the rewards for burner missions i mean ive lost alot of isk today trying to make this mission :( also tried some T1 fits .. i dunno why i keep on doing these burner missions low profit large risk isk haha
Anyway how did you guys make the mission and in what ship / strategy ?
Thanks... think ill go cut the lawn now,,,,,, |
Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.03 20:10:13 -
[12] - Quote
Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet
@Ploing
Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type).
jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914
About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop..
@Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important |
Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.03 20:52:33 -
[13] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet @Ploing Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type). jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914 About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop.. @Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important hey xorce, was no offence was only that u asked couple times with mission description. picking up a ship with fit and then ask is even better. you not only got 5 mill bounty. there is also the reward from agent and the Lp. with the right item you choose from lp store you make a descent amount. and yes its more challeging than other mission. one failure can happen a loss. keep goin on.
Ok then so the ship fitting i used last time and most promising was the one below
Its a really stable build but time dependent cause of Cap Booster (11pcs cap 400) i think but i just couldnt get close to the Succubus.. I did not though try overheating the stasis (Training Thermodynamic skills now after Planktons post).. i wonder if that might be enough to get closer ... at one point i had the burner on Stasis but still could not get closer, he kept his distance at 13-14km even though i was on approach..
That was when i was thinking i might need a longer range fit instead and started looking at my Enyo but the dps on a long range Enyo feelt to low because i needed tank in lows and removed magstabs to also maintaning a tank.
So been looking at Hawk, Harpy aswell .. here i would like to have some input if someone did this mission in those ships because i was playing around a bit ... but wasnt happy with the outcome
To bad i cant use Minmatar frigates also i dont have any weapon skills for projective turrets,.. not really played that race over the years.. so wolf etc is out for me as it looks like atm. I can use all pirate faction ships though.. ive been mostly focusing on Caldari and Gallente ships/weapons over the years and most skills there are maxed out.
@Ploing Hope this info is better staked for some help
[Daredevil, Daredevil III - Sancha Burner] Damage Control II Shadow Serpentis Armor EM Hardener Shadow Serpentis Armor EM Hardener Corpii A-Type Small Armor Repairer
Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I
Void S x3200 Navy Cap Booster 400 x11
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.03 20:55:25 -
[14] - Quote
Anize Oramara wrote:I used to use th wolf but the daredevil is faster. Haven't had any problems with it myself. Burners are super fast tor un and give the most LP, worth at least 20mill at the right corp's LP stores per mission, not to mention the 5mill bounty and the 5mill reward. So around 30mill for 5-10min work.
True i totally forgot the LP rewards etc !! |
Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.03 22:54:23 -
[15] - Quote
Think i have a plan ready for that Sancha Burner .. ill just gonna wait for thermodynamics at least at lv3 to be done
Below fit i think will be enough, good dps and also i think tank will hold.. so tactic to overload stasis+ab engage and put that burner to rest
https://www.dropbox.com/s/qh6xladfbj46c23/DD%20SB.png?dl=0
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.04 00:51:26 -
[16] - Quote
I couldnt sleep until i took down that Sancha Burner Succubus
Objective Destroy the Sansha's Nation Burner
So said and done ...i ended up doing it in a Cruor and it was soooo easy + the ship looks really cool
The NOSes wasnt used .. just had to fill up the space with something also didnt know if i was gonna get in that close or not .. the burnor keept his distance at around 13-14km all the time and the range of my webs was 16km (fleeting with Cruor bonus +20% range) i didnt use any overload.. Range my guns was Optimal 14km / Falloff 17km just perfect !
Also this would probably be doable without the faction stuff.
Just remembered i forgot to use the drone
Link to fitting/stats/ pop! https://www.dropbox.com/s/vpmngoja0lulzvy/Cruor.png?dl=0 https://www.dropbox.com/s/cnx7ptjhbj3jkbn/cruor%20last%20breath.png?dl=0
[Cruor, Cruor - Sancha Burnor] True Sansha Armor Thermic Hardener True Sansha Armor EM Hardener True Sansha Armor EM Hardener Corpii A-Type Small Armor Repairer
Small Electrochemical Capacitor Booster I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Small Focused Pulse Laser II Small Nosferatu II Small Nosferatu II Small Focused Pulse Laser II
Small Energy Locus Coordinator I Small Energy Locus Coordinator I Small Auxiliary Nano Pump II
Navy Cap Booster 200 x22
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.04 22:10:06 -
[17] - Quote
Jori McKie wrote:Pirate Burner setups - All fittings work with Meta4/T2 mods but sometimes fitting mods/rigs for CPU/grid are needed, so i optimized them for soloing the Burner with some faction/deadspace stuff (No booster was used). - All stats are with an EFT All V char - Time to kill is with overheated guns from activating acceleration gate until the Burner is killed. - All fittings are adjusted for more tank to get a better margin of error for bad pilots ;). - Unified Daredevil can be used vs 4 different Burner including 2 of the Team Burner. See Team BurnerNotes: Centii A-Type Small Armor Repairer = Corpii A-Type Small Armor Repairer, same stats Coreli A-Type Small Armor Repairer, sligthly less rep but also less cap needed All armor faction Hardeners have the same stats Shadow Serpentis = True Sansha = Dark Blood XXX Hardener Burner Dramiel Time to kill: 45sec DPS 393 Void+hot ~2:30min NEW Unified Daredevil[quote][Daredevil, Burner Dramiel] Corpii A-Type Small Armor Repairer Shadow Serpentis Armor Explosive Hardener Magnetic Field Stabilizer II Core B-Type Armor Explosive Hardener Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Hey, Got my first Angel Burner and tried the above fitting against the Dramiel. And it did not work out for me i didnt manage to maintain the tank so was wondering if the fitting was outdated since i saw the timestamp? Or it should be working or there is some other tactics involved. (The fitting i used below.)
[Daredevil, Daredevil - Angel Burner] Magnetic Field Stabilizer II True Sansha Armor Explosive Hardener Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II [Empty High slot] Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Nanobot Accelerator I Small Auxiliary Nano Pump I
Void S x3200 Navy Cap Booster 400 x11
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.05 10:20:45 -
[18] - Quote
Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.05 13:31:52 -
[19] - Quote
Anize Oramara wrote:Xorce wrote:Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
Quick run down on OH. For most of the burners you overheat various modules, like the web for the succubus because of the range or the hardeners on most to increase the amount of resistance the module gives. As a module is overheated that rack (hi/mid/low) heats up. Any module that is OH starts taking damage each cycle it completes. Some of this damage bleeds into modules fitted next to them (they kind of act as heat/damage sinks) this means that that one module can be OH longer than normal. The more modules you OH in the same rack the faster they burn out. When a module reaches 100% damage they are 'burnt out' and can no longer be used until you dock and repair them. You can't repair burnt out modules with repair paste. Do NOT burn out your modules, ever. OH is important to both speed up the time it takes to kill a burner or just plain survive burners until they're dead or burn through their reps/logi. That's kind of why they're called burners, usually you need to burn (OH) your modules and the rats' stats are as if they are OH their modules. Get Thermodynamics to 4 and start getting familiar with OH. MIght be worth it to play around with it in easy missions so you can see how it works.
I will take you up on that .. trying some easier missions to get the hang of OH .. The repair nanite you need a module to fit that in take takes up a slot or you can just put the nanite in cargo right click item and repair ?
Thanks
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.08 18:24:29 -
[20] - Quote
Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur
@Ploing
Curious about your Succubus fitting, could you elaborate? I started fitting a Succubus against it but it hit me the cap will be drained pretty fast and you had no cap booster? Could you show me your fitting? ive done as far as below havent yet put any rigs on either. You used EM, EXP rigs ? Do i need the Fed Web or a Dread is sufficint ?
What tactics you use when engaging
[Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II
Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Dread Guristas EM Ward Field Small Shield Booster II
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
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Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.08 21:57:38 -
[21] - Quote
Xorce wrote:Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur @Ploing Curious about your Succubus fitting, could you elaborate? I started fitting a Succubus against it but it hit me the cap will be drained pretty fast and you had no cap booster? Could you show me your fitting? ive done as far as below havent yet put any rigs on either. You used EM, EXP rigs ? Do i need the Fed Web or a Dread is sufficint ? What tactics you use when engaging [Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Dread Guristas EM Ward Field Small Shield Booster II Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
@ploing
I found a post where you was showing the Succubus fit so now i fitted as per below.. but im still hesitating going in :) do you think this will make it?
Res EM 55 / 82 EXP DPS 283
All modules active cap lasts 1:12min .. shield booster draining :)
I go in OH guns i assume !
[Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II
Gistii B-Type 1MN Afterburner Fleeting Propulsion Inhibitor I Pithi A-Type Small Shield Booster Pithum C-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II |
Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.09 09:39:52 -
[22] - Quote
Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all.
Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ?
what distance will the burner be at webbed? or wants to be at |
Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.11 15:24:44 -
[23] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ? what distance will the burner be at webbed? or wants to be at yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard. the dram will try to orbit you at 600m.
Thanks Ploing got the job done !
Worked as you mentioned the Burner following me drawing hits... got nervous at first since i didnt seem to make any dmg on him but once he was aligned and following me the hits started piling up. pwew!
Objective Destroy the Angel Cartel Burner (Dramiel)
Killtime : 1:10 min
Fitting and Damage https://www.dropbox.com/s/6qwumy8fom11vhi/Angel%20Burner%20Succubus.png?dl=0
Burner Pop https://www.dropbox.com/s/12gyzmo7l19ezc8/Angel%20Burner%20pop.png?dl=0 |
Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.11 20:38:57 -
[24] - Quote
For anyone interested
Objective Destroy the Hawk
Team burner Hawk
Cheap fitting https://www.dropbox.com/s/xccmjxo9szyovwu/Burner%20Hawk%20Team%20fit.png?dl=0
Orbit Hawk at 30km, take out logistics. Then close in on Hawk think webbing range is 13km but i stayed at around 19km just incase
Not a scratch on my Enyo.. |
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