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Snoy
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Posted - 2006.07.27 01:31:00 -
[1]
I think if warp cores are changed, warp scramblers will be overpowered.
Every argument I hear about warp cores is the same, if you attack, people want you to be committed to the battle. I propose the same for warp scramblers.
Why can you warp scramble someone and then warp away as soon as your in trouble? I think they should change warp scramblers so they scramble not only the ship you are attacking, but while they are online, you are also scrambled. This should satisfy everyone who complains about people warping away in a battle.
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Outa Rileau
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Posted - 2006.07.27 01:36:00 -
[2]
just don't nerf them 
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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arbitrary
Bad luck Clover Inc.
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Posted - 2006.07.27 01:37:00 -
[3]
Edited by: arbitrary on 27/07/2006 01:37:53 while they are active or online? that is to initate a fight where one have 3 distruptors, do we need to online them all before we can warp in, sorry, engage the target?
the potential would be there while they are active, but then that would be a nerf to the users of distruptors, we are in need of a nerf to WCS, well thats why they would get nerfed - the nerf would be pretty pointless if both got nerfed at the same time.
besides killing off hit-n-run ships fairly well 
zero of ten.
___ Arbi all I want is for you to smile. |

CFC Fodder
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Posted - 2006.07.27 02:20:00 -
[4]
How about, the person using a scrambler cannot warp until they have travelled something like 100km in a straight line after activating the module, or or a period of time such as 5 minutes?
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Murukan
Minmatar
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Posted - 2006.07.27 02:25:00 -
[5]
or you guys can stop whining like sandy little ****s and watch local better?
In rust we trust!!! |

Outa Rileau
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Posted - 2006.07.27 02:26:00 -
[6]
Originally by: Murukan or you guys can stop whining like sandy little ****s and watch local better?
I agree... or maybe just watch your overview 
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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Outa Rileau
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Posted - 2006.07.27 02:26:00 -
[7]
Originally by: CFC Fodder How about, the person using a scrambler cannot warp until they have travelled something like 100km in a straight line after activating the module, or or a period of time such as 5 minutes?
No
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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RockEmSockEm
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Posted - 2006.07.27 02:32:00 -
[8]
Edited by: RockEmSockEm on 27/07/2006 02:33:12 This is only a reply to those who complain about people running away with cores. The game normally has a balance, 1 core balances 1 warp scram.
1 core takes away 1 low slot you could use for something useful(dmg mod, hardener), 1 scram takes away 1 med slot you could use for something useful(hardener, shield booster). If cores get gimped, to be equal, warp scrams should be gimped also.
There are a few ways to garentee a target does not get away, interdictor, or warp bubble. If anyone complains about people running, get one of those. Simple.
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Outa Rileau
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Posted - 2006.07.27 02:36:00 -
[9]
Originally by: RockEmSockEm This is only a reply to those who complain about people running away with cores. The game normally has a balance, 1 core balances 1 warp scram.
1 core takes away 1 low slot you could use for something useful(dmg mod, hardener), 1 scram takes away 1 med slot you could use for something useful(hardener, shield booster). If cores get gimped, to be equal, warp scrams should be gimped also.
Cores are like fitting an invulnitank instead of a damage mod. You can't die! So comparing WCS with damage mods isn't really possible.
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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Trepkos
Angel Deep Corporation
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Posted - 2006.07.27 02:36:00 -
[10]
Do you know that if they implemented your suggestion, Vagabond pilots everywhere will be huddled in the corners of their room, crying hysterically? --------
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Murukan
Minmatar
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Posted - 2006.07.27 02:37:00 -
[11]
Originally by: RockEmSockEm Edited by: RockEmSockEm on 27/07/2006 02:33:12 This is only a reply to those who complain about people running away with cores. The game normally has a balance, 1 core balances 1 warp scram.
1 core takes away 1 low slot you could use for something useful(dmg mod, hardener), 1 scram takes away 1 med slot you could use for something useful(hardener, shield booster). If cores get gimped, to be equal, warp scrams should be gimped also.
There are a few ways to garentee a target does not get away, interdictor, or warp bubble. If anyone complains about people running, get one of those. Simple.
Your logic is flawed when you take into account shield tankers. Cause lookie they can fit a couple stabs on and some dmg mods no problem there. If you are npcin and need stabs you're seriously retarded cause they have this thing called local chat that tells you when a naughty person enters the system. They also have these wonderful things called safespots that take about 15 seconds to make and you can make as many as you want!!! Look ma no hands!
In rust we trust!!! |

Luc Boye
Evolution Band of Brothers
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Posted - 2006.07.27 02:38:00 -
[12]
Originally by: Murukan or you guys can stop whining like sandy little ****s and watch local better?
++ -------------------------- MWD Cap Penalty? |

Jane Vladmir
Gallente
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Posted - 2006.07.27 02:48:00 -
[13]
Warp Scramblers have range, cost cap and have to be activated manually. Warp Core Stabilizers don't. Think before you post, lest you sound like an idiot.
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Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.07.27 02:49:00 -
[14]
*agrees*
Stabs are already penalized that it takes two stabs to equal one 7.5K scrambler. Penalizing them again is fair in what way? Using stabs to rat is necessary, as gankers will jump you regardles what your trying to do. And for watching local, some of us actually have things were trying to do besides sit there staring at local and chatting all day. This nerf WCS is nonsense. Pirates carry scramblers, and so should anit pirates. Also any fleet should have a couple of dedicated tacklers with it to keep key targets from escaping. Their stabbed? You could... *gasp* fit a 7.5, or ever better, fit several. Nixs your setup? The guy with the stabs had to give up even more slots so get over it.
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Murukan
Minmatar
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Posted - 2006.07.27 02:53:00 -
[15]
Originally by: Madcat Adams *agrees*
Stabs are already penalized that it takes two stabs to equal one 7.5K scrambler. Penalizing them again is fair in what way? Using stabs to rat is necessary, as gankers will jump you regardles what your trying to do. And for watching local, some of us actually have things were trying to do besides sit there staring at local and chatting all day. This nerf WCS is nonsense. Pirates carry scramblers, and so should anit pirates. Also any fleet should have a couple of dedicated tacklers with it to keep key targets from escaping. Their stabbed? You could... *gasp* fit a 7.5, or ever better, fit several. Nixs your setup? The guy with the stabs had to give up even more slots so get over it.
Translation: I want to npc with my head up my arse so please even though you give me these wonderful tools such as local (which tells me about anyone in the system) or safespots, i want pvpers to be penalized anymore. Please i don't want to have to actually pay attention while i npc so please don't nerf stabs. Then when people bring enough ships to actually hold my lame ass down i'm going to cry and cry and cry some more about how people always have to blob to get kills.
In rust we trust!!! |

Nebuli
Caldari
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Posted - 2006.07.27 02:56:00 -
[16]
Stabs suck, they need a nerf, when you undock you should either undock to run away or stand and fight, not be able to fit for both.
CEO - Art of War |

Montero
Black Omega Security E.R.A
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Posted - 2006.07.27 03:00:00 -
[17]
The stupid bus is that way, here's your ticket.
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Outa Rileau
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Posted - 2006.07.27 03:01:00 -
[18]
Originally by: Madcat Adams *agrees*
Stabs are already penalized that it takes two stabs to equal one 7.5K scrambler. Penalizing them again is fair in what way? Using stabs to rat is necessary, as gankers will jump you regardles what your trying to do. And for watching local, some of us actually have things were trying to do besides sit there staring at local and chatting all day. This nerf WCS is nonsense. Pirates carry scramblers, and so should anit pirates. Also any fleet should have a couple of dedicated tacklers with it to keep key targets from escaping. Their stabbed? You could... *gasp* fit a 7.5, or ever better, fit several. Nixs your setup? The guy with the stabs had to give up even more slots so get over it.
Ceptors can't always fit more than one 7.5K scram and even then they die incredibly fast to webs. The guy with the stabs gave up a bit of damage or sustainability and can already warp away from 1 warp disruptor, take 5 of these and you *almost* have an invulnerable setup, except if you stumble across 2 ceptors.
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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Montero
Black Omega Security E.R.A
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Posted - 2006.07.27 03:04:00 -
[19]
I wonder if the OP has actualy been a tackler of any form ever in pvp.
confirm/deny?
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Snoy
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Posted - 2006.07.27 03:13:00 -
[20]
I have tackled many ships, and I have had alot get away. If they have cores, oh well, I should have fit more scrams(or not have gone solo).
The BEST part is, most of the people who complain, we will catch them a few days later and they will get away(have stabs fitted).
Anyone who whines because they couldnt grab you is just an idiot. There are interdictors and warp bubbles, use them.
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Murukan
Minmatar
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Posted - 2006.07.27 03:16:00 -
[21]
Originally by: Snoy I have tackled many ships, and I have had alot get away. If they have cores, oh well, I should have fit more scrams(or not have gone solo).
The BEST part is, most of the people who complain, we will catch them a few days later and they will get away(have stabs fitted).
Anyone who whines because they couldnt grab you is just an idiot. There are interdictors and warp bubbles, use them.
So basically you want to make it impossible to solo hunt and have to bring an interdictor around with you where ever you go? If you want to carebear on easy mode then i want to be able to pvp on easy mode. That means no local chat and vaga can fit the recon cloak. Also i want my scramblers to be passive and work no matter how far away my target is.
Case in point you're retarded.
In rust we trust!!! |

Ragornok
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Posted - 2006.07.27 03:33:00 -
[22]
Or, fit stronger/multiple scramblers.
You can't expect to be an uber-tank and be able to tackle, no ship is going to be able to do EVERYTHING, and fitting is all about compromise. If you want to hunt solo, then you just have to deal with the folks that want to do blockade running solo.
If they are getting away too often, then take more or more powerful scrams. But if you want to FORCE somebody into a fight, then don't expect to have all the advantages too.
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Mila Prestoc
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Posted - 2006.07.27 03:37:00 -
[23]
Edited by: Mila Prestoc on 27/07/2006 03:39:46
Originally by: Jane Vladmir Warp Scramblers have range, cost cap and have to be activated manually. Warp Core Stabilizers don't. Think before you post, lest you sound like an idiot.
Which is why I suggested making WCS active and use same stats as warp disruptors but without the skill to lower cap useage.
Would affect the combat ship more. WCS affecting sensors doesn't make sense to me. The problem is value of mids (ECM) is to high. Once ECM is nerfed mids will be used more for scramblers/disruptors.
Skirmish warfare. Hit and run. WCS are used for those tactics which some ships need to use to survive because they don't do the damage/tank of other ships. It's also how new low SP characters have a chance of escaping. Running when you see 5+ ships appear on scanner/local of person your fighting won't be possible because "your commited" so probably less fights and more ganks will occur. Abuse has killed the module for everyone. Congrats.
Try not to remove all choice from peoples setups because you don't want to change yours to counter them. Its not a nice trend.
p.s. I speak as someone who doesn't use WCS as I haven't felt they benfit the ships I fly atm. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Kyle Sucks
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Posted - 2006.07.27 03:38:00 -
[24]
Originally by: Ragornok Or, fit stronger/multiple scramblers.
You can't expect to be an uber-tank and be able to tackle, no ship is going to be able to do EVERYTHING, and fitting is all about compromise. If you want to hunt solo, then you just have to deal with the folks that want to do blockade running solo.
If they are getting away too often, then take more or more powerful scrams. But if you want to FORCE somebody into a fight, then don't expect to have all the advantages too.
a blockade runner doesnt need lock range/speed so we can nerf stabs there... -----------
www.stavros-online.com |

Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.07.27 03:49:00 -
[25]
Edited by: Madcat Adams on 27/07/2006 03:52:24
Originally by: Murukan
Translation: I want to npc with my head up my arse so please even though you give me these wonderful tools such as local (which tells me about anyone in the system) or safespots, i want pvpers to be penalized anymore. Please i don't want to have to actually pay attention while i npc so please don't nerf stabs. Then when people bring enough ships to actually hold my lame ass down i'm going to cry and cry and cry some more about how people always have to blob to get kills.
Translation: I want to force people to play my game. They should have to pay close attention to watch for me, because I wants them to have to play pvp all the time! Stabs let them try to avoid pvp. Ignorning that they have to sacrafice more more slots because I'm too lazy to fit more scramblers myself anyways. I cry when they get away, so they must cry if actually caught. //end translation
This is Eve Online, not Eve PVP online. Some of us just like to go mine or rat, run missions, trade, or bloody well fly in a circle around the station. There is a wonderful engine for that, where you can attack my ship, even if I'm in high security space. The counter is stabs. To escape, I have to fit them, and fit lots because any sensible pvper carrys a solid scrambler setup, or travels with someone that does. In no way should I be required to stare at the chat 24/7 checking info because you want to pvp. Especially mission running and ratting where not watching combat can lose me a ship just as much as a pirate jumping in can.
Want CCP to ditch the local chat? Fine with me, it's as much a tool for pvpers as it is for carebears. You should have to hunt every belt to see if anyone is out there, and not have an idea going in if their easy prey or someone who will vaporize you for having the audacity to interfere with their day. 
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Kenneys
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Posted - 2006.07.27 04:19:00 -
[26]
I "think" i have a pretty good solution..
Basic warp scrambler = 50 KM radius from activation point is unable to warp for 2 minutes.
Basic warp unscrambler = 40 KM radius from activation point is able to warp for 2 minutes.
Each point in the skill grants a +5 KM radius. (not percentile)
Basically if you have a scrambler, 50-40 = Running 10 km radius before you can warp out for both sides.
Seems workable.
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Jacinto Naysmith
GoonFleet GoonSwarm
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Posted - 2006.07.27 04:21:00 -
[27]
Edited by: Jacinto Naysmith on 27/07/2006 04:23:12 Personally I think stabs pretty much fine as is. Warp core stabs are +1 points, and the cap efficent scram is -2 points. That lone is enough ballance in my opinion, how anyone can think stabs are overpowered when no amount of stabs will save you from interdictors or warp bubbles boggles my mind. The use of low slots for stabs effects both armor tankers and shield tankers heavilly. Shield tanking is very cap hungery and will be significantly effected without PDUs and armor tankers, though they use lows for their main tanking mods, have more lows to use.
And for the record, the reason I play this game is for PVP not PVE, most of the time I PVP I'm in a takcling ship of some kind. Also, I can't remember a single time I've fitted stabs on a ship I intend to fight with.
Honestly the problem with combat in my opinion isn't stabs, its safespots. All some one needs to do is switch safespots every minute and they're impossible to scan out. Even if they are in one spot, scanning just takes too long and is too dificult to set up. CCP said they would be reworking the scanning system, and its drastically needed.
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Shin Ra
BURN EDEN
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Posted - 2006.07.27 04:32:00 -
[28]
I pity the fools who think think they know about stabs.
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Dethis
Caldari
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Posted - 2006.07.27 04:37:00 -
[29]
Originally by: Murukan or you guys can stop whining like sandy little ****s and watch local better?
^^ -------- Kill em all and let god sort em out
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Alexi Borizkova
Caldari
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Posted - 2006.07.27 04:56:00 -
[30]
What I've always found amusing is the "fit to run or fight, not both" mentality when speakignabout warp cores, but not about warp scramblers.
I fit to fight, that means every slot on my ship is devoted to your, my enemy's, death. I hate being set upon by a force of superior numbers, only to see them flee one by one as they hit structure.
I would love to see better warp disruptors that commit both parties to a fight. Say, for the duration fo activation and sixty seconds beyond.
If they ever implement chance based warp jamming, I'd have no problem with the strength on these being much higher, or even sure fire in certain circumstances.
The whole "rawr, feel my wrath for I am leet pvper! Ack! run away, run away!" thing just gets old fast.
Final musings: Perhaps aa fluff bit about the module using your own warp field to cancel out the enemies, takign them both out of commission for the duration, and perhaps using opposing warpcore strengths, to make it so it takes an equal sized ship or larger (or even not larger, takes a warpcore of roughly the same strength, eitehr way) to lock them down.
In Corporate Caldari, taxes pay YOU. |
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