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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1074
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Posted - 2011.11.23 16:25:00 -
[1] - Quote
Please discuss issues related to this session in this thread. We look forward to your comments and suggestions. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Two step
Aperture Harmonics K162
444
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Posted - 2011.11.23 16:37:00 -
[2] - Quote
Remember, this is *little* things. I am still working on my personal list, here is what is on it so far:
1) Shields on ships out of a SMA/entering a Pulsar/joining a fleet 2) Better system than POS passwords for POS access (same UI as chat channels, would be awesome) 3) Capital SMAs allowed in w-space 4) Cans in corp hangers. Should be able to name them, open them, put stuff in them 5) Rename all POS structures 6) Randomness in sleeper spawns 7) Don't change sig ids after DT 8) Capital ship SD timers
CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
MNagy
Yo-Mama Quixotic Hegemony
33
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Posted - 2011.11.23 16:51:00 -
[3] - Quote
1. If every person had their own special 'tab' within a Corporate Hanger - you would get around having everything all jumbled up and a billion containers everywhere. Basically (All Current Corp Hangers) + 1 Personal Hanger Tab. You cannot access your Personal Tab if you dont have security to the hanger.
2. Ship Maint Bay should work the same. A Corp Tab of all ships - and a personal Tab of just your own stuff. If you do not have security for the Ship Maint Bay, then you cannot access your 'Personal Tab' out of it either.
Its very hard from keeping your personal items and ships from getting mish mashed between all corp members. Stuff goes missing/replaced all the time.
A "Personal Tab" added to the regular corp divisions tabs would solve the problem.
3. Allow any structure to be RENAMED. - Its very hard to set security to a structure when you do not know the name of it cause they are all the same name.
4. Signature Changes after downtime - must rescan all the time to find out whats new.
5. Copying bookmarks is still very cumbersom as you need to pull the bookmark to your own cargohold and then to your bookmarks, then copy back and put back. There should be something simple to just "right click" on bookmarks ( a tonne of bookmarks ) and say "Copy to My Bookmarks" or something.
6. Onlining and offlining a pos - there should be something like a 30 min or an Hour Cue. So you can anchor a tonne of structures and then make a cue for 'onlining them' so you can walk away for a bit. Those structures are all within the shields anyway so who cares if you are 'watching' them online or not. Watching stuff online 2-3 minutes online makes you feel like taking a hammer to your head.
7. Why cannot I jump through a wormhole when I just entered a fleet?
8. Security needs a bit of an overhaul - but the above are my 7 issues. |
Drackarn
Shadows Of The Federation
1
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Posted - 2011.11.23 16:59:00 -
[4] - Quote
OK - What's FW doing in little things?
Point for discussion - Take FW out of "Little Things" and fix it properly (see numerous threadnaughts on the subject in General Discussion or the many blog posts).
I admit I'm a FW fan boi and therfore biased.... but as I recall, a certain CEO stated "Factional warfare needs to be fixed." in his open letter to the community last month.
FW isn't going to get fixed within "Little Things"
Drackarn Faction War Fan Boi ;) http://sandciderandspaceships.blogspot.com/ |
Two step
Aperture Harmonics K162
444
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Posted - 2011.11.23 17:03:00 -
[5] - Quote
Drackarn wrote:OK - What's FW doing in little things?
Point for discussion - Take FW out of "Little Things" and fix it properly (see numerous threadnaughts on the subject in General Discussion or the many blog posts).
I admit I'm a FW fan boi and therfore biased.... but as I recall, a certain CEO stated "Factional warfare needs to be fixed." in his open letter to the community last month.
FW isn't going to get fixed within "Little Things"
Drackarn Faction War Fan Boi ;)
FW both needs little things and a larger overhaul. Until CCP is willing to commit resources to that larger overhaul, they would like to fix as many smaller FW issues as they can. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Raid'En
Apprentice Innovations
124
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Posted - 2011.11.23 17:19:00 -
[6] - Quote
you forgot swapping tech3 subsystems on pos |
Cujoo Ell
Celldweller Heavy Industries
2
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Posted - 2011.11.23 19:16:00 -
[7] - Quote
Raid'En wrote:you forgot swapping tech3 subsystems on pos
Yeah this would be really appreciated |
Vertisce Soritenshi
Varion Galactic Tragedy.
199
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Posted - 2011.11.23 19:41:00 -
[8] - Quote
#4 from MNagy is probably the most important WH fix request...it is also here...
https://forums.eveonline.com/default.aspx?g=posts&t=19266&find=unread Support our boobies!-áLINKY! |
Ya Huei
Imperial Collective
31
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Posted - 2011.11.23 19:51:00 -
[9] - Quote
Repackaging/stacking stuff in cargo hangars would be nice.
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
77
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Posted - 2011.11.24 03:38:00 -
[10] - Quote
The mechanics of WH space work very well - the things that *don't* work well in WH space are the same things that don't work well in K space:
Pos Mechanics, BM's, T3 subsystem changes, those types of things.
As far as I'm concerned, fix those (and CORP BM'S ARE A BIG FIX!) and WH's are fine.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
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Jared Reidel
Shadows Of The Federation
1
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Posted - 2011.11.24 06:06:00 -
[11] - Quote
Yes FW does need small fixes, but it also needs damn big ones and in my mind needs to be given a topic of its own lest it get drowned in POS management or whatever
Seriously how much time are you guys anticipating dedicating to FW in December? 1 hour? If so please use that hour effectively and get some actual mechanics / game play changes agreed with a timeline.
CCP knows what the issues are as they've been well, well documented before (And no, removing the navy from hi-sec is not one of them)
Edit:
http://wiki.eveonline.com/en/wiki/Factional_Warfare_-_Lack_of_Development_Part_2_%28CSM%29 http://wiki.eveonline.com/en/wiki/Factional_warfare_-_focus_and_goals_%28CSM%29 http://wiki.eveonline.com/en/wiki/Factional_Warfare_-_NPC_Review_%28CSM%29 http://wiki.eveonline.com/en/wiki/Factional_warfare_-_complex_spawning_%28CSM%29 http://wiki.eveonline.com/en/wiki/Alliances_and_factional_warfare_%28CSM%29 http://wiki.eveonline.com/en/wiki/Alliances_and_factional_warfare_pt2_%28CSM%29 http://wiki.eveonline.com/en/wiki/Factional_Warfare_-_CCP_Inaction_Towards_Bugs/Exploits_%28CSM%29 http://wiki.eveonline.com/en/wiki/Autopilot_settings_for_Factional_Warfare_%28CSM%29 http://wiki.eveonline.com/en/wiki/Factional_Warfare_-_Complex_Spawning_Part_2_%28CSM%29 |
Gempei
Siberian Khatru.
14
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Posted - 2011.11.24 09:24:00 -
[12] - Quote
MNagy wrote:1. If every person had their own special 'tab' within a Corporate Hanger - you would get around having everything all jumbled up and a billion containers everywhere. Basically (All Current Corp Hangers) + 1 Personal Hanger Tab. You cannot access your Personal Tab if you dont have security to the hanger.
2. Ship Maint Bay should work the same. A Corp Tab of all ships - and a personal Tab of just your own stuff. If you do not have security for the Ship Maint Bay, then you cannot access your 'Personal Tab' out of it either.
Its very hard from keeping your personal items and ships from getting mish mashed between all corp members. Stuff goes missing/replaced all the time.
A "Personal Tab" added to the regular corp divisions tabs would solve the problem.
3. Allow any structure to be RENAMED. - Its very hard to set security to a structure when you do not know the name of it cause they are all the same name.
4. Signature Changes after downtime - must rescan all the time to find out whats new.
5. Copying bookmarks is still very cumbersom as you need to pull the bookmark to your own cargohold and then to your bookmarks, then copy back and put back. There should be something simple to just "right click" on bookmarks ( a tonne of bookmarks ) and say "Copy to My Bookmarks" or something.
6. Onlining and offlining a pos - there should be something like a 30 min or an Hour Cue. So you can anchor a tonne of structures and then make a cue for 'onlining them' so you can walk away for a bit. Those structures are all within the shields anyway so who cares if you are 'watching' them online or not. Watching stuff online 2-3 minutes online makes you feel like taking a hammer to your head.
7. Why cannot I jump through a wormhole when I just entered a fleet?
8. Security needs a bit of an overhaul - but the above are my 7 issues.
all this!
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Ioqua
Adhocracy Incorporated Adhocracy
2
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Posted - 2011.11.24 09:45:00 -
[13] - Quote
Static Sig ID's is an interesting one, Not sure of the techncial details of why the SIG ID's change after DT but keeping them static until the sig actually expires would be frankly game changing and brilliant to both WH life and Exploration in general.
And bump for everything above especially T3 refitting at POS's and Shield ships not coming out of an SMA at a massive disadvantage to an armor ship. |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
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Posted - 2011.11.24 13:35:00 -
[14] - Quote
Fw complex respawn timers. Please dont have them reset.at the same time each day. |
Rek Seven
Probe Patrol Project Wildfire
48
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Posted - 2011.11.24 19:04:00 -
[15] - Quote
Slot reserved... Just you wait until I get home |
Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
6
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Posted - 2011.11.25 00:00:00 -
[16] - Quote
See the status of your drones in drone hangar. Would be nice to see how healty my little fellows are, so that i can decide to launch not the damaged one.
Would love to see some ice belts in WH space. Not unlimited for sure. But as an sig with ammount of x. i say we take off and nuke the whole site from orbit. it's the only way to be sure |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
308
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Posted - 2011.11.25 01:04:00 -
[17] - Quote
MNagy wrote:1. If every person had their own special 'tab' within a Corporate Hanger - you would get around having everything all jumbled up and a billion containers everywhere.
One idea could be to introduce a "Personal Hangar Array". This array is different to the CHA simply in that it provides an "infinite" number of hangar divisions unique to the capsuleer viewing the content, with only one access rule. Directors and POS Operators would be able to access all items in a PHA, and get an inventory of who is storing stuff in the PHA. The PHA would be able to store assembled ships alongside other items, and provide a fitting service.
The PHA would have one fixed volume. Everyone using the PHA would see the same "volume used" indicator, so everyone knows just how much they can shove into the PHA.
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Bomberlocks
CTRL-Q
59
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Posted - 2011.11.25 01:12:00 -
[18] - Quote
Trebor, Two Step, please go though Hans Jagerblitzen's thread on FW improvements carefully, so that there is no wasted effort on FW. |
Tahna Rouspel
BWE Special Forces Rage Alliance
16
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Posted - 2011.11.25 04:17:00 -
[19] - Quote
Can we get Ice mining sites in wormholes? I think it was an over-sight. |
Super Chair
Hell's Revenge Flatline.
36
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Posted - 2011.11.25 08:10:00 -
[20] - Quote
I think the POS overhaul (I think i'm refering to the modular POS idea...) would pretty much be buffing WH stuff.
T3 Fitting at POSs
Individualized Hangars
Better management of access to hangars/towers themselves, etc
FW Stuff:
Remove the after DT shuffle, replace with more regular spawning mechanics of plexes
Incentives for Occupancy
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1077
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Posted - 2011.11.25 10:09:00 -
[21] - Quote
Bomberlocks wrote:Trebor, Two Step, please go though Hans Jagerblitzen's thread on FW improvements carefully, so that there is no wasted effort on FW.
Will do.
WRT ice in WH's, this is by design, to prevent WH's from being self-sufficient.
Super Chair: I agree in general with these ideas. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Ya Huei
Imperial Collective
32
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Posted - 2011.11.25 14:42:00 -
[22] - Quote
Trebor Daehdoow wrote: WRT ice in WH's, this is by design, because it is a pain in the arse to haul ice products through w-space and CCP likes to make wh dwellers cry..
Fixed that part for you.
It's not like there isn't alot of other "large volume" crap we are forced to haul in using itty 5's through unfriendly systems ? C5 & c6 wh's occasionally get highsec access to push a freigher load worth of crap through but the rest of us gets to slowboat iterons around for hours on end.
Not fun, and it would hardly be gamebreaking for w-space to get their own ice. I mean even the plebes in highsec have it for christ sake.
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Rek Seven
Probe Patrol Project Wildfire
49
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Posted - 2011.11.25 16:28:00 -
[23] - Quote
Trebor Daehdoow wrote: WRT ice in WH's, this is by design, to prevent WH's from being self-sufficient.
That doesn't make sence anymore... Lets say an entire corp lives in a C5. These guys are not going into know space everyday interacting with the rest of the eve community. In actual fact they hardly ever go to K space. Once in a while they will need to take their loot to sell in HS, and when they do they will bring the ice fuel in with them. This doesn't require the participation of each member - just a small team.
Please see my suggestion on page one. |
MNagy
Yo-Mama Quixotic Hegemony
36
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Posted - 2011.11.25 16:50:00 -
[24] - Quote
I would like to add one more thing to the list here that has to do not only with WH's but also with HS and LS and Null Sec.
So anywhere in the eve universe...
If a POS is anchored but offlined, any player should have the ability to unanchor it. -That and any structure that goes with it.
Lets start cleaning up all those "POS Position Holders" out there that are not running and allow someone to make profit for the cleanup.
As well, if you POS bash a pos anywhere - why do you need to destroy everything to get at the items. Why cannot you use the codebreaker mod or something to crack the safe and get at the goodies and the Structure.
Too many wh's have dead POS - or "Backup" pos's.
Either a POS is online and is running, or is in stront mode... Or its a dead pos and can be taken.
To add to that, the same should apply to secure containers. Any container anywhere in EVE universe should be codebreaked to get at whats inside.
Its annoying to fly into an astroid belt in HS to see a billino Secure containers...
M. |
Tahna Rouspel
BWE Special Forces Rage Alliance
16
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Posted - 2011.11.25 16:54:00 -
[25] - Quote
Trebor Daehdoow wrote:
WRT ice in WH's, this is by design, to prevent WH's from being self-sufficient.
It doesn't make sense to me. Why is it wrong to have wormhole self-sufficient on an equal level to null-sec? I hear nullsec has access to ice. Does this make them too self-sufficient? Then why not remove ice from null-sec then?
My bottom line; I want to be self-sufficient. Being forced to haul ice from known space is not fun.
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Rek Seven
Probe Patrol Project Wildfire
49
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Posted - 2011.11.25 17:10:00 -
[26] - Quote
MNagy wrote:I would like to add one more thing to the list here that has to do not only with WH's but also with HS and LS and Null Sec.
So anywhere in the eve universe...
If a POS is anchored but offlined, any player should have the ability to unanchor it. -That and any structure that goes with it.
Lets start cleaning up all those "POS Position Holders" out there that are not running and allow someone to make profit for the cleanup.
As well, if you POS bash a pos anywhere - why do you need to destroy everything to get at the items. Why cannot you use the codebreaker mod or something to crack the safe and get at the goodies and the Structure.
Too many wh's have dead POS - or "Backup" pos's.
Either a POS is online and is running, or is in stront mode... Or its a dead pos and can be taken.
To add to that, the same should apply to secure containers. Any container anywhere in EVE universe should be codebreaked to get at whats inside.
Its annoying to fly into an astroid belt in HS to see a billino Secure containers...
M.
Agreed. It should required the T2 code breaker and should take between 15 and 30 minutes to unanchor a offline pos.
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Jenn Makanen
Science and Trade Institute Caldari State
71
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Posted - 2011.11.25 17:28:00 -
[27] - Quote
I'd suggest having an offline timer. So it has to be offline for a couple of days before you can steal it. Stops a little QQ (couldn't log in to refuel due to [legit reason]), without getting rid of the main reason. |
Rek Seven
Probe Patrol Project Wildfire
49
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Posted - 2011.11.25 17:33:00 -
[28] - Quote
Jenn Makanen wrote:I'd suggest having an offline timer. So it has to be offline for a couple of days before you can steal it. Stops a little QQ (couldn't log in to refuel due to [legit reason]), without getting rid of the main reason.
There is no legit reason to not have a months worth of fuel in your pos, other than death or tsunami. |
Vincent Gaines
Macabre Votum Morsus Mihi
160
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Posted - 2011.11.25 18:46:00 -
[29] - Quote
With POSs, I agree they should be unanchorable.. sure use codebreakers or whatever, doesn't matter. But this also kickstarts salvaging into a profession. Even those who don't want the moon or the POS can hack, scoop, and sell the tower.
Faction War needs more enemy elements. I've suggested before adding pirate factions and allowing corps to join those malitias. It also goes along with my proposal to have variable sec status on the empire borders inherent to the conflict between pirate and empire factions. |
Khudin Hadashur
Imperial Academy Amarr Empire
0
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Posted - 2011.11.25 20:33:00 -
[30] - Quote
Two step wrote:Remember, this is *little* things. I am still working on my personal list, here is what is on it so far:
1) Shields on ships out of a SMA/entering a Pulsar/joining a fleet 2) Better system than POS passwords for POS access (same UI as chat channels, would be awesome) 3) Capital SMAs allowed in w-space 4) Cans in corp hangers. Should be able to name them, open them, put stuff in them 5) Rename all POS structures 6) Randomness in sleeper spawns 7) Don't change sig ids after DT 8) Capital ship SD timers
Good list right there. I'd increase (6) to not just some randomization in Sleeper spawns but also in what a site actually yields in terms of radar/magneto cans, spacerocks or gas. Makes it maybe a bit bigger than a little thing..
Shared corp bookmarks would have been on the list too if they had not been introduced for Crucible. Hooray for this.
There was some talk about removing high-end ores from lower class wormhole gravimetric sites, this will probably resurface as well during this session? |
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