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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Xuixien
The Dark Space Initiative Scary Wormhole People
1558
|
Posted - 2014.08.27 12:14:00 -
[1] - Quote
WarDecs are the risk that come with the rewards of having a player-corporation. If you're not ready for the risks you don't get the rewards. You can't be dec'd or AWOX'd in an NPC corp...
Also... nowhere in your post is there any mention of coordinating with the other corps that were WarDec'd by this corporation... so you will find little sympathy from anyone, least of all CCP. Maybe this isn't the game for you? You didn't even try to fight... you tried to mine and mission during a war and get mad when you get blown up. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1558
|
Posted - 2014.08.27 12:16:00 -
[2] - Quote
Lan Wang wrote:Valkin Mordirc wrote:Lan Wang wrote:Valkin Mordirc wrote: Firstly, If you cannot defend yourself, you do not deserve to be alive in the first place. Pretty much my own personal philosophy in EVE.
how does a few week old player defend themself against a 50+mil sp player? A new player shouldn't put them in a place that allows another player to hurt them. If a new player warped into a lowsec system, with they're leet pvp Merlin, would you kill them? Yeah, you probably would. Would it be fair for that new player, to be mad that he died? The same goes for highsec, You joined a corp? Good on you, Here's all the **** that can affect you. The only difference between highsec wardecs and lowsec roams, is that Highsec wardeccers can choose their targets a little better than a lowsec roamer can. Even then, the wardeccers with the so called 50+mil SP, can get their **** kicked to the curb. dont blame the rookie for wanting to learn the game when its really your lack of pvp skills, you chooe your targets by finding the newest players you can and using their lack of knowledge to your advantage, thats not skill nor is it justifiable in any way
QQ
- PvP "skills"
- "real" PvP
- space honor
etcetc
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1564
|
Posted - 2014.08.27 12:20:00 -
[3] - Quote
BTW Sorry guys, but declaring war is not "griefing". Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1566
|
Posted - 2014.08.27 12:26:00 -
[4] - Quote
Lan Wang wrote:Kaarous Aldurald wrote:Lan Wang wrote: who cares what ship it is bottom line is young players dont have the skill or knowledge to even consider situations like this.
Who cares what ship it is? That was half my point, you don't even know how a wardeccer fights, how would you know what is or is not a viable tactic for low SP players? The question was posed how they are supposed to fight back. I answered it, and it was a damned good answer what's more. Don't come in here and nitpick me, then tell me that the semantics aren't up for discussion. please enlighten us on how a nado cant be used for sitting on undocks popping frigs before they have a chance to breath? and let us know what ships and fits you use for wardeccing rookie corps
Instant-undocks will help those frigates a lot, as will cloaky warp-ins and tackle (hell even a crappy stealth bomber can unlock 2k from a nado, grab point, and orbit it avoiding all damage from the guns).
For HiSec wars I used everything from a Navy Comet, an armor kiting Nomen, to a Proteus. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1568
|
Posted - 2014.08.27 12:37:00 -
[5] - Quote
Ether Wing wrote:Valkin Mordirc wrote:Ether Wing wrote:Valkin Mordirc wrote:You mean this wardec? https://zkillboard.com/war/378511/Firstly, If you cannot defend yourself, you do not deserve to be alive in the first place. Pretty much my own personal philosophy in EVE. Quote: Learn to properly fit your ship
Jesus christ, these guys are noobs. Give them a break. Why not be a little considerate when giving advice, instead of quoting the law of the jungle? Are you saying there was never a time when you didn't know what the **** you were doing with fitting your ships and being a general moron with the finer points of how to play the game? Go blow them up all you want, but please, at least realize that these guys are brand new to the game and could use some encouragement, instead of being **** talked to. Was I ever a noob? Yeah, but I had people to teach me. I joined a corp that could defend itself and me along with it. I read guides, and taught myself how to fit ships and how to do everything else. They should be doing the same thing. And I am teaching them, you failed to quote the Link to a proper fitted Algos. Interesting right? I showed them what they did wrong and gave them a good fit. Yeah, good job on the link, but you missed my point entirely. Instead of encouraging these newbies, you're talking down on them, making them feel like losers who should've figured things out on their own. This is a vast game, which requires a lot of information to be disseminated for players to become competent, but it still is just a game. You can't expect a week old player to have studied it up like he was preparing for an exam. We should be making new players feel welcome, even if you're going out blowing them up, instead of lambasting them for "not doing their homework."
So then do something about it, because all you're doing is talking down to others.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1568
|
Posted - 2014.08.27 12:40:00 -
[6] - Quote
Lan Wang wrote:you seem to be missing the point, 2 week old players dont know any of this stuff on how to avoid pro-wardeccers they too busy trying to leant the basics
So start your own training corp, then. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1570
|
Posted - 2014.08.27 12:46:00 -
[7] - Quote
Kaarous Aldurald wrote:Xuixien wrote:Lan Wang wrote:you seem to be missing the point, 2 week old players dont know any of this stuff on how to avoid pro-wardeccers they too busy trying to leant the basics So start your own training corp, then. In before "I can't be assed". For goodness sakes I spent the time last night to explain to a newbie what a margin scam was, and last week I took some time explaining freighter webbing to some corpies. Me. You will never find anyone more willing to support just about any and all forms of "griefing", and if I can help out newbies, surely someone whose heart aches as much as yours for their plight can help out.
It's ironic how the "evil sociopath griefers" do more to advocate for newbies than the so-called newbie advocates themselves, isn't it? Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1574
|
Posted - 2014.08.27 13:08:00 -
[8] - Quote
HanRolo wrote:The Rich irony is that the people deccing the noob corp and telling them they need to grow up are only deccing noob corps because they are just slightly less pathetic than them, if they were actually as good as they thought they were they wouldn't be doing it.
QQ, "real" PvP, "space honor", etcetc.
Of course, fun plays no factor. People only wardec HiSec corps because they suck. Yadda yadda, butthurt narrative, bla bla bla. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1577
|
Posted - 2014.08.27 13:17:00 -
[9] - Quote
HanRolo wrote:I obviously hit a nerve.
Enjoy your day hope when your mum shouts down to the basement you got what you wanted for dinner
RL insults over a video game.
I rest my case.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1577
|
Posted - 2014.08.27 13:22:00 -
[10] - Quote
Some rich irony in this thread. Epic Space Cat |
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Xuixien
The Dark Space Initiative Scary Wormhole People
1583
|
Posted - 2014.08.27 13:35:00 -
[11] - Quote
Valkin Mordirc wrote: I once tried to teach a friend to play, let him join my corp, and tried to teach him the EVEy ways. He was even worse then somebody telling me I was wrong.
He would go. "HUH?" With loud music and screaming children in the background, "Don't tank shield and Armor?"
I would go, "Yeah, they cancel each other out, Armor is slow, but gets a great buffer and low sig radius, Shield is fast but gets a high radius."
The loud music would respond, "EEEEENNNNNNNTTTTEERR NIIIIIGHHHHHTER, EXXIIIIIIIT LIIIIIGHT"
Me. "What?"
Loud music with a small voice, "Yeah okay"
Next day, he loses a harby to a lvl 3 mission that is dual tanked.
At least he had good taste in music.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1597
|
Posted - 2014.08.27 17:40:00 -
[12] - Quote
Paynus Maiassus wrote:My personal view is that high sec should be more a PvE Carebear learn the ropes for new players place and give experienced players a safe, but not economically advantageous, place to earn ISK.
Thank god for all of us that you do make these sorts of decisions. I don't mean this to insult you (much), but honestly it doesn't seem like you have a grasp on EVE. In EVE, everything is based on risk/reward. Having a safe place would be "economically advantageous" for the very fact that it screws up the equation by not having risk. In fact, HiSec already exists in a broken risk/reward imbalance, which is why most characters (75%+) live in HiSec, despite other areas of space being, on paper, more lucrative. It's the risk factor in the equation. HiSec is broken. It needs to be more dangerous, not safer. If you made HiSec even safer, only the most hardcore players would ever venture into other areas, and EVE in fact would die as safety is boring and players would have little incentive to interact and would eventually quit the game.
And we already do have "kid glove" areas of the game where griefing is off limits and you can learn the ropes a bit - they're called rookie systems. After that you're on your own. It should be up to the players to learn the game and teach achother about the game. It shouldn't be left in the hands of CCP (read: tutorials and NPCs). Don't get me wrong - the tutorials can be a great way to get people's feet wet, but once you leave those starting systems, EVE should really become that cold harsh world.
Paynus Maiassus wrote:I am all for stiffening up CONCORD, making Ganking nigh impossible, and making the warded mechanics restrictive. This is not what the majority of the experienced player base wants
This is not what any significant portion of the player base wants save for a very vocal minority such as yourself. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1612
|
Posted - 2014.08.29 14:58:00 -
[13] - Quote
Lucas Kell wrote:war decs are terrible and need to be looked at. They should generate combat, not one sided ganks, but the question is and always has been, how can it be changed to do just that?
It's up to the players. The only reason it's "one sided ganks" is because the war targets allow it to be that way. And it doesn't have to be that way. I've had corps I'd decced team up with eachother and form join intel-channels to fight me. It was wonderful fun and I decided not to ransom them into oblivion because of it.
What's your excuse?
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1612
|
Posted - 2014.08.29 15:01:00 -
[14] - Quote
Lan Wang wrote:But advising you with target research tools is a bit silly as your wardecced so the tagets will come to you and as a new player you dont have the skills or knowledge to compete with them, move to null or join faction warfare, learn to pvp and let the useless wardeccers play their little game as they wont go to nullsec
Stay away from trade hubs find a nice little system about 8-10. Jumps from any hub and your less likely to find war targets
When I was doing my HiSec wardecs, my favorite places to go where the little nooks and crannies. Best targets there, and they were always AFK cuz they felt safe. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1616
|
Posted - 2014.08.29 15:46:00 -
[15] - Quote
Lucas Kell wrote:Prince Kobol wrote:More players who just hide by themselves in NPC corps not wanting to interact with other players because they might be scary and want to steal or blow up their ship.. no thanks. Why? What does it matter to you if they want to sit in a corner and be left alone?
Because it's bad for the game. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1633
|
Posted - 2014.08.30 00:30:00 -
[16] - Quote
Lucas Kell wrote:Lol, stop saying it's the fault of the target.
In EVE Online it is.
- You are responsible for your own education. If you are ignorant, it is your fault.
- You are responsible for your own safety. If you explode, it is your fault.
- You are responsible for yourself. If you are an easy target,it is your fault; stop being an easy target.
- PvP is what EVE is based on. If you dislike PvP, then this is truly not the game for you.
That bleeding heart liberal "don't blame the victim" crap isn't going to fly in this community. This is a video game. This is EVE Online. You are responsible for yourself.
Lucas Kell wrote:If the target was capable of fighting back
Everyone in EVE Online is capable of fighting back and evading. What is so hard for you and your ilk to understand about that?
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1634
|
Posted - 2014.08.30 11:28:00 -
[17] - Quote
Lucas Kell wrote:But that still doesn't change the fact that if a wardeccer ONLY decs targets that can't possibly fight back, the fact that none of there targets can fight back isn't the fault of the targets, it's the target selection criteria. It's like if you only pick rotten apples out of a batch, it's not the apples fault that all of your apples are rotten.
Except apples don't choose to be rotten, but in EVE Online it's your choice if you want to be weak and defenseless or not. Everyone is capable of fighting back because everyone is capable of training the same skills and coming together in groups. There is no "class" system. The playing field is level.
Lucas Kell wrote:A 2 man industrial corp for example would stand no chance of fighting a 500 man merc corp
First of all, in this scenario it's still their choice to be a 2 man Industrial corp. It's their choice to be "defenseless".
Second of all, you have it backwards. In practice, it's usually the 2 man PvP corp wardecing the 500 man Industrial alliance. And because the 500 man Industrial alliance chooses to be defenseless, the 2 man PvP corp usually owns the field.
Lucas Kell wrote:the fact is that some people do not have the skills, either character or personal to fight back.
Again, that's choice. You choose what skills to train.
Lucas Kell wrote:It is funny though that you think that you get to decide if any crap is going to fly in this community, as if I'm supposed to care what you think, even remotely. You've pretty much guaranteed that I'll never take you seriously since you appear to be unable to comprehend basic English and leap to conclusions faster than flies on ****.
But please, continue to misunderstand posts and screech like a child. It's pretty hilarious to read.
You care because you're replying in an emotionally charged manner. Also thank you for making my day; the best type of irony is the unintentional type, and you're a master at that. :)
In conclusion, Lucas... it doesn't seem you know what you're talking about most of the time. Your entire argument is based on nothing more than hyperbole and the hypothetical. "What if is this, what if that, here's some numbers I made up." I mean honestly what do you really have to go on except your feeeeeeliiiiiiings on the subject? Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1634
|
Posted - 2014.08.30 11:31:00 -
[18] - Quote
Lan Wang wrote:Fake pvp is killing an industrial and thinking it should be viable for a gf in local, all the great stories of eve dont involve the 200 man highsec merc corps wardeccing the 50man mining corps because thats not great news and not even a cool story. Experienced players killing rookies is an even worse story
Au contraire, there are some pretty awesome stories of HiSec content creation.
Lan Wang wrote:Stay in npc corps and dont give wardeccers the satisfaction, hopefully this will force them to low and nullsec where more great content can be made, i doubt it though as easy targets in null are few and far between
They're already making plenty of great content in HiSec, why should they move? Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1635
|
Posted - 2014.08.30 11:49:00 -
[19] - Quote
Lucas Kell wrote:Xuixien wrote:*a post completely missing all points* You seem to still be arguing against something I'm not stating. I never said that it's the fault of wardeccers that defenseless people exist, but it is their fault that the majority of their targets are defenseless, because they choose their targets specifically because they are defenseless. It's really not that hard a concept to grasp so I don;t know why you seem to be struggling.
I'm going to overlook the fact that you glossed over most of my post. In a way I understand why you did that. And I'm not completely without grace.
I'm going to return to your original point:
Lucas Kell wrote:You were right though OP, wardecs are pretty much for griefing. Most wardecs are set up against corps that either will not or cannot retaliate... war decs are terrible and need to be looked at. They should generate combat, not one sided ganks, but the question is and always has been, how can it be changed to do just that?
Again: No one in EVE Online is defenseless unless they choose to be. Again: You've advocated that CCP change WarDec'ing. Again: There is no reason that CCP should change WarDec'ing simply because some players have made the choice to be the bottom of the food chain.
Lucas Kell wrote:it's all of the noobs fault that they are unable to defend against people well experienced and prepared in wars, even though those same people could war with competent groups thus generating actual content?
Again: There's no such thing as "actual content" vs "fake content". Content is content. Again: There's no such thing as "real PvP" vs "fake PvP". PvP is PvP.
I'm genuinely interested to see how you're going to evade my points this time. Will you completely ignore my post, or are you going to do some quotefu? Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1635
|
Posted - 2014.08.30 11:52:00 -
[20] - Quote
Prince Kobol wrote:Lucas Kell wrote:Xuixien wrote:*a post completely missing all points* You seem to still be arguing against something I'm not stating. I never said that it's the fault of wardeccers that defenseless people exist, but it is their fault that the majority of their targets are defenseless, because they choose their targets specifically because they are defenseless. It's really not that hard a concept to grasp so I don;t know why you seem to be struggling. No, they chose to be defenceless and by running away and hiding in a NPC corps were they learn nothing and I would wage that those newer player who hide in a NPC corps end up leaving because they experience very little that the game has to offer. Those players who chose to fight and there are many way forms of PvP, even if that means cloaking up in system and laughing at the more experience players chasing their tails in local then so be it. Those players who chose to fight back in what ever way they can are more likely to stick around as they get what Eve is all about. These are the kind of players that make Eve stronger. The kind of players you want that will just hide in NPC Corps will do more damage to the long term health of Eve then anything else. I would prefer 100 new players that understand and accept what Eve is then 10000 players who want what apparently you want and that is a High Sec where PvP is removed.
100% this.
CCP did a presentation of this at Fanfest.
Epic Space Cat |
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Xuixien
The Dark Space Initiative Scary Wormhole People
1639
|
Posted - 2014.08.30 12:27:00 -
[21] - Quote
Lan Wang wrote:Solecist Project wrote:Lan Wang wrote:Fake pvp is killing an industrial and thinking it should be viable for a gf in local, all the great stories of eve dont involve the 200 man highsec merc corps wardeccing the 50man mining corps because thats not great news and not even a cool story. Experienced players killing rookies is an even worse story
Stay in npc corps and dont give wardeccers the satisfaction, hopefully this will force them to low and nullsec where more great content can be made, i doubt it though as easy targets in null are few and far between Here we have another example of someone who draws his self worth from what s/he believes is "true PvP". Please note that these people do indeed believe they are better ... ... as they put themselves into the group of "true" ones ... ... while they put the others into the "false". I dont take my sports car out on the weekend and overtake a bus and class it as a race so whats the difference, "hi mate i had a good race with a bus today totally thrashed it" not really a race was it? But but it was a person driving the bus so it must have been a race as he was going in the same direction as me
I'm still gonna laugh at the guy for bringing a bus to a race. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1639
|
Posted - 2014.08.30 12:31:00 -
[22] - Quote
Lan Wang wrote:Xuixien wrote:Lan Wang wrote:Solecist Project wrote:Lan Wang wrote:Fake pvp is killing an industrial and thinking it should be viable for a gf in local, all the great stories of eve dont involve the 200 man highsec merc corps wardeccing the 50man mining corps because thats not great news and not even a cool story. Experienced players killing rookies is an even worse story
Stay in npc corps and dont give wardeccers the satisfaction, hopefully this will force them to low and nullsec where more great content can be made, i doubt it though as easy targets in null are few and far between Here we have another example of someone who draws his self worth from what s/he believes is "true PvP". Please note that these people do indeed believe they are better ... ... as they put themselves into the group of "true" ones ... ... while they put the others into the "false". I dont take my sports car out on the weekend and overtake a bus and class it as a race so whats the difference, "hi mate i had a good race with a bus today totally thrashed it" not really a race was it? But but it was a person driving the bus so it must have been a race as he was going in the same direction as me I'm still gonna laugh at the guy for bringing a bus to a race. But it wasnt a race in the first place...
Except it was. Welcome to EVE Online.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1640
|
Posted - 2014.08.30 12:38:00 -
[23] - Quote
Lan Wang wrote:And that is your perception, my perception of your perception is fake pvp
Oh, don't try to hide behind intellectual cop outs. EVE is a PvP game and that's a fact. The DEVs have all but said as much. EVE is a survival game; you are automatically in competition with everyone, whether you choose to "perceive" it that way or not. If you choose to bring a bus to a race, that's your choice, but there's no point in crying when a Ferrari blows past you or an 18-wheeler runs you off the road. If you choose to have an "opinion", that's your prerogative... you're free to be wrong. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1640
|
Posted - 2014.08.30 12:43:00 -
[24] - Quote
Kaarous Aldurald wrote:And given CCP Falcon's recent and repeated statements(that he has told us are shared by most of CCP itself), it just really shows the depths of delusion that carebears can sink to.
In this context, "God" has literally come down from on high to tell you that you are not just wrong, but as wrong as it's possible to be while still physically existing.
And yet, like Satan, you persist, despite the Ultimate and Only Authority telling you in no uncertain terms that you are wrong.
Obviously CCP is wrong when they say their game is a PvP game. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1642
|
Posted - 2014.08.30 12:50:00 -
[25] - Quote
Lan Wang wrote:This is not just a pvp game this is a game of many careers and a sandbox where people can be whatever they want which may not be pvp, you just assume that because you play eve you have to pvp and you have to be social and you have to do this, they dont have to do anything if they want industrial/trading/single player game then whats the issue.....
If this is just a pvp game then why is there mining, trading, haulling, missions etc etc all the things where people who dont want to interact with others dont have to
Wrong on all counts. Whenever you are logged in to EVE and doing things that require you to undock or use the market, you are engaged in the community (ie, social). When you trade you are in competition (PvP) with other players on the market. When you haul you are in competition (PvP) with other players. There is no place you can go in EVE where you are free from interacting with others, except in station and AFK. When you mine it doesn't matter if you don't want to interact - anyone is free to jump into an SFI or a Catalyst and interact with you. Same goes for missions.
You are wholly incorrect. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1646
|
Posted - 2014.08.30 13:11:00 -
[26] - Quote
Lan Wang wrote:Xuixien wrote:Lan Wang wrote:This is not just a pvp game this is a game of many careers and a sandbox where people can be whatever they want which may not be pvp, you just assume that because you play eve you have to pvp and you have to be social and you have to do this, they dont have to do anything if they want industrial/trading/single player game then whats the issue.....
If this is just a pvp game then why is there mining, trading, haulling, missions etc etc all the things where people who dont want to interact with others dont have to Wrong on all counts. Whenever you are logged in to EVE and doing things that require you to undock or use the market, you are engaged in the community (ie, social). When you trade you are in competition (PvP) with other players on the market. When you haul you are in competition (PvP) with other players. There is no place you can go in EVE where you are free from interacting with others, except in station and AFK. When you mine it doesn't matter if you don't want to interact - anyone is free to jump into an SFI or a Catalyst and interact with you. Same goes for missions. You are wholly incorrect. Well you summed it up with 1 word "competition" there is no competition i. A battleship killing a mining barge or 2 week old player through a wardec, doesnt matter how you paint it, versus means 2 or more people competing, one of the players aint competing so its invalid as much as you like to call it pvp i like to call it fake pvp
Much the same way that animals are not cognizant of the fact that they are in competition with other organisms, many EVE players also do not realize that such competition exists between them. This does not, however, remove said competition from the equation. You're just looking at it wrong. Who said the battleship is in competition with the miner? The miner is prey. Prey does not compete with the predator as much as prey competes with other prey. Sure, the battleship and the miner are engaged in a bit of an arms race - battleship trying to catch miner, miner trying to get away, the same way a cheetah is in an arms race with a springbok. But the miner is engaged in more competition with other miners than he is with those who prey on him. The miner who is not smart enough to avoid getting killed during a WarDec loses the competition against the miner who is smart enough to avoid getting killed during a WarDec. The miners are in competition and they needn't even know the other even exists.
You can call it "fake PvP" all you want. You're still wrong. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1647
|
Posted - 2014.08.30 13:49:00 -
[27] - Quote
Lan Wang wrote:Ramona McCandless wrote:Lan Wang wrote:
pvp means player versus player, there are other forms but pvp is usually 2 or more live perticipents competing against each other, what alot of people here seem to class pvp as is nothing more than player killing or ganking, being that a wardec is kinda non-consensual its merely classed as player killing in most cases of big corps who wardec rookies and industrials and seem to class it as "pvp" may seem like it is pvp because it is 2 players afterall but really i dont consider it to be pvp.
".... Some games offer open PvP (also sometimes called world PvP), where one player can attack another without warning anywhere in the game world."
From your own post, your chosen definition of PVP expressly includes a line disagreeing with you. As i said its my perception of what real pvp is, player killing isnt the same as player vs player
Your perception is wrong. CCP has even told you as much. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1647
|
Posted - 2014.08.30 13:53:00 -
[28] - Quote
Lan Wang wrote:Solecist Project wrote:Lan Wang wrote:Solecist Project wrote:Reading through the last posts there is so much evidence that too many people do not understand what "PvP" means/stands for.
Lots of pointless, completely avoidable discussions and arguments are born from this. pvp means player versus player, there are other forms but pvp is usually 2 or more live perticipents competing against each other, what alot of people here seem to class pvp as is nothing more than player killing or ganking That does not change the fact that it still falls into "PvP". It's one player vs. the other. I want to point out to you that you show bias in these regards and express a dislike regarding forms of "PvP" others engage in. Also I do feel the need to add that "PvP" is, in no way or form, only about (virtual) "physical" combat. Market "PvP" is a thing too, for example. Yes and thats 2 players competing to sell something, just like a race its 2 or more people competing to beat the other, just because a bus is on the same road doesnt mean he was in the race
In EVE Online everyone is in the race whether they realize it, or admit it. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1650
|
Posted - 2014.08.30 14:03:00 -
[29] - Quote
Lan Wang wrote:nothing changes the fact if someone does not want to engage in pvp they have the tools there to avoid it, its a mechanic put in place to give the people who chose not to follow "your" way of playing the game.
Sorry but you're confusing combat with PvP. You are locked in PvP any time you play EVE, whether you realize it, or not. If you use the market, you're engaged in PvP. If you mine, you will eventually use the market, so you're preparing for PvP. If you mission you are PvPing (cat and mouse with gankers).
It's all PvP. You cannot extricate yourself from it.
Lan Wang wrote:if someone want to play the solo game because they do not have the time to dedicate into being social within a corp they can do missions or whatever they want to do, the do not have to engage in your game and on your terms
Yes they do, and I have a Tornado fit up and ready to make them engage with the game on my terms.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1650
|
Posted - 2014.08.30 14:05:00 -
[30] - Quote
Solecist Project wrote:I do hope that my post above gets a clarifying response ....... ... from the person it was addressed at.
Or is it "to" ? I believe it's "at". Hm.
Addressed to. Directed at.
Epic Space Cat |
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Xuixien
The Dark Space Initiative Scary Wormhole People
1652
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Posted - 2014.08.30 14:10:00 -
[31] - Quote
Lan Wang wrote:Solecist Project wrote:Lan Wang wrote:As i said its my perception of what real pvp is, player killing isnt the same as player vs player I do not understand where this disconnection from reality comes from.* Both participating parts ... (and it does not matter if active/passive)... are players ... ... no? *(this is not meant as an attack, which will hopefully clear itself up after a few posts. I say it, because that's what I observe ... as my question indicates. Thank you for your time, btw) player versus player assumes both parties are competing in the same activity against each other i.e combat, my perception of you killing a 2 week old player who does not know how to fight and does not have the knowledge nor has he consented to it is not versus because he is not fighting back all you are doing is killing him you are not versing anyone you are using his lack of skills to your advantage to gain a cheap kill, tell me what could a 2 week old player possibly do to 3+ year old player to warrant being killed or wardecced? "oh because he wants to play the game so welcome to eve"
Except you are still "vsing" him, so your argument is entirely wrong. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1656
|
Posted - 2014.08.30 14:25:00 -
[32] - Quote
Hey guys I'm gonna post nonsense but I'm gonna hide behind the shield of "opinion" and "perception" so that I can't be wrong. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1663
|
Posted - 2014.08.31 12:30:00 -
[33] - Quote
Lucas Kell wrote:you can't expect people who have never fought and aren't trained for it
Again (again, again, again, I feel like I'm talking to a brick wall) that is their choice and there is no reason for CCP to change the foundation of EVE Online because of their choices.
Lucas Kell wrote:if PvP is of no interest to them, they don;t have to learn
This does not necessitate that game mechanics need to be changed to.......... cater to this special group of players.
You said I was wrong before with my inductive reasoning of your position, but with each post you all but confirm my original assertion.
Lucas Kell wrote:It's a sandbox game where they can do what they want, and living in an NPC corp is a valid choice.
Living in an NPC corp does not ensure avoidance of combat/PvP. And what's with the double standard, Lucas? WarDecing industrial corps is bad, but living in an NPC corp and avoiding combat is a "valid choice" because sandbox?
Lucas Kell wrote:And wardecs are pretty broken. They should generate content filled fights, but 9 times out of time they generate ganks.
They "should"? Says who? And why?
What is a "content filled" fight? And how is killing someone during a war a "gank" and not content? CONCORD does not intervene in wars, so I don't know where you're pulling this "gank" word from. And you seem to be throwing buzzwords around without really understanding what these words mean.
Lucas Kell wrote:I never said "fake content", but there's good content and bad content. Some content is fun for all, for example gang fights, old school freighter transports, industrial warfare, etc. Some content is not fun for all: structure bashing, one sided fights, blueballing, etc. Would you seriously suggest that keeping bad content would be better than introducing more good content?
But you did say "actual content". In order for something like that to exist it has to have an opposite, no? "Actual" content vs "non-actual" content, I chose the word "fake" because it makes more sense.
There is no such thing as "good" content and "bad" content. This is actually a reflection of pure arrogance on your part - there is only content that is either enjoyed by people or not enjoyed by people. You do not enjoy a certain type of content, so you dismiss it as "fake" and "bad". If people are enjoying the content, then who are you to say it should be removed? Nobody. You're not suggesting "good content" be introduced to the game - you're suggesting changes to WarDec mechanics based on some misguided sense of "space bushido" which has no place in EVE and is in fact merely your opinion.
I would argue that "bad content" is content or game mechanics which reduce fun. Now, in order for your position to be valid you have to show that HiSec wardecs reduce fun more than they produce it. Ready, set, GO! Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1663
|
Posted - 2014.08.31 12:37:00 -
[34] - Quote
Ramona McCandless wrote:Lucas Kell wrote:Another staw man! Are you goign for a record? Try arguing the point's I'm actually making rather than your misrepresentations. In what way? You want wardeccers to stop attacking corps who wont defend themselves, and you dont want to have to defend yourself. How is that in any way a misrepresentation of what your point of view is?
This is exactly his point of view.
He wants 1 set of rules to govern PvPers and another set of rules to govern carebears, instead of 1 set of rules to govern all.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1663
|
Posted - 2014.08.31 12:39:00 -
[35] - Quote
Omar Alharazaad wrote:I'm not sure I'd be okay with being safer in player corps to be honest. I ran my own one man player corp for years because I truly felt that I should be held accountable for the consequences of my own actions and words, be it on the forums or in game. Granted for the most of that time I was a peaceful, asteroid munching, red cross shooting awarebear, so I really didn't **** very many folks off.
Most of my opinions when it comes to safety in high sec are actually based off of the eight years plus I spent as a carebear doing carebear things. Only in the last couple of months have I discovered how much fun it can be to interact with others on a pvp level in this game. I used to despise pirates and pvp'ers way back in the days before I came to grips with the nature of EVE. Then I actually started to read the forums, pay attention to who was who, and what they actually had to say. My hatred dissipated as I started to comprehend that I had misunderstood the nature of the game from the start.
I now instead of seeing basement dwelling sociopaths everywhere saw that it was a myriad of people from all over the world playing a pvp game and simply enjoying all of what it had to offer. I had chosen to be a victim with the mentality with which I approached the game. I'd been infected by Everquest, Earth and Beyond, and the Gygaxian paradigm. In short, I had been trying to approach EVE as a themepark rather than a sandbox.
I'm better now. Hell, most of the time I don't even let you troll me too much, but I have my moments of weakness. You know I favor the dark and gritty side of EVE, hell you've made me go all honeybadger over it in the past. I just want our newbies to have a realistic understanding of what it's all about out there, and our vets to have the spine to stand up for what they represent. No hiding in the shadows for the established, face the consequences of your actions, or um, you know... STFU if you're not willing to back what you say with blasters, missiles or autocannons n laz0rz.
Sounds so similar to my own experience, although the timeframes are different. Here, have a like, I regret that I have but one to give. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1667
|
Posted - 2014.09.01 12:45:00 -
[36] - Quote
Lucas Kell wrote:So therefore, no reason to remove NPC corps, so people can continue to avoid wardecs entirely in a nice, effort free way.
And it's not the changing the foundation of EVE online to change the balance of power between classes of players. That's done all the time. The problem is, when someone suggest anything that makes the tiniest reduction in risk to a carebear, you hear "MAKE ALL HIGHSEC RISK FREE", evidently because you have comprehension issues, and therefore you rush to incorrect judgements.
Well I never said anything about NPC corps. But if someone wants to deal with the higher tax and all the other negatives that go with an NPC corp to avoid war, I'd say that it's a fitting consequence. Honestly I think NPC corps should have even harsher penalties; 30% tax and industry jobs cost 2x as much and no chat channel. But this is entirely off-topic.
Second, give some examples of "balance of power between classes of players" that has been changed in the past. Instead of letting you off the hook when you make empty statements I want to see you back them up.
Lucas Kell wrote:It doesn't have to, no, but then it's my opinion that it should a little. I believe there room for change without damaging the fundamental mechanics but opening up the game to a slightly wider range of players. Considering how many layoffs CCP are going though, more players are going to become a necessity at some point, and I'd rather see them in a smaller trickle from small changes now than in waves from panic changes later down the line. It's perfectly OK for you do disagree with that opinion, but it doesn't make me automatically wrong, and it certainly doesn't mean you can go ahead and misrepresent my opinions to give you ways to attack them.
CCP is already working on that with the NPE.
Lucas Kell wrote:See what I mean about misrepresentation? I never say wardeccing industrial corps is "bad" as in not a valid choice. It's a perfectly acceptable choice, I just don't think it has the right impact on the game. Much like how drone assist was removed because it was making null fights boring as sin, I think the wardec mechanics have become stale and need to be looked at.
Well Lucas you sat there ranting and raving and saying all these negative things about PvP corps who WarDec PvE corps so it just stands to reason that you consider it a bad thing that you don't like. This is not a misrepresentation of your argument, this is a conclusion drawn from your own statements.
Lucas Kell wrote:There's a difference between one sided and two sided content. One sided content, which ganks are, only entertain one side, with the other not being entertained. The whining about the "blue doughnut", that's a response to one sided content, and it's why sov mechanics need a good beating. To be honest, most of the older mechanics need a good looking at, and wardec mechanics are not an exception.
There is no such thing as one sided and two sided content, Lucas. There's just "content". If I blow up your ship, that's content for me, and it's content for you. It might not be content that you particularly enjoyed, but it's still content, and just because you didn't enjoy having your ship blown up doesn't mean the content needs to be changed.
Lucas Kell wrote:And of course there's bad content. It doesn't mean that there has to be an imbalance in how much fun there is overall in a mechanic, but if there's all the fun on one side of it, and no fun on the other, it's a bad mechanic.
Well terribly sorry Lucas, but, again, the fun is up to the players. If a corp gets WarDec'd they can either run away from it and join NPC corp and continue to mine and mission, or they can decide to turn it into a fun event and form up kitchen sink fleets full of ECM and damps to troll the corp that dec'd them, or they can decide that it's a negative thing and cry on the forums instead.
There's plenty of examples of a HiSec corp that gets WarDec'd and they decide, either as an entire corp or as individuals, to break from your narrow narrative and move to LowSec, or into a WH, and get involved in PvP activities there, or to fight the Deccers and have fun doing it.
The argument you've presented is weak man. Surely you can realize that. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1668
|
Posted - 2014.09.01 13:23:00 -
[37] - Quote
Lucas Kell wrote:So you think that people that dont; play the way you do should be even more penalised.
No, I think that risk/reward should be appropriately balanced. If by "play the way you do" you mean "willing to take risks" then sure.
Lucas Kell wrote:Concord no longer being tankable for example. Mining barges being balanced out. New exploration type ships. Crimewatch changes. Stuff like that.
And what "classes of players" are involved in any of that? How was the "balance of power" changed? You're not getting off that easy Lucas.
Lucas Kell wrote:Not much more of that post warranted a response.
Too hard for you to face, I understand. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1668
|
Posted - 2014.09.01 14:33:00 -
[38] - Quote
Lucas Kell wrote:The risk of fighting an industrial corps is minimal, and the reward (as shown by many merc groups) is a 95+% efficiency and heaps of loot. The risk of taking on a competent PvP group is considerably higher, and the chances of a high efficiency and good loot considerably less.
Again, you need to get the concept of "player choices" drilled into your thick cranium. Target selection, ship fitting - these are all player choices and don't warrant intervention from CCP. And you have yet to argue that they do, and you have yet to suggest a better system then what currently exists.
If fighting an Industrial corp is "low risk" it's only because the Industrial corps choose to make it that way. No reason for CCP to do anything about it.
Lucas Kell wrote:So I'll repeat my opinion: wardecs should be more rewarding when taking on a challenge, and less rewarding when going after soft targets, with the end result being that wardeccers choose to pick fights with tougher targets.
Again, your opinion is wrong. The reward is up to the players - if they want KMs, they'll get more reward going after "soft targets". If they want "guudfites" they'll get that reward deccing other "mercs" (and there are indeed groups that do this).
Lucas Kell wrote:Concord no longer being tankable for example [high sec dwellers in general vs gankers]. Mining barges being balanced out [Miners vs gankers]. New exploration type ships [Exploration site runners vs hunters]. Crimewatch changes [PvE players vs bait gankers]. Stuff like that.
Thanks, this is exactly what I wanted. You're not listing "classes of players", you're listing career choices (which anyone can train into and perform) and overall game balances. Exploration ships were balanced not with "runners vs hunters" in mind but because exploration ships were lacking before. Mining barges were balanced not with "miners vs gankers" in mind but because the mining barge line was a mess. There are no "player classes" in EVE. :) And I challenge you to find any DEV quotes to back up your assertions. :)
Lucas Kell wrote:]No, I just keep my responses to trolls minimal to save time.
Cop out.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1668
|
Posted - 2014.09.01 14:35:00 -
[39] - Quote
Lucas Kell wrote:baltec1 wrote:Having wardec immunity is already a massive benefit over player corps. An 11% tax is hardly all that terrible given the average corp tax is 10%. Bumping it up to 20% would give you a reason for leaving an NPC corp. So why do the NPC corps have to take a nerf but wardeccers who go after the weakest possible targets so they have minimal risk don't? Why not make NPC corps less appealing, and at the same time look at making it more beneficial for a wardeccer to go after a challenging target and less beneficial to go after a weaker one?
Because this isn't how EVE Online works. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1668
|
Posted - 2014.09.01 14:44:00 -
[40] - Quote
Lucas Kell wrote:PErsonal attacks aside
Just remember who opened that door, Lucas. :)
Lucas Kell wrote:I've covered this one multiple times. Yes, it's their choice, but so is the choice of target. There will ALWAYS be a weakest target and that's what the wardeccers would always aim for, because there is no BENEFIT to taking a challenge. Why not provide them a benefit for doing so? You are whining on about player choice, so give players a REASON to choose something better.
How would you define "challenging" target in an objective way, and what would be the "benefit" of taking on said "challenge"? You haven't provided any of these answers, and until you do, you have no argument, just hot air and butthurt over emergent gameplay and content.
The whole premise of your argument is that PvPers should only bother with other PvPers and should leave those innocent, "defenseless" carebears alone and that CCP should change the game to protect those carebears. This will never happen in EVE Online, and CCP has posted in this thread saying as much to you.
You're literally beating your head against a brick wall hoping it'll move. Good luck with that broski.
Epic Space Cat |
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Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 14:46:00 -
[41] - Quote
Lucas Kell wrote:Xuixien wrote:Because this isn't how EVE Online works. So EVE shouldn't give out a better reward for taking more risk? Thanks for explaining. Who are you again?
Now look who's misrepresenting other people's statements. :)
Hypocrite much, kid?
And BTW I'm Xuixien, and I'm better than you in every way. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 14:48:00 -
[42] - Quote
Lucas Kell wrote:they run away to protect their precious isk efficiency.
Their targets have the same option so what's the issue? Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 14:51:00 -
[43] - Quote
Lucas Kell wrote:Not I. I suggested adding more reward for more risk and reducing reward for low risk and you told me EVE doesn't work that way.
Except you're suggesting increasing risk for one group while decreasing risk (but not rewards) for another group based on some silly idea of "class" that doesn't actually exist in the game.
Again: EVE doesn't work that way.
Lucas Kell wrote:I believe you, honestly I do. I lay awake at night wishing I could be just like you.
I know you do. But you will never be on my level until you accept EVE for what it is. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 14:51:00 -
[44] - Quote
Ramona McCandless wrote:Kell gets +1 for tenacity
He actually beat my stubborn streak.
Not many do that.
Well you have to remember, autism isn't just a disorder, it's a force of nature. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 14:52:00 -
[45] - Quote
Lucas Kell wrote:That running away is boring and I strongly believe EVE should try to bring people together to interact, and not make the most convenient option "run away and stay docked".
If it's boring then don't do it? You always have the option of coming together and fighting the WarDeccers. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 15:01:00 -
[46] - Quote
Lucas Kell wrote:Am I? That's strange, because I distinctly remember suggesting that reward for NPC players be lowered (encouraging them to take more risk to keep their reward), encouraging wardeccers to choose (not be forced) to take more of a challenge for more reward, and discourage lower risk play with lessened reward.
Ah kid, you're suggesting that Industrial corps have their risks reduced via proxy of incentivizing PvP corps to go after each other instead of going after "soft targets" (despite the fact that said "soft targets" have a myriad of options at their disposal to both defend themselves and avoid getting killed, even leaving out NPC corps). So you're suggesting that NPCs corps be nerfed in order to encourage people into joining player corps, the risk of doing so you want to lower.
Your argument is just bad.
Lucas Kell wrote:A game for pansies
Well, you are the one crying about PvPers shooting "non-combatants". Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 15:03:00 -
[47] - Quote
Lucas Kell wrote:]I don't get involved in wardeccers. My high sec guys operate from NPC corps and my mains operate from null.
So what you're saying is you actually have no experience in the topic? Got it. I think that just about wraps this up. :D
Lucas Kell wrote:]Much like many people operating from NPC corps, I don't consider it entertaining to lose an unarmed hauler to 20 12 year olds who then proceed to pat themselves on the back chanting "GF" in local. And therein lies the issue. You can't expect NPC players to choose to put themselves out for nothing.
Mmmmm, tears. We're getting closer to the root of your argument now. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 15:11:00 -
[48] - Quote
Lucas Kell wrote:Thus increasing their risk
But not to the level it's at now. So again, you're proposing that the risk be reduced but not the reward. Bad argument dude, sorry.
Lucas Kell wrote:Or NPC corps stay the way they are, people continue to wardec soft targets and people continue to move into NPC corps to avoid them....
And eventually quit EVE out of boredom. Which is good, because we need less players like you and more players who accept EVE for what it is without some silly preconceptions about "space honor".
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 15:16:00 -
[49] - Quote
Lucas Kell wrote:Again with the misrepresentation.
Actually kid, it wasn't a misrepresentation, it was a response what you said. So if you want to whine about "misrepresentation", stop misrepresenting yourself.
Lucas Kell wrote:The only hauler I've lost in highsec (that I can remember at least) was me autopiloting with exploration BPCs that I thought were near on worthless but were supposedly worth 100m or so. I like that you change your tactic so much, it's just further evidence you don't actually have a point you just want to troll, which is why you keep contradicting yourself.
I like how you say something, and when someone responds to it, you amend it and then accuse them of "misrepresentation". lol So cute. ;) Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
|
Posted - 2014.09.01 15:19:00 -
[50] - Quote
Lucas Kell wrote:I just want CCP to change the game so Marmite drops their dec against my alliance and my logistics become easier. :(
Not empty quoting. Epic Space Cat |
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Xuixien
The Dark Space Initiative Scary Wormhole People
1678
|
Posted - 2014.09.02 13:25:00 -
[51] - Quote
Good Posting wrote:If npc corps were bad for business, ccp would remove them, or force players to leave them. But they are still here, inmune to wardecs and with lower taxes than many null corps. If you don't like it that's fine but there isn't much you can do.
Wrong.
CCP has stated a few times that they don't like NPC corps, but have little idea how to deal with them. There's also the issue of small "NPC corp communities" that have emerged. However, NPC corps are bad for the game.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1679
|
Posted - 2014.09.02 13:37:00 -
[52] - Quote
Good Posting wrote:Xuixien wrote:Good Posting wrote:If npc corps were bad for business, ccp would remove them, or force players to leave them. But they are still here, inmune to wardecs and with lower taxes than many null corps. If you don't like it that's fine but there isn't much you can do. Wrong. CCP has stated a few times that they don't like NPC corps, but have little idea how to deal with them. There's also the issue of small "NPC corp communities" that have emerged. However, NPC corps are bad for the game. Are you saying that ccp cant do that job? "We don't like it but we don't know how to fix it", right? Don't be delusional, they don't touch npc corps for a reason.
I'm saying that as of now, CCP has other priorities and it's a subject that will take a lot of iteration. You would know this if you ever watched any of the presentation panels from Fanfest where CCP says as much. Epic Space Cat |
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