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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1074
|
Posted - 2011.11.23 16:23:00 -
[1] - Quote
Please discuss issues related to this session in this thread. We look forward to your comments and suggestions. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

StukaBee
GoonWaffe Goonswarm Federation
34
|
Posted - 2011.11.23 21:15:00 -
[2] - Quote
Just going to keep banging the drum here about the 'Complete Industry Revamp' that was supposed to be Quantum Rise but got pushed into a backlog black hole.
Any hopes of this being resurrected in the near future?
|

Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
|
Posted - 2011.11.24 13:31:00 -
[3] - Quote
Institute scaling costs for manufactuing and research slots in stations, like office rental.
fix the booster bpc/gas supply issues before futzing with what they do.
Understand, really understand what regions (high, low, null, drone, wspace) are net importers and exporters of various commodity types (t1 ships/t2 modules/lowend/highend minerals etc) so a clearer understanding of whats actually happening can be used to predict more accurately the impact of changes you want to make.
Btw its ok that highsec can "produce everything" as long as its also less profitable in line with risk. |

Adunh Slavy
Ammatar Trade Syndicate
104
|
Posted - 2011.11.24 14:18:00 -
[4] - Quote
Eve needs consumables - Some relatively inelastic demand items that impact PVE to PVP that scale up with ship size and player age. Examples are - Fuel for MWD and ABs, charges for Armour Reppers and Shied Boosters (no not cap charges - think more along the lines of ammo for active modules) Use minerals in ship repair and not just ISK, but keep current ISK costs.
Eve needs new raw materials (minerals et al) to be used up in T1 to Tn construction, materials that can't be found in the same places as current materials - More time needs to be consumed in resource gathering versus ISK gathering - don't make it more boring or a time sink so much as simply add additional requirements for existing things. Create more demands upon time by adding new raw materials to the landscape and place them in locations other than existing materials.
Add hungry mouths to some of the planets, Barren and Terrain planets can have people that want to be feed. The other planets can have robots that need repair. People eat food, robots eat minerals.
Start giving us some info on the Dust/Eve economic dependencies, got lots of brains in your player base that are willing to help with the ideas. Granted lots of ignorant trolls and clowns too, but the good ideas speak for them selves.
There was a dev sponsored/authored thread a few years ago about player suggestions/improvements to the market interface - whatever happened to that?
Stocks, bonds, etc etc! |

Goose99
Republic Military School Minmatar Republic
216
|
Posted - 2011.11.24 17:12:00 -
[5] - Quote
Decrease isk faucet, increase isk sinks.
Isk faucet: -Rat bounty. Especially pure liquid isk faucets like Sanctums, that don't come along with LP shop isk sink as counterbalance. -Insurance. Increase price or nerf payout further. It's isk creation, by method of bot produced minerals.
Isk sink: -LP shops. Remove tag trade in, drastically increase isk trade in. -Sov + office bills. They're too low. Entities that pay them can afford much higher bills. -Wardecs. 2 mil isk is a joke. Rise it to 2 bil, and you have serious isk sink. |

trexinatux
Bipedal Carnivore Club
15
|
Posted - 2011.11.24 19:03:00 -
[6] - Quote
How about we keep everything the same? But, raise prices on items like oh, say...plex. Timothy, we found your spaceship. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.24 22:14:00 -
[7] - Quote
We need more scarcity :)
For example, further restrictions to availability of ores to increase the contrast between Minmatar vs Amarr space, 0.9 vs 0.5. Another would be restricting NPC LP stores to the regions claimed by the particular NPC corp's empire. Thus you wouldn't buy Republic Fleet shield extenders from an RSS station deep in Amarr territory.
Don't just include material scarcity: encourage scarcity of services and supplies too. Restrict the flow of traffic through stargates, allow stargates to be upgraded through the use of either anchorables like SBUs (two varieties - one which enhances weight-per-jump and/or weight-per-hour, the other diminishes weight-per-jump and/or weight-per-hour) to allow e.g.: faction militias to engage in economic warfare by e.g.: disabling all the gate enhancers between Jita and the surrounding systems.
But those are just my two soap boxes I like to push at any opportunity. Not really related to any existing problems in the economy (apart from the severe deflation due to ease of supply).
|

Goose99
Republic Military School Minmatar Republic
216
|
Posted - 2011.11.24 22:58:00 -
[8] - Quote
Mara Rinn wrote:We need more scarcity :)
For example, further restrictions to availability of ores to increase the contrast between Minmatar vs Amarr space, 0.9 vs 0.5. Another would be restricting NPC LP stores to the regions claimed by the particular NPC corp's empire. Thus you wouldn't buy Republic Fleet shield extenders from an RSS station deep in Amarr territory.
Don't just include material scarcity: encourage scarcity of services and supplies too. Restrict the flow of traffic through stargates, allow stargates to be upgraded through the use of either anchorables like SBUs (two varieties - one which enhances weight-per-jump and/or weight-per-hour, the other diminishes weight-per-jump and/or weight-per-hour) to allow e.g.: faction militias to engage in economic warfare by e.g.: disabling all the gate enhancers between Jita and the surrounding systems.
But those are just my two soap boxes I like to push at any opportunity. Not really related to any existing problems in the economy (apart from the severe deflation due to ease of supply).
^take stuff that works, and break them. |

Mr LaForge
Deep Core Mining Inc. Caldari State
148
|
Posted - 2011.11.24 23:42:00 -
[9] - Quote
Mining in particular needs some love. Drone poo needs to burn in hell and let mining be the only source of minerals. Death to meta 0 drops and don't let meta items be reprocessed except into scrap metal. I Support the Goons! |

StukaBee
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.11.25 00:16:00 -
[10] - Quote
Ideally, each strand of PvE should specialise in granting one type of resource to the player who puts time into it, so if you want minerals, mining should be your first port of call. Half the problem with the current economy is that missioning acts as a one-stop shop which grants everything a player could ever need: raw ISK, loyalty points, modules, minerals (through loot melting), standings ... I've possibly missed one or two things off that list as well.
Changing the way that loot drops work would be one step towards fixing this - if, for example, wrecks never contained fully intact items to be plucked and re-used, just wrecked salvage components that couldn't be melted down and required some manufacturing time and mineral consumption to make into operable modules, that would turn the current system on its head. |

Adunh Slavy
Ammatar Trade Syndicate
104
|
Posted - 2011.11.25 02:42:00 -
[11] - Quote
StukaBee wrote:Ideally, each strand of PvE should specialise in granting one type of resource to the player who puts time into it, so if you want minerals, mining should be your first port of call. Half the problem with the current economy is that missioning acts as a one-stop shop which grants everything a player could ever need ...
Yeah, missioning gives too many different things. Each "task", career, whatever you want to call it, should have its own rewards. The divisions of labor need to be more distinct. Missioning and ratting/exploration are the biggest offenders in this regard. |

Henry Haphorn
Aliastra Gallente Federation
78
|
Posted - 2011.11.25 03:39:00 -
[12] - Quote
I think the big issue here is how to find the right balance between the ISK faucets and the ISK sinks. Judging from the last QEN* of last year, the biggest ISK faucet happens to be bounty prizes (no doubt from running missions). From the looks of things, the ISK flowing into the economy will continue to devalue the ISK over time unless a balance between the faucet and the sink is found.
Thankfully, since the insurance payout to suicide gankers will be nerfed 100% this winter expansion, the ISK flowing into the economy will obviously drop. However, I believe that is just a minor drop in the bucket compared to the 800 lb gorilla in the room (mission bounties). Perhaps if we can discuss this more we may find a solution together.
http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf |

Xorv
Questionable Acquisitions
2
|
Posted - 2011.11.25 06:49:00 -
[13] - Quote
All major ISK faucets should be in Null, Low Sec, and WH space. High Sec should be the place to use resources from WHs, Low Sec and Null in refining, manufacturing, and markets.
That is at it's core what is wrong with EVE's economy Risk/Reward balance. Your ISK sink would be built in the risk from other players when farming the faucets into the game.
|

Goose99
Republic Military School Minmatar Republic
223
|
Posted - 2011.11.25 06:57:00 -
[14] - Quote
Henry Haphorn wrote:I think the big issue here is how to find the right balance between the ISK faucets and the ISK sinks. Judging from the last QEN* of last year, the biggest ISK faucet happens to be bounty prizes (no doubt from running missions). From the looks of things, the ISK flowing into the economy will continue to devalue the ISK over time unless a balance between the faucet and the sink is found. Thankfully, since the insurance payout to suicide gankers will be nerfed 100% this winter expansion, the ISK flowing into the economy will obviously drop. However, I believe that is just a minor drop in the bucket compared to the 800 lb gorilla in the room (mission bounties). Perhaps if we can discuss this more we may find a solution together. http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf
Batch of faction cruise cost 4.2k LP and 4.2 mil isk trade in. A high end lvl4 mission gives around 8.4k LP, 3 mil isk rewards, and 10 mil isk bounty (if pirate rats, zero for drone/faction rats). If clearing all rats, it's a small 4 mil net isk faucet. If not clear all rats, or blitz, it's net isk sink.
This is why sanctums were nerfed, but not missions. Doing so reduce isk sink as well as isk faucet. You even run the risk of potentially making things worse by reducing sink more than faucet, if the nerf end up chase mission blitzers off. |

Goose99
Republic Military School Minmatar Republic
223
|
Posted - 2011.11.25 07:02:00 -
[15] - Quote
Xorv wrote:All major ISK faucets should be in Null, Low Sec, and WH space. High Sec should be the place to use resources from WHs, Low Sec and Null in refining, manufacturing, and markets.
That is at it's core what is wrong with EVE's economy Risk/Reward balance. Your ISK sink would be built in the risk from other players when farming the faucets into the game.
Wrong. Isk faucets in null anomalies should be greatly nerfed because of its type - pure liquid isk faucet, not counterbalanced by LP shop isk sink. The only kind of isk faucet that is acceptable should be highsec mission/incursion isk faucet - which is properly countered by LP shop isk sink, while isk faucet from insurance is minimal.
Eve economy doesn't care about risk. If anything, popping ships damage eve economy by adding insurance isk faucet. |

Xorv
Questionable Acquisitions
2
|
Posted - 2011.11.25 07:24:00 -
[16] - Quote
Goose99 wrote: Wrong. Isk faucets in null anomalies should be greatly nerfed because of its type - pure liquid isk faucet, not counterbalanced by LP shop isk sink. The only kind of isk faucet that is acceptable should be highsec mission/incursion isk faucet - which is properly countered by LP shop isk sink, while isk faucet from insurance is minimal.
Eve economy doesn't care about risk. If anything, popping ships damage eve economy by adding insurance isk faucet.
There's no insurance on mods, rigs, and implants. The insurance on T2 ships is marginal. And on top of all that I wouldn't mind seeing insurance removed altogether anyway, but I think your over stating it's impact. LP store's demand is largely fueled by things blowing up. The problem is those milking that faucet (missions and high sec incursions) are at virtually no risk to losing stuff themselves.
|

Thredd Necro
Imperial Academy Amarr Empire
50
|
Posted - 2011.11.25 07:53:00 -
[17] - Quote
Xorv wrote:"Let's pick the pockets of the carebears because they choose to not live a lifestyle where they burn through ships like an addict does crack..."
Fixt.
Why do people continue to promote the fantasy that greater risk should guarantee greater reward as if being podkilled or losing one's ship actually has any real meaning or consequence in this game?
What is the point of having different zones if we are going to try so hard to balance payouts with so-called "risk"?
This is a game with automagically renewing resources. There are ZERO risks.
Suicide gankers for instance are merely speculative investors.
Low-sec and null-sec are SUPPOSED to be more difficult than high-sec. Why are people trying to make them so much easier?
Quit with the welfare requests to make up for the fact that you chose to live where you live and quit trying to pick the pockets of people who chose to NOT live where you live.
|

Xorv
Questionable Acquisitions
2
|
Posted - 2011.11.25 10:29:00 -
[18] - Quote
You didn't fix anything Thredd,
Risk vs Reward is the basics of gameplay. If the greatest reward is to be found where there is the least risk, why would players ever rationally choose anything other than the least risk? Other than out of sheer boredom of course.
If you live in High Sec doing PvE, you still effect the whole game, the more ISK you generate into the game the less everyone's ISK is worth, including those in Null, Low Sec and WH. If you want gameplay that immunizes you from other players and parts of the game, the game should be immunized of all your activities. Perhaps that's an alternative option High Sec missions and Incursions only reward players with mods/ships that can be used in PvE and no ISK.
EVE is supposed to be a Sandbox, CCP should stop accommodating Themepark players... yes that's the divide in all these debates I see on the forums. It isn't between PvPers and "Carebears" whatever that means, it's between Sandbox players and Themepark players. In regards to the Economy and everything else in the next meeting I want the CSM to ram home to CCP with the iron fist of Mittani that they need to always choose Sandbox over Themepark. I have no desire to play space WoW. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
309
|
Posted - 2011.11.25 11:30:00 -
[19] - Quote
Goose99 wrote:^take stuff that works, and break them. 
Short answer: exactly :)
Where's the profit to be made when anyone can buy anything within a few jumps? Where's the role of the hauler when people in Lonetrek can get Republic Fleet merchandise from an LP store within a few jumps?
Increasing the logistical size of the universe will help bring back the feeling of EVE being a huge place.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
309
|
Posted - 2011.11.25 11:33:00 -
[20] - Quote
Xorv wrote:It isn't between PvPers and "Carebears" whatever that means, it's between Sandbox players and Themepark players. In regards to the Economy and everything else in the next meeting I want the CSM to ram home to CCP with the iron fist of Mittani that they need to always choose Sandbox over Themepark. I have no desire to play space WoW.
I agree and disagree to some extent, but that discussion belongs in the Game Balance thread. Kinda. At least it certainly doesn't belong in the PLEX thread. |

Steve Ronuken
Fuzzwork Enterprises
58
|
Posted - 2011.11.25 15:43:00 -
[21] - Quote
popping ships does nothing to reduce isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials) |

Goose99
Republic Military School Minmatar Republic
223
|
Posted - 2011.11.25 15:57:00 -
[22] - Quote
Xorv wrote:Goose99 wrote: Wrong. Isk faucets in null anomalies should be greatly nerfed because of its type - pure liquid isk faucet, not counterbalanced by LP shop isk sink. The only kind of isk faucet that is acceptable should be highsec mission/incursion isk faucet - which is properly countered by LP shop isk sink, while isk faucet from insurance is minimal.
Eve economy doesn't care about risk. If anything, popping ships damage eve economy by adding insurance isk faucet.
There's no insurance on mods, rigs, and implants. The insurance on T2 ships is marginal. And on top of all that I wouldn't mind seeing insurance removed altogether anyway, but I think your over stating it's impact. LP store's demand is largely fueled by things blowing up. The problem is those milking that faucet (missions and high sec incursions) are at virtually no risk to losing stuff themselves.
Isk faucets available in highsec come hand in hand with isk sink. A nerf can potentially add net isk faucet by removing more isk sink than faucet (if more mission blitzers, or those who don't clear site fully, are driven off, than site clearers). Sanctums, on the other hand, is pure isk faucet, and can be nerfed or even removed safely.
Losing boats add isk faucet via insurance.
You're entitled to your opinions on how "risk" in Eve should be, but don't pretend it will help the economy instead of harming it.
See below:
Steve Ronuken wrote:popping ships does nothing to reduce isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials)
Goose99 wrote:Henry Haphorn wrote:I think the big issue here is how to find the right balance between the ISK faucets and the ISK sinks. Judging from the last QEN* of last year, the biggest ISK faucet happens to be bounty prizes (no doubt from running missions). From the looks of things, the ISK flowing into the economy will continue to devalue the ISK over time unless a balance between the faucet and the sink is found. Thankfully, since the insurance payout to suicide gankers will be nerfed 100% this winter expansion, the ISK flowing into the economy will obviously drop. However, I believe that is just a minor drop in the bucket compared to the 800 lb gorilla in the room (mission bounties). Perhaps if we can discuss this more we may find a solution together. http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf Batch of faction cruise cost 4.2k LP and 4.2 mil isk trade in. A high end lvl4 mission gives around 8.4k LP, 3 mil isk rewards, and 10 mil isk bounty (if pirate rats, zero for drone/faction rats). If clearing all rats, it's a small 4 mil net isk faucet. If not clear all rats, or blitz, it's net isk sink. This is why sanctums were nerfed, but not missions. Doing so reduce isk sink as well as isk faucet. You even run the risk of potentially making things worse by reducing sink more than faucet, if the nerf end up chase mission blitzers off.
|

Thredd Necro
Imperial Academy Amarr Empire
50
|
Posted - 2011.11.25 16:22:00 -
[23] - Quote
Xorv wrote:You didn't fix anything Thredd,
Risk vs Reward is the basics of gameplay. If the greatest reward is to be found where there is the least risk, why would players ever rationally choose anything other than the least risk? Other than out of sheer boredom of course.
Exactly, and as I said there is no real risk in EVE, so again why keep trying to boost rewards for people who choose to spend more money and reduce rewards for people who don't based on a lifestyle choice?
Xorv wrote:If you live in High Sec doing PvE, you still effect the whole game, the more ISK you generate into the game the less everyone's ISK is worth, including those in Null, Low Sec and WH. If you want gameplay that immunizes you from other players and parts of the game, the game should be immunized of all your activities. Perhaps that's an alternative option High Sec missions and Incursions only reward players with mods/ships that can be used in PvE and no ISK.
I am certain not asking for immunization, just asking why some folks want to rob the carebears to feed the nullbears when the nullbears have exactly the same options for lifestyle choices as the carebears. Low and null-sec are SUPPOSED to be less profitable and riskier than high-sec. Make the payments equal to the so-called "risk" in a game where death and ship destruction have zero consequences in the first place and you obviate the need for low and null-sec at all and you may as well make it all high-sec and install an arena/ladder system instead. You chose to live there and now you want welfare.
Xorv wrote: EVE is supposed to be a Sandbox, CCP should stop accommodating Themepark players... yes that's the divide in all these debates I see on the forums. It isn't between PvPers and "Carebears" whatever that means, it's between Sandbox players and Themepark players. In regards to the Economy and everything else in the next meeting I want the CSM to ram home to CCP with the iron fist of Mittani that they need to always choose Sandbox over Themepark. I have no desire to play space WoW.
CCP is a business and EVE costs money. CCP gets to say how it goes. If CCP chooses to continue to do things to alienate much of their potential player base and leave millions of ISK on the table, that is their choice. Quit parroting the same tired codswallop about "WOW in space". EVE will never be that. |

Akrasjel Lanate
Naquatech Conglomerate
197
|
Posted - 2011.11.25 17:42:00 -
[24] - Quote
Trebor Daehdoow wrote:Please discuss issues related to this session in this thread. We look forward to your comments and suggestions.
Don't know if this count but bring QEN back or something.
|

Xorv
Questionable Acquisitions
2
|
Posted - 2011.11.25 21:21:00 -
[25] - Quote
Steve Ronuken wrote:popping ships does nothing to reduce Isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials)
You and Goose are correct, my earlier statement only applies as an ISK sink for players, not the economy as a whole.
Perhaps then Insurance is what needs to be adjusted, adding and ISK cost in manufacturing equivalent to the cost to insure the ship, or removing Insurance altogether. A scam proof system of player funded insurance would be interesting, although I'm not sure if many players would get any insurance under real market situations.
Bounties are a huge ISK faucet however, and I have some ideas to fix that.
No more direct ISK payments into a players account. Rather when an NPC ship with a bounty is killed it drops Tags which then have to be taken to an appropriate Faction Agent and traded for ISK. This combined with reinstating proper Risk/Reward dynamics to EVE would cut ISK inflation significantly, make blowing up ships potentially a game wide ISK sink, and add a real means of potentially profiting from Piracy/PvP which is sorely lacking in EVE. ... All dependent on whether the ship is carrying Tags (physical ISK) and whether on ship destruction they drop or get destroyed.
Essentially make ISK a physical object like gold in Fantasy sandbox MMOs.
|

Goose99
Republic Military School Minmatar Republic
225
|
Posted - 2011.11.25 21:37:00 -
[26] - Quote
Xorv wrote:Steve Ronuken wrote:popping ships does nothing to reduce Isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials) You and Goose are correct, my earlier statement only applies as an ISK sink for players, not the economy as a whole. Perhaps then Insurance is what needs to be adjusted, adding and ISK cost in manufacturing equivalent to the cost to insure the ship, or removing Insurance altogether. A scam proof system of player funded insurance would be interesting, although I'm not sure if many players would get any insurance under real market situations. Bounties are a huge ISK faucet however, and I have some ideas to fix that. No more direct ISK payments into a players account. Rather when an NPC ship with a bounty is killed it drops Tags which then have to be taken to an appropriate Faction Agent and traded for ISK. This combined with reinstating proper Risk/Reward dynamics to EVE would cut ISK inflation significantly, make blowing up ships potentially a game wide ISK sink, and add a real means of potentially profiting from Piracy/PvP which is sorely lacking in EVE. ... All dependent on whether the ship is carrying Tags (physical ISK) and whether on ship destruction they drop or get destroyed. Essentially make ISK a physical object like gold in Fantasy sandbox MMOs.
Forcing bounty by looting will just herd players into either highsec or safe sov null tucked deep inside the blue ass of large alliances, where it's safe enough to do so. Isk cost of manufacturing equal to cost of insurance just brings massive inflation to ship prices netting to the same result as just removing insurance, but forcing players to pay more out of pocket.
There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.
Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together. |

Xorv
Questionable Acquisitions
2
|
Posted - 2011.11.25 23:59:00 -
[27] - Quote
Goose99 wrote: There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.
Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together.
No, in a game like EVE everything is connected, you can't look at one aspect in isolation of everything else. Risk and Reward are very much out of balance in EVE and that dynamic is very much tied in with the economic aspects of EVE. Your fears of people fleeing to Highsec or joining mega alliances with a fetish for blue, already happened long ago, precisely because that's the path of both greatest reward and least risk, fix that and players may make different choices.
Your suggestion on Wardecs is backwards. Wardecs should be made cheap and limitless. The ISK sink ought to be for those wishing to avoid the risks of war, not for those that embrace it. At least double the Tax rates of NPC corps, but something in the region of 40-50% would be better. Allow player corps to pay for the same protection from Wardecs, by paying Concord a 50% tax on all members activities. That would be an effective solution that is also balanced with risk/reward. |

Goose99
Republic Military School Minmatar Republic
225
|
Posted - 2011.11.26 00:19:00 -
[28] - Quote
Xorv wrote:Goose99 wrote: There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.
Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together.
No, in a game like EVE everything is connected, you can't look at one aspect in isolation of everything else. Risk and Reward are very much out of balance in EVE and that dynamic is very much tied in with the economic aspects of EVE. Your fears of people fleeing to Highsec or joining mega alliances with a fetish for blue, already happened long ago, precisely because that's the path of both greatest reward and least risk, fix that and players may make different choices. Your suggestion on Wardecs is backwards. Wardecs should be made cheap and limitless. The ISK sink ought to be for those wishing to avoid the risks of war, not for those that embrace it. At least double the Tax rates of NPC corps, but something in the region of 40-50% would be better. Allow player corps to pay for the same protection from Wardecs, by paying Concord a 50% tax on all members activities. That would be an effective solution that is also balanced with risk/reward.
Those suggestions... they either vastly increase isk faucet via insurance, or chase highseccers (92% of total player base) to another mmo, likely both. Your other suggestions, like adding insurance value to manufacturing cost, is downright game breaking.
You are just interested in "risk vs reward" and trying to disguise it as isk faucet/sink issue, when all your suggestions make the isk situation worse. If you ever manage to come up with a good idea that creates isk sink/remove isk faucet, while also just happens to balance risk vs reward without breaking the game, I'm all ears. Until then, stop trying to push that thinly disguised agenda where it doesn't belong.
I'm not against your ideas because they increases risks. I'm against them because they ruin the economy. |

Xorv
Questionable Acquisitions
2
|
Posted - 2011.11.26 00:51:00 -
[29] - Quote
No Goose99, everything you say in your last post has been answered in one of previous posts, Except about players leaving.
I think what it boils down to is you just want EVE to be more of a Themepark style MMO. If players came to EVE (a supposedly sandbox MMO revolving around PvP) and expected to be able to play a Themepark MMO where they're can at no cost never be subject to non consensual PvP then they should leave. Further more, EVE's long term health as a game would be better off if they did leave as opposed to keep pushing the game further and further away from the Sandbox model.
Oh and are you saying that 92% of Players in EVE only play in Highsec? Where is the number from? |

Goose99
Republic Military School Minmatar Republic
228
|
Posted - 2011.11.26 01:30:00 -
[30] - Quote
Xorv wrote:No Goose99, everything you say in your last post has been answered in one of previous posts, Except about players leaving.
I think what it boils down to is you just want EVE to be more of a Themepark style MMO. If players came to EVE (a supposedly sandbox MMO revolving around PvP) and expected to be able to play a Themepark MMO where they're can at no cost never be subject to non consensual PvP then they should leave. Further more, EVE's long term health as a game would be better off if they did leave as opposed to keep pushing the game further and further away from the Sandbox model.
Oh and are you saying that 92% of Players in EVE only play in Highsec? Where is the number from?
Stats provided by CCP. A bit out of date, but I doubt it changed much.
All your ideas ruins the economy, in order to achieve your vision of what Eve should be changed into. It's an economy thread. Go push your unrelated agenda somewhere else. Btw, I now pronounce you the boss of what Eve should be. |
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