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Grey Stormshadow
Starwreck Industries
417
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Posted - 2011.11.24 22:35:00 -
[31] - Quote
MNagy wrote:Is it my understanding from the above posts that IF I wanted to make money on Veldspar, I would buy a billion dollars worth of veldspar, wait a few days and then sell onto the market for a tad higher.
However,
It will not be permitted to buy 10 plexes - hold them till the prices goes up and then sell them?
Sandbox is a Sandbox - if you want to buy plex - you should have to pay market prices. Even if there is some yahoo stocking up on all of them.
If I want to hold onto my melted nanoribbons for a month to make a profit - thats my choice, and the same choice ( my choice ) should be there to gobble up plex's and sell them whenever I want to sell them.
To complain that an item is too expensive in eve ( even if it is plex or any other type of item ) defeats the purpose of the sandbox idea.
I do not agree with the above suggestions ( if I am reading them correctly ) - as you are removing the 'free market' from the game. The very thing that makes the game.
What next - robotics / coolant / arkonor ?
Paranoid?
It doesn't remove free market. It removes ability to hold years of unused game time in single account just to make less game time available for others. It also removes huge problem from CCP when they can actually have solid statistics about accounts and amount of available game time binded to them. Makes future financial planning much easier.
Besides... you can not craft/collect game time in the sandbox so the item as a whole doesn't belong into sandbox. Playing market games with such item can not be justified by any reasons related to "free sandbox environment".
Bind it to account when it is bought from in game market or traded between 2 accounts by any other means and the plex can properly serve it's purpose - and only the purpose - which it was originally made to fill.
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Goose99
Republic Military School Minmatar Republic
216
|
Posted - 2011.11.24 22:55:00 -
[32] - Quote
Plex is gametime. Valdspar is valdspar. Wild fluctuations in valdspar price =/= unstable player base, which wrecks havoc on mmo. Learn the difference. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.24 23:07:00 -
[33] - Quote
Grey Stormshadow wrote:It doesn't remove free market. It removes ability to hold years of unused game time in single account just to make less game time available for others.
Holding PLEX in a hangar does not diminish the supply of PLEX. Check the PLEX devblog.
Grey Stormshadow wrote:Bind it to account when it is bought from in game market or traded between 2 accounts by any other means and the plex can properly serve it's purpose - and only the purpose - which it was originally made to fill.
The purpose that PLEX was originally made to fill was to be a market-tradable item to allow the market to decide the value of game time. The format that you are suggesting is exactly the original GTC model: trade once on the forums, game time is automatically applied to the account that paid ISK for the code.
Any complaint about PLEX being too expensive for some individual to buy in order to play for free is irrelevant. The value of PLEX is determined by the people who have the spare ISK lying around to be able to afford to throw it away on 30 days of game time. This is a subscription based game: getting to play for "free" by spending in-game currency is a perk enjoyed by the in-game rich.
Those of you trying to fund game time by buying PLEX with ISK are directly competing with people who play the game to make the ISK to buy the PLEX to play the game (the "play to pay" crowd). If you are having trouble raising the ISK to buy a PLEX each month, check out the Making ISK guide for some ideas. In the meantime acknowledge that if you aren't committing your gaming time to making ISK, you are falling further behind the PLEX affordability curve.
PLEX do not exist to allow you to buy game time with an amount of ISK that you can afford.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.24 23:31:00 -
[34] - Quote
Goose99 wrote:Grey Stormshadow wrote:Because it is game time, not scourge missile. ^This. Wild fluctuations in plex prices = unstable player base = bad for CCP's bottom line.
I can tell you from first- and second-hand experience that fluctuations in PLEX prices are met by players finding more ISK to buy those PLEXes with. In some rare cases, people will let alts go dark for a month while they grind up the ISK to buy that next PLEX. In the meantime, PLEX sales and consumption continue to rise steadily as more people realise what a challenging game the play-to-pay lifecycle is.
A rise in the price of PLEX from 300M ISK to 500M ISK simply means a couple of extra hours of Incursion time are spent paying for game time, so the acquisition of shiny ships has to slow down a little (after buying the Nightmare this week, I might have to wait an extra week before I can buy a Nightmare for the alt too - she won't be able to fly it for a month anyway, so no great loss there).
If the value of a PLEX is a significant proportion of your regular in game income, you are playing to pay with some other activities on the side. You are directly competing for PLEX with people whose main goal in EVE is playing to pay.
To put it into perspective: the mission-ganker who manages to loot half a dozen officer modules per month is not playing to pay GÇö they are rolling in ISK, and trading ISK for game time is a perk. The low sec pirate who resorts to mining or incursion running in order to raise the ISK to pay for PLEX is playing to pay.
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Grey Stormshadow
Starwreck Industries
417
|
Posted - 2011.11.25 00:08:00 -
[35] - Quote
Mara Rinn wrote:Grey Stormshadow wrote:It doesn't remove free market. It removes ability to hold years of unused game time in single account just to make less game time available for others. Holding PLEX in a hangar does not diminish the supply of PLEX. Check the PLEX devblog. Grey Stormshadow wrote:Bind it to account when it is bought from in game market or traded between 2 accounts by any other means and the plex can properly serve it's purpose - and only the purpose - which it was originally made to fill.
The purpose that PLEX was originally made to fill was to be a market-tradable item to allow the market to decide the value of game time. The format that you are suggesting is exactly the original GTC model: trade once on the forums, game time is automatically applied to the account that paid ISK for the code. Agreed, except that the trade is done directly through in-game market and you can easily decide when you want to apply the game time you have bought. Seller can still set the price, move the plex around in new eden or take it out from market. He can even contract it or make an auction in local. Only difference is that once it changes account, it stays on account where it went. This doesn't limit free trade. It just changes the item from "piece of paper" to "non refundable game time" or "service" if that makes it easier to understand.
Again... you can not create this "game time" inside New Eden. Any unnecessary trading with such item can not be good for the sand box economy.
Mara Rinn wrote: Any complaint about PLEX being too expensive for some individual to buy in order to play for free is irrelevant. The value of PLEX is determined by the people who have the spare ISK lying around to be able to afford to throw it away on 30 days of game time. This is a subscription based game: getting to play for "free" by spending in-game currency is a perk enjoyed by the in-game rich.
Those of you trying to fund game time by buying PLEX with ISK are directly competing with people who play the game to make the ISK to buy the PLEX to play the game (the "play to pay" crowd). If you are having trouble raising the ISK to buy a PLEX each month, check out the Making ISK guide for some ideas. In the meantime acknowledge that if you aren't committing your gaming time to making ISK, you are falling further behind the PLEX affordability curve.
PLEX do not exist to allow you to buy game time with an amount of ISK that you can afford. Unrelevant argument. You're confusing affordability, subscription, funding methods and pilots personal wealth to discussion about binding game time to account on purchase. That is also called derailing the actual issue.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.25 00:52:00 -
[36] - Quote
Grey Stormshadow wrote:Unrelevant argument. You're confusing affordability, subscription, funding methods and pilots personal wealth to discussion about binding game time to account on purchase. That is also called derailing the actual issue.
You're confusing PLEX with game time. That's the actual issue.
PLEX are a tradable commodity, just like scourge missiles. Game time is not tradable: once it's applied to your account you can't sell it to someone else for ISK. PLEX can be used to impact the game, just like scourge missiles can be used to impact the game.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.25 00:57:00 -
[37] - Quote
Grey Stormshadow wrote:This would prevent any kind of market manipulation with the item and remove quite a load of worries about unused PLEXes from CCP.
Why is market manipulation a concern?
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Grey Stormshadow
Starwreck Industries
417
|
Posted - 2011.11.25 01:04:00 -
[38] - Quote
Mara Rinn wrote:Grey Stormshadow wrote:Unrelevant argument. You're confusing affordability, subscription, funding methods and pilots personal wealth to discussion about binding game time to account on purchase. That is also called derailing the actual issue. You're confusing PLEX with game time. That's the actual issue. PLEX are a tradable commodity, just like scourge missiles. Game time is not tradable: once it's applied to your account you can't sell it to someone else for ISK. PLEX can be used to impact the game, just like scourge missiles can be used to impact the game. That is exactly my point. How can "service", in this case "game time" be an "item" what you can use to impact sand box game. The goal of PLEX is to give someone possibility to pay someone else's game time and gain in game currency in the trade. There is really no need to add any more variables to the equation.
If you want play more complex market games, there is plenty of real in game items available. Only _direct_ supply and demand should apply to plex price and that happens if there is no "investors" in the equation.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
|
Posted - 2011.11.25 01:16:00 -
[39] - Quote
Grey Stormshadow wrote:The goal of PLEX is to give someone possibility to pay someone else's game time and gain in game currency in the trade.
No, the goal of PLEX is to allow the player-driven market to determine an ISK price for the real-world value embodied in this virtual commodity. That real-world value is approx. Gé¼17, not 30 days of game time.
Grey Stormshadow wrote:Only _direct_ supply and demand should apply to plex price and that happens if there is no "investors" in the equation.
Why should PLEX only be tradable from initial purchaser to immediate user?
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Grey Stormshadow
Starwreck Industries
417
|
Posted - 2011.11.25 01:29:00 -
[40] - Quote
Mara Rinn wrote:Grey Stormshadow wrote:This would prevent any kind of market manipulation with the item and remove quite a load of worries about unused PLEXes from CCP. Why is market manipulation a concern?
- Because people make profit by trading with "service", an imaginary item which can not be generated in game but what some individuals still need to stay on-line. - Because plex can not be generated in game, normal in-game supply and demand rules do not apply. - Because supply is limited and not in-game dependant only way to guarantee that supply/demand price stays in "correct" level is to keep investors out from the equation. - Because X amount of unused plex end up to some random hangar where they may be next 5 years and no-one know will they fund X amount of separate currently subscribed active accounts in the future or are they potentially gone for good. CCP has very hard time trying to predict how many subscriptions they will keep/loose because of this.
I can not find any positive thing market manipulation could do to this service, except increase the wallet size of people who try to justify the case.
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MNagy
Yo-Mama Quixotic Hegemony
35
|
Posted - 2011.11.25 02:16:00 -
[41] - Quote
If I mission for 3 years straight and save up all my isk, isnt it my right to do with it what I please?
If I want to buy 100 plex and hold onto them - thats my choice - not yours. I earned that isk like you did and how I spend my time with my isk is nobody elses choice but mine.
If you are complaining that its not as 'cheap' to play for free becaues your plex is now more expensive, is your problem and your tears. |

Abdiel Kavash
Paladin Order Fidelas Constans
172
|
Posted - 2011.11.25 03:07:00 -
[42] - Quote
PLEX is an item just like any other item in EVE. CCP has made it very clear back when they made them transportable and destructible. The only difference from veldspar or scourge missiles is the way in which it enters the game. After a PLEX is redeemed, it is mechanically indistinguishable from any other item. In that regard it is no different from, say, a Primae.
Quote:Wild fluctuations in plex prices = unstable player base = bad for CCP's bottom line. I liked the part where you provided proof, or at least reasons for believing so. |

Tahna Rouspel
BWE Special Forces Rage Alliance
16
|
Posted - 2011.11.25 05:02:00 -
[43] - Quote
In the end, I feel like it all balances out. PLEX is not the only way of playing EVE and this means people who can't afford the isk, can always pay with real money. If they're unable to do either, they should consider their position carefully.
I've been pondering the issue of the PLEX for a while now, especially in relation to bot users. I was wondering if CCP had an financial interest in keeping bots instead of banning them outright - it's an argument that appears often in bot discussions. It sounds a lot like a conspiration theory and it probably is, but anyhow, it has some valid argument. Bots are accounts, if CCP bans those thousands of accounts, then they must necessary lose money? Not necessarily. Bots are meant to create in game resources without effort. They easily create enough resources to pay for PLEX and then much more. I have the feeling that most bots use PLEX.
Now, the catch is, losing a PLEX account, does not mean that CCP loses money. CCP makes the money when the PLEX is bought from a player with real money. It does not matter what happens with that PLEX afterwards. It could be gifted to someone else or stacked neatly for no purpose; CCP already made the money. So CCP wouldn't directly lose money from banning bots.
However, they would likely feel a smaller impact indirectly. Having less PLEX user on the market means the price of the PLEX goes down, which means that people who would have otherwise paid money for their account switch to PLEX. It also might get people to buy a second account with PLEX.
This was all about BOTS, but the logic applies to anyone that runs the game for free.
The PLEX market mostly affects free accounts. Those accounts don't bring any money to CCP, but they might be friends, corp mates or bots.
My solution: ban bots to free up PLEX. |

Goose99
Republic Military School Minmatar Republic
223
|
Posted - 2011.11.25 06:43:00 -
[44] - Quote
Abdiel Kavash wrote:PLEX is an item just like any other item in EVE. CCP has made it very clear back when they made them transportable and destructible. The only difference from veldspar or scourge missiles is the way in which it enters the game. After a PLEX is redeemed, it is mechanically indistinguishable from any other item. In that regard it is no different from, say, a Primae. Quote:Wild fluctuations in plex prices = unstable player base = bad for CCP's bottom line. I liked the part where you provided proof, or at least reasons for believing so.
Econ blog, nex blog, and dev forum comment regarding concerns of unused plex buildup. No I cannot be bothered to find links for your convenience, google it yourself. |

Goose99
Republic Military School Minmatar Republic
223
|
Posted - 2011.11.25 06:48:00 -
[45] - Quote
MNagy wrote:If I mission for 3 years straight and save up all my isk, isnt it my right to do with it what I please?
If I want to buy 100 plex and hold onto them - thats my choice - not yours. I earned that isk like you did and how I spend my time with my isk is nobody elses choice but mine.
If you are complaining that its not as 'cheap' to play for free becaues your plex is now more expensive, is your problem and your tears.
You may still buy 100 plex and hold onto them... in the form of added gametime on your account. You simple lose the ability to throw out those 100 plex at a later time, which would be a problem for CCP. Wild fluctuations = players quit game when it's high, then potentially crash later. It's in CCP's interest to keep plex stable. The thing rose by 100 mil the past week, then dropped 50 mil in the past 3 days. |

Malcanis
Vanishing Point. The Initiative.
1238
|
Posted - 2011.11.25 08:39:00 -
[46] - Quote
Goose99 wrote:MNagy wrote:If I mission for 3 years straight and save up all my isk, isnt it my right to do with it what I please?
If I want to buy 100 plex and hold onto them - thats my choice - not yours. I earned that isk like you did and how I spend my time with my isk is nobody elses choice but mine.
If you are complaining that its not as 'cheap' to play for free becaues your plex is now more expensive, is your problem and your tears. You may still buy 100 plex and hold onto them... in the form of added gametime on your account. You simple lose the ability to throw out those 100 plex at a later time, which would be a problem for CCP. Wild fluctuations = players quit game when it's high, then potentially crash later. It's in CCP's interest to keep plex stable. The thing rose by 100 mil the past week, then dropped 50 mil in the past 3 days.
Nothing to do with several good reasons that caused a spike in demand, I am sure.  Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
309
|
Posted - 2011.11.25 11:17:00 -
[47] - Quote
Goose99 wrote:It's in CCP's interest to keep plex stable.
Why?
I would suggest that it is in CCP's interest to keep PLEX sales high. Higher prices will lead to more sales. Remember, GTC and PLEX are about legitimate RMT. That they provide game time as a side effect is almost irrelevant to this discussion. A lot of people have been using PLEX to pay for their accounts, and seem to have developed a sense of entitlement. They expect PLEX to remain at a price that is suitable for them, rather than the seller.
It's interesting to note that most of the people I know who sell PLEX insist on selling to buy orders. Most of the people I know who buy PLEX insist on buying from sell orders. These people are so impatient that they've gone and turned the market upside-down.
If you want decently priced PLEX to keep your account active, post buy orders below the current orders. They'll be filled. Don't buy from sell orders GÇö doing so will only inflate the price of PLEX further. |

Malcanis
Vanishing Point. The Initiative.
1239
|
Posted - 2011.11.25 12:53:00 -
[48] - Quote
Mara Rinn wrote:[quote=Goose99]. A lot of people have been using PLEX to pay for their accounts, and seem to have developed a sense of entitlement. They expect PLEX to remain at a price that is suitable for them, rather than the seller...
*ding ding*! We have a winner, Bob!
The mystery isn't why PLEX prices have risen to 500M, the mystery is why they didn't do so long ago.
A trillion ISK can buy something over 2,000 PLEX.
The amount of ISK in EVE increases by multiple trillions every month.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Grey Stormshadow
Starwreck Industries
419
|
Posted - 2011.11.25 13:02:00 -
[49] - Quote
It is quite hilarious how the discussion always goes towards "can't afford the isk" - "prices rise" - "should consider subbing", even the actual reasoning has nothing to do with the current plex price level. It has somewhat to do with questioning is the current plex price level reflecting the true value of it or has it been manipulated by investors.
Personally I would not have any problem buying my game time with 1 billion isk/month. However I've made personal calculations and come to conclusion, that paying over 400m from plex is turning myself to tool, so I rather pay with credit card and have no problem with that either.
However I still feel that plex is not actual in game item what should be used for market games. It is nothing like "scourge missile" or "primae" as someone referred earlier, because you can not control the supply in game.
Plex should bound to account when it changes ownership from account x to account y. It is a service - game time - thing what appears from thin air. You should not be able to make trade profit by investing to thin air. When you buy game time, you should commit to use it in some point. It is that simple.
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Naomi Knight
Imperial Academy Amarr Empire
57
|
Posted - 2011.11.25 13:04:00 -
[50] - Quote
HOH
If price is acceptable for both the seller and buyer than the sale is made. You cant force the seller to sell plex for cheaper , if he thinks the prices is too low he just wont sell it.
Btw high prices doesnt mean more plexes are sold , if somebody wants to by a supercapital from plexes, he needs to sell less plexes if the plex price increase relative to supercap.
Oh and plex traders , plex doesnt worth to be trade on daily , just in longer term imho , the buy/sell difference is too low for that.
And I would still like to be able to buy plexes with my trade toon in jita so he can contract it up to my other accounts when i need them. So no dumb , if you buy plex it goes to your account page bullshit. Why should I made 1 char for every account to buy plex for that account , especially as some account doesnt have free char slots as those are used for scout and cyno or else?
Btw if you think plex price is too high go buy gtc and convert it to plex ,nobody forces you to buy plex.
"When you buy game time, you should commit to use it in some point. It is that simple." yeah but not on the same account still i cant see whats the problem with market manipulators , just look at the magnitude plexes worth in daily change, it is huge,if you join too you get yourself a cut too + lower income for manipulators , if enough ppl join , it can backfire for the manipulators, as the demand is artifical and later demand wont be able to buy the stockpiled up gtcs at higher prices. Just look at some cheap ships or items ,somebody thought it is wise to buy them off the market and realized they wont be able to sell them at all ,(maybe hounds on this week if i recall corretly), so they eighter have to lower prices back to where they bought or they will have a "useless" stockplie for a long time. |
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Malcanis
Vanishing Point. The Initiative.
1239
|
Posted - 2011.11.25 13:04:00 -
[51] - Quote
When you buy a PLEX you're are buying an in-game item. You should make no further commitment than paying the price the seller demands. It's that simpley. Once it's yours, it yours and you should be free to do as you wish with it.
(Flat assertions of my opinion as if it was fact are awesome, tyvm for introducing me to this fantastic concept!) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
1239
|
Posted - 2011.11.25 13:08:00 -
[52] - Quote
Naomi Knight wrote: Btw high prices doesnt mean more plexes are sold , if somebody wants to by a supercapital from plexes, he needs to sell less plexes if the plex price increase relative to supercap...
If this were true, CCP would peg the PLEX price at 1 ISK, and make $225 billion every time someone wants to use GTC to buy a supercarrier. EVE would have millions, maybe billions, of subscribed accounts, all subbed up to the end of the century and beyond.
My God - you're some kind of economic genius!
SOMEONE GET HILMAR TO READ THIS THREAD, NAOMI HAS JUST SAVED CCP WITH HER INSIGHT!
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Kaeda Maxwell
Black Rebel Rifter Club
8
|
Posted - 2011.11.25 13:14:00 -
[53] - Quote
All the people in favour of linking PLEX to an account keep comfortably forgetting that somebody is spending real money to buy a GTC to convert to PLEX, and they invested real time in that (working for the man) too.
And it is in those people's best interest that PLEX is in fact expensive since it creates a better real money -> ISK conversion rate for them. Like somebody mentioned earlier being able to play for free via PLEX is a perk of EVE not a right. EVE is ultimately a P2P (Pay 2 Play) game. |

Naomi Knight
Imperial Academy Amarr Empire
57
|
Posted - 2011.11.25 13:15:00 -
[54] - Quote
Malcanis wrote:Naomi Knight wrote: Btw high prices doesnt mean more plexes are sold , if somebody wants to by a supercapital from plexes, he needs to sell less plexes if the plex price increase relative to supercap...
If this were true, CCP would peg the PLEX price at 1 ISK, and make $225 billion every time someone wants to use GTC to buy a supercarrier. EVE would have millions, maybe billions, of subscribed accounts, all subbed up to the end of the century and beyond. My God - you're some kind of economic genius! SOMEONE GET HILMAR TO READ THIS THREAD, NAOMI HAS JUST SAVED CCP WITH HER INSIGHT!
Yeah sure case anybody would buy plex worth 1 isk for real money... ofcourse there are limitations on how low the price would result the most sold plexes.If that is lower than the current prices I cant tell , but ccp should be able to to some extend as they have or should have the data to backup their decisions.
Dont act as a stupid moron pls. |

Malcanis
Vanishing Point. The Initiative.
1239
|
Posted - 2011.11.25 13:47:00 -
[55] - Quote
Well if you're going to imply that the supply of PLEX is inelastic with price, you should maybe reconsider whether you're the one who gets to ask other people not to be idiots.
So the real question is: what is the equilibrium price at which the most PLEX are created. I'll assume that this is the "right" price, as it allows the most number of people to play for free, and makes CCP the most money, and it's ipso facto the best price for the people who pay the money to create them as well (in terms of how much money they're willing to pay)
If the ISK price is low, then people have to buy more PLEX to buy a specific item, but they're less likely to do so.
If the ISK price is high, then people have to buy fewer PLEX to afford their Aeon or whatever, but they're more likely to do so.
I know that I personally was watching the PLEX price rise with interest, and I in fact made a decision that if they hit 600M, I would work a day of overtime and make some PLEX to sell for enough ISK that I wouldn't have to PvE for a year or so. I had no specific purchase in mind.
Unless CCP tell us how many PLEX are being created, then any attempt to say that the PLEX price is "too high" (or "too low") is, at the end of the day, just based on personal perspective and undiluted guessing. (This might be an interesting question for the CSM to put to CCP.) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Yeep
GoonWaffe Goonswarm Federation
35
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Posted - 2011.11.25 13:53:00 -
[56] - Quote
Grey Stormshadow wrote: - Because people make profit by trading with "service", an imaginary item which can not be generated in game but what some individuals still need to stay on-line.
So you're mad other people are making money?
Grey Stormshadow wrote: - Because plex can not be generated in game, normal in-game supply and demand rules do not apply.
This is just flat out wrong. The supply is people wanting to turn real money into ISK and the demand is people wanting to play for free. The final ISK price is a function of the two.
Grey Stormshadow wrote: - Because supply is limited and not in-game dependant only way to guarantee that supply/demand price stays in "correct" level is to keep investors out from the equation.
Oh, so now it does follow supply and demand? I know its cool to hate on investment bankers right now but its not like you have any barrier for entry for plex investment. Just buy some.
Despite high PLEX prices people are still buying them. So either they were underpriced before or we have an inflation problem, neither of which have anything to do with a PLEX trading market. Either way, if 100m is the difference between you being able to afford your gametime this month or not then you should consider just getting a real life job instead. At 500m a PLEX is at least 5 hours of incursions with a good group (not to mention the 500-1000 initial investment). How many hours of minimum wage work would it take to just pay with money? I'm guessing less than 5. |

Naomi Knight
Imperial Academy Amarr Empire
57
|
Posted - 2011.11.25 14:02:00 -
[57] - Quote
Malcanis wrote:Well if you're going to imply that the supply of PLEX is inelastic with price, you should maybe reconsider whether you're the one who gets to ask other people not to be idiots.
So the real question is: what is the equilibrium price at which the most PLEX are created. I'll assume that this is the "right" price, as it allows the most number of people to play for free, and makes CCP the most money, and it's ipso facto the best price for the people who pay the money to create them as well (in terms of how much money they're willing to pay)
If the ISK price is low, then people have to buy more PLEX to buy a specific item, but they're less likely to do so.
If the ISK price is high, then people have to buy fewer PLEX to afford their Aeon or whatever, but they're more likely to do so.
I know that I personally was watching the PLEX price rise with interest, and I in fact made a decision that if they hit 600M, I would work a day of overtime and make some PLEX to sell for enough ISK that I wouldn't have to PvE for a year or so. I had no specific purchase in mind.
Unless CCP tell us how many PLEX are being created, then any attempt to say that the PLEX price is "too high" (or "too low") is, at the end of the day, just based on personal perspective and undiluted guessing. (This might be an interesting question for the CSM to put to CCP.)
So you write the same thing as i wrote. Thats something. It is all up to CCP , so I dont even understand why there is such a topic as this , as it has no real reason, other than some ppl wants lower plex prices somehow. |

Goose99
Republic Military School Minmatar Republic
223
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Posted - 2011.11.25 16:09:00 -
[58] - Quote
Naomi Knight wrote:Malcanis wrote:Well if you're going to imply that the supply of PLEX is inelastic with price, you should maybe reconsider whether you're the one who gets to ask other people not to be idiots.
So the real question is: what is the equilibrium price at which the most PLEX are created. I'll assume that this is the "right" price, as it allows the most number of people to play for free, and makes CCP the most money, and it's ipso facto the best price for the people who pay the money to create them as well (in terms of how much money they're willing to pay)
If the ISK price is low, then people have to buy more PLEX to buy a specific item, but they're less likely to do so.
If the ISK price is high, then people have to buy fewer PLEX to afford their Aeon or whatever, but they're more likely to do so.
I know that I personally was watching the PLEX price rise with interest, and I in fact made a decision that if they hit 600M, I would work a day of overtime and make some PLEX to sell for enough ISK that I wouldn't have to PvE for a year or so. I had no specific purchase in mind.
Unless CCP tell us how many PLEX are being created, then any attempt to say that the PLEX price is "too high" (or "too low") is, at the end of the day, just based on personal perspective and undiluted guessing. (This might be an interesting question for the CSM to put to CCP.) So you write the same thing as i wrote. Thats something. It is all up to CCP , so I dont even understand why there is such a topic as this , as it has no real reason, other than some ppl wants lower plex prices somehow.
Everyone of you seem to be unable to distinguish the difference between "high" and "unstable." High is when plex price climb sturdily, as it did for years. Unstable is when plex rose by 100 mil in a week, then fell by 50 mil in 3 days, which is what happened recently. The spikes prompt people to leave, the dips put a dampener on plex purchases. Wild fluctuations is never a good thing for the economy. What makes it unacceptable for plex is that wild fluctuations in subscription prices translates directly to fluctuations in subscription base. |

Grey Stormshadow
Starwreck Industries
419
|
Posted - 2011.11.25 16:20:00 -
[59] - Quote
Perhaps you should learn to understand what you're reading, before trying to throw any answers.
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Akrasjel Lanate
Naquatech Conglomerate
197
|
Posted - 2011.11.25 17:30:00 -
[60] - Quote
Grey Stormshadow wrote:Should plex "bound to account" on ISK purchase from in game market?
In other words you could sell plex through in game market only once and the receiving account would be forced to turn it to either aurum or game time.
This would prevent any kind of market manipulation with the item and remove quite a load of worries about unused PLEXes from CCP.
Umadbro!!! |
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